• 제목/요약/키워드: cyber fashion

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미래적 이미지 패션의 연구 (A Study on Futuristic Image of Fashion - Futuristic Image in 20C Fashion -)

  • 유현정
    • 한국의상디자인학회지
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    • 제14권2호
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    • pp.11-21
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    • 2012
  • The purpose of this study is to understand of future image in fashion for 20C, to suggest a guideline's role in the development on fashion designs study. The methods of this study are used academic literatures as well as practical study. Futuristic image in fashion is to introduce about the future period, as fashion goes ahead times. Trends and formative characteristics of future image in 20C fashion are summarized as follows. First, futuristic images in fashion for 20C had emerged strongly futurism, space look, kinetic look, glitter look, techno look, cyber look. Second, perspectives on response for future society's changes are summarized as follows. Attitude of futuristic images of fashion, futurism, space look, kinetic look and glitter look, had been favorable about future society's changes until 1980. In 1990, techno look had been defensive and cyber look had been aggressive about future society's changes. Third, formative characteristics of future image in 20C fashion are studied shape, material, color, pattern. Shape was preferred linear and geometric form in the first half of the 20C, but body conscious type had appeared often in the second half of 20C. Material maintained the luster or the metal touch. Color was based image of colorless and preferred the gold, silver or color feels like metal. Pattern was preferred clarity with geometric type in the first half of the 20C. On the other hand in the second half of 20C pattern of future image was dominated by vague and abstract chaotic type.

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속옷의 겉옷화 현상(outerization)의 미적 특성과 사회문화적 의미 (A Study on the Aesthetic Characteristics and Sociocultural Meanings of Outerization)

  • 이성희;조규화
    • 패션비즈니스
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    • 제14권4호
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    • pp.23-40
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    • 2010
  • The purpose of this study is to explore the aesthetic characteristics of outerization phenomenon of contemporary fashion. Outerization, transforming underwear as outerwear, is one of the most dominant and widespread fashion trends in the dawning of new millenium. Fashion always exists for living body and tributes to express idealized beauty of human body and aesthetics of the era. If so, exploring the formative expressions and aesthetic characteristics of outerization would be an meaningful guideline to deduce changed relationship between fashion and body of the 21st century. The methodology of this study is to research of fashion collections such as Paris, Milan and New York which were held the first decade of new millenium, from 2000 Spring/Summer to 2009 Spring/Summer. The styles expressing outerization were selected and assorted based on the main formative expression. Then the aesthetic characteristics were classified. The way of expression of outerization is categorized into 4 parts ; Transition, Exposure, Transparency, and Deconstruction. Aesthetic Characters of outerization is classified 4 assortments as well ; Eroticism, Fun with parody and kitch, cyber culture, Gender politics, and Power fetish. Eroticism is the most clearly identified one. Coming out of underwear imply naked body itself, so it has erotic appeal. Fun is the second character. A pleasant sensation from the outerization of undergarments maximizes a disposition of play from parody, kitch, and cyber culture. The third is Gender Politics and it introspects how the society consumes woman body in history and modern times. Power Fetish, the last one, speaks for the female body with changed vision for femininity underneath the sphere of influence of feminism and post modernism, then emphasizes the subjectivity and independence of woman. From the research above, this study will help to understand the overwhelming outerization phenomenon and contribute to expansion of the horizon of the study of fashion aesthetics. It will serve fashion creative source through various outerization cases as well.

현대 패션디자인에 나타난 디지털문화현상 (A Study on Digital Culture Phenomenon Shown in the Modernly Fashion Design)

