• 제목/요약/키워드: complexity estimation

검색결과 862건 처리시간 0.025초

Single Image Fog Removal based on JBDC and Pixel-based Transmission Estimation

  • Kim, Jongho
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.118-126
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    • 2020
  • In this paper, we present an effective single image fog removal by using the Joint Bright and Dark Channel (JBDC) and pixel-based transmission estimation to enhance the visibility of outdoor images susceptible to degradation due to weather and environmental conditions. The conventional methods include refinement process of coarse transmission with heavy computational complexity. The proposed transmission estimation reveals excellent edge-preserving performance and does not require the refinement process. We estimate the atmospheric light in pixel-based fashion, which can improve the transmission estimation performance and visual quality of the restored image. Moreover, we propose an adaptive transmission estimation to enhance the visual quality specifically in sky regions. Comprehensive experiments on various fog images show that the proposed method exhibits reduced computational complexity and excellent fog removal performance, compared with the existing methods; thus, it can be applied to various fields including real-time devices.

부화소 단위의 빠른 움직임 예측을 위한 개선된 탐색 알고리즘 (An Enhanced Search Algorithm for Fast Motion Estimation using Sub-Pixel)

  • 김대곤;유철중
    • 한국컴퓨터정보학회논문지
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    • 제16권12호
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    • pp.103-112
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    • 2011
  • 움직임 예측은 동영상 인코딩 과정에서 가장 많은 연산량을 차지하는 매우 중요한 처리과정이다. H.264/AVC에서는 움직임 예측을 할 때 정수 화소 단위 뿐만 아니라 부화소 단위까지 예측을 실시함으로써 영상의 압축률을 매우 높일 수 있다. 하지만 이로 인해 계산량이 더욱 증가되는 문제점이 있다. 일반적으로 움직임 예측시 각 블록들 간의 절대 변환 오차(SATD : Sum of Absolute Transform Difference)는 최소점을 기준으로 포물선 형태를 가지는 특성이 있다. 본 논문에서는 이러한 특성을 이용하여 움직임 예측 과정에서 필요한 탐색점을 줄이는 방법을 제안하였다. 제안한 방법은 연산 처리 시간을 감소시킴으로써 계산의 복잡도를 줄일 수 있었다. 제안한 기법을 적용한 결과, 기존의 고속 움직임 예측 알고리즘들과 비교하여 화질 저하는 적은데 비해, 인코딩시 움직임 예측 과정에 서 약 20%정도 처리속도를 감소시키는 결과를 얻었다.

초고화질 영상처리를 위한 HEVC 표준에 적합한 고속 및 저복잡도 움직임 예측기에 대한 연구 (A Fast and Low-complexity Motion Estimation for UHD HEVC)

  • 김성오;박찬식;전형주;김재문
    • 방송공학회논문지
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    • 제18권6호
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    • pp.808-815
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    • 2013
  • 본 논문은 초고화질 영상처리를 위한 HEVC 표준에 적합한 고속 및 저복잡도 움직임 예측기 알고리즘을 제안하였다. 움직임 예측기는 HEVC 내의 연산양의 77~81%를 차지하고 있다. 결국 비디오 코덱 구현의 핵심은 이러한 움직임 예측기의 고속 및 저복잡도 알고리즘을 찾는 것이다. 본 논문에서는 기존의 움직임 예측기 알고리즘을 분석하였고 일반적인 움직임 탐색 점을 줄이는 방식이 아닌 움직임 벡터 예측과 선택적으로 움직임 탐색 점 개수를 조정하는 등의 HEVC 표준에 적합한 3가지 방식을 제안하였다. 이 제안된 알고리즘은 full search 알고리즘에 비교하여 0.36%의 연산양만을 사용하면서도 그 성능 열화는 1.1%에 불과하였다.

시간적 예측 구조와 움직임 벡터의 특성을 이용한 움직임 추정 기법 (Temporal Prediction Structure and Motion Estimation Method based on the Characteristic of the Motion Vectors)

  • 윤효순;김미영
    • 한국멀티미디어학회논문지
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    • 제18권10호
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    • pp.1205-1215
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    • 2015
  • Efficient multi-view coding techniques are needed to reduce the complexity of multi-view video which increases in proportion to the number of cameras. To reduce the complexity and maintain image quality and bit-rates, an motion estimation method and temporal prediction structure are proposed in this paper. The proposed motion estimation method exploits the characteristic of motion vector distribution and the motion direction and motion size of the block to place search points and decide the search patten adaptively. And the proposed prediction structure divides every GOP to decide the maximum index of hierarchical B layer and the number of pictures of each B layer. Experiment results show that the complexity reduction of the proposed temporal prediction structure and motion estimation method over hierarchical B pictures prediction structure and TZ search method which are used in JMVC(Joint Multi-view Video Coding) reference model can be up to 45∼70% while maintaining similar video quality and bit rates.

