• 제목/요약/키워드: contemporary Korean painting

검색결과 90건 처리시간 0.022초

조선후기 풍속화에 나타난 민간의 생활유형별 복식문화와 사회상 - 단원 김홍도의 《풍속화첩》을 중심으로 - (Costume Culture and Customs of Ordinary People Appearing in Genre Painting During the Late Chosun Dynasty - focusing on Danwon Kim Hong-do's Pungsokhwachop -)

  • 양숙향;김나형
    • 한국지역사회생활과학회지
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    • 제15권1호
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    • pp.17-26
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    • 2004
  • Not much is known about Korean clothes from past centuries. Fortunately, we are able to make some inferences based on various sources of data other than the actual clothes themselves. Historical records such as Kim Hong-do's Pungsokhwa Pieces, well known to us, vividly depict features of the costume and the lifestyle of his time along with contemporary Korean humor and atmosphere. Kim Hong-do is the artist who, having accomplished pictorial refinement, recognized social change and took this into his artistic world late in the 18th century. The ruling classes, in contrast, tended to adhere to anachronistic medieval philosophies in a gradually changing society. In this study, Kim Hong-do's Pungsokhwachop, Treasure No. 527, preserved in the National Museum of Korea, was viewed from a new perspective, and it was discovered to have assorted the costume and culture of ordinary people according to their life styles. Fourteen of the pieces depicted how common citizens made their living, three described love affairs, five depicted people at play, md the rest showed elements of education, wedding ceremonies, and shamanism, respectively. Various types of clothing were observed reflecting the life styles of ordinary people, and a somewhat bold exposure of body was noticed in women's fashion in the late Chosun Dynasty. They chose clothing as they pleased to fit their jobs and functions, which produced elegant self-regulation and creativity based on practical beauty. A hat - yet to be found as a relic - appeared in Blacksmith's Workshop, and revealed the changing social customs of the late Chosun Dynasty in the 18th century. It is hoped that the results of this study will serve as a valuable reference point for the globalization of Korean clothes.

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신안 김환기고택의 건축과 변화과정에 관한 연구 (A Study on the Architectural Characteristics and Alterations of Sinan Kim Hwan-gi's House)

  • 신웅주;최규웅;김현태
    • 한국농촌건축학회논문집
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    • 제20권3호
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    • pp.11-18
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    • 2018
  • Suhwa Kim Hwan-gi established his own unique world of art based on Korean-style lyricism with his sophisticated and sublimated formative language as the first generation of Korean abstract artist. He made his name known not only in Korea but New York and Paris, the center of contemporary art. Presently, there is almost no material left for us to examine how Kim Hwan-gi's house looked in the first place. But there is a painting that chef Kim Am-gi possesses where we can find the image of painter Kim Hwan-gi's house drawn by recalling the memories at home in a far-off land. With that, we can see it should be the original looks of that house. To examine the original looks of Kim Hwan-gi's house when it was built, this author studied the closure land registration map. By analyzing 29 land registration maps around Eupdong-ri of Gijwa-myeon in Muan-gun of Jeollanam-do produced in 1917 which National Archives of Korea possesses, this researcher could figure out the status of land registration around Kim Hwan-gi's house with No. 15 and 22 drawing boards. According to the results of considering aerial photographs after the emancipation that National Geographic Information Institute possesses, this author has found that the arrangement of Kim Hwan-gi's house was changed from 1954 up to 2008. In 1954 aerophotos, we can see the main building and studio in Kim Hwan-gi's house and there was an additional structure between them. Kim Hwan-gi's house was built before 1925. The main building presently designated as a cultural asset and also the sarangchae arranged in the east and the studio, too, were built in the similar period.