  • 김지희
    • 한국의류산업학회지
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    • 제7권2호
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    • pp.143-152
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    • 2005
  • A concept of 'digital' is changing a living pattern of moderners, with having influence on the whole life of modern society. The purpose of this study is arrange the frame of conformity to the 'fashion as culture' by considering the social and cultural phenomena being shown in relation to digital, which is a concept being watched most for the 21st century and by trying to analyze a tendency of digital culture being shown in the modernly fashion design based on this. The digital culture, which is a concept of generalizing the phenomena of interactional changes in the sub-structure being derived by digital technology, is being shown as a tendency of fusionization and globalization, and due to this, the culture of digital nomads is being formed. On the other hand, a tendency of amenity caused by the reaction against the coldly digital technology, is forming one axis of digital culture. As the culture, which experiences the process of a change by digital technology, is reflected even on the fashion, the fusion of technology and the human body, brought about the appearance and the development of the artificial body, by allowing the wearable computer to be introduced to fashion and by being connected directly to the body. This means the expansion of range for fashion. The destruction of a border between space and space, is making an opportunity of forming another ego inside the cyber space, with bringing about the mixed loading between the cyber space and the real space. As the border between the cyber space and the real space is being collapsed, the space of newly self-realization is being created. The collapse of gender is being shown as the pursuit of gender, which is a nomadic concept of not giving priority to anywhere of male gender and female gender. The tendency of sensitive design introduced the sports look as the largely fashion trend. Fascinated with Zen thoughts is leading to a response to the swiftly and coldly social conditions caused by machine. The digital culture by digital technology and the fashion tendency being shown by its influence, meet the needs of self-realization and self-expansion for a human being, and satisfy the needs for the expression of self-identity for a human being, and enable the search for introspection about inner existence inside the self.

확장문화개념에서의 90년대 유행 Fashion의 경향에 대한 연구 (A Study for Contemporary Fashion Trend in Extended Cultural Conception)

  • 이은영
    • 복식문화연구
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    • 제5권4호
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    • pp.54-67
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    • 1997
  • Now, this time we regarde as daylife is a part of culture in novelty view of modern culture study. Specially, we can see terms about style surfing supermarket style through visulization process for critic, combination, reconstruction, of modernism, that is post modernism. Not new style show up any more but displayed union of past style history complex, slices of decoration series. A designer group called as memphis, they designed such like that. Our view for fashion could be new in the technology, mixed media, cyber situation is stimulated us and accepted in extened concept of culture. In this study, I approched as a view of streetism cyber punkism haute couture Romanticism linked extension concept of culture. Haute couture fashion has the most historical, and constructive and decorative aspects, and regarded as principle of construction of deconstruction. And this season trend is romantic & emotional image are complexed.

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사이버펑크 패션의 미의식 -시뮬라크르(Simulacres) 개념을 중심으로- (The Aesthetic Consciousness of Cyberpunk in Fashion -Focused on Simulacres Concept-)

  • 김현수;양숙희
    • 복식문화연구
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    • 제7권5호
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    • pp.104-121
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    • 1999
  • The purpose of this paper is to make sure of identity as a paradigm of new fsahion to introduce the concept of Sumulacres by J. Baudrillard, For converting to new aesthetic value. To do this, we started observing the general concept of Simulacres, and examined Cyberpunk within thinking of Simulacres and Cyberpunk fashion at virtual space, and then divided aesthetic consciousness appeared at Cyberpunk fashion centering on the concept of Simulacres into inwards sense and outwards sense. Cyberpunk is understood to be one of tendency in the cyber cultures controlled by computer and electronic technology. It is not yet defined clearly and therefore ambiguous and still being elaborated. However, the form started changing our sense sinking into overall cultures in the World, including even movie, literature, music and fashion, and giving complex, deep cultural and artistic possibilities. Also, as a subculture, Cyberpunk is building its own cultural territory in cyber space and is experiencing more real Simulacres than that of it in the ordinary life.

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1960년대 이후 광택소재 이미지 변화에 대한 연구 (A Study on the Changing Image of Glossy Materials after 1960s)

  • 이유경;이희현
    • 한국의상디자인학회지
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    • 제6권1호
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    • pp.64-72
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    • 2004
  • The purpose of this paper is to investigate the changing fashion image of the glossy materials including metal, leather, vinyl, latex, plastic etc. from 1960's to the present. Glossy materials used in the second half of the 20th century showed a restricted image combined with a specific social circumstance. They expressed a reflection of young and future-oriented space period of 1960s. Many designers like Paco Rabanne and Andre Courreges were concerned with the fashion of space age and expressed that image with leather and synthetic materials including silver leather, metal chain armor, and plastic appeared as the keynote of fashion. In 1970's, glossy material was the symbol of avant-garde and rebellious attitude by the punk fashion. They maximized glamourous look of 1980s, and cyber look with an expectation for a new millenium of 1990s. On the other side, glossy materials seem to be used as a source of various inspiration of fashion designer in the 21st century. Also, some of the past images, for example space look and glamourous look, are revived in the 21 st century by the form of modified design.

