• 제목/요약/키워드: concept based design-art

검색결과 223건 처리시간 0.023초

개념 중심의 디자인아트 - 순수미술, 디자인으로부터 개념 중심의 디자인아트로의 이행 과정을 중심으로 - (Concept based Design-Art - Focused on the Transition Process from Fine Art and Design to Concept based Design-Art -)

  • 강현대;김소현
    • 한국가구학회지
    • /
    • 제26권2호
    • /
    • pp.112-121
    • /
    • 2015
  • Concept based Design-Art is a flow formed while focusing on works not dividing boundaries with concept on top in a transition to content-centered communication methods from medium-centered communication methods so far dividing design genres. This movement begins in a try to create upper-level concepts before works and products come into being in pure art and design respectively. This thesis draws out the definition of Concept based Design-Art through its researches, diagnoses directionality of Concept based Design-Art by analyzing Concept based Design-Artists' works and considers their social duties and roles. Outcome of this study will help working authors, designers, and Design-Artists grasp the changing phases of design and art, establish their own directionality, and predict how the Concept based Design-Art market will change in the years ahead. Besides, it will be a good reference by which for them to build their own 'concept,' consider their relationship to the society and check where they are.

가구디자인에 나타난 초현실주의적 표현 연구 (A Study on Surrealism Expression in Furniture Design)

  • 강형구
    • 한국가구학회지
    • /
    • 제22권1호
    • /
    • pp.34-41
    • /
    • 2011
  • Surrealism is 20th century avant-garde art movement that gave the greatest impact. Surrealism art as Visual us consciousness that exists or is worth checking out. 1920 around the concept of the surreal appears on the Visual language is fine art molding, including design, fashion, advertising, etc, all of the art field. In addition, their artistic concept is limited to pure art without the commercialization and product as the transition you want to find a way to be. As a result, the concept of the surreal fine art as well as the design sector in particular, furniture design, but many more impact art trends. Therefore, this study examines the concept of the surrealism, appeared in the furniture design based on surrealism representation of research aims. And how these representations are modern furniture design in any affected for research. Representation and features about the analysis is largely four separated by the survey, and classified representation of research and analysis features.

  • PDF

디자인아트: 개념 형성 과정을 중심으로 (Design-Art: Focusing on the Concept-Forming Process of Design-Art)

  • 강현대;김소현
    • 한국콘텐츠학회논문지
    • /
    • 제12권8호
    • /
    • pp.178-186
    • /
    • 2012
  • 본 논문에서는 디자인아트의 개념형성 과정을 연구하고, 이를 토대로 디자인아트의 의의를 도출하였다. 디자인아트는 1960년대 포스트모더니즘으로 형성된 탈영역의 기조 속에 90년대 새로운 예술 시장을 개척하기 위한 스타아티스트 및 스타디자이너 육성정책으로 작가로서의 디자이너가 탄생하며 활성화되기 시작하였다. 동시에 인터넷의 보급에 따른 정보의 대중화로 사용자의 자발적인 콘텐츠 제작 및 배포 활동이 가능해짐에 따라 디자이너가 독자적인 위치를 담보하기 위해 예술적 가치를 수용하게 됨으로써 디자인아트의 영역은 더욱 확고하게 되었다. 따라서 디자인아트는 '예술로서의 디자인'을 뜻하게 되며 디자인아티스트는 '작가주의 디자이너'라는 일반적인 의미를 획득하게 된다. 이는 2000년대에 들어 기존 아트갤러리의 디자인아트 수용 및 디자인아트 페어와 같은 새로운 디자인아트 시장의 형성으로 다양성을 확보하게 되었으며, 시장의 활성화는 디자인 생태계에서 새로운 개념의 디자인을 창출하려는 움직임으로 나름의 역할을 수행하기에 이른다. 이와 같은 내용을 토대로 현업에서 활발하게 활동 중인 디자인아티스트의 작품 분석을 토대로 디자인아트의 향후 발전 가능성을 살펴보았다.

