• 제목/요약/키워드: context based design

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An Implementation of Context-Awareness Support System based on Voice Service for Medical Environments (의료 환경을 위한 음성 서비스 기반의 상황인식 지원 시스템의 구현)

  • Shim, Choon-Bo;Shin, Yang-Won;Park, Byung-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.29-36
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    • 2005
  • As computing environments are more rapidly developed, an adaptive and intelligent services using post PC such as PDA. Laptop, and Tablet PC in case of rounding and examining patients are highly demanded. The objective of this study is to design and implement a context-awareness support system based on voice service for medical environments. To achieve it, we propose a context middleware which plays an important role in recognizing a client with PDA by using a Bluetooth wireless communication technology as well as in executing an appropriate execution module, like delivery for diagnosis information of patients, according to the staff's context acquired from a context server. In addition, the context server functions as a manager that efficiently stores context information such as client's current status, physical environment, and device resources into a database server. Finally, for verifying the usefulness of the proposed system, we develop an application system which provides voice playing services for notification of other physicians through our context middleware.

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A Case Study on Extension Design of Seoul National University Bundang Hospital (분당 서울대학교병원 증축 설계 사례 연구)

  • Pak, Sungsine;Moon, Changho
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.16 no.3
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    • pp.27-36
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    • 2010
  • Recently general hospitals in Korea have been actively remodeled. Remodeling is required to extend the hospitals' area and to meet the new medical demand. Eventually it aims for achieving ideal healing environment. Seoul National University Bundang Hospital has also developed the schematic design to open the new hospital in 2012. This large scale of extension is the first step in its expected remodeling cycle. It is essential for the extension of hospital to create an architectural system on the basis of function, and to keep the balance with both the existing buildings and natural context simultaneously. To connect the existing hospital and the new hospital, a hospital street should be designed to make it function as a main pedestrian spine. Space design marketing of general hospital is effective in promoting the hospital image. It can be realized by emphasizing hospital identity through combining cultural program and commercial facilities. Developing hospital design should be encouraged under the EBD (Evidence Based Design) concept spread in USA.

Analyzing Cognitive or Non-Cognitive Factors Involved in the Process of Physics Problem Solving in an Everyday Context - An Effort for Sucessful Problem Solving in an Everyday Context -

  • Park, Jong-Won
    • Journal of The Korean Association For Science Education
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    • v.24 no.4
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    • pp.774-784
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    • 2004
  • In the previous study, six factors which could disturb students' problem solving in an everyday context were identified and discussed. In this study, teaching materials to help students overcome those disturbing factors for successful problem solving in an everyday context were developed and applied to twenty-nine grade 10 students, and the effects of teaching materials were analyzed. According to the analysis of the correlation between the performance in everyday context problem solving and the benefit from the teaching materials, it was found that students who received the help from the teaching materials showed better performance with statistical significance. And students noted that teaching materials were helpful for them to solve the physics problems. Analyzing the overall performance of students in solving the everyday context problem, students in the experimental group showed better performance than the control group and this performance difference was larger among low-score students in school science testing. However, these differences were not statistically significant because the sample size was small. And, based on the analysis of interviews with students, it was also found that some students who showed low performance might not receive help from the teaching materials because the materials were too complex to be read easily, or because the basic concepts needed to solve the problem were not understood. Therefore, the results obtained from the interviews will be used to design more effective teaching for problem solving in an everyday context.

Context Information Model using Ontologies and Rules Based on Spatial Object (공간객체 기반의 온톨로지와 규칙을 이용한 상황정보 모델)

  • Park, Mi;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.789-796
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    • 2006
  • Context-aware is the core in ubiquitous environment of sensor network to support intelligent and contextual adaptation service. The new context information model is demanded to support context-aware applications. The model should not depend on a specified application and be shareable between applications in the same environment. Also, it should support various context representation and complex context-aware. In this paper, we define the context information according to context-aware process. Also we design the knowledge of domain as well as applications using ontologies and rules. The domain spatial ontology and application knowledge are represented using the spatial object model and the rules of expanded ontologies, respectively. The expression of abundant spatial ontology represents the context information about distance between objects and adjacent object as well as the location of the object. The proposed context information model which is able to exhibit various spatial context and recognizes complex spatial context through the existing GIS. This model shows that it can adapt to a large scale outdoor context-aware applications such as air pollution and prevention of disasters as well as various context-aware applications.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Design and Implementation of IoT Collaboration Module Supporting User Context Management (사용자 상황 정보 관리를 지원하는 IoT 통합 제어 모듈 설계 및 구현)

