• Title/Summary/Keyword: computer-related activities

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An Unplugged Activity to Understand the PageRank Algorithm (PageRank 알고리즘을 이해하기 위한 언플러그드 활동)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.409-417
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    • 2018
  • There are unplugged computer science activities for elementary school students to learn the concept of the Internet. However, these activities are not enough to teach the concept of the Web because they focus on teaching how the Internet works. Since the Web is the core technology of the Third Industrial Revolution, it needs to be understood as a basic common sense. In this paper, we developed an unplugged activity to understand the PageRank algorithm which is closely related to the web. The experimental results show that our unplugged activities behave similarly to the PageRank algorithm.

Analysis of Social Network Service Data to Estimate Tourist Interests in Green Tour Activities

  • Rah, HyungChul;Park, Sungho;Kim, Miok;Cho, Youngbeen;Yoo, Kwan-Hee
    • International Journal of Contents
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    • v.14 no.3
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    • pp.27-31
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    • 2018
  • Social network service (SNS) data related to green tourism were used to estimate preferred tour sites and users' interests. Keywords related with green tour activities were employed to search the SNS data. SNS data were collected from Korean blogs such as Naver and Daum from June $1^{st}$ to August $31^{st}$ between 2015 and 2017 using text-mining solution. During the study period, seven hundred and five posts were analyzed. Associated words that frequently co-occurred with keywords were classified into different categories depending on the nature of associated words. Associated words included swimming pools and camping sites (location); experience and swimming pools (attribute); and water play and culture (culture/leisure). Our data suggest that SNS users with experience of green tourism in Korea exhibited interest in green tourism with swimming pools, camping sites, experience, water play and/or culture rather than particular popular sites. Based on the findings, it is recommended that preferred facilities such as swimming pools should be provided at green tourism sites to meet the users' needs and to facilitate green tourism.

Regional Information Education To Vitalize Social Participation Activity of New Information Alienated Class (신정보소외계층의 사회참여 활성화를 위한 지역별 정보화 교육과정)

  • Ahn, Mi-Lee;Hwang, Yun-Ja
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.47-54
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    • 2011
  • Purpose of this research is to study status of regional informatization of new information alienated women immigrants in concern of uplifting social activities of them under rapidly changing social environment onto the multi-cultural society, which would be used to propose educational courses and concepts aligned to women migrants. Based on the research of informative social activities, the most beloved activities are hobby or leisure related subjects, and places which has utilized information education well and in urban areas are high in social activities. Consequently, supporting fundamental courses of information education are mandatory to encourage social participation activities in area such as regions in Gyeongsangbuk-do and Gwangju, also more intense courses linked with informative tracks are needed in places with lively social participation activities such as in Seoul, Daejeon, and Jeju-do.

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A study on Regional Disparity of Youth Cultural Welfare (청소년문화복지 지역격차연구 - 충청지역을 중심으로 -)

  • Kim Minjung;Song Jumi
    • Journal of the Korean Home Economics Association
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    • v.42 no.11
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    • pp.61-84
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    • 2004
  • The purpose of this study is to present foundational data to promote the cultural welfare status of youth. The actual condition of the youth's cultural welfare was investigated by investigating the degree of youth's cultural welfare satisfaction and needs by regional groups. A total of 1486 questionnaires were used for the final data analysis. The analysis revealed the following results. 1. Actual conditions of adolescents cultural welfare. 1) Among various cultural activities, adolescents find leisure and social activity, artistic, mass media and video-media activities very boring and one-sided, Instead, they have greater interest in computer- and Internet-related activities, such as getting and sharing information and communication. 2) While adolescents living in urban areas benefit from well developed social infra-structure, those living in rural areas seldom take advantage of it. 3) The obstacles against cultural welfare of the youth can be categorized as: 'lack of money,' 'lack of time,' and 'lack of cultural facilities. ' In urban areas 'lack of time' becomes an issue, whereas in rural areas 'lack of money' and 'lack of cultual facilities' are important. 2. Degree of cultural welfare satisfaction of the youths. Youths generally appear either 'unsatisfied' or 'neutral' concerning their satisfaction degree about leisure and social activity parts, and art and play-activity paris. On the other hand, they appear 'neutral' concerning their satisfaction degree about computer- and Internet-related information and communication parts, and mass- and video-media activity parts. In addition, urban youths show a higher degree of satisfaction than rural youths. 3. What the youths need To improve their culture welfare status, they need a lot of supplements for cultural activity in the form of cultural infra-structure. Regarding the cultural infra-structure, rural youths need more than urban youths.

RISKY MODULE PREDICTION FOR NUCLEAR I&C SOFTWARE

  • Kim, Young-Mi;Kim, Hyeon-Soo
    • Nuclear Engineering and Technology
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    • v.44 no.6
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    • pp.663-672
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    • 2012
  • As software based digital I&C (Instrumentation and Control) systems are used more prevalently in nuclear plants, enhancement of software dependability has become an important issue in the area of nuclear I&C systems. Critical attributes of software dependability are safety and reliability. These attributes are tightly related to software failures caused by faults. Software testing and V&V (Verification and Validation) activities are hence important for enhancing software dependability. If the risky modules of safety-critical software can be predicted, it will be possible to focus on testing and V&V activities more efficiently and effectively. It should also make it possible to better allocate resources for regulation activities. We propose a prediction technique to estimate risky software modules by adopting machine learning models based on software complexity metrics. An empirical study with various machine learning algorithms was executed for comparing the prediction performance. Experimental results show SVMs (Support Vector Machines) perform as well or better than the other methods.

