• Title/Summary/Keyword: creative process

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Performance Analysis of Upgrading Process with Amine-Based CO2 Capture Pilot Plant

  • Kwak, No-Sang;Lee, Junghyun;Lee, Dong Woog;Lee, Ji Hyun;Shim, Jae-Goo
    • KEPCO Journal on Electric Power and Energy
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    • v.4 no.1
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    • pp.33-38
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    • 2018
  • This study applied upgrades to the processes of a 10 MW wet amine $CO_2$ capture pilot plant and conducted performance evaluation. The 10 MW $CO_2$ Capture Pilot Plant is a facility that applies 1/50 of the combustion flue gas produced from a 500 MW coal-fired power plant, and is capable of capturing up to 200 tons of $CO_2$. This study aimed to quantitatively measure efficiency improvements of post-combustion $CO_2$ capture facilities resulting from process upgrades to propose reliable data for the first time in Korea. The key components of the process upgrades involve absorber intercooling, lean/rich amine exchanger efficiency improvements, reboiler steam TVR (Thermal Vapor Recompression), and lean amine MVR (Mechanical Vapor Recompression). The components were sequentially applied to test the energy reduction effect of each component. In addition, the performance evaluation was conducted with the absorber $CO_2$ removal efficiency maintained at the performance evaluation standard value proposed by the IEA-GHG ($CO_2$ removal rate: 90%). The absorbent used in the study was the highly efficient KoSol-5 that was developed by KEPCO (Korea Electric Power Corporation). From the performance evaluation results, it was found that the steam consumption (regeneration energy) for the regeneration of the absorbent decreased by $0.38GJ/tonCO_2$ after applying the process upgrades: from $2.93GJ/ton\;CO_2$ to $2.55GJ/tonCO_2$. This study confirmed the excellent performance of the post-combustion wet $CO_2$ capture process developed by KEPCO Research Institute (KEPRI) within KEPCO, and the process upgrades validated in this study are expected to substantially reduce $CO_2$ capture costs when applied in demonstration $CO_2$ capture plants.

The Effects of LMX on Creativity: The Serial Multiple Mediating Effects of Relational Energy and Creative Process Engagement (LMX가 창의성에 미치는 영향: 관계에너지와 창의과정몰입의 연속다중매개효과를 중심으로)

  • Li, Wei;Tian, Zhi-Rong;Park, Ho-Hwan
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.309-319
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    • 2022
  • As a study on the mechanisms by which creativity is improved in an organization, this study tried to verify the serial multiple mediating effects of relational energy and creative process engagement in the effect of leader-member exchange(LMX) on creativity. To test the hypothesis, a survey was conducted on 200 workers in China, and 154 of them were analyzed. The analysis used model 6 of the PROCESS macro. As a result, first, LMX has positive effects on creativity. Second, relational energy mediated the relationship between LMX and creativity. Third, creative process engagement mediated the relationship between LMX and creativity. Forth, relational energy and creative process engagement continuously mediated the relationship between LMX and creativity. Based on these research results, the implications and limitations of this study were presented, and methods to improve creativity in the organization were discussed.

Policy and Discourse of Creative Economy and Creative City in Korea (한국의 창조경제와 창조도시에 관한 정책과 담론)

  • Choi, Byung-Doo
    • Journal of the Economic Geographical Society of Korea
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    • v.17 no.4
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    • pp.601-623
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    • 2014
  • This paper is to analyze critically policy and discourse of creative economy and creative city. Applying the concept of 'policy transfer' or 'policy mobility', It points out that it may be inevitable for a certain policy or discourse developed in Western society to change its contents and characteristics in its international diffusing process. And then, this paper describes political contexts and process in which the policy and discourse of creative city of a former mayor of Seoul, Oh, Se-Hoon, during the late part of the 2000s, and those of creative economy of the current president, Park, Geun-Hye, have been suggested and pursued, arguing that those policies and discourses, having been distorted and lack of concrete contents, have functioned as a key ruling tool or political rhetoric. In particular, this paper concludes that the policy and discourse of creative economy of the current government would have little positive effect due to excluding intentionally policy of economic democracy and ignoring unintentionally policy of creative city, which seem to have an inherent relationship with that of creative economy.

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Numerical analysis on foam reaction injection molding of polyurethane, part B: Parametric study and real application

  • Han, HyukSu;Nam, Hyun Nam;Eun, Youngkee;Lee, Su Yeon;Nam, Jeongho;Ryu, Jeong Ho;Lee, Sung Yoon;Kim, Jungin
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.26 no.6
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    • pp.258-262
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    • 2016
  • Foam reaction injection molding (FRIM) is a widely used process for manufacturing polyurethane foam with complex shapes. The modified theoretical model for polyurethane foam forming reaction during FRIM process was established in our previous work. In this study, using the modified model, parametric study for FRIM process was performed in order to optimize experimental conditions of FRIM process such as initial temperature of mold, thickness of mold, and injection amount of polymerizing mixture. In addition, we applied the modified model to real application of refrigerator cabinet to determine optimal manufacturing conditions for polyurethane FRIM process.