패션 일러스트레이션의 상업적 기능과 특성에 관한 연구 - 국내를 중심으로 - (A Study of the Commercial Function and Characteristic of Fashion Illustration - a domestic research -)

  • 성광숙
    • 복식
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    • 제50권7호
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    • pp.165-179
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    • 2000
  • This research centers on studying the function and characteristic of fashion illustration for advertisement and publication which is, among plenty of fashion illustration's functions, the commercial one. Here are some purposes of the research. First, it presents the function of fashion illustration. Second, under the contemporary circumstance of specialization and subdivision. It givers people the better understanding of fashion illustration by providing a variety of its classification bases other than the typical, simple grouping of style drawing and fashion illustration. Third, this research helps fashion illustration establish itself as commercial art by showing how fashion illustration is utilized in the field as a part of the fashion industry. The methods and contents of the research are described that the concept of fashion illustration, characteristic, classification bases and commercial function are presented and than the data of fashion illustration which hale been used as goods since 1990 in the nation are selected in order to analyze the media for the application of fashion illustration. its expression methods, factors and images. By doing so, advertising fashion illustration are much less than those of published fashion illustration and even most cases of advertising fashion illustration are related just to poster advertisement such as magazines, fashion events or public subscription. The published fashion illustration isn't also attracting the public since it focuses on fashion information books, fashion magazines or fashion -clothing books. Another finding is that the expression style of fashion illustration is not various or distinctive. The expression remains in the trends of painting, figurative drawing, sometimes adopts post-modernism which is reflected in popular cartoon and figures exaggerates or simplifies the human body. The image of fashion illustration is simple. casual or feminine in the rough. For the development of commercial fashion illustration, it is required to produce fashion illustrators, not works but goody, with various concepts appealing to the public.

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컴퓨터를 활용한 유머 이미지 패션디자인 개발에 관한 연구 (A Study on the Application of Computers to the Development of Humor Image Fashion Design)

  • 우세희;최현숙
    • 복식
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    • 제53권5호
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    • pp.65-77
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    • 2003
  • Due to the rapid changes occurring in many aspects of contemporary society, the need for a means to actively combat widespread feelings of emptiness and alienation among the public, while satisfying its visual pleasure, is increasing. Thus the need for humorous elements which bring freedom to the human psyche is urgently requested. Of course, the field of fashion cannot be left out in this trend, and humor image design is a good example of this. Humor image in fashion endeavors to release the tension accumulated in the modern world, while trying to find a way to recover the original pureness of mankind. Another aspect currently important is computers. The creation of images in modern visual art relies a lot upon computers. Traditional visual processes such as painting, photography and video are now merged within digital technology. and are now quite symbiotic to each other. With the development of computers came computer art. which uses all applicable functions of a computer to create art. Any artistic action which uses a computer in any stage of its creation can be called computer art. The common factor in humor and computer art in modern fashion can be classified as follows : repetition, deformation and distortion. exaggeration and abridgement. juxtaposition. and Tromp l'oeil. This study has placed its objective on the fusion of humor image fashion and computer art, by manufacturing a work with humor and computers, two important aspects of modern culture. Expanding the field of fashion design while promoting creativity In fashion by finding a verging point between art and science is also necessary. I have designed and made five costumes using the above cited techniques in computer humor images, on a theoretical basis.

구스타프 클림트 회화를 응용한 크로셰 니트디자인 (Crochet Knit Design through Application of Gustav Klimt Paintings)

  • 김정란;이연희
    • 한국의류학회지
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    • 제31권11호
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    • pp.1598-1610
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    • 2007
  • The knit design of this study was developed from reconstruction of Gustav Klimt images including gorgeous colors, symbolic lines, patterns and decorations, and the purpose was laid at making of unique, creative costume image with modem sense and adding artistic value on crochet knit wears. As for the contents and method of this study, We analysed formative aspects of Gustav such as line, color and shape Klimt in his art, and reviewed the cases where his works had been employed in modern costume. The conclusions are as follows; First, painting is important motif for contemporary costume design, and according to the individual thinking and expression, can be a major momentum for development of original design. Especially the organic lines and decorative patterns of Gustav Klimt paintings were suitable for rich decorative motif of costume design. Second, the unique colors of Gustav Klimt paintings can, if introduced to costume, allow new color combination. Third, crochet technic, by the texture of material, can present rich expression even with the basic knitting only. The embroidery metallic thread which is the main material for this study, was good for expression of gorgeous and classy image, in spite of the difficulties from its typical luster and embossed feeling. And the mohair, used as decorative motif, allowed more three dimensional expression with its rich voluminous and tangling property. Fourth, in applying Gustav Klimt paintings to costume design, other technics such as knitting, beading, applique, and patchwork helped creation of more unique clothes, presenting possibilities of rich artistic expression.

