• 제목/요약/키워드: collaborative visualization

검색결과 45건 처리시간 0.028초

A Python-based educational software tool for visualizing bioinformatics alignment algorithms

  • Elis Khatizah;Hee-Jo Nam;Hyun-Seok Park
    • Genomics & Informatics
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    • 제21권1호
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    • pp.15.1-15.4
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    • 2023
  • Bioinformatics education can be defined as the teaching and learning of how to use software tools, along with mathematical and statistical analysis, to solve biological problems. Although many resources are available, most students still struggle to understand even the simplest sequence alignment algorithms. Applying visualizations to these topics benefits both lecturers and students. Unfortunately, educational software for visualizing step-by-step processes in the user experience of sequence alignment algorithms is rare. In this article, an educational visualization tool for biological sequence alignment is presented, and the source code is released in order to encourage the collaborative power of open-source software, with the expectation of further contributions from the community in the future. Two different modules are integrated to enable a student to investigate the characteristics of alignment algorithms.

전자조달공고 분석지원 시스템 개발 (Development of Procurement Announcement Analysis Support System)

  • 임일권;박동준;조한진
    • 한국융합학회논문지
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    • 제9권8호
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    • pp.53-60
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    • 2018
  • 국내 공공전자조달은 국내외에 우수성을 인정받고 있다. 하지만 수요기관이 발주 시 조달업체가 관련 공고를 일일이 확인하거나, 전체 조달공고현황을 한눈에 파악하기에는 어려움이 있다. 그에 따라 본 논문에서는 효과적인 전자조달시스템의 활용을 위해 빅데이터 기술인 HDFS와 아파치 스파크 기술, 협업필터링 기술을 이용하여, 조달공고 추천서비스와 조달공고 계약 트렌드 분석 서비스 구현을 통한 전자조달공고 분석지원 시스템을 개발하였다. 조달공고 추천서비스는 조달업체의 특성과 성격에 맞는 공고를 추천함에 따라 조달업체가 일일이 공고를 검색하는 수고를 덜어 줄 수 있으며, 조달 공고 계약 트렌드 분석 서비스는 조달 공고/계약 정보를 시각화하여 조달업체와 수요기관에게 전자조달의 분석정보를 한눈에 확인할 수 있도록 구현하였다.

스마트 교육 커뮤니티 정보기반 도시재생 (Information-Based Urban Regeneration for Smart Education Community)

  • 김우영;서붕교
    • 대한건축학회논문집:계획계
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    • 제34권12호
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Analysis of 3D Building Construction Applications in Augmented Reality

  • Khan, Humera Mehfooz;Waseemullah, Waseemullah;Bhutto, Muhammad Aslam;Khan, Shariq Mahmood;Baig, Mirza Adnan
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.340-346
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    • 2022
  • Construction industry is considered as one of the oldest industries in the world since human came into being and the need of their own space is realized. All this led to make the world a space of many beautiful constructive ventures. As per the requirements of today's world, every industry is recognizing the need for use and adoption of modern as well as innovative technologies due to their benefits and timely production. Now construction industry has also started adopting the use of modern and innovative technologies during their projects but still the rate of adoption is so slow. From design to completion, construction projects take a lot to manage for which technology based solutions have continuously been proposed. These include Computer Aided Design (CAD), building information modeling (BIM) and cloud computing have been proved to be much successful until now. The construction projects are high budgeted, and direly require timely and successful completion with quality, resource and other constraints. So, the researchers observe the need of more clear and technology based communication between the construction projects and its constructors and other stakeholders is required before and during the construction to take timely precautions for expected issues. This study has analyzed the use of Augmented Reality (AR) technology adopting GammaAR, and ARki applications in construction industry. It has been found that both applications are light-weighted, upgradable, provide offline availability and collaborative environment as well as fulfil most of the requirements of the construction industry except the cost. These applications also support different screen size for better visualization and deep understanding. Both applications are analyzed, based on construction's application requirements, usability of AR and ratings of applications user collected from application's platform. The purpose of this research is to provide a detail insight of construction applications which are using AR to facilitate both the future developers and consumers.

