• 제목/요약/키워드: cultural character

검색결과 582건 처리시간 0.027초

국제규범과 국내 법제도의 문화재 공간 보호개념 비교연구 (A Comparative Study of International Norms and Korea Legal system related to the Concept of Spatial Safeguarding in Cultural Heritage)

  • 한나래
    • 대한건축학회논문집:계획계
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    • 제35권4호
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    • pp.103-114
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    • 2019
  • From the "Recommendation on the Safeguarding of the Beauty and Character Landscapes and Sites"(1962) to the "ICOMOS-IFLA Document on Historic Urban Public Parks"(2017), 'the spatial safeguarding Concept of Cultural Heritage' in International Norms has manifested in various types. In this article, 24 types of International Norms that reflect 'the concept of Spatial Safeguarding in Cultural Heritage' and Korea legal system such as 'Historical and Cultural Environment' were analyzed in the following two aspects. The first aspect is 'Object Type to safeguard' and analyzed in four types such as 'Groups of buildings(A type)', 'Surrounding, Environment, Setting(B type)', 'Cultural landscape(C type)', 'Historic area and Historic towns(D type)'. The second aspect is 'Safeguarding value(analysis elements)' and analyzed in the following tree elements ; 'Landscape value' such as skyline, 'Intangible value' such as the functions of cultural customs, and 'Ecological value' that should preserve life itself. As a result of the study, 'the concept of Spatial Safeguarding in Cultural Heritage' including C and D type and three value which are trends of International Norms are reflected in Korea legal system, and concrete safeguarding methodology is also implemented systematically in case of ecological value. However, intangible values are not specific to the methodology in both International norms and Korea legal systems, and should be developed in the future.

Alexander McQueen의 패션작품에 나타난 하이브리드(Hybrid) 경향 분석 (A Study on Hybrid Trend upon Alexander McQueen's Work)

  • 이효진;김주연
    • 복식문화연구
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    • 제13권2호
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    • pp.300-313
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    • 2005
  • Hybrid trend of the 21st century is an important basis to express fashion Alexander McQueen is a representative designer of Hybrid trend which combines heterogeneous elements into oneconcept. Accordingly, this study distributed and analyzed Hybrid trend which was in Alexander McQueen's work like below. First, there was a racial Hybrid trend which combined different local culture in shared space of the world in his fashion work and he challenged to Westernized ideal beauty with new recognition and knowledge about beside countries of Western Europe which were considered as not important culture due to perceiving relative value of a pluralist society and created new way aesthetic consciousness. Second, he expressed a historical character of a combination of tradition and modern by his fashion work based on wide historical knowledge of a dress. He created a new line in contrast to the past with a perfect design through combination of the style from the tradition with the parody and displayed his own design world. Third, he treated instability and disorder from the interior essential dissolution, thus he had a cultural character which broke down the boundary of cultural genre and style. This attitude showed transformation of constructivism and deconstruction view, secession and distortion, mixture, duplication, secession and insert by his fashion work.

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심청전을 모티브로한 한국형 캐릭터 개발 및 제안 (Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif)

  • 이영숙
    • 한국멀티미디어학회논문지
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    • 제18권12호
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    • pp.1578-1585
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    • 2015
  • This study aimed to develop and propose a Korean character group with the story of Shim Cheong applied as a motif. By borrowing the four stories (a dream of the birth of a child, filial behavior, regeneration and eyesight-gaining) presented in the story of Shim Cheong which has been passed on orally, the study designed the Korean character group and set up types of characters' roles to visualize these other characters seen in the content such as Shim Cheong the heroine, goblins, a baby dragon, Mr. Shim the blind and others. As a next step, the study applied the types to the seven essential types of Vogler's original characters. A process of how to visualize the group of those characters appearing in the story including Shim Cheong the heroine was offered. In particular, the study concentrates on figuring out how to expand and develop the Shim Cheong character to be this image of one of the most popular Korean princess characters. What this study had discussed will contribute to the field of character production when they try to commercialize characters and develop Korean characters with unique Korean features included.