현대 남성 패션에 나타난 이국적 취향(Exotic Taste)에 관한 분석 연구 - 2001년부터 2010년까지 발표된 컬렉션 중심으로 - (An Analytical Research on Exotic Tastes Reflected in Contemporary Men's Fashion - Focused on Collections from 2001 to 2010 -)

  • 신명진;남윤숙
    • 복식
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    • 제61권10호
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    • pp.104-118
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    • 2011
  • The purpose of this study is to examine the recent various developments of men's fashion by analyzing how exotic tastes were presented in men's modern fashion from 2001 to 2010. For this purpose, a researcher reviewed relevant studies to identify the styles of exotic tastes that were reflected in men's modern fashion specifically in Chinese, Japanese, Indian, East Asian, American, North American and South American styles. Findings of this study is summarized as follows. Main examples of men's modern fashion were found in Chinese-style apparel such as the magwae, queue, coolie hat and the Mao jacket. The Kimono and the samurai robe, both of which best represent Japanese apparel and the Japanese traditional patterns also had an influence on men's modern fashion Indian style clothing such as dhoti, veshti and lungi which cover the lower body, vajani as loose trousers, kurta of full-over tunic form and turban also had an effect as well. The men's modern fashion is also impacted by Middle Asian styles that includes the thobe, sirwaal, futah, which is sort of a skirt that is long enough to cover the calf and whose front parts overlap each other, turbans and the hempen hood which is fixed with the agal. Exotic elements such as animal skins, body painting, tattoos and head dresses found in African styles can also be found in men's modern fashion. Parts of North American style influence come from the applications of Indians' costume and head dress. The surveyed men's modern fashion of the South America style was represented by the applications of natives' costume and Andean tunic, loincloth and shawl. In all of the exotic styles found in men's modern fashion, historicity, eclecticism, aestheticism and nature-orientation are implied. They are the source of inspirations that promote changes and diversity in men's modern fashion.

선전과 소통 : 루치아노 발데사리의 브레다 전시관 계획에 관한 고찰 1951-1963 (A study on the Historical Significance of Luciano Baldessari's Pavilion Architecture for Breda)

  • 김일현
    • 건축역사연구
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    • 제17권6호
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    • pp.67-86
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    • 2008
  • Main theme of this paper is the evaluation of the historical significance of Luciano Baldessari's exhibition works mainly during the Fifties. In order to understand the formal and logical basis of those project, his relationship with the historical Avant-gardes and the consequences expressed in his pavilion projects for the Breda Industrial Company are analyzed. The first part focuses on the influence of Italian Futurism, German Expressionism and Italian Rationalism on the formation and experience of Baldessari during the interwar years. The encounter with these movements determine the interest but also the principles along which Baldessari represents his idea of object, space and place. Specially his professional activities during Fascism would determine his attitude toward political power and the necessity of autonomy in artistic sphere. In the second part, different themes that Baldessari affronted in each project of Breda Pavilions is analyzed. Another important issue regard the historiography of the contemporary architecture. Often, many important works that lies in the threshold of the disciplines such as painting and sculpture and media art were excluded in the history of architecture just because they do not deal with the architectural object. Recently, many elements such as theatrical project and temporary objects are considered as part of urban reality and architecture with acknowledgment of their capacity to create event and situations. Along this thought, not just the reconfiguration on the territory of architecture in present but also the criterion to evaluate the past history of architecture is changing drastically. This study on the pavilions of Baldessari intends to contribute indirectly on the current issue of dominion of architecture, but also to evaluate objectively recent architecture. Consequently, architectural protagonists such as Baldessari and their ephemeral projects would be evaluated compressively in their multiplicity of significance.

