• 제목/요약/키워드: contest

검색결과 319건 처리시간 0.024초

한일 패키징 콘테스트 수상작에 관한 비교 분석 (Comparative Study on the Packaging Contest Winners' Work of Korea and Japan)

  • 노경수;유왕진
    • 한국포장학회지
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    • 제14권2호
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    • pp.73-79
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    • 2008
  • Compared to the 2007 packaging contest winners' work of Korea and Japan, their packaging trends have been studied in this study. Environmental-friendly packaging have been turned out the main trend at the same time in both Korea and Japan markets in this comparative research. In applied technology aspects, there was a remarkable distinction compared to packaging technology of both countries; Korea's technology was evaluated out to be lagged behind Japan by three or four years in this study. The road map for future packaging development plan shall be suggested by following comparative studies from the annual packaging contests which are supposed to be held in many developed countries.

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경기 가구우수디자인 공모전의 정체성 진단과 발전방향 모색 (A Study on the Identity and Development Direction of Gyeonggi Furniture Design Contest)

  • 임광순;천혜선
    • 한국가구학회지
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    • 제23권4호
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    • pp.485-495
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    • 2012
  • Full-fledged competitions in Korea have been held since 2000, while the competitions have shown a wide variety of chaos in holding, deploying, developing, declining, and suspending them from the context of uncountable needs and demands. At the present time, we have to establish an identity of the competitions, being aware of the importance of it. And positive efforts should be made to prepare the future. "Gyeonggi Furniture Design Contest" that started in 2003 and became 10th in 2012, should be evaluated by the performance and operation seriously. Therefore, as the GFDC related data for 10 years are diagnosed and analyzed thoroughly, its identity will be established. Finally, the competition will be able to create the progressive strategy and concrete measure to develop the steps on an international design competition.

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창업 붐 확산을 위한 창업지원정책 방안 연구 (A Study on Entrepreneurial support policy measures for Start-up boom spread)

  • 김용태;김종진
    • 디지털융복합연구
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    • 제17권6호
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    • pp.201-209
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    • 2019
  • 최근 정부 및 공공, 민간 분야의 다양한 창업경진대회를 통해 대다수의 예비 창업자 및 초기 창업자들의 비즈니스 모델이 발전되고 사업화 가능성이 제고되는 있는 반면에 일부 우수 참가자들의 사업 아이디어가 소멸되는 문제를 개선해야 할 필요가 제기되고 있다. 이에 본 연구는 국내 주요 창업경진대회 운영자와 주요 참가자 등을 대상으로 한 실태조사 결과를 기반으로 다양한 창업경진대회의 현황을 분석하고 정책적이고 실무적인 개선방안 등을 제시하고자 한다. 주요 연구 결과 첫째, 경진대회 운영에서는 이벤트 성격의 탈피, 대회 진행시 창업기업의 비즈니스 모델 공개 지양, 투입 시간을 고려한 수상금액 책정, 형식적 절차의 축소, 운영자들의 권위적인 태도 지양, 서류양식의 간소화, 발표자료 활용방식 개선, 경진대회의 목적과 모집대상의 정확한 명시 등이 요구된다. 둘째 전문성을 갖춘 심사위원 및 멘토진의 보완이 필요하겠다. 분야별로 전문성을 갖춘 심사위원 멘토 구성, 심사위원 구성 시 지역별 배분, 창업경험 보유 심사위원 위촉, 심사위원에 대한 사후 평가시스템 도입이 필요하겠다. 셋째, 제조업 등에 치중될 것이 아니라 산업분야별로 특성화된 경진대회 운영이 필요하다고 하겠다. 향후 연구에서는 운영주체들을 대상으로 심층 인터뷰 및 실증적인 연구가 보완될 필요가 있을 것이다.

창작물 중심 영재교육의 중요성 (On the Importance of Creative Products for the Gifted and Talented)

  • 유윤재
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제20권1호
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    • pp.1-8
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    • 2006
  • 수학영재의 창의성을 계발하기 위해서는 지식 중심 교육에서 산출물 중심의 교육을 발전되어야 한다. 본 연구는 산출물 중심의 영재교육이 수학연구의 본질에 보다 가까울 뿐만 아니라 공교육의 정상화에 기여한다는 것을 밝힌다.

