• Title/Summary/Keyword: computer music

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Moving Average Filter for Automatic Music Segmentation & Summarization (이동 평균 필터를 적용한 음악 세그멘테이션 및 요약)

  • Kim Kil-Youn;Oh Yung-Hwan
    • Proceedings of the KSPS conference
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    • 2006.05a
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    • pp.143-146
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    • 2006
  • Music is now digitally produced and distributed via internet and we face a huge amount of music day by day. A music summarization technology has been studied in order to help people concentrate on the most impressive section of the song andone can skim a song as listening the climax(chorus, refrain) only. Recent studies try to find the climax section using various methods such as finding diagonal line segment or kernel based segmentation. All these methods fail to capture the inherent structure of music due to polyphonic and noisy nature of music. In this paper, after applying moving average filter to time domain of MFCC/chroma feature, we achieved a remarkable result to capture the music structure.

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The Classification of Music Styles on the Basis of Spectral Contrast Features

  • Wang, Yan-bing
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.9-14
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    • 2017
  • In this paper, we propose that the contrast features of octave spectrum can be used to show spectral contrast features of some music clips. It shows the relative spectral distribution rather than average spectrum. From the experiment, it can be seen the method of spectral contrast features has a good performance in classification of music styles. Another comparative experiment shows that the method of spectral contrast features can better distinguish different music styles than the method of MFCC features that commonly used previously in the classification system of music styles.

Music Generation Algorithm based on the Color-Emotional Effect of a Painting (그림의 색채 감정 효과를 기반으로 한 음악 생성 알고리즘)

  • Choi, Hee Ju;Hwang, Jung-Hun;Ryu, Shinhye;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.765-771
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    • 2020
  • To enable AI(artificial intelligence) to realize visual emotions, it attempts to create music centered on color, an element that causes emotions in paintings. Traditional image-based music production studies have a limitation in playing notes that are unrelated to the picture because of the absence of musical elements. In this paper, we propose a new algorithm to set the group of music through the average color of the picture, and to produce music after adding diatonic code progression and deleting sound using median value. And the results obtained through the proposed algorithm were analyzed.

Camera-based Music Score Recognition Using Inverse Filter

  • Nguyen, Tam;Kim, SooHyung;Yang, HyungJeong;Lee, GueeSang
    • International Journal of Contents
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    • v.10 no.4
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    • pp.11-17
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    • 2014
  • The influence of acquisition environment on music score images captured by a camera has not yet been seriously examined. All existing Optical Music Recognition (OMR) systems attempt to recognize music score images captured by a scanner under ideal conditions. Therefore, when such systems process images under the influence of distortion, different viewpoints or suboptimal illumination effects, the performance, in terms of recognition accuracy and processing time, is unacceptable for deployment in practice. In this paper, a novel, lightweight but effective approach for dealing with the issues caused by camera based music scores is proposed. Based on the staff line information, musical rules, run length code, and projection, all regions of interest are determined. Templates created from inverse filter are then used to recognize the music symbols. Therefore, all fragmentation and deformation problems, as well as missed recognition, can be overcome using the developed method. The system was evaluated on a dataset consisting of real images captured by a smartphone. The achieved recognition rate and processing time were relatively competitive with state of the art works. In addition, the system was designed to be lightweight compared with the other approaches, which mostly adopted machine learning algorithms, to allow further deployment on portable devices with limited computing resources.

Design and implementation of a music recommendation model through social media analytics (소셜 미디어 분석을 통한 음악 추천 모델의 설계 및 구현)

  • Chung, Kyoung-Rock;Park, Koo-Rack;Park, Sang-Hyock
    • Journal of Convergence for Information Technology
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    • v.11 no.9
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    • pp.214-220
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    • 2021
  • With the rapid spread of smartphones, it has become common to listen to music everywhere, just like background music in life, so it is necessary to create a music database that can make recommendations according to individual circumstances and conditions. This paper proposes a music recommendation model through social media. Since emotions, situations, time of day, weather, etc. are included in hashtags, it is possible to build a social media-based database that reflects the opinions of various people with collective intelligence. We use web crawling to collect and categorize different hashtags from posts with music title hashtags to use real listeners' opinions about music in a database. Data from social media is used to create a music database, and music is classified in a different way from collaborative filtering, which is mainly used by existing music platforms.

