• Title/Summary/Keyword: customized learning

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An Analysis of University Students' Needs for Learning Support Functions of Learning Management System Augmented with Artificial Intelligence Technology

  • Jeonghyun, Yun;Taejung, Park
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.1
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    • pp.1-15
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    • 2023
  • The aim of this study is to identify intelligent learning support functions in Learning Management System (LMS) to support university student learning activities during the transition from face-to-face classes to online learning. To accomplish this, we investigated the perceptions of students on the levels of importance and urgency toward learning support functions of LMS powered with Artificial Intelligent (AI) technology and analyzed the differences in perception according to student characteristics. As a result of this study, the function that students considered to be the most important and felt an urgent need to adopt was to give automated grading and feedback for their writing assignments. The functions with the next highest score in importance and urgency were related to receiving customized feedback and help on task performance processed as well as results in the learning progress. In addition, students view a function to receive customized feedback according to their own learning plan and progress and to receive suggestions for improvement by diagnosing their strengths and weaknesses to be both vitally important and urgently needed. On the other hand, the learning support function of LMS, which was ranked as low importance and urgency, was a function that analyzed the interaction between professors and students and between fellow students. It is expected that the results of this student needs analysis will be helpful in deriving the contents of learning support functions that should be developed as well as providing basic information for prioritizing when applying AI technology to implement learner-centered LMS in the future.

Effect of repeated learning for two dental CAD software programs (두 종의 치과용 캐드 소프트웨어에 대한 반복학습의 효과)

  • Son, KeunBaDa;Lee, Wan-Sun;Lee, Kyu-Bok
    • Journal of Dental Rehabilitation and Applied Science
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    • v.33 no.2
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    • pp.88-96
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    • 2017
  • Purpose: The purpose of this study is to assess the relationship between the time spent designing custom abutments and repeated learning using dental implant computer aided design (CAD) software. Materials and Methods: The design of customized abutments was performed four stages using the 3DS CAD software and the EXO CAD software, and measured repeatedly three times by each stage. Learning effect by repetition was presented with the learning curve, and the significance of the reduction in the total time and the time at each stage spent on designing was evaluated using the Friedman test and the Wilcoxon signed rank test. The difference in the design time between groups was analyzed using the repeated measure two-way ANOVA. Statistical analysis was performed using the SPSS statistics software (P < 0.05). Results: Repeated learning of the customized abutment design displayed a significant difference according to the number of repetition and the stage (P < 0.001). The difference in the time spent designing was found to be significant (P < 0.001), and that between the CAD software programs was also significant (P = 0.006). Conclusion: Repeated learning of CAD software shortened the time spent designing. While less design time on average was spent with the 3DS CAD than with the EXO CAD, the EXO CAD showed better results in terms of learning rate according to learning effect.

Application of professor·learning model customized for flipped learning for enhancing basic ability of work - Focused on freshman students in radiology department of specialized colleges (직업기초능력함양을 위한 맞춤식 플립드 러닝 교수·학습모형 적용-전문대학 방사선과 1학년 재학생을 중심으로)

  • Park, Jeongkyu
    • Journal of the Korean Society of Radiology
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    • v.12 no.2
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    • pp.225-231
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    • 2018
  • Recently, new teaching methods for communicating with teachers and students have been emerged according to the trends of decreasing the school-age population and the development of the mass media. We have applied teaching-learning model based on the flip learning to the college students in this work. As a result of the test for the customized flipped learning teaching-learning model in pre-class, the attendance rate of the major subject was 92.3% whereas that in liberal arts courses other than majors revealed 87.6%. This result for attendance rate shows that first year students in the radiology department have been actively participated in pre-class of the major subject than that of the liberal arts curriculum. From comparing the differences between the study group that was applied flipped learning in class and the non-applied group, the research group showed higher scores in knowledge, skills, and attitudes than the comparative group. In addition, more than 90% of the learners improved their responsibility, problem solving ability, creative thinking, cooperative ability, and communication ability through this learning program. From the test for the difference in the role of radiologists in the post class, the mean score was 4.40 for the group applied the teaching-learning model while that for non-applied group was 2.10. Hence, from such results, we see that this teaching-learning model is appropriate and needs to be extended to cultivate basic skills in radiology and relevant vocational education.

TV Watching Pattern Analysis System based on Multi-Attribute LSTM Model (다중속성 LSTM 모델 기반 TV 시청 패턴 분석 시스템)

  • Lee, Jongwon;Sung, Mikyung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.4
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    • pp.537-542
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    • 2021
  • Smart TVs provide a variety of services and information compared to existing TVs based on the Internet. In order to provide more personalized services or information, it is necessary to analyze users' viewing patterns and provide customized services or information based on them. The proposed system receives the user's TV viewing pattern, analyzes it, and recommends a TV program or movie as customized information to the user. For this, the system was constructed with a preprocessor and a deep learning model. The preprocessor refines the name of the TV program watched by the user, the date the TV program was watched, and the watched time. Then, the multi-attribute LSTM model trains the refined data and performs prediction.The proposed system is a system that provides customized information to users, and is believed to be a leading technology in digital convergence that combines existing IoT technology and deep learning technology.