가구의 예술성에 관한 연구 -현대 아트 퍼니처 작품분석을 중심으로- (A Study on the Artistic-quality of Furniture -Focused on the Analysis of Contemporary Art Furniture-)

  • 최병훈;홍민정
    • 한국가구학회지
    • /
    • 제22권1호
    • /
    • pp.42-53
    • /
    • 2011
  • This article aimed at identifying the concept of 'artistic-quality' of furniture and presenting the concept of 'artistic-quality based furniture creation' as the future direction of furniture design. For this, the authors approached to the theoretical background of the concept of artistic-quality, and then examined the prospect of practical application of the concept by analyzing the tendencies in today's art furniture. In this light, 'artistic-quality' of furniture could be understood as a quality that triggers the designer's venturous spirit throughout the process of furniture creation, so that the designer keeps seeking for the novelty and innovation in his experimental design and process. The feature of the current tendencies of art furniture in terms of the expression and effect, which could explain this venturous spirit of artistic-quality based furniture creation, could be summarized as follows; first, High-touch: Furniture that exemplifies the artistic-quality by specific texture of handmade quality, second, High-feeling: Furniture that arouses the new feelings and new concepts of furniture structure & function by experiments on new abstract forms of furniture, and third, High-mentality: Furniture that leads us to the sphere of subtle aesthetic recognition and mentality with its specific poetic expression and sensibility.

  • PDF

아트퍼니처(Artfurniture)에서 예술과 디자인의 역할에 관한 연구 (A Study on the Role of Art and Design in Artfurniture)

  • 최병훈;김도훈
    • 한국가구학회지
    • /
    • 제26권2호
    • /
    • pp.101-111
    • /
    • 2015
  • Today, boundaries between genres are collapsed and there are mutual convergence and consilience in each field of the society. In art and design, new concepts for the convergence of art and design, such as graft of 'art and design' and 'technology and art', 'art design', 'commercialization of art', etc, are suggested. Especially, furniture is changed from the furniture as a living tool whose purpose is practical properties to the furniture combined by artistic properties and emotional factors with a concept related to the convergence of art and design, such as 'design as an art', 'useable art', etc. For the evidence, Artfurniture which was treated as just a part of decorative arts is focused by expressive media of the convergence between art and design and it became a genre of independent art. In addition, it is approaching to people as 'furniture as an art' and 'art as furniture'. Popularization of art and art of design are generalized and now, it's meaningless to divide the boundary between art and design. Before the discussion about convergence of each concept in non-boundary phenomena of art and design, it should be grasp essentials of art and design and understand the boundaries. The exploration of the essences and roles will be the first step to find new value through the convergence of art and design. Therefore, this thesis intends to grasp the stream value of two concepts have been changed by examining periodical situation, market changes, etc. from division between previous art and design to modern times, based on them, analyze roles of art and design in modern artfurniture and interpret relations between art and design for current time.

미디어아트를 활용한 패션디자인 특성 연구 -마샬 맥루한의 미디어론 분석을 중심으로- (A Study on the Characteristics of Fashion Design Appeared by Media Art -Focusing on Marshall McLuhan's Media Theory-)

  • 김효영;김민지;간호섭
    • 한국의류학회지
    • /
    • 제43권4호
    • /
    • pp.459-473
    • /
    • 2019
  • This study analyzes a new aesthetic value of fashion design utilizing media art technology based on Marshall McLuhan's media theory, vitalize a creative fashion design by applying media art technology into traditional fashion design and discover the possibility of various formative expressions. The result of the analysis under the three criterion extracted through the examination of other art genre such as dance, music, architecture and painting are as follows. First, new concept clothing was designed in the way of combining science and technology with existing costume designs. Second, applying technology based media art images on clothes has been noticeably effected by changes to clothing surfaces. Third, fashion design using technology based media art stimulates the five senses and creates new communication structures. In conclusion, this study reveals that fashion design utilizing technology based media art, an innovative medium for future fashion development in digital society, has expanded the boundaries of fashion design beyond limits and contributed to diversity in creative fashion design.

