• Title/Summary/Keyword: computational reconstruction

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Group Testing Scheme for Effective Diagnosis of COVID-19 (효율적인 코로나19 진단을 위한 그룹검사 체계)

  • Seong, Jin-Taek
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.6
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    • pp.445-451
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    • 2021
  • Due to the recent spread and increasing damage of COVID-19, the most important measure to prevent infection is to find infected people early. Group testing which introduced half a century ago, can be used as a diagnostic method for COVID-19 and has become very efficient method. In this paper, we review the fundamental principles of existing group testing algorithms. In addition, the sparse signal reconstruction approach proposed by compressed sensing is improved and presented as a solution to group testing. Compressed sensing and group testing differ in computational methods, but are similar in that they find sparse signals. The our simulation results show the superiority of the proposed sparse signal reconstruction method. It is noteworthy that the proposed method shows performance improvement over other algorithms in the group testing schemes. It also shows performance improvement when finding a large number of defective samples.

Fast Multi-GPU based 3D Backprojection Method (다중 GPU 기반의 고속 삼차원 역전사 기법)

  • Lee, Byeong-Hun;Lee, Ho;Kye, Hee-Won;Shin, Yeong-Gil
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.209-218
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    • 2009
  • 3D backprojection is a kind of reconstruction algorithm to generate volume data consisting of tomographic images, which provides spatial information of the original 3D data from hundreds of 2D projections. The computational time of backprojection increases in proportion to the size of volume data and the number of projection images since the value of every voxel in volume data is calculated by considering corresponding pixels from hundreds of projections. For the reduction of computational time, fast GPU based 3D backprojection methods have been studied recently and the performance of them has been improved significantly. This paper presents two multiple GPU based methods to maximize the parallelism of GPU and compares the efficiencies of two methods by considering both the number of projections and the size of volume data. The first method is to generate partial volume data independently for all projections after allocating a half size of volume data on each GPU. The second method is to acquire the entire volume data by merging the incomplete volume data of each GPU on CPU. The in-complete volume data is generated using the half size of projections after allocating the full size of volume data on each GPU. In experimental results, the first method performed better than the second method when the entire volume data can be allocated on GPU. Otherwise, the second method was efficient than the first one.

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On-line Handwriting Chinese Character Recognition for PDA Using a Unit Reconstruction Method (유닛 재구성 방법을 이용한 PDA용 온라인 필기체 한자 인식)

  • Chin, Won;Kim, Ki-Doo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.97-107
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    • 2002
  • In this paper, we propose the realization of on-line handwritten Chinese character recognition for mobile personal digital assistants (PDA). We focus on the development of an algorithm having a high recognition performance under the restriction that PDA requires small memory storage and less computational complexity in comparison with PC. Therefore, we use index matching method having computational advantage for fast recognition and we suggest a unit reconstruction method to minimize the memory size to store the character models and to accomodate the various changes in stroke order and stroke number of each person in handwriting Chinese characters. We set up standard model consisting of 1800 characters using a set of pre-defined units. Input data are measured by similarity among candidate characters selected on the basis of stroke numbers and region features after preprocessing and feature extracting. We consider 1800 Chinese characters adopted in the middle and high school in Korea. We take character sets of five person, written in printed style, irrespective of stroke ordering and stroke numbers. As experimental results, we obtained an average recognition time of 0.16 second per character and the successful recognition rate of 94.3% with MIPS R4000 CPU in PDA.