Research on the Factors Affecting the Willingness to Pay for Digital Music

  • Zhou, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.81-88
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    • 2019
  • Based on the theory of planned behavior and the theory of legal deterrence, this study takes consumers' willingness to pay for digital music as the research object, investigates the consumers who have digital music consumption channels and behaviors, and discusses the willingness of consumers to pay for digital music and its influencing factors. The study attempts to achieve the following research purposes: First, explore the influencing factors of willingness to pay for digital music using domestic and foreign literature research and related content analysis. Second, we want to examine the effect of Attitude, Collective Specifications, Quality Sensitivity and Music affinity on willingness to pay. Third, Legal deterrence and resource availability tries to verify whether there is a moderating effect between Attitude, Collective Specifications, Quality Sensitivity and Music affinity and willingness to pay. The research data was collected in 2019 between April 6th to May 8th. Questionnaires were randomly distributed in fixed places, mainly in Hubei Province, China. A total of 393 questionnaires were selected for data analysis. Based on the previous theoretical review and empirical analysis, the study draws the following conclusions: Firstly, attitude, collective specifications, quality sensitivity and music affinity have an impact on the willingness to pay. Second, Legal deterrence has a regulatory effect on the relationship among quality sensitivity, musical affinity and the willingness to pay. Last the resource availability has a significant impact on the willingness to pay. It also has a regulatory effect on the relationship among quality sensitivity, music affinity and the willingness to pay.

Chinese Instrument with Sound Visualization function (사운드 시각화 기능을 가진 중국 악기)

  • Xue, Xiangrong;Yuan, Menghe;Yang, Weitiang;Na, Min-Ju;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.271-272
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    • 2013
  • The music with the times, evolved from analogous tape music to digital music. New authoring tools, interfaces, and applications make us to produce high quality music using cheap equipments. Inspired by this concept, we design an classical chinese style-instrument with the audio-visual interactive function. It enables a user to compose music and to see a vivid picture at the same time.

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K-d Tree Structured Representation for MusicXML Music Scores (MusicXML 전자악보를 위한 K-d 트리 구조 표현)

  • Kim, Taek-Hun;Yang, Sung-Bong
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.252-257
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    • 2007
  • MusicXML은 다양한 전자악보 형식들이 음악을 악보로 표현하는데 있어 지니는 한계를 잘 극복하면서 응용성, 확장성 및 공개성 등의 장점으로 인해 현재 전자악보의 표준으로 가장 적합한 것으로 평가되고 있는 악보 형식이다. 그러나 MusicXML은 XML을 기반으로 한 텍스트 데이터이기 때문에 이러한 악보 형식을 실제 악보로 변환하거나 연주하는 것은 물론 실제 악보 내용을 기반으로 한 악보 검색이 용이하도록 적절한 데이터 구조로 표현하는 것이 필요하다. 본 논문에서는 MusicXML 악보에 대하여 다차원 속성 정보를 가진 데이터의 표현에 용이한 k-d 트리 기반 데이터 구조로 표현하는 방법을 제안한다. 논문은 또한 악보에 대한 k-d 트리 구조를 보다 다양한 응용에 활용할 수 있도록 k-d 트리를 확장하여 구조화하는 방법을 제시한다. 본 논문에서 제안한 방법은 특히 내용을 기반으로 한 악보 정보 검색에 유용하게 이용될 수 있다.

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Music Composition with Collaboratory AI Composers

  • Kim, Haekwang;You, Younghwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.23-25
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    • 2021
  • This paper describes an approach of composing music with multiple AI composers. This approach enriches more the creativity space of artificial intelligence music composition than using only one composer. This paper presents a simple example with 2 different deep learning composers working together for composing one music. For the experiment, the two composers adopt the same deep learning architecture of an LSTM model trained with different data. The output of a composer is a sequence of notes. Each composer alternatively appends its output to the resulting music which is input to both the composers. Experiments compare different music generated by the proposed multiple composer approach with the traditional one composer approach.

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The Remote Concert Education System on High-Speed Communication Network (초고속 정보 통신망을 이용한 원격 합주 교육 시스템)

  • Han, Chang-Ho;Lee, Gyeong-Myeong;Yun, Gwang-Seop;Ryu, Gi-Hong;Mo, Jong-Sik;Kim, Yu-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1177-1188
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    • 1999
  • Continuing advance in computers and MIDI devices has accelerated research on the computerized music technology, Realization of high speed computer communication networks facilitated on-line computer music systems, which needs to send a volume of multimedia data. This paper presents the design and implementation of the Remote Concert Education System which helps users practice ensemble without gathering in a room. The system maintains the music database, identifies tones and measures of the melody played with different instruments, check the correctness on-line, and finally provides the analysed results of the ensemble. The developed system can be used as a supporting system for music education if high speed communication network is available.

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