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현대 서양회화에서의 해체(Destruction) 연구 : 야성적(Vandalic) 경향과 성상파괴적(Iconoclastic) 경향을 중심으로 (A Study on the Destructive Method in Contemporary Painting - On Vandalic and Iconoclastic Destruction)

  • 박기웅
    • 조형예술학연구
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    • 제2권
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    • pp.5-41
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    • 2000
  • The purpose of this thesis is to study about destructive method in late twentieth Century Paintings. To do this we will consider the examples of Frank Stella and Anselm Kiefer's expressive methods. And this thesis is designed to investigate the change of the two Modes. The centering change is in the destructive manner of them, and they are traced systematically. In these chapters we will study the procedure of the destruction and specification of the Modes; the subject which contains the special element, the relation between it and the artist's willful meaning, morphological specification, symbol system formative language, subject, material and coloring way. etc. The origin of the methodology is systematically studied and the procedures of the content applicated are considered. In the special characteristics of the methodology, the special feactures it contains will be considered. The basis of the deconstructive idea from Nietsche, Derrida, Saussire, Andrew Benjamin and others will be applied to understand the two Modes of artistic methodology, and whether or not they can be tools of explaining the methodology of our time is distinguished. Next, the methodologically founded contents and concepts from Chapter#2 are related and intertwined together. The outer destructive aspect and inner destructive specification are centrally uncovered by the Interpretation. The resulting background of the Mode, the factor of destruction and central concept, along with the works, applied ideas, and pre-scholar's writings, are conjoined and explained. The characteristics of S Mode are revealed as being similar to those of Vandalic Destruction and Baroque formalistic Style, while K Mode is closely related to Iconoclastic Destruction and Neoclassical Antiformal Style.

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20세기 회화공간에서 시지각과 신체의 상관성에 관한 연구 (A study on the interaction between visual perception and the body in contemporary painting space)