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1990년대 스트리트 패션에 나타난 해체주의 경향 -S/S 프레타포르테 콜렉션을 중심으로- (Deconstruction of the Street Fashion in 1990s -Focus on S/S pret-a-porter Collections-)

  • 이영재;박민여
    • 한국의류학회지
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    • 제24권8호
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    • pp.1155-1166
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    • 2000
  • The purpose of this study is to investigate deconstructive trends of the street fashion in the 1990s spring/summer(S/S) Collections. This study was carried out by both the qualitative analysis and the quantitative analysis. In the qualitative analysis, the important street fashion was grouped and deconstruction was sampling of category. In the quantitative analysis, it took frequency, percentage and $\chi$$^2$-test. The results of the quantitative analysis are as follows: 1. \"N대-Hippie/Grunge\" has been most popular street fashion through the 1990s. The next is \"Sportive Casual\". 2. According to \"deconstructive inner meanings\", there are significant differences between the S/S street fashion in the 1990s. In \"N대-Mods/Jazz\" style, \"Sportive Casual style\" and \"Technos/Cyber-punk\" style, \"Intertextuality\" is high. In \"N대-Hippie/Grunge\" style, \"Exhibition of Otherness\" is high. 3. According to the \"deconstructive outer description\", there are also significant differences between the S/S street fashion in the 1990s. But, In \"Neo-Mods/Jazz\" style, \"Not Included\" is high, which means the \"N대-Mods/Jazz\" isnt related to the \"deconstructive outer description\". In \"N대-Hippie/Grunge\" style, \"Poverty.outworn\" is high. In \"Sportive Casual\", \"Exposure\" is high. In the \"Technos/Cyber-punk\", \"Destruction.Division\" is high.

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단서분석(端緖分析)을 통(通)한 패션트렌드 연구(硏究) II (Research of Fashion Trend through Analysis on Cue II)

  • 이영재
    • 패션비즈니스
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    • 제6권2호
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    • pp.67-76
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    • 2002
  • This research examines the characteristic trends through analysis on cue in the contemporary fashion distinctly and systematically. It is carried out by both qualitative analysis and quantitative analysis. In the qualitative analysis, the four important street fashions of neo-mods/jazz, neo-hippie/grunge, sportivecasual and technos/cyber-punk are grouped. In the quantitative analysis, statistical data are sampled from Collection II of the 1990s S/S. It takes frequency, percentage, $\chi^2$-test and etc. by using the comprehensive tools for statistical treatment. There were significant differences between the S/S fashion. According to the cues, there are also significant differences between the fashion in the 1990s. In 'Neo-Mos/Jazz' style shows highly androgynous look, deep and strong tone, green/blue colors, natural fabric, stripe pattern, long hair style, and hided make-up. 'Neo-hippie/gnenge' style shows highly folklore look, vivid tone purple colors, seethrough/knit fabric, natural /traditional pattern, decorative hair special makeup. 'Sportive casuals' style shows highly sportive look, greish tone, white/grey colours, natural fabric, solid patten, bobbed hair, and natural make-up. 'Techno/cyber punk style shows highly comocorps look, pale tone black colors avangard fabric, solid patten, punk/dyed hair special make-up.

ICT교육 기반의 사이버 의상디자인 교육과정 설계 (Design of Cyber Fashion Design Curriculum based on ICT Education)

  • 김이영;정은숙
    • 컴퓨터교육학회논문지
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    • 제8권6호
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    • pp.95-102
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    • 2005
  • 컴퓨터 및 정보통신 기술의 발달은 의류산업 현장 시스템에 많은 변화를 가져왔으며 교육현장에서도 양질의 의상디자인 전문 인력을 양성하기 위하여 컴퓨터를 활용한 다양한 교과가 개설되어있는 실정이다. 그러나 학습자의 ICT소양의 부족으로 인하여 교육내용 중 상당부분을 ICT교육에 할애해야 한다. 이는 초 중등 교육과정 및 대학의 교양교육과정에서 ICT교육이 제대로 이루어 지지 않았기 때문이다. 본 연구는 급변하는 산업 환경과 그에 따른 교육환경에서 의상디자인 전문 교육과정을 이수하기 위하여 학습자가 갖추어야 할 ICT소양능력을 규정하고, 그러한 ICT소양능력이 갖추어졌다는 전제하에 정보화 사회에 적합한 ICT를 활용한 의상디자인 교육과정을 설계하였다.

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