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A Study on a Roadmap for Establishing Spatial Information in the North Korean Region through Analysis of National Infrastructure Priorities - On the Premise that the North Korean Region is Accessible - (국가인프라 우선순위 분석을 통한 북한지역 공간정보구축 로드맵 연구 - 북한지역 접근가능을 전제로 -)

  • Kim, changjae;Lee, Byoungkil;Pyeon, Mu Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.149-156
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    • 2021
  • This study collected and analyzed case studies related with the use of spatial information in North Korea to prioritize construction and required supporting processes in order to propose a short-term and long-term road map for the establishment of spatial information in North Korea. Recent research cases related to the prioritization of spatial information development were analyzed, and priority for the construction of infrastructure was derived based on the interconnectedness and relationship of national infrastructure. Due to the inaccessibility and remoteness of North Korea, all of the five studies determined priorities according to questionnaires and consulting of refugees and knowledgeable figures by expert groups. In summary, priority was given to unarmed and transborder areas, major cities, special zones, and development zones, while in terms of facilities, priority was given to power communication, railroads, water and sewage architectural buildings, roads, and dams. In the case of prioritizing the establishment of national infrastructure for the unified Korean Peninsula, the development of major areas, ports, and the related city-level spots to develop a line that promotes the sharing of routes such as transportation networks, water, and energy, thus leading to a scenario involving the development of cotton at an urban and national level.

Distributed Edge Computing for DNA-Based Intelligent Services and Applications: A Review (딥러닝을 사용하는 IoT빅데이터 인프라에 필요한 DNA 기술을 위한 분산 엣지 컴퓨팅기술 리뷰)

  • Alemayehu, Temesgen Seyoum;Cho, We-Duke
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.12
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    • pp.291-306
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    • 2020
  • Nowadays, Data-Network-AI (DNA)-based intelligent services and applications have become a reality to provide a new dimension of services that improve the quality of life and productivity of businesses. Artificial intelligence (AI) can enhance the value of IoT data (data collected by IoT devices). The internet of things (IoT) promotes the learning and intelligence capability of AI. To extract insights from massive volume IoT data in real-time using deep learning, processing capability needs to happen in the IoT end devices where data is generated. However, deep learning requires a significant number of computational resources that may not be available at the IoT end devices. Such problems have been addressed by transporting bulks of data from the IoT end devices to the cloud datacenters for processing. But transferring IoT big data to the cloud incurs prohibitively high transmission delay and privacy issues which are a major concern. Edge computing, where distributed computing nodes are placed close to the IoT end devices, is a viable solution to meet the high computation and low-latency requirements and to preserve the privacy of users. This paper provides a comprehensive review of the current state of leveraging deep learning within edge computing to unleash the potential of IoT big data generated from IoT end devices. We believe that the revision will have a contribution to the development of DNA-based intelligent services and applications. It describes the different distributed training and inference architectures of deep learning models across multiple nodes of the edge computing platform. It also provides the different privacy-preserving approaches of deep learning on the edge computing environment and the various application domains where deep learning on the network edge can be useful. Finally, it discusses open issues and challenges leveraging deep learning within edge computing.

Analysis of the Types of News Stories on the Online Broadcast -Focusing upon the Broadcasting Websites of NAVER Newsstand- (온라인 방송의 뉴스기사 유형에 대한 분석 -네이버 뉴스스탠드의 방송사 홈페이지를 중심으로-)

  • Park, Kwang Soon
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.177-185
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    • 2021
  • This paper aimed to grasp what the percentage in the types of news stories on the online broadcast is, which was conducted by analyzing the news stories of 9 broadcasting websites on the Naver newsstand. For the analysis, a total of 270 days' samples were selected, including 30 days per broadcast on 9 broadcasting websites. For a method of analysis, One-way ANOVA was used to examine the difference among broadcasting websites. The analysis was made centering with priorities given to the type of news stories by the composition of language, the type of genre as a standard of stories, and so on. As a result of analysis, all the programs in the off-line broadcast have been produced and transmitted as a video-typed story, but a half of those in on-line broadcast have been made up of the stories composed of photo and text. The online newspaper has been producing a new type of news' story using video-typed story or computer graphic while the online broadcast has actively been utilizing stories composed of photos and text, which are types of newspaper's stories. From above-mentioned results, it can be understood that the boundary among media is getting more and more indistinct on the environment of online media, showing the phenomenon that the type of broadcast's stories is becoming old-fashioned.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