누보 팝 아트 이미지 패션의 특성 (The Characteristics of les Nouveau Pop Art Image Fashion)

  • 이영희;김현미;장애란
    • 복식
    • /
    • 제61권5호
    • /
    • pp.106-122
    • /
    • 2011
  • The ultimate purpose of the research is to solve the problem that fashion inspired by les Nouveau Pop Artic criticism and satirical factors is interpreted as concept of American Pop Art style, even though there is distinct difference between les Nouveau Pop Art style and American Pop Art style. We think that the reason causing the problem is that les Nouveau Pop Art is not familiar to the general public, even though it is getting attentions as trends treated by les Nouveau Pop Artists. Above all there is insufficient study to establish a theoretical system and a concrete concept on les Nouveau Pop Art. Therefore, this study is to set up the theoretical concept on les Nouveau Pop Art based on comparisons and analysis of the characteristics of works expressed les Nouveau Pop artists, and to draw the concept of les Nouveau Pop image fashion. The result of this study indicate that les Nouveau Pop Art Image Fashion is defined as "fashion design borrowing the concept and image from les Nouveau Pop Art and blending and consisting of the themes, characteristics and techniques from les Nouveau Pop Art.

Improved Design of High School Girl's Summer Uniform Based on Style Theory

  • Zhang, Ling-Xi;Wang, Jian-Ping
    • International Journal of Costume and Fashion
    • /
    • 제15권2호
    • /
    • pp.63-77
    • /
    • 2015
  • By means of statistical analysis and module concept, this paper investigated the current situation of high school girl's uniform and put forward its improved design and database establishment. Combined with the survey data, the future design direction and trend of the high school girls' uniform were proposed. By using modular design concept, the uniform is divided into five modules, and a style database has been built. Meanwhile, the parametric pattern database has been completed by using garment CAD system, based on the style database above, which has 42,336 possibilities to assemble a pair of school uniform. Combining with digital sewing techniques and by using computerized embroidery machine, the personalized design of high school girl's summer uniform has been realized. And two simulated case have been given for examples to prove its feasibility. The idea of modular design and parametric design method proposed in this study offer references for establishing the modular design database and parametric pattern database for other types of school uniform and are of relatively high practical and theoretical value.

바우하우스 무대 미술의 공간 조형성에 관한 연구 (A Study on the Space Design Characteristics of Scenography in Bauhaus)

  • 김일환;김주연;전흥수
    • 한국실내디자인학회논문집
    • /
    • 제29호
    • /
    • pp.77-85
    • /
    • 2001
  • The change of society causes the change of art necessarily. The experiments of plastic art which as been done by avant-garde movements at early 20th century have pursued ″Object drama″ consistently as trials of more or less abstract drama. As these plastic arts have used genre or media like circuses, sports, variate, films, screen play, newspapers and a quick method which had not been considered suitable for conventional aesthetic plastic arts, these arts looked provocative and, these provocative plastic arts have ignored universality shown in conventional arts and have caused extreme ″sensation″ accordingly. As a result, abstract art based on style which is against aestheticism and naturalism has been generalized. This style does not deny customary laws of art wholly but it requires new concept. Having ignored traditional styles, a new compositive and responsive way of composition which does not deviate from tradition has been pursued. A new and general understanding of arts which do not deny all conventionally-effective standards extremely has been developed. In this regard, this study analyzes characteristics of Bauhaus Theater which has tried to apply new technology engineering to plastic art as an integrated concept of art and technology amongst the directions of development of provocation, innovation and revolution in case of the plastic art of stage painting, and analyzes how this influences on modern painting in terms of avant-garde arts reviewing the meaning of this theory.

  • PDF

공간개념을 적용한 벤치디자인 개발 연구 (A Study on Bench Design Applied the Concept of Space)

  • 정명택;윤여항
    • 한국가구학회지
    • /
    • 제23권1호
    • /
    • pp.75-83
    • /
    • 2012
  • Space dominates all the art activities human do and plays a role of providing aesthetic emotion. Architecture, sculpture, painting, and furniture, etc. these two and three dimensional works are represented in space and interpreted the role of its form, structure and function. Each area is different, but space has been studied in philosophy, physics, geometry, and mathematical studies, etc. and has been consistently interpreted and represented relating to a variety of human creative activity. Furniture is also three dimensional art being dependent on space. In the United States in 2004, I made the living room bench by applying the spatial concept at Rochester Institute of Technology. Two years later, this design was adopted by wendell Castle Collection, an American furniture company, then prototype were made and tested three times during a year, and then since 2007 as indoor benches it has been manufactured in the United States. The study's purpose is to order the process of its development based on the experience of bench production applied the spatial concept, and by analyzing the properties of spatial concept, I am planning to propose a new concept on interaction with the space and furniture for next.

  • PDF