• 제목/요약/키워드: concept based design-art

검색결과 223건 처리시간 0.023초

전공특성에 따른 대학도서관 주제자료실의 이용태도 및 공간 계획에 관한 연구 (A Study on Usage and Space Planning in Subject Specialization of University Library for Major)

  • 장아리;황연숙
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.143-151
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    • 2015
  • This study was conducted under the premise that the university library's subject specialization room is in need of major modifications in order to accommodate the needs of various majors. The subject specialization room will be able to support university library users who are inclined to use the general reading room. Therefore, the study presents spatial planning for the average university library's subject specialization room by taking into account student majors. This could be a guideline for the construction and renovation of university libraries in the future. The summary of results for this study and the conclusions are as follows: 1)Natural sciences subject specialization room should be, partially connected with the humanities/social science subject specialization room in order to provide an open-concept reference room. In the shared area connecting the two subject specialization rooms needs to be installed a staff counter and subject specialist librarian service booth for users of both subject specialization rooms. 2)For humanities/social sciences subject specialization room, partially connect with the natural sciences subject specialization room. In the connecting area between the two rooms, plan an open-concept lounge for resting and reading. 3)It is best to plan subject specialization room for art/music/physical education majors separate from the subject specification room of other majors. Structurally separate art/music/physical education major subject specialization rooms from the building or plan a separate room in an art/music/physical education building. Users of art/music/physical education majors showed a high preference for a spatially separated and specialized library structure, which proves that an art/music/physical education library need to be planed based on the specialized library structure found in law school libraries or medical school libraries. Plan the center of the room with open-concept based reading room. Use wall-sides, partitions, or shelves to create reading space separate from the shelving area.

럭셔리 패션브랜드의 아트 마케팅 성과 (Art Marketing Practice Result of Luxury Fashion Brands)

  • 정정희;임은혁
    • 한국의류학회지
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    • 제42권2호
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    • pp.278-297
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    • 2018
  • This study examines the concept and type of art marketing used by luxury fashion brands as well as to elucidate the productive outcome of art marketing based on art marketing case studies. The research methods adopted in this study were a literature review and case studies. The scope of the research focused on companies operating luxury fashion brands such as Louis Vuitton S.A., Kering Group, Prada S.p.A., $Herm{\grave{e}}s$ International S.A., Salvatore Ferragamo Group, Giorgio Armani S.p.A. and Compagnie $Financi{\grave{e}}re$ Richemont S.A.. The results showed that luxury brands using art marketing to enhance the competitiveness of the company by combining art and marketing mainly incorporate the following types of art marketing: art foundation and museum, art sponsorship, art collaboration, advertising campaign, exhibition promotion, and flagship stores. In terms of the outcome of art marking by luxury fashion brands, it was found that art marketing facilitates company activities help companies acquire a positive image from revitalizing culture and art, produces increased profits for the companies due to increased product sales as well as expands the marketability of respective companies through company PR and brand promotion, customer satisfaction by providing cultural space, artistic places and new experiences.

가변형 아트 파빌리온 공간 표현특성에 관한연구 (A Study on the Deformable Art Pavilion Spatial Expression Characteristics)

  • 두보위;홍관선
    • 한국콘텐츠학회논문지
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    • 제19권8호
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    • pp.23-34
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    • 2019
  • 근대 이전의 공간이 고정적이고 폐쇄적이었다면, 근대 이후에 지어진 공간의 특성은 융통성과 개방성이라고 할 수 있을 것이다. 이러한 공간 컨셉을 기반으로 현대 예술 전시관 또한 점차 건축물 내부 공간에서 실외 공간으로의 변화를 추구하게 되었으며, 이에 따라 외부 아트 파빌리온이라는 개념이 탄생하게 되었다. 전통예술 전시관과 비교했을 때, 파빌리온은 현재 건축공간의 질서에서 벗어났을 뿐 아니라 창의적인 공간형태를 실현하였다. 따라서 많은 전문가디자이너들은 이를 통해 인간과 자연 사이의 장벽을 깨고자 시도하였다. 이러한 배경을 바탕으로 본 연구는 최근의 가변형 아트 파빌리온을 분석하고자한다. 가변형 아트 파빌리온의 표현특성을 고찰하고 사례를 분석하여 가변형 아트 파빌리온의 디자인 원칙과 원리를 파악하고, 향후 연구될 기본적인 설계의 방향과 전략을 제시하고자 한다. 첫째, 가변형 공간의 이론을 고찰하여 가변형 공간의 특성과 개념 범주를 파악한다. 둘째, 아트 파빌리온 관련 선행연구를 바탕으로 그 표현특성을 정리한다. 또 문헌연구를 통해 아트 파빌리온을 표현특성별로 구분하였다. 셋째, 가변형 공간 형태와 가변형 공간의 특성이 반영된 사례를 통해 연구를 진행한다. 사례분석에서 도출된 결과를 통해 각 아트 파빌리온의 변형방식과 공간특성의 표현방식 상의 차이와 그 나타나는 원인을 파악한다. 본 연구는 가변형 공간의 변형방식을 선별하기 위한 기준 근거를 제시하고, 또 미래 건축공간 디자인측면에서 공간개념의 변화와 공간 의의의 범주를 확장시킬 수 있다.