A Study on Displaying the Flag for Indicating the Nationality of Ships (선박 국적 표시를 위한 국기 게양에 대한 고찰)

  • Yun, Gwi-ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.4
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    • pp.465-473
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    • 2021
  • Since the past, ships have hoisted national flags as a means of indicating their nationality. Both domestically and internationally, laws and conventions related to the nationality and hoisting of the flag have been enacted because it is significant that the nationality of a ship is a matter of the jurisdiction of the ship. Nevertheless, there are differences in domestic and international regulations related to the hoisting of the flag of a ship, and if the flag is not hoisted irrespective of the intention, there may be a difference in interpretation as to whether or not the ship will be regarded unconditionally as a stateless ship. However, there is no disagreement locally or abroad about the necessity of indicating the nationality of ships. Therefore, I would like to propose a method to indicate and confirm the nationality of the ship by using wireless communication equipment with hoisting the flag as the only way to express its nationality, reflecting the situation of the era such as high-speed, larger and unmanned ship. Representatively, the method utilizes the automatic identification system(AIS), which is one of the equipment legally installed in the ship, and includes the ship's nationality in its information. If the nationality information is included in the AIS, nationality can be identified earlier and even from a distance, and there will not be instances of nationality not being identified because the flag is not hoisted or the flag is damaged. In addition, it is expected that the problem of nationality indication can be solved even when vessels are unmanned in future.

The Impact of Blockchain Technology on Banks' Conventional Trade Settlements (블록체인기술이 무역결제방식에 미치는 영향에 관한 연구)

  • Zhao, Xiao;Hwang, Ki-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.3
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    • pp.346-354
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    • 2021
  • Since 2015, Blockchain has experienced rapid development throughout the world, institutions including Central Banks, Government Departments, Commercial Banks, IT Giants are all accelerating their exploration on Blockchain, and investment on Blockchain related R&D departments and start-up companies also shows explosive growth. This paper studies the impact of blockchain technology on banks' conventional trade settlement methods and describes blockchain technology in term of its concepts, advantages, and disadvantages. It also studies the application processes of blockchain technology combined with conventional trade settlement methods (remittance, collection, and L/C), and analyzes the positive and negative impacts of blockchain technology on the conventional trade settlement methods. In addition, this paper lists the blockchain application cases, analyzes the technology development status and existing problems, and puts forward suggestions and measures for the development of blockchain finance in China based on the case analysis and impact research.

Comparison of Korean Real-time Text-to-Speech Technology Based on Deep Learning (딥러닝 기반 한국어 실시간 TTS 기술 비교)

  • Kwon, Chul Hong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.640-645
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    • 2021
  • The deep learning based end-to-end TTS system consists of Text2Mel module that generates spectrogram from text, and vocoder module that synthesizes speech signals from spectrogram. Recently, by applying deep learning technology to the TTS system the intelligibility and naturalness of the synthesized speech is as improved as human vocalization. However, it has the disadvantage that the inference speed for synthesizing speech is very slow compared to the conventional method. The inference speed can be improved by applying the non-autoregressive method which can generate speech samples in parallel independent of previously generated samples. In this paper, we introduce FastSpeech, FastSpeech 2, and FastPitch as Text2Mel technology, and Parallel WaveGAN, Multi-band MelGAN, and WaveGlow as vocoder technology applying non-autoregressive method. And we implement them to verify whether it can be processed in real time. Experimental results show that by the obtained RTF all the presented methods are sufficiently capable of real-time processing. And it can be seen that the size of the learned model is about tens to hundreds of megabytes except WaveGlow, and it can be applied to the embedded environment where the memory is limited.