A Study on the Development of Creative Management Measurement Systems (창조경영 수준 진단 시스템 개발에 관한 연구)

  • Kim, Sang Soo;Kim, Young Cheon
    • Knowledge Management Research
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    • v.14 no.2
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    • pp.1-24
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    • 2013
  • With rapid changes in technology and global competition, the success of many companies has become progressively more dependent on their ability to bring unique products, services, and business models to market. Therefore, many companies have tried to use creativity to all over the management activities and the concept of creative management is emerging. Creative management is a new but rapidly growing research area. But there have been few studies on this topic. In this paper, we developed the framework for measuring Creative Management levels of a company. The contribution of this paper is the following. First, we suggested a systematic measurement tool for creative management level focused on the management capability, business process and outcomes. Secondly, the creative measurement system developed in this paper can support companies to implement creative management as a guideline for adopting creative management.

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The Effects of 3D Printing STEAM Class for Respiratory System on the Science Process Skill, Creative Problem Solving Ability, Scientific Interest and STEAM Program Satisfaction of Elementary Students (3D 프린터를 활용한 호흡계의 융합 수업이 초등학생의 과학 탐구 능력, 창의적 문제해결력, 과학 흥미도 및 STEAM 프로그램 만족도에 미치는 영향)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.37 no.3
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    • pp.323-338
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    • 2018
  • The aims of this study are to develop the STEAM program focused '3D printing for respiratory system' and to ascertain its influence on elementary student's science process skills, creative problem solving abilities and scientific interest. The developed STEAM program was applied to 5th grade students of O elementary school located in J city. As a result of applying the STEAM program, the experimental group of the STEAM program class improved significantly in creative problem solving abilities and scientific interest than the control group of the theoretical class. The result of learner satisfaction survey of the STEAM program was high. Meanwhile, there was no significant difference in science process skills between the two groups. Therefore, the STEAM program class with the theme of '3D printing for respiratory system' could be meaningful works to encourage students' interest as well as their creative problem solving ability and scientific interest. In future, continuous and systematic studies on STEAM programs focused on 'structure and function of our body' are needed for elementary students' cognitive and affective developments.

A Study on the Utilization of SCAMPER in Visual Design Process (시각디자인 과정에서 스캠퍼의 활용에 관한 연구)

  • 박찬국;김관배
    • Archives of design research
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    • v.17 no.1
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    • pp.221-230
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    • 2004
  • Creativity is considered very important in the intelligence-based and informationalized society in which changes and competition were premised. This phenomenon has appeared in the entire society and especially in design area, the development of creative design is needed. It is the reason that a designer must have an interest in design expression techniques which can be an assistance to express creative ideas and develop it. Under this circumstance, this study was to explore utilizations of the SCAMPER which is one of most useful techniques for expressing and developing creative ideas. Based on the results of the questionnaire research regarding creative expression techniques and trends in utilization of SCAMPER in visual design process, the study sought new possibility of utilization of SCAMPER. The result of the study showed that checklist of SCAMPER was classified and organized to expression of ideas and every steps of development.

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Does WGB (Work-Growth Balance) Improve Innovative Behavior? (일·성장 균형(WGB:Work-Growth Balance)은 혁신 행동을 향상시키는가?: Process Macro를 활용한 대인 조화와 창의적 노력의 간접 효과를 중심으로)

  • Tak, Kyung-Woon;Suh, Sang-Hyuk
    • Journal of Korea Technology Innovation Society
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    • v.20 no.3
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    • pp.754-780
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    • 2017
  • This study was conducted to investigate whether WGB (Work-Growth Balance), an area of WLB (Work-Life Balance) improves Interpersonal Harmony, Creative Effort and Innovative Behavior in the organization, and whether Interpersonal Harmony and Creative Efforts have indirect effects on the relationship between WGB and Innovative Behavior. To test the hypothesis of this study, PROCESS Macro by Hayes (2013) was used. The results showed that WGB, Interpersonal Harmony, and Creative Effort influenced Innovative Behavior and WGB were variables that influenced Interpersonal Harmony. The variables influencing Creative Effort turned out to be WGB and Interpersonal Harmony. The indirect effect of Interpersonal Harmony and Creative Efforts was also confirmed in the relationship between WGB and Innovative Behavior. In addition, the magnitude of the effect between parameters was examined through Process Macro analysis. It turned out that there is a synergy relationship between WGB, Interpersonal Harmony, Creative Efforts and Innovative Behaviors. In future, more researches on WGB among various industries as well as mediating variables are expected. Further research is needed to study the various parameters of WGB and innovation behavior, and to Balance of Work-Family and Balance of Work-Leisure.

Creative City Policy in France: Case studies on Creative City Development Projects of Nantes (프랑스의 창조도시정책: 낭트의 창조도시 개발사업을 중심으로)

  • Bae, Jun Gu
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.616-629
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    • 2016
  • This study aims to analyze a creative city development case of the Nantes City in France focused on vitalizing creativity by urban regeneration and to get some policy implications through reflecting on process, governance and performance of the Nantes case. The Nantes City tried to overcome its regional economic depression caused by closing shipyard through its creative city program. The Nantes creative city program has been maintained for 20 years, which succeeded in both transforming economic structure of the Nantes city and improving the image of it. As a result, the Nantes city is regarded as a best city for living in France. It established own city model by participating in European projects, referring to cases of other cities and adopting specialists' views. In the process of creative city, the Nantes distinguished itself from other cities in sizes and circumstances and devoted itself to interactions between the city and culture projects, focused on clear objectives and dynamic co-works. In addition, the Nantes changed creatively buildings and spaces to regenerate deserted regions, and established some high valueadded creative industry on the basis of historic and cultural resources.