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예술인들을 위한 공모전 어플리케이션 설계 및 구현 (Design and Implementation of Competition Application for Artists)

  • 김효수;최유순;정석태
    • 한국정보전자통신기술학회논문지
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    • 제11권1호
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    • pp.107-113
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    • 2018
  • 본 논문은 스마트폰을 이용하여 예술인들에게 공모전 활동과 인력, 일자리 정보를 제공하며, 그 정보를 서로 공유하고 체계적으로 관리할 수 있는 공모전 애플리케이션을 설계하고 구현하였다. 예술인들은 공모전 활동이 매우 중요한 반면, 작업에 몰두하여 시간의 부족으로 공모전 정보를 일일이 탐색하기가 쉽지 않은 일이다. 따라서 이들에게 관심분야에 적합한 공모전 정보를 제공하고, 공유함으로써 창작활동에 더욱 몰입할 수 있게 하는 효과가 있다. 핵심기능은 공모전 게시판을 통하여 예술인들이 실시간으로 공모전을 공유할 수 있는 공간을 제공하며, 부수적으로 예술인들의 작품 매매와 재료, 미술공구 구매를 위한 스푼마켓 등 편의를 위한 다양한 기능을 제공하는 것을 목표로 한다.

자연보호답사대회 보고서에 진술된 국민학생의 가설능력의 분석 (The Analysis of Elementary School Students' Hypotheses in the Field Trip Contest of the Second Korean Youth Science Festival)

  • 구수정;박승재
    • 한국과학교육학회지
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    • 제15권1호
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    • pp.116-125
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    • 1995
  • This study is to consider hypotheses with integral view on the respect of creative thinking. Subjects of this study are Korean students in the 5th grade who participated in the Field Trip Contest of the second Korean Youth Science Festival, an openended inquiry investigation. Objectives of this study are as follows: 1) to measure the inquiry level of the Field Trip Contest activity 2) to find how many hypotheses were made on different types in the inquiry investigation 3) to measure the quality level of hypotheses made in the scientific inquiry investigation 4) to find out the correlation between the 1st and 2nd hypotheses and the final activity score in the two staged scientific investigation In the consequence of it, inquiry level of the Field Trip Contest was very high with good activity topics and openended way of investigation. Hypotheses were made in the prediction, plan, and conclusion parts in the field trip activity report. They used hypothesis-as-prediction typed statements(3.41/team) more than hypothesis-as-explanation(1.28/team) and descriptive hypothesis(0.03/team) types. Content-related hypothesis(5.03/team) and process-related hypothesis(6.16/team) were usually coupled each other. Most of them had difficulties in hypothesis-from-evidence(0.31/team, 10/32 teams) in the comparison of hypothesis-from-simple conjecture(10.62/team). The quality level of content-related hypotheses(0.74point/statement) and process-related hypotheses(1.98point/statement) were very low by the hypothesis-quality scale(Quinn and George, 1975) for the content-related hypotheses and the process-related hypothesis quality scale developed in this study. There was considerable correlation between the activity score and the 1st and 2nd hypothesis in the 2 staged inquiry investigations with the 2nd and 3rd topics($0.41{\ast}$, $0.59{\ast}{\ast}$ repectively).

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요리직종의 기능경기대회 참가동기와 인식도 및 효과성에 관한 연구 (A Study on the Participants Motives and Recognition, Effectiveness of the Cooking Skill Competition)