현대 상업공간에 있어 뉴미디어 아트 표현 방법에 관한 연구 (A Study on characteristics of method for New-media Art appeared in Interior of contemporary commercial space)

  • 최지은;윤재은;윤상영
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.67-74
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    • 2010
  • Today, the world is facing overflowing digital technology, floating digital contents in the air, and various perspectives on the contents, and these are called new media waves. The waves show diverse features applied in arts and interior designs. In the new media world, a process that shows what artists and designers are dreaming of, planning, and presenting is becoming important., Therefore, a purpose of this research is to understand and refine the concept of new media world, and is to study on presentations of new media art in commercial spaces. Up to present times, New media art is a metaphor in the air, which connects digital art and design. Like the modifier "NEW" contains meaning of frequent changing, new media art has various characteristics in the commercial areas. First, new media art shows lighter and various space-designs with numerous lights and colors through the evolution of interface between substances and non-substances. Second, new media art has liquidity of spaces that come with diverse communication and change though infinite possibilities of digital technology. Finally, new media arts has amusement itself based on virtual images through interactive reality extension from human experience.

현대 패션에 표현된 움직임의 미적 특성에 관한 연구 (Aesthetic Characteristics of 'Movement' Expressed in Modern Fashion)

  • 박운경
    • 복식
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    • 제55권8호
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    • pp.112-126
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    • 2005
  • The purpose of this study is to analyze the aesthetic characteristics of 'movement' expression in modern fashion(1910-2004) based on a study of modern fine arts which adopted 'movement' element in their work. In this study the meaning of movement was defined as motion, changing position and transformation. Literature survey through books and research papers and demonstrative study with fashion collection photos were undertaken. The results wert as follows ; 1) Kinetic art, optical an, light kinetic art and technology art such as video and computer art have adopted 'movement' element in their work. 2) The plasticities of 'movement' fine arts were identified as mutual penetration, increase of visibility, use of non-traditional materials and dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of fine art, optimistic attitude on technology, spectator participation and integration of art and life. 3) The 'movement' expression in modern fashion was distinctively found in 1910s-20s(avant-garde fashion), 1960s (kinetic and optical art fashion) and mid 1990s to 2004 (techno-cyber fashion). 4) The plasticities of the 'movement' expression in modern fashion were identified as non-definition, use of non-traditional materials, dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of dress, optimistic attitude on technology, playfulness through participation. In conclusion, the expression of 'movement' in modern fashion has optimistic viewpoint on the development of modern society and is one of the interesting design points which will be pursued in the fellowing years.

2000년대 패션에 표현된 페이크 디자인 연구 (A Study of Fake Design in the Fashion of the 2000s)

  • 박은경
    • 복식
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    • 제60권3호
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    • pp.110-122
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    • 2010
  • The purpose of this study is to analyze the expressional traits and internal meanings of fake design in the 2000s' fashion, based on study of art and design area. For achieving the purpose, this study performed related research works and a demonstrative analysis of fashion collection photographs. The scope of this study is from 2000 to 2009. The results are as follows. Fake design uses trompe-l'oeil which is an art technique related to the meanings of 'deceive or fool the eye'. This eye-deceiving technique has been used for a long time in the art, and particularly noticed as one of techniques of Surrealism. Art works using trompe-l'oeil express familiar and unreasonable world at the same time, and also the fusion of reality and fabrication. Fake design in design area of the 2000s makes people take daily life in unfamiliar way by unusualness and breaking the boundary between real and fake. By fake design, people can enjoy fun and a sense of freedom with amusement rather than unpleasant of being deceived. Fake design in the fashion of the 2000s uses eye-deceiving technique and also focuses on the concept of 'fake'. The expressional traits were categorized as realistic expression, surrealistic expression and fake value expression. The internal meanings were analyzed as breaking boundary between real and fake, rediscover dailiness, new attitude to traditional thinking. In conclusion, fake design in the fashion of the 2000s gives playfulness, fun, feeling of release and will be pursued continually.