  • Kum, Seung Woo;Lim, Tae Beom;Park, Jong Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.3
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    • pp.129-137
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    • 2015
  • Various personalized services are provided based on user context these days, and IoT(Internet of Things) devices provides effective ways to collect user context. For example, user's activity such as walking steps, calories, and sleeping hours can be collected using smart activity tracker. Smart scale can sense change of user's weight or body fat percentage. However, these services are independent to each other and not easy to make them collaborate. Many standard bodies are working on the documents for this issue, but due to diversity of IoT use case scenarios, it seems that multiple IoT technologies co-exist for the time being. This paper propose a framework to collaborate heterogeneous IoT services. The proposed framework provides methods to build application for heterogeneous IoT devices and user context management in more intuitive way using HTTP. To improve compatibility and usability, gathered user contexts are based on MPEG-UD. Implementation of framework and service with real-world devices are also presented.

Design of U-Healthcare Access Authority Control Model Using Context Constrain RBAC Model (상황제한 RBAC 모델을 이용한 U-헬스케어 접근권한 제어모델 설계)

  • Kim, Chang-Bok;Kim, Nam-Il;Park, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.233-242
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    • 2009
  • The security of medical information need continued research about steady and flexible security model because of privacy of patient's as well as directly relation in the patient's life. In particular, u-healthcare environment is need flexible and detailed access control by variety changes of context. Control model analyzed relation of resource and authority, and analyzed authority about all accessible resource from access point using K2BASE. The context-based access control model can change flexibly authority change and role, and can obtain resource of authority granted and meaningly connected resource. As a result, this thesis can apply flexible and adaptive access control model at u-healthcare domain which context change various.

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Over the Rainbow: How to Fly over with ChatGPT in Tourism

  • Taekyung Kim
    • Journal of Smart Tourism
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    • v.3 no.1
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    • pp.41-47
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    • 2023
  • Tourism and hospitality have encountered significant changes in recent years as a result of the rapid development of information technology (IT). Customers now expect more expedient services and customized travel experiences, which has intensified competition among service providers. To meet these demands, businesses have adopted sophisticated IT applications such as ChatGPT, which enables real-time interaction with consumers and provides recommendations based on their preferences. This paper focuses on the AI support-prompt middleware system, which functions as a mediator between generative AI and human users, and discusses two operational rules associated with it. The first rule is the Information Processing Rule, which requires the middleware system to determine appropriate responses based on the context of the conversation using techniques for natural language processing. The second rule is the Information Presentation Rule, which requires the middleware system to choose an appropriate language style and conversational attitude based on the gravity of the topic or the conversational context. These rules are essential for guaranteeing that the middleware system can fathom user intent and respond appropriately in various conversational contexts. This study contributes to the planning and analysis of service design by deriving design rules for middleware systems to incorporate artificial intelligence into tourism services. By comprehending the operation of AI support-prompt middleware systems, service providers can design more effective and efficient AI-driven tourism services, thereby improving the customer experience and obtaining a market advantage.

U-Silvercare Service based on Context-awareness (상황인식 기반의 U-Silvercare서비스)

  • Choi, Bo-Kyoung;Youn, Hee-Yong
    • Journal of KIISE:Software and Applications
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    • v.36 no.3
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    • pp.200-207
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    • 2009
  • U-Healthcare is more efficient as a solving method for health problems rather than visiting the hospital. Recently, systems have been studied to offer appropriate service to user, which gather and analyze biological signals of a user and context information around the user from a variety of sensors. The existing systems for U-Healthcare are based on domain specific service so it is difficult to expand and link to other systems. Also, they lack services focusing on the specific quality of the user, because they offer a general service which targets a lot of users. To address this problem, we expand an extensibility of system using the context-awareness agent based on multi-agents. Also, we provide the suitable services which match with the context information of user to each user using the modeling toolkit JaUCE based on GUI. We design and implement U-Silvercare service to demonstrate the effectiveness of the proposed context-awareness agent and modeling toolkit.

A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.41-50
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    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

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