• 제목/요약/키워드: color transform

검색결과 354건 처리시간 0.025초

정보융합 기법을 이용한 칼라 패턴의 감성 평가 (The emotional evaluation of color pattern based on information fusion)

  • 김성환;엄경배;이준환
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2000년도 추계학술대회 학술발표 논문집
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    • pp.23-27
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    • 2000
  • In this paper, we propose an emotional evaluation model based on information fusion. This model can transform the physical features of a color pattern to the emotional features. Our proposed model consists of the fuzzy logic system and neural network model. The evaluation values produced by them were fused. The model shows comparable performances to the neural network and fuzzy logic system for the approximation of the nonlinear transforms. We believe the evaluated results of a color pattern can be used to the emotion-based color image retrievals.

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인간의 감성을 고려한 칼라 Fuzzy 영상처리 (Human Sensory of Perception Oriented Color Fuzzy Image Processing)

  • 박영현;김승우;우동민;박민용
    • 전자공학회논문지B
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    • 제29B권3호
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    • pp.47-54
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    • 1992
  • This paper presents an image processing method which emphasizes a certain perception feeling on a color image. A series of fuzzy image processing schemes are proposed, which transform an color image represented in the LCH coordinate system to the image with a certain perception feeling based on the rules and fuzzy inference. To obtain the rules, results of the sensory perception tests are applied to the quantification theory. The proposed schemes can be effectively utilized in the color copy system, since printed outputs possibly look better than originals.

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sRGB 표준색공간을 이용한 컬러매니지먼트에 관한 연구 (A Study on the Color Management using sRGB Standard Color Space)

  • 김동균;조가람;구철회
    • 한국인쇄학회지
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    • 제23권1호
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    • pp.37-51
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    • 2005
  • The solution way of color difference in display device is using a device profile recorded with color dimension, color properties of each device and is using sRGB color space. The color matching is better sRGB than RGB color space. The sRGB is independent device color space and based on the monitor characteristice. An accurate characterization of the display device is essential for color matching. The calibration and characterization process in display device is needed to transform the device dependent color to the device independent color. The process of characterization performs a linerizaiton and transforms the linearized values into the CIE XYZ tristimulus values. The purposes of this paper is to estimate color reproduction using device profile and to explain the propriety of transformation method using variable.

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가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상 (Color gamut mapping using fictive 3-D CIELAB equidistance sample)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • 한국인쇄학회지
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    • 제19권2호
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상 (Color gamut mapping using fictive 3-D CIELAB equidistance sample)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • 한국인쇄학회:학술대회논문집
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    • 한국인쇄학회 2000년도 추계학술발표회 논문집
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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스펙트럼 특성 모델을 이용한 CCD카메라 시스템의 고성능 칼라 Capturing (High Fidelity Color Capturing of CCD-Camera System by Using of Spectral Sensitivity Model)

  • 이상진;신윤철;김일도;김문철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.1751-1754
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    • 2003
  • CCD Camera System으로 capture 한 image를 표준 display장치로 재현할 때 capture 할 당시의 원 피사체의 모습을 그대로 재현하여야만 한다. 그러나 일반 consumer 용 camera system의 CCD channel spectral sensitivity 특성이 인간의 spectral sensitivity(1(λ), m(λ), 5(λ)) 특성과 일치하지 않고, linear transform의 관계도 성립하지 않음으로써 capturing시 근본적인 color error가 발생하게 된다. 기존의 CCD Camera System 에서는 CCD sensor 의 color 정보와 display 장치의 color 정보와의 단순한 산술적인 관계로 color를 재구성하는 방법을 사용하고 있어 원 피사체의 color 를 그대로 재현할 수가 없다. 본 논문에서 제시하는 알고리즘은 CCD 의 channel spectral sensitivity특성 과 CIE-color matching function과의 관계를 고려하여 color를 재구성함으로써 color error를 줄이도록 하였다 제시된 알고리즘의 color error를 검증하기 위하여 물체의 고유반사율을 알고 있는 AGFA IT8.7-2 test chart(283 spectra), Dupont Paint Chips(120 spectra), Mcbeth Color Checker(64 spectra) 및 Natural Objects(170 spectra) 등 다양한 objects spectra(637 spectra) [1][2]를 이용하여 기존 방법의 알고리즘과 비교하여 보았다.