Evaluation of Electromagnetic Pulse Shielding Effectiveness and Bonding Performance of Inorganic Paint based on Carbon Material (탄소재료 기반 무기계 도료의 전자파 차폐성능 및 부착성능 평가)

  • Jang, Kyong-Pil;Kim, Sang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.801-807
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    • 2021
  • In various industrial fields and infrastructure based on electronic components, such as communication equipment, transportation, computer networks, and military equipment, the need for electromagnetic pulse shielding has increased. Two methods for applying electromagnetic pulse shielding are effective. The first is construction using shielding materials, such as shielding concrete, shielding doors, and shielding windows. The other is coating shielding paints on non-shielding structures. Electromagnetic pulse shielding paints are made using conductive materials, such as carbon nanotubes, graphite, carbon black, and carbon fiber. In this paint, electromagnetic pulse shielding performance is added to the commonly used water-based paint. In this study, the shielding effectiveness and bonding performance of paints using conductive graphite and carbon black as shielding materials were evaluated to develop electromagnetic pulse shielding inorganic paints. The shielding effectiveness and bonding performance were evaluated by applying six mixtures composed of different kinds and amounts of shielding material. The mixture of conductive graphite and carbon black at a weight ratio of 1:0.2 was the most effective in shielding as 33.6 dB. Furthermore, the mixture produced using conductive graphite only showed the highest bonding performance of 1.06 MPa.

Driving Control System applying Position Recognition Method of Ball Robot using Image Processing (영상처리를 이용하는 볼 로봇의 위치 인식 방법을 적용한 주행 제어 시스템)

  • Heo, Nam-Gyu;Lee, Kwang-Min;Park, Seong-Hyun;Kim, Min-Ji;Park, Sung-Gu;Chung, Myung-Jin
    • Journal of IKEEE
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    • v.25 no.1
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    • pp.148-155
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    • 2021
  • As robot technology advances, research on the driving system of mobile robots is actively being conducted. The driving system of a mobile robot configured based on two-wheels and four-wheels has an advantage in unidirectional driving such as a straight line, but has disadvantages in turning direction and rotating in place. A ball robot using a ball as a wheel has an advantage in omnidirectional movement, but due to its structurally unstable characteristics, balancing control to maintain attitude and driving control for movement are required. By estimating the position from an encoder attached to the motor, conventional ball robots have a limitation, which causes the accumulation of errors during driving control. In this study, a driving control system was proposed that estimates the position coordinates of a ball robot through image processing and uses it for driving control. A driving control system including an image processing unit, a communication unit, a display unit, and a control unit for estimating the position of the ball robot was designed and manufactured. Through the driving control experiment applying the driving control system of the ball robot, it was confirmed that the ball robot was controlled within the error range of ±50.3mm in the x-axis direction and ±53.9mm in the y-axis direction without accumulating errors.

A Comparative Study of Machine Learning Algorithms Using LID-DS DataSet (LID-DS 데이터 세트를 사용한 기계학습 알고리즘 비교 연구)

  • Park, DaeKyeong;Ryu, KyungJoon;Shin, DongIl;Shin, DongKyoo;Park, JeongChan;Kim, JinGoog
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.3
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    • pp.91-98
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    • 2021
  • Today's information and communication technology is rapidly developing, the security of IT infrastructure is becoming more important, and at the same time, cyber attacks of various forms are becoming more advanced and sophisticated like intelligent persistent attacks (Advanced Persistent Threat). Early defense or prediction of increasingly sophisticated cyber attacks is extremely important, and in many cases, the analysis of network-based intrusion detection systems (NIDS) related data alone cannot prevent rapidly changing cyber attacks. Therefore, we are currently using data generated by intrusion detection systems to protect against cyber attacks described above through Host-based Intrusion Detection System (HIDS) data analysis. In this paper, we conducted a comparative study on machine learning algorithms using LID-DS (Leipzig Intrusion Detection-Data Set) host-based intrusion detection data including thread information, metadata, and buffer data missing from previously used data sets. The algorithms used were Decision Tree, Naive Bayes, MLP (Multi-Layer Perceptron), Logistic Regression, LSTM (Long Short-Term Memory model), and RNN (Recurrent Neural Network). Accuracy, accuracy, recall, F1-Score indicators and error rates were measured for evaluation. As a result, the LSTM algorithm had the highest accuracy.