Correlation with Daily Life, Physical Activity, Pain, and Degree of Disability of Office Workers with Non-Specific Chronic Neck Pain

  • Choi, Won-Jun;Jeong, Seyeon;Moon, Kiyoung;Shin, Hyeseon;Lee, Sijin;Heo, Heon;Son, Sangjun;Jung, Gwangil;Shin, Doochul
    • Physical Therapy Rehabilitation Science
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    • v.11 no.3
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    • pp.363-369
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    • 2022
  • Objective: The purpose of this study was to prepare evidence for the prevention and management of nonspecific chronic neck pain (NSCNP) by examining the correlation between activity of daily living and physical activities of office workers with NSCNP. Design: Crossed-sectional study Methods: 89 patients with NSCNP were recruited for this study. But 2 subjects met the exclusion criteria and were dropped out, and 86 subjects finally participated. Numerical pain rating scale (NPRS) and neck disability index (NDI) were used to check the pain intensity and disability of patients with neck pain, respectively. For the activity of daily living, computer use time, sleep time, and driving time were used. To find out the physical activities of the subjects, International Physical Activity Questionnaires (IPAQ-SF) was used. Correlation analysis was performed to find out the correlation of each variable. Results: A clear positive correlation was established between computer use time and pain (p<0.05), and a clear positive correlation was established between computer use time and disability index (p<0.05). The correlation between NPRS and NDI and physical activity total time, high intensity activity score, moderate intensity activity score, and walking score were not statistically significant (p>0.05). Conclusions: In treating patients with NSCNP, it is necessary to reduce the computer usage time as a professional factor or to educate the proper posture. In addition, rather than emphasizing physically comprehensive physical activity, grafting therapeutic exercise directly related to neck pain could have a more positive effect on NSCNP patients.

A GUI-based Approach to Software Modularization

  • Park, Dongmin;Seo, Yeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.97-106
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    • 2018
  • Software maintenance activities have always been important issues in many domains of the software industry. In order to help to resolve this issue, software modularization approaches have been studied to build adequate modules with high cohesion and low coupling; such modular structures can help the comprehension and maintenance of complex systems. In this paper, we propose a GUI-based automated approach for software modularization based on GUI structure analysis. GUI is a principal manner to allow users to access the overall functionalities of a software system; in particular, GUI is closely related to software functionalities, which makes it a promising tool to identify and understand the entire software system. We also implement a software tool to support our approach and evaluate it with a case study using an open source software.

Development of Convergence Education Program of the 'Life and Electricity·Electron' Unit in Practical Arts Textbook to Enhance Computational Thinking

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.199-205
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    • 2016
  • In this paper, we propose a analysis of electric and electronic's unit in paratical arts and convergence education program to enhance computational thinking. In the current practical arts curriculum of Korean elementary school 6th graders, the 'information' related chapter is Chapter 3. However, educational contents mainly consist of making activities according to the specified manual such as electrical and electronic products, learning about robots, etc. It is very insufficient to develop the computational thinking required by the software-centered society. Therefore, we are to study development of convergence education program of the 'Life and Electricity Electron' unit in practical arts textbook to enhance computational thinking.

A Study on Teaching-learning for Enhancing Computational Thinking Skill in terms of Problem Solving (문제해결의 관점에서 컴퓨팅 사고력 증진을 위한 교수학습에 대한 연구)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.53-62
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    • 2016
  • This study aims to suggest an instructional design to improve CT(Computational Thinking) skills in terms of problem solving. CT can be defined as a thought processes for computer-based problem solving. Examining the related CT concepts in the general problem solving process can be helpful for learners to understand CT. For this, this study selects the key elements of CT through literature review, describes how the elements are related to each phrase of the problem solving process, and explores cognitive aspects of the CT elements. In addition, this study describes learning activities and learning assessments of the CT elements according to each phrase of problem solving process and suggests a basic instructional design framework for CT in view of problem solving.

Comparative analysis of US and China artificial intelligence patents trends

  • Kim, Daejung;Jeong, Joong-Hyeon;Ryu, Hokyoung;Kim, Jieun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.25-32
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    • 2019
  • With the rapid development of artificial intelligence technology, the patenting activities related to the fields of AI is increasing worldwide. In particular, a share of patent filed in China has exploded in recent years and overtakes the numbers in the US. In the present study, we focus our attention on the patenting activity of China and the US. We analyzed 6,281 and 13,664 patent applications in the US and China respectively between 2008 and 2018, and belonging to the "G06F(Electric Digital Data Processing)", "G06N(Computer Systems Based on Specific Computational Models)", "H04L(Transmission of Digital Information)" and nine more relevant technological classes, as indicated by the International Patent Classification(IPC). Our analysis contributes to: first, the understanding of patent application trends from foreign countries filed in the US and China, 2) patent application status by applicants category such as companies, universities and individuals, 3) the development direction and forecasting vacant technology of AI according to main IPC code. Through the analysis of this paper, we can suggest some implications for patent research related to artificial intelligence in Korea. Plus, by analyzing the most recent patent data, we can provide important information for future artificial intelligence technology research.