• Title/Summary/Keyword: conceptual art

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A Study on the features of surrealistic expression of the interior design of Contemporary Food & Beverage Space (현대 식음공간 실내디자인의 초현실주의적 표현 특성에 관한 연구)

  • Park, Min-Seok;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.231-236
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    • 2007
  • The aspects of contemporary society change have been changed rapidly running for function value on the part of part industrialization and information-oriented. The transfer to the society focused on a human being emphasis and symbol value is in progress rising with natural desire of recurrence of human nature accordingly and desires of a human being inborn of sensitivity-oriented and pluralism-oriented are being expressed. Answering these social and cultural demands, concerns about an arbitrary mind world of a human being and pursuit dispositions about impractical and transcendental world are coincided with to the purpose and so various kinds of expressions except for art sphere are being experimented and applied. Here upon also in the field of the contemporary interior design, answering sensual desire of users, various arts and cultural tendency, the concept of surrealism is being applied in design introducing the concept of surrealism positive. And fantastical and unreasonable expression features of surrealism are being used as subjective essential elements to make new spaces. Especially amoung various kinds of the interiors designs, the features like surrealistic expressions in Food & Beverage Space which proper identity and strong symbolism will be expressed can be recognized as appropriate expression patterns to give still more sensitivity stimuli to customers. Thus this research disclosed conceptual and ideological background of surrealism and also analyzed and studied surrealistic expression features applied to the interiors designs of Contemporary Food & Beverage Space through expression disposition, study and classification of techniques. And standing on the result of analyzing surrealistic expression features of Contemporary Food & Beverage Space with a key word of expression features derived we groped for estatescape trend demanded in Food & Beverage Space and direction coming.

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Effectiveness of Model-Driven Development Process : Case Study (MDD 프로세스 효과성 측정을 위한 사례 연구)

  • Moon, Sung-Wook;Hong, Sane-Ung
    • Journal of Intelligence and Information Systems
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    • v.15 no.3
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    • pp.31-51
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    • 2009
  • Research on how to develop information systems efficiently and effectively since early 1960s has resulted in many techniques, methods and methodologies. Only a few of them, however, have been successfully practiced in the field. Model-Driven Development(MDD) is an innovative approach emphasizing the central role of model for development activities, attracting many practitioners' attention as well as researchers'. As MDD matures, many researchers have been trying to establish the evidence of its effectiveness. But many of them only suggest lessons learned or report limited evidence of effectiveness based on isolated case studies. This paper reports the state of the art of Model-Driven Engineering(MDE) and its major issues. We reviewed a number of papers and collected the conceptual definitions of MDE effectiveness from the technological and organizational perspectives. A case study in which MDD technology was adopted has been performed in order to measure the effectiveness of MDD quantitatively and qualitatively. This paper also analyzes and summarizes key considerations and lessons learned for IT organizations to adopt MDE successfully from the case study.

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A study on the expression of Nomadics displaying in modern fashion - As the central with the Nomadism of Gilles Delleuze - (현대패션에 나타난 노마드적 표현특성에 관한 연구 - 들뢰즈의 노마디즘을 중심으로 -)

  • Jang, Yoonee;Um, So Hee
    • The Research Journal of the Costume Culture
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    • v.21 no.1
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    • pp.66-80
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    • 2013
  • Nomadism means 'divide share' and 'drift where allocated'. The word to express a variety of modern people without being tied to a fixed time and place, constantly moving to new areas and explore the possibility. The progress of this study, first, to research on the conceptual study of Nomadism through Deleuze's theory of art and to organize Nomadism patterns and design paradigms in modern society. Second is to analyze and investigate cases of Nomadism based on the theoretical background in a way to reinterpret to the contemporary fashion, and to suggest the formative characteristics and inherent expressiveness of Nomadism expressed in modern fashion. Theoretical considerations made through the collection data were select from ready-to-wear women's collections 2005 S/S~2013 S/S presented in 'Style.com'. The results of the analysis of the formative characteristics of Nomadism in the $21^{st}$ century fashion are 'mixed expressions of time space and gender', 'pursuit of diversity through self-dismantling', 'clothing systemization of mobile and deformable' and 'temporary amusement, lightness, an expression of the ride rules'. The inherent expressiveness of Nomadism through these types of figurative representation are 'unbounded fashion', 'multi-center, multi-functional' and 'emotional directivity'. As such, philosophy and artistic trends started Nomadism is harmoniously expressed in terms of the design transcending the boundaries of existing stereotypes.

Development and Uses of the ARS Server Application System for the Interactive Digital Performance (관객 참여형 디지털 퍼포먼스를 위한 ARS 서버 응용 시스템의 구현과 활용)

  • Son, Dong-Kwan;Kim, Do-Hyung;Ahn, Jong-Yoon;Lim, Chang-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.103-108
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    • 2008
  • Art is an ongoing process of experimenting and challenging. The challenge and experiments of the artists encompass both the conceptual process and the expressive process of creating artworks. It is not mandatory to use cutting-edge technologies for interactive performances, since they can be realized by adapting pre-existing technologies. Using previous technologies reduces the difficulties in the production process and makes it easier for the audience to understand the way of participation. In this paper, propose an ARS-server-based control system in which a large audience can participate during a performance to control certain features on stage. This system was first proposed during the 'Ubiplay Workshop and Seminar' hosted by the GSCT, KAIST, and applied to the digital performance 'Syntasia' in June and July, 2007, hosted by the Goyang Culture Foundation.