  • 이금희
    • 조형예술학연구
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    • 제11권
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    • pp.109-152
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    • 2007
  • 20세기 미니멀리즘으로부터 시작된 후기미술은 그린버그적인 시각의 순수성과 자율성에 대한 비판으로 시각예술에서 재현과 시각 중심주의에서 비롯된 형식논리를 문제시하게 되고, 시각을 다른 감각들이나 신체, 삶 현실, 역사 등과 분리되어 존재할 수 있다는 것을 부정한다. 이런 관점에서 본 연구는 시각(Vision) 혹은 시지각(Visuality)을 신체와 결부시켜 시각의 신체성의 가능성을 회화 공간 속에서 드러난 표현을 통해 구체적으로 찾아보고, 시지각과 신체의 상호작용성을 검토하여 지각과 그 회화적 표현에 있어서의 신체적 역할을 강조하는 것에서 출발한다. 이러한 신체성은 남성적 시각중심주의에 대해 페미니즘에서는 여성적 신체성, 즉 물질성, 촉각성 등의 공감각적 감각의 세계를 강조하며, 후기 미술의 파편적 특성은 통일성과 게슈탈트를 지향하는 시각중심주의에 대한 해체를 지향하고 있고, 참조와 파스티쉬 역시 시각의 순수성과 통일성을 부인하는 경호에서 나온 것이라고 할 수 있다. 특히 과정을 중시하는 프로세스 아트가 성행한다든지, 무정형 (formless), 혹은 앱젝트 미술(Abject Art)이 등장한다든지 하는 것은 바로 시각중심주의를 허물고 거기에 신체성, 즉 행위와 물질성을 도입하려는 움직임으로 이해될 수 있을 것이다. 또한 대지미술이나 설치미술 등은 적극적으로 관람자의 신체의 개입을 요구하게 되고, 실제적 공간과 환경 속에서 시시각각 변하는 지각을 경험하게 한다. 이렇듯 현대미술은 의식적 공간보다는 실제 공간으로, 순수기호적인 공간보디는 신체적 느낌의 공간으로, 눈이 만들어낸 공간보다는 손의 행위와 물질이 만들어 내는 공간으로, 통일적 공간보다는 혼연하며 애매한 공간으로, 혹은 시각적으로 거리를 두는 공간보다는 신체적으로 상호 얽히는 공간으로의 전환을 보여준다. 지각과 신체에 관한 이론적인 배경을 제공해 준 사람은 프랑스의 현상학자 메를로 퐁티(M. Merleau-Ponty)이며, 구체적인 작업으로 길을 예시한 사람들은 프랭크 스텔라(Frank Stella)와 프란시스 베이컨(Francis Bacon)이다. 메를로 퐁티는 후설과는 다르게 세계인식의 근원적 토대로써 명증한 의식보다는 혼연하며 애매한 지각과 그 배경으로서 신체를 내세웠는데, 이는 할 포스터 등이 말하듯 미니멀리즘의 현상학적 배경이 되면서 또한 모더니즘의 논리에 반기를 드는 후기미술에 적합한 이론적 배경을 제공해 준다. 메를로 퐁티의 $\ulcorner$지각의 현상학$\lrcorner$은 지각의 근원성과 그 신체적 배경에 관한 중요한 이론으로 지각에 있어서 신체의 작용과 특징에 대한 논의는 시각예술에 적용될 때 지각의 신체론의 회화적 함의를 설명해 줄 수 있는 근거가 되었다. 또한 메를로 퐁티의 존재론적 회화론은 신체적 표현성과 화가의 회화적 표현에 대한 구체성을 확보하기 위해 주목되었으며, 그는 세잔의 회화를 살의 존재론으로 설명하고 있는데, 이를 통해 회화의 신체적 존재론적 측면 역시 검토될 것이다. 스텔라의 경우, 70년대 이후의 작품들이 전기 작업과는 다른 경향을 보여주는 것, 이를테면 틀의 해체, 탈중심적 공간표현, 역동적이며 혼합적인 표현, 중첩에 의한 실재 공간의 허용 등이 지각의 신체성을 용인하는 쪽으로의 전향이라고 판단되었으며, 베이컨의 경우, 회화적 구조, 즉 형상(figure), 삼변화, 아플라, 우연에 의한 제작방식 등이 메를로 퐁티의 살(la chair)적인 상호교착(chiasme)의 논리를 잘 보여준다고 이해되었다. 본 연구는 먼저 현대 미술의 흐름에서 시지각과 신체의 상호작용, 혹은 신체성의 개입에 대한 변화를 확언하기 위하여 지각과 신체의 위치를 모더니즘, 미니멀리즘, 후기미니멀리즘, 그 이후의 미술이라는 사적인 흐름의 큰 틀 속에서 살펴보았으며, 이를 지각과 신체에 관한 담론과 연결시켰다. 이에 대한 근거로 지각에 관한 이론적 배경을 먼저 살펴보았는데, 지각심리학 중에서도 지각의 신체성에 대한 과학적인 논의를 제공해주는 형태심리학적 논의들을 다루고, 이어 형태심리학을 주로 시각예술의 차원에서 예시해 보여주었던 루돌프 아른하임의 논의를 다루었다. 또한 신체와 시지각의 상호작용 분석을 위한 사례로, 신체지각적인 요소를 적극 도입하고 있는 후기 스텔라와 베이컨의 회화를 중심으로 시각의 신체성의 문제를 예시하며 해석하였다. 마지막으로 본 연구에서는 신체성과 관련하여 봄의 문제를 규정지으려는 작업들, 신체의 축적으로서의 신체의 역할, 신체의 배경으로서의 현실적, 일상적 삶과의 결부로부터 회화적 표현 가능성을 모색하고 그 위상변화를 확언하고자 한다.

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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