초등과학 수업 연구를 위한 학교 안 전문적 학습공동체 참여 교사들의 수업 전문성 변화 양상 (Changes in the Teaching Expertise of Teachers Participating in an In-School Professional Learning Community for Elementary Science Instructional Research)

  • 김은서;이선경
    • 한국초등과학교육학회지:초등과학교육
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    • 제43권1호
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    • pp.185-200
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    • 2024
  • 본 연구에서는 초등과학 수업 연구를 위해 학교 안 전문적 학습공동체에 참여한 교사들의 초등과학 수업 전문성의 변화를 탐색하고자 하였다. 충북의 한 중소도시에 있는 18학급의 S초등학교에서 2020년 4, 5, 6학년을 맡은 여섯 명의 초등교사들이 학교 내 전문적 학습공동체에 참여하여 초등과학 수업에 대한 협력적 수업 연구를 7개월 동안 26회에 걸쳐 수행하였다. 전문적 학습공동체가 운영되는 동안 활동 영상 및 녹음 자료, 연구수업 녹화 영상, 수업 과정 자료, 전문적 학습공동체 성찰 활동 자료 등이 분석을 위해 수집되었다. 수집된 데이터는 자료 처리, 읽기와 메모, 기술, 분류, 해석 그리고 보고 및 시각화 등 질적 연구 방법을 활용하여 분석되었으며, 수업 전문성 준거 틀에 기반하여 수업 전문성 요소가 추출되었다. 그 결과 학교 안 전문적 학습공동체 활동의 초기 단계에서 참여 교사들은 먼저 수업에 대한 관점과 과학 수업에 대한 경험 및 목표에 대해 소통하였고, 소통을 통해 연구질문을 선정하게 되었음을 알 수 있었다. 교사들은 학년별로 공동의 연구수업을 설계하여 수업을 실행하였으며, 이를 동료교사들에게 개방하였다. 이후 수업에 대한 성찰이 진행되었으며, 교사들은 성찰이 거듭될수록 연구질문에 기반한 질적 성찰 능력이 향상됨을 알 수 있었다. 이를 통해 전문적 학습공동체에의 참여를 통한 협력적 수업연구 경험은 참여 교사들의 공동체적 학습과 이에 기반한 수업 전문성 신장에 긍정적으로 기여함을 알 수 있었다. 이러한 연구 결과를 바탕으로 전문적 학습공동체를 통한 초등교사의 과학 수업 전문성과 관련된 시사점을 제언하였다.

경량 CAE 포맷을 이용한 다분야 CAE 관리 시스템 개발 (Multidisciplinary CAE Management System Using a Lightweight CAE Format)

  • 박병건;김재정
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.157-165
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    • 2010
  • In the manufacturing industries, CAE analysis results are frequently required during the product development process for design verification. CAE data which include all related information of an analysis is, however, not efficiently shared among engineers because CAE data size is in general very large to deal with. At first, we represent a proposed lightweight format which is capable to include all the types of CAE analysis results and to support hierarchical data structure. Since each CAE system has different data structures of its own, a translator which translates to the proposed format is also represented. Unlike the design environment with CAD system, many CAE systems are used in a manufacturing company because many sorts of analysis are performed usually for a product design. Thus, lots of CAE results are generated and occupy huge size within storage, and they make it harder to manage or share many CAE results efficiently. A multi-CAE management system which is able to share many types of CAE data simultaneously using lightweight format is proposed in this paper. Finally, an implementation of the system for this will be introduced.

The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019

  • Gupta, B.M.;Dhawan, S.M.
    • International Journal of Knowledge Content Development & Technology
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    • 제10권2호
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    • pp.51-69
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    • 2020
  • This paper describes global research in the field of augmented reality (22078) as indexed in Scopus database during 1992-2019, using a series of bibliometric indicators. The augmented reality (AR) research registered high 54.23% growth, averaged citation impact of 8.90 citations per paper. Nearly 1% of global output in the subject (226 papers) registered high-end citations (100+) per paper. The top 15 countries accounted for 87.05% of global publications output in the subject. The USA is in leadership position for its highest publications productivity (19.25% global share). The U.K. leads the world on relative citation index (2.05). International collaboration has been a major driver of AR research pursuits; between 11.89% and 44.04% of national share of top 15 countries in AR research appeared as international collaborative publications. AR research productivity by application types was the largest across sectors, such as education, industry and medical. Computer science has emerged as the most popular areas in AR research pursuits. Technical University of Munich, Germany and Osaka University, Japan have been the most productive organizations and Nara Institute of S&T, Japan (66.55 and 7.48) and Imperial College, London, U.K. (57.14 and 6.42) have been the most impactful organizations. M. Billinghurst and N. Navab have been the most productive authors and S. Feiner and B. MacIntyre have been the most impactful authors. IEEE Transactions on Visualization & Computer Graphics, Multimedia Tools & Applications and Virtual Reality topped the list of most productive journals.