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Exploratory Study on Smart Usage of Smartphone Using the Second-order Measurement Model (스마트폰의 '스마트한 이용'에 대한 탐색적 연구 '스마트함', '스마트하다'의 이용행태에 대한 2차 측정모형을 중심으로)

  • Kim, Ki Yoon
    • Korean journal of communication and information
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    • v.74
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    • pp.72-108
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    • 2015
  • The more mobile technology evolves, the more users are trapped in mobile technology by being encouraging the replacement with state-of-the-art technology. However, the use of device is not entirely determined by technology's attributes itself. The meaning of smartness can be varied by 'how users accept and perceive immediate spatial perception from reality to mobile space' without recognizing the boundaries between them. This study focuses on the analysis of 'smart usage' for smartphone and this is verified the concept of 'smart usage' by the second-order measurement model. The result show that the concept organization of 'smart usage' had been differentiated and elicited by the six factors - 'multifunctional use readiness', 'administrative efficiency', 'embedded media', 'device connectivity', 'user-friendly optimization', and 'external connectivity(being connected). According to the conceptual factors, 'smart usage' can be explained in an individual's autonomous ability to control a mobile interface and to utilize a wide range of applications of smartphones.

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Advance of geophysical exploration techniques for investigation of seawater intrusion (해수침투 평가를 위한 물리탐사기술의 진전)

  • 이상규;황학수;황세호;박인화;성낙훈
    • The Journal of Engineering Geology
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    • v.10 no.2
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    • pp.172-188
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    • 2000
  • This paper presents the state of art and the role of geophysical exploration techniques with evaluating the trend of domestic and worldwide seawater intrusion research, and illustrates advanced techniques obtained through the project of 'Development of the techniques for estimation, prediction, and prevention of seawater intrusion' funded by the Ministry of Science and Technology of Korea. The advanced geophysical interpretation was achieved by adding the digital geophysical logging data. DC resistivity and TEM monitorings were applied to determine whether or not the seawater intrusion was in progress. Induced Polarization technique using electric current monitoring channel was introduced to discriminate seawater contaminated zone from highly conductive layer caused by clay minerals. A conceptual model was suggested with spatial visualization of the study area to predict the diffusion of seawater contamination. Finally, the future work of the development of geophysical techniques was suggested with the base of the present level of them.

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Development of the 40m SANS Instrument at HANARO for Nanostructure Characterization (나노구조 분석을 위한 하나로 40m 소각중성자산란장치 개발)

  • Choi Sung-Min;Kim Tae-Hwan;Lee Ji-Hwan;Han Young-Soo;Lee Chang-Hee
    • Journal of the Korean Vacuum Society
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    • v.14 no.3
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    • pp.126-131
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    • 2005
  • Small-angle neutron scattering (SANS) is a very powerful techniques for nanostructure characterization. In this paper, we report the conceptual design and technical description of the 40 in small angle neutron scattering (SANS) insoument which is being developed by KAIST and KAERI for installation at 30 MW HANARO research reactor. For the optimal design of 40 m SANS, a series of computer simulation were pe.to.mod. The Q-.ange of the 40m SANS inst.ument is $0.0005\;\AA^{-1}-1.0\AA^{-1}$ which is a world top-class SANS Q-range. When the cold neutron spectrum used in the simulation is realized, the neutron flux at sample position is expected to be comparable to the current state-of-art SANS instrument in the world.

Virtuality in Digital Fashion Images (디지털 패션영상에 나타난 가상성 연구)

  • Kim, Hyang-Ja;Kim, Young-Sam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.2
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

John Ruskin's Study of Nature (존 러스킨의 자연 연구)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.299-304
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    • 2020
  • This paper considers the research content and its historical significance of the Study of Nature conducted by John Ruskin(1819-1900) who had a profound influence on art, architecture, social reformation, and preservation of natural environment in Great Britain. Because Ruskin's Study of Nature would be the key to understand totally the implicative meaning of his various academic trials for integrating a wider contexts among human, culture, and society, without being bound by the rules of conventional disciplines. For Ruskin, 'Nature' is defined as 'a system' governing every aspects of human and non-human beings, formulating certain laws of composition. This system has an ecological quality to form a state of harmony by internal interaction and process. Such organic quality of nature worked as 'a metaphor' in Ruskin's research practices. Therefore, Ruskin's Study of Nature would be the conceptual basis for organizing and connecting its various elements of Ruskin's spiritual world.

Genre Characteristics of Objet Hats in Contemporary Fashion (현대 패션에 나타난 오브제 햇(objet hat)의 장르별 특성)

  • Park, Sun-Hee;Yim, Eun-Hyuk
    • Fashion & Textile Research Journal
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    • v.17 no.2
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    • pp.147-156
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    • 2015
  • Lately, unique hats, which worn by iconic figures in fashion industry, like Anna Piaggi and Isabella Blow to express the originality and self-awareness, received attention from the mass media along with their styles. The purpose of this research is to investigate, analyze, and media-specific characteristics of objet hats which are used to show various items, shape up targets, and express the concept of attires. In order to fulfill this, this study focuses on objet hat designers who have been influential from the 1980's to recent years. As for the research methodologies, this study conducts investigating examples from fashion related books, research papers, and websites along with literary research. Study of objet hat is based on cases and works of designer in objet hat in contemporary fashion expression shape. As a result, objet hat, First, the experimental work to maximize the effectiveness as a fashion objet containing the concept of designer in the runway shows. Second, as pieces displayed on art galleries and museums, objet hats are recognized as artistically defined world of conceptual designers' imaginations. Third, objet hats function as ways of celebrities' expression, who affects the public as fashion leaders. Lastly, objet hat designers's activities operate the story and notion contained in the work through a variety of genres. Objet hats, an independent fashion genre, which symbolize creativity and freedom, influenced the fashion industry with astonishing materials, forms, and decorations.