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POLYGONIOSCOPE a new instrument for fastest luminance, color and viewing angle measurement with highest accuracy

  • Laur, Juergen
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.1370-1373
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    • 2008
  • This paper introduces a novel display measuring instrument that allows accurate, spectro-radiometric measurement of the complete viewing cone while the measuring time is similar to that of a CCD camera with transform lens optics. Actually the new instrument, named POLYGONIOSCOPE, is orders of magnitude faster compared to a conventional spot spectrometer.

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스캐너를 이용한 직물의 색상검사기 개발 (Development of Color Inspection System of Printed Texture using Scanner)

  • 조지승;정병묵;박무진
    • 한국정밀공학회지
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    • 제20권8호
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    • pp.70-75
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    • 2003
  • It is very important to inspect the color of printed texture in the textile process. The standard colorimetric system used for the recognition of the color in the textile industry. It uses XYZ color system defined by CIE (Commission Internationale de 1Eclairage), but is too expensive. Therefore, in this paper, we propose a color inspection system of the printed texture using a color scanner. Because the scanner uses RGB value for color, it is necessary the mapping from RGB to XYZ. However, the mapping is not simple, and the scanner has even positional deviation because of the geometric characteristics. To transform from RGB to XYZ, we used a NN (neural network) model and also compensated the positional deviation. In real experiments, we could get fairly exact XYZ value from the proposed color inspection system in spite of using a color scanner with large measuring area.

인간시각시스템을 고려한 칼라 영상 워터마킹 (Color Image Watermarking Using Human Visual System)

  • 이주신
    • 한국정보전자통신기술학회논문지
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    • 제6권2호
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    • pp.65-70
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    • 2013
  • 본 논문에서는 인간시각시스템을 고려한 칼라 영상 워터마킹을 제안하였다. 일반적으로 색상과 채도의 변화보다는 휘도의 변화에 더 민감한 인간의 시각의 특성을 고려하여 RGB 좌표계의 칼라 영상을 HSI 좌표계로 변환하여 워터마크를 삽입하였다. 워터마크 삽입은 원영상과 워터마크를 이산 코사인 변환하여 계수들을 합함으로써 원영상에 워터마크를 삽입하였다. 워터마크 추출은 워터마크가 삽입된 영상을 역 이산 코사인 변환하여 워터마크를 추출하였다. 실험을 위해서 원영상은 표준영상을 사용하고, 워터마크는 지문 영상을 사용하여 실험한 결과, 비가시성과 강인성을 만족하였다.

Blind Color Image Watermarking Based on DWT and LU Decomposition

  • Wang, Dongyan;Yang, Fanfan;Zhang, Heng
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.765-778
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    • 2016
  • In watermarking schemes, the discrete wavelet transform (DWT) is broadly used because its frequency component separation is very useful. Moreover, LU decomposition has little influence on the visual quality of the watermark. Hence, in this paper, a novel blind watermark algorithm is presented based on LU transform and DWT for the copyright protection of digital images. In this algorithm, the color host image is first performed with DWT. Then, the horizontal and vertical diagonal high frequency components are extracted from the wavelet domain, and the sub-images are divided into $4{\times}4$ non-overlapping image blocks. Next, each sub-block is performed with LU decomposition. Finally, the color image watermark is transformed by Arnold permutation, and then it is inserted into the upper triangular matrix. The experimental results imply that this algorithm has good features of invisibility and it is robust against different attacks to a certain degree, such as contrast adjustment, JPEG compression, salt and pepper noise, cropping, and Gaussian noise.