• 제목/요약/키워드: communication platform

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소셜 응용을 위한 크로스-플랫폼 모바일 시스템 (Cross-Platform Mobile System for Social Applications)

  • 김광섭;강상구;김남윤;황기태
    • 한국인터넷방송통신학회논문지
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    • 제11권1호
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    • pp.193-198
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    • 2011
  • 최근 스마트폰의 급속한 보급으로 인해 모바일 소셜 네트워크 서비스가 점차 확산되고 있다. 본 논문은 소셜 응용을 위한 크로스-플랫폼 모바일 시스템 구조를 제안한다. 본 논문의 설계 목표는 1) 다양한 소셜 네트워크 서비스가 제공하는 데이터를 통합하고 사용자의 문맥(context)에 따라 정보를 필터링함으로써 개인 맞춤형 데이터를 제공하고 2) 다양한 스마트폰에 공통적으로 적용할 수 있는 응용을 개발하기 위한 크로스-플랫폼 구조를 제공한다. 제안한 시스템을 검증하기 위해 Flickr와 Picasa와 같은 소셜 서비스로부터 사진을 수집 및 필터링하여 스마트폰에 출력하는 응용을 구현하였다.

콘텐츠 큐레이션 플랫폼 성능평가 알고리즘 (Performance Evaluation Algorithm of Contents Curation Platform)

  • 최종호
    • 한국정보전자통신기술학회논문지
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    • 제11권6호
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    • pp.658-663
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    • 2018
  • 본 논문에서는 콘텐츠 큐레이션 플랫폼의 성능평가 알고리즘을 제안하였다. 성능평가는 초기조건과 종료조건을 설정하고, 4개의 파라미터를 측정하여 수행하였다. 성능평가에 사용되는 파라미터는 서비스 응답속도, 응답결과 정확도, 분석결과 정밀도, 분석결과 재현율이다. 제안한 성능평가 알고리즘의 유효성을 확인하기 위해 118,738건의 데이터베이스를 직접 구축한 후, 인터넷에서 콘텐츠를 오픈하여 이를 클릭한 사용자 행위를 기반으로 실험을 수행하였다. 실험에 사용된 페이지 뷰는 6,975,365건이었다, 실험결과, 4개의 파라미터를 이용하면 콘텐츠 큐레이션 플랫폼의 종합평가와 단위 평가가 객관적으로 수행될 수 있음을 확인하였다.

양자 정보 기술을 위한 양자 광원 연구 동향 (Research Trend of Quantum Light Source for Quantum Information Technology)

  • 고영호;김갑중;최병석;한원석;윤천주;주정진
    • 전자통신동향분석
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    • 제34권5호
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    • pp.99-112
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    • 2019
  • A quantum light source is an essential element for quantum information technology, including quantum communication, quantum sensor, and quantum computer. Quantum light sources including photon number state, entangled state, and squeezed state can be divided into two types according to the generation mechanism, namely single emitter and non-linear based systems. The single emitter platform contains atom/ion trap, solid-state defect/color center, two-dimensional material, and semiconductor quantum dot, which can emit deterministic photons. The non-linear based platform contains spontaneous parametric down-conversion and spontaneous four-wave mixing, which can emit probabilistic photon pairs. For each platform, we give an overview of the recent research trends of the generation, manipulation, and integration of single photon and entangled photon sources. The characteristics of quantum light sources are investigated for each platform. In addition, we briefly introduce quantum sensing, quantum communication, and quantum computing applications based on quantum light sources. We discuss the challenges and prospects of quantum light sources for quantum information technology.

Design of Cloud Service Platform for eGovernment

  • LEE, Choong Hyong
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.201-209
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    • 2021
  • The term, eGovernmen or e-Government, uses technology communications devices such as computers and the Internet to provide public services to citizens and others. The eGovernment or e-government provides citizens with new opportunities to access the government directly and conveniently, while the government provides citizens with directservices. Also, in these days, cloud computing is a feature that enables users to use computer system resources, especially data storage (cloud storage) and on-demand computing power, without having to manage themselves. The term is commonly used to describe data centers that are available to many users over the Internet. Today, the dominant Big Cloud is distributed across multiple central servers. You can designate it as an Edge server if it is relatively close to the user. However, despite the prevalence of e-government and cloud computing, each of these concepts has evolved. Research attempts to combine these two concepts were not being made properly. For this reason, in this work, we aim to produce independent and objective analysis results by separating progress steps for the analysis of e-government cloud service platforms. This work will be done through an analysis of the development process and architectural composition of the e-government development standard framework and the cloud platform PaaS-TA. In addition, this study is expected to derive implications from an analysis perspective on the direction and service composition of the e-government cloud service platform currently being pursued.