Registration Technique of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction (실내환경 복원을 위한 다시점 카메라로 획득된 부분적 3차원 점군의 정합 기법)

  • Kim Sehwan;Woo Woontack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.39-52
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    • 2005
  • In this paper, a registration method is presented to register partial 3D point clouds, acquired from a multi-view camera, for 3D reconstruction of an indoor environment. In general, conventional registration methods require a high computational complexity and much time for registration. Moreover, these methods are not robust for 3D point cloud which has comparatively low precision. To overcome these drawbacks, a projection-based registration method is proposed. First, depth images are refined based on temporal property by excluding 3D points with a large variation, and spatial property by filling up holes referring neighboring 3D points. Second, 3D point clouds acquired from two views are projected onto the same image plane, and two-step integer mapping is applied to enable modified KLT (Kanade-Lucas-Tomasi) to find correspondences. Then, fine registration is carried out through minimizing distance errors based on adaptive search range. Finally, we calculate a final color referring colors of corresponding points and reconstruct an indoor environment by applying the above procedure to consecutive scenes. The proposed method not only reduces computational complexity by searching for correspondences on a 2D image plane, but also enables effective registration even for 3D points which have low precision. Furthermore, only a few color and depth images are needed to reconstruct an indoor environment.

Electrical Impedance Tomography for Material Profile Reconstruction of Concrete Structures (콘크리트 구조의 재료 물성 재구성을 위한 전기 임피던스 단층촬영 기법)

  • Jung, Bong-Gu;Kim, Boyoung;Kang, Jun Won;Hwang, Jin-Ha
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.4
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    • pp.249-256
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    • 2019
  • This paper presents an optimization framework of electrical impedance tomography for characterizing electrical conductivity profiles of concrete structures in two dimensions. The framework utilizes a partial-differential-equation(PDE)-constrained optimization approach that can obtain the spatial distribution of electrical conductivity using measured electrical potentials from several electrodes located on the boundary of the concrete domain. The forward problem is formulated based on a complete electrode model(CEM) for the electrical potential of a medium due to current input. The CEM consists of a Laplace equation for electrical potential and boundary conditions to represent the current inputs to the electrodes on the surface. To validate the forward solution, electrical potential calculated by the finite element method is compared with that obtained using TCAD software. The PDE-constrained optimization approach seeks the optimal values of electrical conductivity on the domain of investigation while minimizing the Lagrangian function. The Lagrangian consists of least-squares objective functional and regularization terms augmented by the weak imposition of the governing equation and boundary conditions via Lagrange multipliers. Enforcing the stationarity of the Lagrangian leads to the Karush-Kuhn-Tucker condition to obtain an optimal solution for electrical conductivity within the target medium. Numerical inversion results are reported showing the reconstruction of the electrical conductivity profile of a concrete specimen in two dimensions.

Real-time 3D Feature Extraction Combined with 3D Reconstruction (3차원 물체 재구성 과정이 통합된 실시간 3차원 특징값 추출 방법)

  • Hong, Kwang-Jin;Lee, Chul-Han;Jung, Kee-Chul;Oh, Kyoung-Su
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.789-799
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    • 2008
  • For the communication between human and computer in an interactive computing environment, the gesture recognition has been studied vigorously. The algorithms which use the 2D features for the feature extraction and the feature comparison are faster, but there are some environmental limitations for the accurate recognition. The algorithms which use the 2.5D features provide higher accuracy than 2D features, but these are influenced by rotation of objects. And the algorithms which use the 3D features are slow for the recognition, because these algorithms need the 3d object reconstruction as the preprocessing for the feature extraction. In this paper, we propose a method to extract the 3D features combined with the 3D object reconstruction in real-time. This method generates three kinds of 3D projection maps using the modified GPU-based visual hull generation algorithm. This process only executes data generation parts only for the gesture recognition and calculates the Hu-moment which is corresponding to each projection map. In the section of experimental results, we compare the computational time of the proposed method with the previous methods. And the result shows that the proposed method can apply to real time gesture recognition environment.