럭셔리 브랜드 루이 비통(Louis Vuitton)의 아트 콜라보레이션 특징과 의미 -2000년 이후 가방을 중심으로- (The Characteristics and Meaning of Art Collaboration in the Luxury Louis Vuitton Brand -Focusing on Bags Since 2000-)

  • 김현정;박혜원
    • 패션비즈니스
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    • 제24권2호
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    • pp.100-118
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    • 2020
  • The purpose of this study was to identify the characteristics and meaning of collaboration with artists who have been with Louis Vuitton, focusing on bags, which are representative products of the luxury Louis Vuitton brand, -The research method was literature research and case studies. The theoretical study was based on previous studies and literature examine the concept and type in collaboration and to examine the trend in fashion and art collaboration. The case study was conducted after 2000 by collecting collaborative works between Louis Vuitton and artists based on their homepage, fashion information, and collection sites. Five artists and six artists(Sam Falls, Urs Fischer, Nicholas Hlobo, Alex Israel, Tschabalala Self and Jonas Wood), including Stephen Sprouse, Richard Prince, Takashi Murakami, Kusama Yayoi, and Jeff Koons, were analyzed for the art collaboration cases and contents that were conducted mainly on bags. This study found the following collaboration characteristics: first, classic image innovation: fun and lightness; second, deviating from the boundaries of fashion bags: the art of life, and third, building high-end luxury brand differentiation: scarcity and the introduction of authorism. It is expected that the basic data will be presented in the study of art collaboration design of fashion bags as well as academic data on the differentiation of luxury brands and the artisticization of products in the future.

인디 청년문화의 가로공간 설계 - 홍대앞 청년문화의 거리 조성안 - (Designing the Indi Youth Culture on the Street)

  • 진양교;김경윤;정혁주
    • 한국조경학회지
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    • 제29권5호
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    • pp.43-50
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    • 2001
  • This design proposal was accepted to a design competition for the improvement of Indi Youth Street, Mapo-Gu, which was held by the Seoul Metropolitan Government in June, 2000. The \`Hong-ik University District\` projected area consists of several streets, where the independent and youth culture unique to this area is blossoming-Indi music, underground arts, and historic meaning of the area as an estuary of Mapo. The site is also expected to attract many citizens and fereigners because of convenient accessibility of the new subway station to the Inchon International Airport and because of many attractions on the street- foods, music, art and people. Accordingly, the proposal set the main design concept of this project as \`the Street of Youth Culture\` considering its special and social status as well as the physical improvement of the street environment. With this concept in mind, the proposal designed the improvement of the physical conditions based on the motive of \`the Street of Youth Culture\`, having Indi/under art, Indi/ under music, Indi/under drama and Indi/multimedia animation. This design proposal of the Street of Youth Culture consist of three segments, which symbolize the millenium Youth Plaza, MultiMedia Animation Pocket and Arts Exhibition Pocket based on unity and balance. This plan has the ultimate aim of making the district one of the people\`s favorite streets in Seoul, which people love to visit again and find the vivacity of the new millennium youth culture.

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들뢰즈.가타리의 '생성'사유를 바탕으로 한 대학교 예술관 계획연구 (A Study of University Art Center Design based on the Deleuze-Gattari's 'devenir' thought)

  • 강훈
    • 한국디지털건축인테리어학회논문집
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    • 제9권1호
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    • pp.61-69
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    • 2009
  • The purpose of this study on university Art Center Design based on the Deleuze Gattari's 'devenir' thought. So, this paper studies the concept of Deleuze Gattari's 'devenir' thought. Expressing the potential constantly is to actualize he 'Devenir Architecture', and planing by using the digital design method of utilizing the digital media. Above all things, raising the virtual through the digital method, it creates devenir space that it try to make sustainable moving space. This trial can be one actual example as form generation in digital architecture, it is significant to be presented the one way to design architecture.

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1인가구를 위한 조합형 커스텀 가구디자인 연구 (아트퍼니처 테이블을 중심으로) (A Study on the Combined custom furniture Design for Single Person Households (Focused on the art furniture table))

  • 황선욱
    • 디지털융복합연구
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    • 제16권7호
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    • pp.393-400
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    • 2018
  • 현대사회 속에서 주류로 부상한 1인가구를 위한 맞춤형 가구에 관해 디자인하고자 한다. 특히 삶의 질을 높이려는 세대의 경향에 주목하여 아트퍼니처에 가까운 심미적인 가구들을 디자인하고자 했으며 이를 위해 현재 발표되고 있는 국내외의 아트퍼니처를 살피고 그 경향들을 토대로 조합형 커스텀디자인이라는 개념을 제시하고자 한다. 조합형 커스텀 디자인은 기존의 것과는 달리 파츠별로 구분하여 독립된 디자인을 만들고 이를 융합함으로서 보다 다양하면서도 적극적인 조형을 가능하게 하는 것으로 삶의 질에 많은 관심을 보이는 1인가구들의 능동적인 성향과 궤적을 같이 하며 특히나 다품종 소량생산에 적합하기에 기존의 공예공방 체계 속에서 생산이 가능할 것이며 실제 조합형 커스텀 디자인을 통한 두 개의 테이블을 통해 가능성을 확인할 수 있었다.