• Title/Summary/Keyword: contents framework

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Improvement of AACS Security Framework with Access Control to Personal Contents (개인 콘텐츠 접근제어 기능을 갖는 개선된 AACS 보안 Framework)

  • Kim, Dae-Youb
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.4
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    • pp.167-174
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    • 2008
  • As both a digital camera and a digital camcorder are popularized in recent years, UCC created by general users is also popularized. Unfortunately, according to that, the lack of privacy is also increasing more and more. The UCC is saved on the recordable media(Media) like DVD and deposited personally as well as distributed through Internet portal service. If you use Internet portal service to put up your contents, you can partially prevent the violation of privacy using security technologies such as authentication and illegal copy protection offered by internet portal service providers. Media also has technologies to control illegal copy. However, it is difficult to protect your privacy if your Media having personal contents is stolen or lost. Therefore, it is necessary to develope an additional security mechanism to guarantee privacy protection when you use Media. In this paper, we describe AACS framework for Media Security and propose improved AACS framework to control the access to personal contents saved on Media.

Development of the Media Art Contents Authoring Tool Using Eclipse-based GMF Technique (Eclipse기반 GMF 기법을 이용한 미디어 아트 콘텐츠 저작도구 개발)

  • Kwak, Jae-Ho;Piao, Songlin;Kim, Whoi-Yul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.113-125
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    • 2011
  • We introduce a media art contents authoring tool called ECAS(Exhibition Contents Authoring System), and methodology employed in its development. ECAS was developed using the graphical user interface to overcome difficulties with existing authoring tools that are text-based. For efficient implementation of graphical user interface, GMF(Graphical Modeling Framework) technique by Eclipse was used. SWT(Standard Widget Toolkit) and JIT(Just-In-Time) were used to improve speed and performance of ECAS. We show convenience and efficiency of ECAS by comparing with existing media art contents authoring tools.

Designing a Framework of Multimodal Contents Creation and Playback System for Immersive Textbook (실감형 교과서를 위한 멀티모달 콘텐츠 저작 및 재생 프레임워크 설계)

  • Kim, Seok-Yeol;Park, Jin-Ah
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.1-10
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    • 2010
  • For virtual education, the multimodal learning environment with haptic feedback, termed 'immersive textbook', is necessary to enhance the learning effectiveness. However, the learning contents for immersive textbook are not widely available due to the constraints in creation and playback environments. To address this problem, we propose a framework for producing and displaying the multimodal contents for immersive textbook. Our framework provides an XML-based meta-language to produce the multimodal learning contents in the form of intuitive script. Thus it can help the user, without any prior knowledge of multimodal interactions, produce his or her own learning contents. The contents are then interpreted by script engine and delivered to the user by visual and haptic rendering loops. Also we implemented a prototype based on the aforementioned proposals and performed user evaluation to verify the validity of our framework.

Framework for Component Configuration Management (컴포넌트 형상관리를 위한 프레임웍)

  • 김귀정
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.265-268
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    • 2003
  • Using CBD methodology, Components have been developed. In this paper, we explained that Object-oriented Design frameworks are increasingly recognized as better components than objects. And we discussed the framework concept and component configuration management method using changes. Finally, we explained object sharing in several frameworks and new framework creation process.

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An Interactivity-based Framework for Classifying Digital Games

  • Kim, Yong-Young;Kim, Mi-Hye
    • International Journal of Contents
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    • v.6 no.4
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    • pp.35-38
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    • 2010
  • The current categorization of digital games is not objective and is unable to assess the latest and more complex digital games. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. The fundamental characteristic of digital games is interactivity. This paper addresses the current categorization gaps through the lens of interactivity. Through this lens, a conceptual framework consisting of primary and corresponding participants and controlling characters is developed. Future research topics are then presented based on this framework.

Framework establishment for the research on the attractiveness factors of e-sports arena (e스포츠 상설경기장의 관람객 유인요소 연구를 위한 Framework 수립)

  • Son, jae-young
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.377-378
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    • 2019
  • 2020년까지 광주, 부산, 대전에 e스포츠 상설경기장 구축하는 계획이 발표되었다. 아직은 대략의 청사진만 나온 상태로 구체적인 운영 방안에 대한 연구는 이뤄지지 않았다. 특히 e스포츠 상설경기장의 관점에서 어떤 요소가 관람객들의 관람결정요인으로 작용하는지에 대한 연구가 필요하다. 관련 선행 연구들을 검토한 결과, "e스포츠 경기"에 대한 관람결정요인과 영화관 등 문화공간의 "서비스스케이프" 요인에 대한 연구를 종합하여 Framework을 수립하였다. 향후 본 연구자는 이를 기초로 실증 연구를 수행할 것이다.

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Development of X-internet frame work based on FLASH (플래시 기반의 X-인터넷 프레임워크 개발)

  • Ko Dae-Sik
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.143-147
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    • 2005
  • In this paper, we developed X-internet framework based on Flash and API for this framework. Proposed X-internet framework based on Flash enables to obtain design with dynamic user interface compare to web application and enables to reduce development time. Since this framework use the API that we developed in this study art flash player, this framework does not need server module. In analytical results, it has been shown that proposed x-internet framework have efficient characteristics such as network traffic, low development cost and dynamic user interface implementation. Since this X-internet framework can operate in environment of current developer friendly, it is useful for development of various new application programs.

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Implementation of Responsive Web Contents for Hybrid Framework (하이브리드 프레임 워크를 위한 반응형 웹 콘텐츠 구현)

  • Lee, Hyun-Jik;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.1
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    • pp.45-50
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    • 2013
  • Recently, as various devices including the smart phone, tablet and smart TV increase rapidly, it have been trouble to develop services separately, which are the same as in each device. When it comes to manufacture these kinds of web applications, what is worse, it takes too much time, cost ineffective and hard to maintain as well. In order to solve the non-unity of these flat forms, some researches for the responsive web design according as the hybrid framework are being progressed. In this paper, we analyzed the technologies and trends of the hybrid framework, and also implemented the responsive web contents which is based on hybrid framework.

A Study on Framework Development of Weather Information Services on New-Media (뉴-미디어 기상정보 서비스 프레임워크 개발 연구)

  • Kim, Jin-Tae;Yun, Yong-In;Lee, Kang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.201-208
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    • 2011
  • The aim of this paper is to develop a framework of weather information services which is for processing contents and providing proper contents to new-media such as outdoor electronic display, DID (digital information display), and terrestrial multi-channel broadcasting, etc. By introducing the analysis of media use and perception science of human intelligence, the contents producing method to improve recognizing rate for weather information is provide and the layered framework of weather information services for new-media is designed. It integrates many different services to the framework. It can prevent duplicate investment for services and serve a major momentum to technical progress.