A Novel Web-based Management of Networked Display for Advanced Collaboration Environment

  • Ramachandra, Vinay;Han, Sang-Woo;Bae, Chang-Hyeok;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.221-226
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    • 2009
  • Not many years ago, people found the contemporary technology expensive and difficult to use in collaborative type of meetings. Today, with the technology advanced to high standards and accessible at cheaper price, its adaption is becoming more and more ubiquitous with wide range of applications. Today's meeting rooms are not just plain old telephone systems with microphones and speakers. Today's meeting rooms are smart and intelligent. They can identify the participants; they can provide natural view of remote participants; they can proactively manage resources for collaboration and so on. More effective collaboration is possible with deployment of devices like high-definition cameras, advanced displays, sensors, gigabit networks, trackers, pointers, and high-end audio devices. Devices alone are not enough in the meeting rooms. We need software infrastructure to manage the devices and meeting contexts. One such software infrastructure is SMeet, a Smart Meeting space, which we have developed to provide an effective multi-party remote collaboration environment. Networked display systems are used in such advanced collaboration environment for better visualization. In this paper we discuss a novel approach to control and manage networked display systems in SMeet environment.

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학제간 접근법을 통한 헬스케어 디자인 프로젝트: 협업 환경에서 디자이너의 역할에 대한 연구 (Interdisciplinary Approach to Healthcare Design Project: Exploring Designer's Role in Collaborative Settings)

  • 김서영;나건
    • 디지털융복합연구
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    • 제19권3호
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    • pp.353-361
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    • 2021
  • 고령화 사회에서 건강과 웰빙에 대한 요구 수준이 높아짐에 따라 의료 환경에서는 다양한 이해관계자가 얽힌 복잡한 문제가 발생한다. 본 논문의 목적은 여러 분야의 전문가들이 의료 환경에서 공동의 목표를 달성하기 위하여 협업하는 상황에서 디자이너의 역할과 능력을 알아내는 것이다. 학제간 접근법을 도입한 헬스케어 디자인 프로젝트에서의 효과적인 방법과 프로세스를 파악하기 위해 사례 연구를 진행하였다. 결과는 세 가지 연구 질문을 기반으로 프로세스 퍼실리테이션, 관계 관리, 시각화, 상상력과 같은 디자이너의 다면적인 역할을 분석하였다.

Examining Interaction Patterns in Online Discussion through Multiple Lenses

  • HAN, Seungyeon
    • Educational Technology International
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    • 제15권2호
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    • pp.117-141
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    • 2014
  • This qualitative study investigated different interaction patterns in an online discussion. The data was collected from asynchronous discussion occurred in a graduate course. The data analysis methods include inductive analysis and mapping strategy. The results of the study suggest three layers of interaction: response sequences, interaction amongst participants, and concept map of messages. The visualization of response sequences enabled the researcher to discover complex and dynamic interaction patterns amongst participants. The many-to-many communication feature of online discussion does not always enable direct one-on-one interaction between two participants. Rather, one message contributed to multiple threads in the stream of conversation. In terms of interaction amongst participants, the interaction amongst participants, as indicated in the data, the messages also bind each participant and consequently a group(s) of participants together. It appears that the contribution of one message may not only enable a response to one participant, but also connect many participants to each other. The concept map of messages proposes that response sequences and interaction amongst participants can also be viewed between concepts within messages in the discussion. On the surface, the messages posted by individuals are linked by the system in a linear fashion as they are posted. However, the interaction extends to collaborative conversation amongst participants. Ultimately, a conceptual network of interrelated ideas including multiple perspectives is built in asynchronous discussion.