A Study on NaverZ's Metaverse Platform Scaling Strategy

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.132-141
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    • 2022
  • We look at the rocket life stages of NaverZ's metaverse platform scaling and investigate the ignition and scale-up stage of its metaverse platform brand, Zepeto based on the Rocket Model (RM). The results are derived as follows: Firstly, NaverZ shows the event strategy by collaborating with K-pops, the piggybacking strategy by utilizing other SNSs, and the VIP strategy by investing in game and entertainment content genres in the 'attract' function. In the second 'match' function, based on the matching rule of Zepeto, the users can generate their own characters and "World" with Zepeto Studio. However, for strengthening the matching quality, NaverZ is investing in the artificial intelligence (AI) based companies consistently. In the 'connect' function, NaverZ's maximization of the positive interaction is possible by inducing feed activities in Zepeto & other SNSs and by uploading attractive content for viral effects in the ignition. For facilitating this, NaverZ expands the scale to other continents like Southeast Asia and Middle East with the localization strategy inclusive investment. Lastly, in the 'transact' function, based on three monetization experiments like Coin & ZEM, user generated content (UGC) fee, and advertising revenue in the ignition, NaverZ starts to invest in NFT platforms and abroad blockchain companies.

A Study on the Construction Plan of Machinery Public Platform through the Survey of the Construction Machinery Rental Market

  • Chang Wook Kim;Myeong Jin Jeong;Hyo Bae Lee;Jong Kwan Ho;Myeong Gu Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.311-325
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    • 2023
  • In the construction machinery rental market, there are frequent cases of sublease through large-scale rental companies or rental through mediation organizations without legal grounds. In addition, institutional improvement of the construction machine safety management system has been required due to concerns over the internalization of legal inspections due to the lack of type approval data and construction machine history management during the construction machine inspection process. The government is responsible for securing safety of construction machinery and promoting mechanization of construction machinery by efficiently managing the construction machinery market by setting safety management such as type approval, registration, and inspection of construction machinery. In order to efficiently implement this, it is required to establish a platform for renting construction machinery and collecting safety management information. We presented a plan to build a public platform for construction machinery to secure the soundness of the construction machinery rental market and to improve safety management.

Web 3.0 Business Model Canvas of Metaverse Gaming Platform, The Sandbox

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.119-129
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    • 2024
  • We look at Web 3.0 business model canvas (BMC) of metaverse gaming platform, The Sandbox (TS). As results, the decentralized, blockchain-based platform, TS benefits its creators and players by providing true ownership, tradability of decentralized assets, and interoperability. First, in terms of the governance and ownership, The SAND functions a governance token allowing holders to participate in decision and SAND owners can vote themselves or delegate voting rights to other players of their choice. Second, in terms of decentralized assets and activities, TS offers three products as assets like Vox Edit as a 3D tool for voxel ASSETS, Marketplace as NFT market, and Game Maker as a visual scripting toolbox. The ASSETS made in Vox Edit, sold on the Marketplace, can be also utilized with Game Maker. Third, in terms of the network technology, in-game items are no longer be confined to a narrow ecosystem. The ASSETS on the InterPlanetary File System (IPFS) are not changed without the owner's permission. LAND and SAND are supported on Polygon, so that users interact with their tokens in a single place. Last, in terms of the token economics, users can acquire in-game assets, upload these assets to the marketplace, use for paying transaction fees, and use these as governance token for supporting the foundation.

사물인터넷 서비스의 중점 표준화 항목 도출 및 전략에 관한 연구 (Study on key standardization Work Item derivation and strategies for IoT services)

  • 김정숙
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.13-26
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    • 2016
  • Service and technology for the future hyper-connected society, which is every information receive through the mobile internet, will be an Internet of Things. Thus, it is mandatory to derive key standardization work item and establish strategy for the global business with the standardization of device and service platform by the application service. In this study, by analyzing the domestic and international market trends, state of technical development, and standardization of technology, we identified the open platform is the stepping stone for achieving the goal which is establishing the virtuous circulation of IoT ecosystem. Also, we defined emphasized key standardization work item for achieving the open platform are network, server, access authentication, billing system, and software platform. After that, we proposed future strategy direction of standardization. This research could be contribute to the IoT service diffusion by realizing IP communication among low power wireless terminals and implementing light-weight standard internet protocol.

Embedded Linux를 기반으로 한 Gas센서용 ARM11 플랫폼 구현에 관한 연구 (Implementation of ARM11 Platform for Gas Sensor Based on Embedded Linux)

  • 안종찬;김영길;나상신
    • 한국정보통신학회논문지
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    • 제13권7호
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    • pp.1335-1343
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    • 2009
  • 본 논문에서 진행한 연구는 고속의 ARM 아키텍처 기반의 ARM11 코어를 적용한 최신 MPU인 S3C6400을 이용한 플랫폼을 구현하고 구현된 플랫폼에 OS로서 리눅스를 포팅하여 Handheld 타입의 가스 센서용 플랫폼 구현에 관한 연구이다. 무선으로 데이터를 전송받기 위하여 블루투스를 이용한 네트워크 환경을 구축하였다. QT/embedded를 사용하여 리눅스 상에서 유연한 어플리케이션 개발 환경을 구축하여 관련된 프로그램을 작성하였다.