사회 네트워크 분석을 이용한 중등 인성 교육의 세부요인에 관한 실증 연구 (An Empirical Study on the Sub-factors of Middle School Character Education using Social Network Analysis)

  • 김효정
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.87-98
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    • 2017
  • The advancements in scientific technology and information network in the 21st century allow us to easily acquire a desired knowledge. In the midst of today's informatization, globalization, and cultural diversification, adolescents experience emotional confusion while accommodating diverse cultures and information. This study aimed at examining three aspects of character suggested by the Ministry of Education, which are ethics, sociality, and emotion, and the actual sub-factors required for character education. To that end, a survey was conducted with adolescents who were at a character-building age, and social network analysis (SNA) was performed to determine the effect of character education on the sub-factors. The statistics program SPSS was used to investigate the general traits of the subjects and the validity of the research variables. The 2-mode data that were finally selected were converted to 2-mode data using NetMinder 4, which is a network analysis tool. Furthermore, a data network was established based on a quasi-network that represents the relationships between ethics, sociality, and emotion. The results of this study showed that the subjects considered honesty and justice to be the sub-domains of the ethics domain. In addition, they identified sympathy, communication, consideration for others, and cooperation as the sub-domains of the sociality domain. Finally, they believed that self-understanding and self-control were the sub-domains of the emotion domain.

문화상품 디자인개발에 관한 연구 -광주광역 문화요인에 대한 컨셉 디자인 개발 사례를 중심으로- (A Study on Cultural Product Design Development -Case Study on Concept Design Development from the Cultural Factors of Gwang-Ju)

  • 김혜숙
    • 디자인학연구
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    • 제15권1호
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    • pp.299-308
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    • 2002
  • Along with the increasing social concern on cultural products and corresponding policy development by government many domestic regions have been trying to establish their own cultural identity. Based on the case stuffy for Gwang-Ju, this paper provides a methodology of developing cultural products from the unique regional resource. Its scope was classified into three categories: alread-developed, regional character and regional theme products. For this purpose, marketing strategies were established for quality improvement and promotion of cultural products through analysis on the current products including a questionnaire to customers. Then, conceptual designs for each scope were developed through the five steps of "selection of items", "target customer analysis", "concept establishment", "extraction of cultural factos7" and "derivation of conceptual design". The concept establishment was based on the expression of the material characteristics, the harmony of tradition and modernity, symbolization of images and so on. The cultural factors taken into account included the natural resources, historical heritages and landmarks. Finally, several examines of the conceptual designs were illustrated for commercial products. This study could be extended further in the future by introducing potential immaterial resources into the cultural factors.

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캐릭터 아카이브 구축 방안 연구 (A Study on Construction Plan for Character Archives)

  • 편현장;이해영
    • 한국비블리아학회지
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    • 제29권2호
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    • pp.149-168
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    • 2018
  • 현대사회에서 캐릭터의 경제적, 문화적 영향력은 날이 갈수록 커지고 있다. 하지만 우리나라에서는 캐릭터에 대한 종합적인 기록관리가 아직 부재한 실정이다. 이에 이 연구는 종합적인 캐릭터 기록 관리의 필요성과 기록 생산자, 이용자의 요구조건을 파악하고 이를 반영한 아카이브 구축 방안을 제시해보고자 하였다. 이를 위해 먼저 국내 외 관련 사례를 조사하고 분석하였으며, 아카이브 관련 요구사항을 파악하기 위해 '2017 캐릭터 라이선싱 페어'에 참가한 캐릭터 작가와 이용자들을 대상으로 설문 조사를 실시하였고, 이어 캐릭터 작가 2명을 인터뷰하였다. 관련 사례의 시사점과 설문 및 인터뷰 분석 결과를 종합하여 캐릭터 아카이브의 구축을 위해 기록 수집, 관리 및 서비스 관련한 방안을 제시하였다. 특히 수집정책의 마련과 도용 방지를 위한 워터마크의 삽입, 캐릭터의 온라인 판매와 라이선싱 부여를 통한 저작권 보호 및 기록 활용이 한 자리에서 이루어질 수 있는 one-stop 서비스 등을 제시하였다.