Implementation of AI Exercise Therapy System customized for Kidney Disease (신장 질환 맞춤형 AI 운동요법 제공 시스템 구현)

  • Park, Gijo;Lee, Byunghoon;Kim, Kyungseok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.37-42
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    • 2022
  • In this paper, AI methods such as deep learning are applied to provide customized exercise therapy for patients with kidney disease. In order to apply deep learning, a dataset that can determine kidney disease is trained to determine whether it is a kidney disease, and 1RM, which is the user's physical information and muscle strength according to whether it is a disease, can also be calculated through deep learning. The calculated muscle strength of 1RM was converted into resistant exercise for each part through a calculation equation for each part of the body, and was configured to be provided with an aerobic exercise amount tailored to the user's body information. If continuous research is conducted in the manner proposed in this paper, customized exercise therapy can be provided for various diseases.

A Genetic Algorithm Based Learning Path Optimization for Music Education (유전 알고리즘 기반의 음악 교육 학습 경로 최적화)

  • Jung, Woosung
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.13-20
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    • 2019
  • For customized education, it is essential to search the learning path for the learner. The genetic algorithm makes it possible to find optimal solutions within a practical time when they are difficult to be obtained with deterministic approaches because of the problem's very large search space. In this research, based on genetic algorithm, the learning paths to learn 200 chords in 27 music sheets were optimized to maximize the learning effect by balancing and minimizing learner's burden and learning size for each step in the learning paths. Although the permutation size of the possible learning path for 27 learning contents is more than $10^{28}$, the optimal solution could be obtained within 20 minutes in average by an implemented tool in this research. Experimental results showed that genetic algorithm can be effectively used to design complex learning path for customized education with various purposes. The proposed method is expected to be applied in other educational domains as well.

A study on Customized Foreign Language Learning Contents Construction (사용자 맞춤형 외국어학습 콘텐츠 구성을 위한 연구)

  • Kim, Gui-Jung;Yi, Jae-Il
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.189-194
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    • 2019
  • This paper is a study on the methodology of making customized contents according to user 's tendency through the development of learning contents utilizing IT. A variety of learners around the world use mobile devices and mobile learning contents to conduct their learning activities in various fields, and foreign language learning is one of the typical mobile learning areas. Foreign language learning contents suggested in this study is constructed based on the learner's verbal and text information in accordance with the user's vocal tendency. It is necessary to find out a suitable method to translate the user's native language text into the target language and make it into user friendly content.

A Study on the Data Collection and Analysis System for Learning Experiences in Learner-Centered Customized Education (학습자 중심의 맞춤형 교육을 위한 학습 경험 데이터 수집 및 분석 체계 연구)

  • Sang-woo Kim;Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.159-165
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    • 2024
  • This study investigates the comprehensive system for collecting intelligent learning activity data tailored to learner-centered personalized education. We compared and analyzed the characteristics of xAPI, Caliper analytics, and cmi5, which are learning activity data collection standards, and established a system that allows not only standardized data but also non-standardized learning activity data to be stored as big data for artificial intelligence learning analysis. As a result, the system was structured into five stages: defining data types, standardizing learning data using xAPI, storing big data, conducting learning analysis (statistical and AI-based), and providing learner-tailored services. The aim was to establish a foundation for analyzing learning data using artificial intelligence technology. In future research, we will divide the entire system into three stages, implement and execute it, and correct and supplement any shortcomings in the design.

A Reinforcement Learning Framework for Autonomous Cell Activation and Customized Energy-Efficient Resource Allocation in C-RANs

  • Sun, Guolin;Boateng, Gordon Owusu;Huang, Hu;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.3821-3841
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    • 2019
  • Cloud radio access networks (C-RANs) have been regarded in recent times as a promising concept in future 5G technologies where all DSP processors are moved into a central base band unit (BBU) pool in the cloud, and distributed remote radio heads (RRHs) compress and forward received radio signals from mobile users to the BBUs through radio links. In such dynamic environment, automatic decision-making approaches, such as artificial intelligence based deep reinforcement learning (DRL), become imperative in designing new solutions. In this paper, we propose a generic framework of autonomous cell activation and customized physical resource allocation schemes for energy consumption and QoS optimization in wireless networks. We formulate the problem as fractional power control with bandwidth adaptation and full power control and bandwidth allocation models and set up a Q-learning model to satisfy the QoS requirements of users and to achieve low energy consumption with the minimum number of active RRHs under varying traffic demand and network densities. Extensive simulations are conducted to show the effectiveness of our proposed solution compared to existing schemes.

Developing & Applying a Template-based Game-type Learning Contents Authoring Tool (템플릿 기반 게임형 학습콘텐츠 저작 도구의 구현 및 적용)

  • Kim, Hye Sun;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.41-53
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    • 2007
  • Recently, there has been much research to improve immersiveness and learning achievement using the edutainment that combines learning with game. However, from the viewpoint of instructors, there has been little research to solve technical difficulties and to reduce the authoring time in tailoring a game-type learning content. Therefore, in this paper, we propose an authoring tool, which enable instructors to tailor game-type learning contents reflecting their own preferences in spite of no backgrounds of technical skills. The authoring tool proposed has key features to hide authoring handicaps and reduce authoring time by providing the overall template for customized game-type learning contents based on template concept. To evaluate the effectiveness of the authoring tool, we applied it to teachers and elementary school students. From the evaluation, the result represented that instructors can make their own learning contents without being aware of technical problems within a short time. Also, the result showed that the learning achievement degree and immersive depth of students have been significantly improved.

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