3D Reconstruction of an Indoor Scene Using Depth and Color Images (깊이 및 컬러 영상을 이용한 실내환경의 3D 복원)

  • Kim, Se-Hwan;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.53-61
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    • 2006
  • In this paper, we propose a novel method for 3D reconstruction of an indoor scene using a multi-view camera. Until now, numerous disparity estimation algorithms have been developed with their own pros and cons. Thus, we may be given various sorts of depth images. In this paper, we deal with the generation of a 3D surface using several 3D point clouds acquired from a generic multi-view camera. Firstly, a 3D point cloud is estimated based on spatio-temporal property of several 3D point clouds. Secondly, the evaluated 3D point clouds, acquired from two viewpoints, are projected onto the same image plane to find correspondences, and registration is conducted through minimizing errors. Finally, a surface is created by fine-tuning 3D coordinates of point clouds, acquired from several viewpoints. The proposed method reduces the computational complexity by searching for corresponding points in 2D image plane, and is carried out effectively even if the precision of 3D point cloud is relatively low by exploiting the correlation with the neighborhood. Furthermore, it is possible to reconstruct an indoor environment by depth and color images on several position by using the multi-view camera. The reconstructed model can be adopted for interaction with as well as navigation in a virtual environment, and Mediated Reality (MR) applications.

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Feasibility Study on the Two-dimensional Free Surface Simulation Using the Lattice-Boltzmann Method (Lattice Boltzmann Method를 이용한 2차원 자유수면 시뮬레이션 기법연구)

  • Jung, Rho-Taek
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.15 no.4
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    • pp.273-280
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    • 2012
  • The numerical simulation using the Lattice Boltzmann Method in the field of computational fluid dynamics becomes wider in the engineering applications because of its simplicity of update rules compared to the conventional Navier-Stokes solvers. Here, a two-dimensional D2Q9 LB model is numerically tested with a few new computational treatment on the free surface. The single relaxation time is applied under the gravitational field where applied only in the higher density fluid because of its big density difference. At the free surface, the reconstruction techniques in combination with boundary conditions is adopted in order to get some distribution function coming into the fluid site from the air one, and surface tension, early stable test for the gravitional field is considered in it. With the implementation of the gravitational profile, conserving the overall mass and grid dependency are observed during the calculations and freesurface advance track is well captured with an experiment.

Adaptive Element-free Galerkin Procedures by Delaunay Triangulation (Delaunay 삼각화를 이용한 적응적 Element-free Galerkin 해석)

  • 이계희;정흥진;최창근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.14 no.4
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    • pp.525-535
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    • 2001
  • In this paper, a new adaptive analysis scheme for element-free Galerkin method(EFGM) is proposed. The novel point of this scheme is that the triangular cell structure based on the Delaunay triangulation is used in the numerical integration and the node adding/removing process. In adaptive analysis with this scheme, there is no need to divide the integration cell and the memory cell structure. For the adaptive analysis of crack propagation, the reconstruction of cell structure by adding and removing the nodes on integration cells based the estimated error should be carried out at every iteration step by the Delaunay triangulation technique. This feature provides more convenient user interface that is closer to the real mesh-free nature of EFGM. The analysis error is obtained basically by calculating the difference between the values of the projected stresses and the original EFG stresses. To evaluate the performance of proposed adaptive procedure, the crack propagation behavior is investigated for several examples.

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Computational generation method of elemental images using a Kinect sensor in 3D depth-priority integral imaging (3D 깊이우선 집적영상 디스플레이에서의 키넥트 센서를 이용한 컴퓨터적인 요소영상 생성방법)

  • Ryu, Tae-Kyung;Oh, Yongseok;Jeong, Shin-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.167-174
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    • 2016
  • In this paper, we propose a generation of 2D elemental images for 3D objects using Kinect in 3D depth-priority integral imaging (DPII) display. First, we analyze a principle to pickup elemental images based on ray optics. Based on our analysis, elemental images are generated with both RGB image and depth image recorded from Kinect. We reconstruct 3D images from the elemental images with the computational integral imaging reconstruction technique and then compare various perspective images. To show the usefulness of the proposed method, we carried out the preliminary experiments. The experimental results reveal that our method can provide correct 3D images with full parallax.