게임 속 여성 캐릭터의 성적 대상화가 남성 사용자들의 성적 인식과 태도에 미치는 영향에 관한 연구 (A Study on the Effect of Sexual Objectification of Female Character in Game on Sexual Perception and Attitudes of Male Users)

  • 장한별;김민영;김유진;이연정;이종원
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2018년도 제58차 하계학술대회논문집 26권2호
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    • pp.91-94
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    • 2018
  • 국내 게임 시장이 활성화되면서 매년 다양한 종류의 수많은 게임이 출시되고 있다. 이에 일부 게임들은 게임을 홍보하는 전략으로 매력적인 캐릭터들을 내세우기도 하고, 지나치게 성적인 측면을 강조한 게임 캐릭터들을 홍보에 사용하는 빈도 수도 증가하였다. 특히 여성 캐릭터의 경우 여자 어린이를 모델로 한 캐릭터를 성적으로 소비하는 등 현재 여러 논란이 끊이지 않고 일어나고 있다. 본 논문에서는 이러한 여성 캐릭터의 소비가 실제 남성 유저들의 성적 인식과 태도에 영향을 미칠 수 있다고 가장하고 조사를 통해 이를 확인해보고자 한다.

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′서상′과 ′동상′: 희곡을 통해 본 중국문화 수용문제 (′Xixiang′ and ′Dongsang′: A study on the acceptance of Chinese traditional dismas in Korea ane cultural exchanges between Korea and China)

  • 하경심
    • 인문언어
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    • 제6권
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    • pp.295-320
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    • 2004
  • $\ulcorner$Xixiangji[West chamber]$\lrcorner$ is one of the most popular Chinese dramas which was first translated into Korean by Chung-hee Kim in 1811. $\ulcorner$Dongsanggi[East chamber]$\lrcorner$is a Korean drama which was written in Chinese by Ok Lee in 1791. It adopted the form of Chinese traditional drama, $\ulcorner$xixianji$\lrcorner$. 1 think theses are very interesting examples which show how we accepted Chinese dramas through translation or modification and created our own dramas in the past. 1 quoted their names in the title because it is thought that they can represent the direction of the stream of cultural exchange between two countries in the past. The direction has recently changed. Han stream[Korean cultural effect] has become very powerful in whole Asia in last 10 years. Cultural exchange between Korea and China has been very steady and popular over 2000 years before the 20th century We used to have cultural identity by using Chinese character and accept many of the cultural aspects from China. Now, we are trying to reestablish the relationship which has been cut off for about 50years. In this paper I tried to retrospect the results of cultural exchange in the past and argue about the problems we are now facing by examining interchange or acceptance of the Chinese drama including translations and theatrical performances. 1 also tried to suggest the diverse ways of mutual exchange to uplift the cultural level of two countries.

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Inverse Kinematics를 이용한 사족보행 게임 캐릭터 구현 (Development of Quadruped-Walk Game Character Using Inverse Kinematics)

  • 정선효;강명주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2017년도 제55차 동계학술대회논문집 25권1호
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    • pp.187-188
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    • 2017
  • 본 논문에서는 Inverse Kinematics(IK) 방법을 이용하여 사족보행 게임 캐릭터의 이동 IK를 구현하였다. 게임 캐릭터의 이동 IK는 Unity의 NavMeshAgent를 사용하여 이동하는 사족보행 생물체가 회전 시 척추를 자연스럽게 꺾이도록 구현되었다. 본 논문에서는 게임캐릭터에 이동 IK를 적용했을 때와 적용하지 않았을 때를 비교하였으며, 이동 IK를 적용한 경우에 경로를 따라 이동하는 사족보행 캐릭터의 애니메이션이 자연스럽게 이루어짐을 확인하였다.

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