Distributed Estimation Using Non-regular Quantized Data

  • Kim, Yoon Hak
    • Journal of information and communication convergence engineering
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    • 제15권1호
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    • pp.7-13
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    • 2017
  • We consider a distributed estimation where many nodes remotely placed at known locations collect the measurements of the parameter of interest, quantize these measurements, and transmit the quantized data to a fusion node; this fusion node performs the parameter estimation. Noting that quantizers at nodes should operate in a non-regular framework where multiple codewords or quantization partitions can be mapped from a single measurement to improve the system performance, we propose a low-weight estimation algorithm that finds the most feasible combination of codewords. This combination is found by computing the weighted sum of the possible combinations whose weights are obtained by counting their occurrence in a learning process. Otherwise, tremendous complexity will be inevitable due to multiple codewords or partitions interpreted from non-regular quantized data. We conduct extensive experiments to demonstrate that the proposed algorithm provides a statistically significant performance gain with low complexity as compared to typical estimation techniques.

Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach

  • Chang, Ju Yong;Nam, Seung Woo
    • ETRI Journal
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    • 제35권6호
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    • pp.949-959
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    • 2013
  • Since the recent launch of Microsoft Xbox Kinect, research on 3D human pose estimation has attracted a lot of attention in the computer vision community. Kinect shows impressive estimation accuracy and real-time performance on massive graphics processing unit hardware. In this paper, we focus on further reducing the computation complexity of the existing state-of-the-art method to make the real-time 3D human pose estimation functionality applicable to devices with lower computing power. As a result, we propose two simple approaches to speed up the random-forest-based human pose estimation method. In the original algorithm, the random forest classifier is applied to all pixels of the segmented human depth image. We first use a multi-scale approach to reduce the number of such calculations. Second, the complexity of the random forest classification itself is decreased by the proposed cascade approach. Experiment results for real data show that our method is effective and works in real time (30 fps) without any parallelization efforts.

다해상도 움직임 예측을 이용한 동영상 물체탐지 알고리즘 (An algorithm for Video Object Detection using Multiresolution Motion Estimation)

  • 조철훈;박장한;이한우;남궁재찬
    • 대한전자공학회논문지SP
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    • 제40권1호
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    • pp.87-95
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    • 2003
  • This paper proposes an object detection algorithm using the Multiresolution Motion Estimation(MRME) in wavelet d야main. A existing motion estimation method has characteristics of motion estimation but it requires having computation. Motion estimation in higher resolution used the motion vector of the lower resolution with the MRME that has parent-child relationship on wavelet coefficients. This method reduces the search area of motion estimation in higher resolution and computational complexity. The computational complexity of the proposed method is about 40% of the existing method using 3-level Set Partitioning in Hierarchical Trees(SPIHT) wavelet transform. The experimental results with the proposed method showed about 11% decrease of Mean Absolute Difference(MAD) and gains able to precise tracking of object.

An SAD-Based Selective Bi-prediction Method for Fast Motion Estimation in High Efficiency Video Coding

  • Kim, Jongho;Jun, DongSan;Jeong, Seyoon;Cho, Sukhee;Choi, Jin Soo;Kim, Jinwoong;Ahn, Chieteuk
    • ETRI Journal
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    • 제34권5호
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    • pp.753-758
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    • 2012
  • As the next-generation video coding standard, High Efficiency Video Coding (HEVC) has adopted advanced coding tools despite the increase in computational complexity. In this paper, we propose a selective bi-prediction method to reduce the encoding complexity of HEVC. The proposed method evaluates the statistical property of the sum of absolute differences in the motion estimation process and determines whether bi-prediction is performed. A performance comparison of the complexity reduction is provided to show the effectiveness of the proposed method compared to the HEVC test model version 4.0. On average, 50% of the bi-prediction time can be reduced by the proposed method, while maintaining a negligible bit increment and a minimal loss of image quality.

Advanced Block Matching Algorithm for Motion Estimation and Motion Compensation

  • Cho, Hyo-Moon;Cho, Sang-Bock
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.23-25
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    • 2007
  • The partial distortion elimination (PDE) scheme is used to decrease the sum of absolute difference (SAD) computational complexity, since the SAD calculation has been taken much potion of the video compression. In motion estimation (ME) based on PDE, it is ideal that the initial value of SAD in summing performance has large value. The traditional scan order methods have many operation time and high operational complexity because these adopted the division or multiplication. In this paper, we introduce the new scan order and search order by using only adder. We define the average value which is called to rough average value (RAVR). Which is to reduce the computational complexity and increase the operational speed and then we can obtain the improvement of SAD performance. And also this RAVR is used to decide the search order sequence, since the difference RAVR between the current block and candidate block is small then this candidate block has high probability to suitable candidate. Thus, our proposed algorithm combines above two main concepts and suffers the improving SAD performance and the easy hardware implementation methods.

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A new syndrome check error estimation algorithm and its concatenated coding for wireless communication

  • 이문호;장진수;최승배
    • 한국통신학회논문지
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    • 제22권7호
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    • pp.1419-1426
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    • 1997
  • A new SCEE(Syndrome Check Error Estimation) decoding method for convolutional code and concatenated SCEE/RS (Reed-Solomon) conding scheme are proposed. First, we describe the operation of the decoding steps in the proposed algorithm. Then deterministic values on the decoding operation are drived when some combination of predecoder-reencoder is used. Computer simulation results show that the compuatational complexity of the proposed SCEE decoder is significantly reduced compared to that of conventional Viterbi-decoder without degratation of the $P_{e}$ performance. Also, the concatenated SCEE/RS decoder has almost the same complexity of a RS decoder and its coding gain is higher than that of soft decision Viterbi or RS decoder respectively.

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