  • 민계홍
    • 한국식품조리과학회지
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    • 제21권3호
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    • pp.371-379
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    • 2005
  • This article studied the motivational factor of participation skill competition and their effectiveness. This study was restricted to cooks within those who had participated in a cooking contest to allow measurement of participation and satisfaction. This thesis investigated 116 cooks by questionnaires from April 6, 2005 to April 23, 2005, of which 106 responses were used for statistical processing to perform this study First, from the motive of participation, 13 variables were analyzed into 3 factors such as the factor of social recognition, the factor of speciality, and the factor of self-development and self-realization. The factor as a motive of participating in skill competition has a significant effect on effectiveness. A total of three factors were extracted from Recognition consisting of 10 variables. Each factor was labeled as awareness of the competition, revision of test questions, and selection of the judges of the competition. Second, three factors were derived from 12 variables in association with the effect of the contest, including factors of contribution to industry development, technical and technological effect, and psychological effect. In addition, it was revealed that the motive of participating in skill competition had an significant impact on recognition. Third, the results of regression analysis demonstrated that factors relating to recognition of skill competition and participation motives significantly influence on the effect of the contest. One limitation of this study is that the Population of the survey was limited to those who had Participated in the contest. Thus, the findings of this study may not be generalizable for other cases. It is clear that further research is needed to collect more in-dept data from other similar competitions in an effort to extend the application of the present results to other studies.

공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링 (Collaborative Digital Storytelling based on Collective Intelligence through Contest)

  • 유은순;박승보;이연호;조근식
    • 한국콘텐츠학회논문지
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    • 제10권12호
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    • pp.120-128
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    • 2010
  • 웹의 발전과 디지털 기술의 등장으로 정보 소비자에 머물렀던 대중들이 미디어 이용을 통해 콘텐츠를 생산하고 공유하면서 정보 제공자로 거듭나고 있다. 이처럼 개인 욕구 기반의 콘텐츠가 증가함에 따라 디지털 스토리텔링을 제작하기 위한 환경과 기술에 큰 관심이 모아지고 있다. 하지만 콘텐츠를 제작하기 위한 기존의 저작도구와 환경은 개인 창작에 초점이 맞추어져 있어 다른 사용자들의 참여와 협업이 어렵고 콘텐츠의 공유와 재활용에도 한계가 있다. 따라서 공모전을 통해 집단지성을 활용한 새로운 형태의 협업적 디지털 스토리텔링 제작 절차를 참가자들에게 제안하였다. 이를 위해 협업 기반의 저작도구를 개발하여 웹 사이트를 통해 참가자들에게 제공함으로써 온라인에서 콘텐츠가 제작될 수 있도록 물질적 환경을 마련하였다. 또한 콘텐츠 결과물뿐만 아니라 콘텐츠를 제작하기 위한 참가자들의 협업 과정도 고려함으로써 기존의 공모전과도 차별성을 두었다.

"에너지.환경 탐구대회" 초등팀 탐구 활동 소개 및 보고서에 진술된 환경 가치 분석 (An Analysis of Environmental Values Written in Energy.Environment Inquiry Activity Contest Reports of Elementary School Teams)

  • 구수정;김영신;정완호
    • 한국환경교육학회지:환경교육
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    • 제13권1호
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    • pp.75-86
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    • 2000
  • The purpose of this study is to analyze the content of environmental inquiry activities and values of elementary school students written in their reports of the Energy Environment Inquiry Activity Contest which is a unit contest of the Youth Science Festival held annually in Korea and get some ideas for the valuable way of Korean environmental education. 10 teams' reports were gathered and the locality, class study area, inquiry theme, inquiry method and values were analyzed and introduced as case studies to get some insights to teach elementary school students environmental values through inquiry activities of science subject approach. Each teams set various inquiry themes in the content domain of energy resources and earth environment conservation focusing on each team's geographical characteristics and occurring environmental problems in their local areas. There were 16 sentences representing technocentrism and 12 sentences representing ecocentrism. 5 of 10 teams showed both of technocentrism and ecocentrism in their reports. But their was only scientific knowledge without any environmental values in one team's report. Inquiry activity is a good teaching-learning method to develop environmental literacy. There should be environmental values involved as far as it is the environmental inquiry activities using environmental subject matter. The result of this study proposes that environmental educators should actively intervene for inquirers to set a stage in the whole process to search for an alternative to solve environmental problems involved in their project activities. The reason is because the environmental education in the elementary school is established to operate by the infusion way into various subjects already existed in the Korean curriculum.

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