• Title/Summary/Keyword: collaborative Learning

Search Result 653, Processing Time 0.027 seconds

Community Design Education for Sustainable Environment (건축교육헌장에 기초한 커뮤니티 디자인교육에 관한 연구)

  • Kimm, Woo-Young;Kang, Tae-Woong;So, Kab-Soo;Kim, Seung-Je
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.19 no.2
    • /
    • pp.59-66
    • /
    • 2012
  • Community design education has covered the worldview dimension of the collaborative courses for sustainability draws on the architectural expertise developed in a network of community projects and therefore case studies of design education by the collaborative project-based learning in terms of participants, students, teachers and architects, such as 'Learning By Design' for the K-12 comprehensive program in Massachusetts addresses how a local society can make its community sustainable by both design and education. To understand that community design and education can provide professional development in all levels of skills and knowledge across disciplines and opportunities for collaborative learning and problem-solving, this research consists of case studies of the community design education including social systems that assist in organizing the local educational program as well as promoting the programs with public awareness of the community. It covers the UNESCO-UIA agenda of the community design and education that is to enhance the physical environment relating to human interaction by developing innovative alternatives of existing community and contributing voluntarily to neighborhoods through design. As the community design collaborative of design professionals and users is a structural approach to assess design quality, the cases address how to set up the architectural program in order to share pro bono design service and provide high-quality design resources available for sustainable environment.

Collaborative Similarity Metric Learning for Semantic Image Annotation and Retrieval

  • Wang, Bin;Liu, Yuncai
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.5
    • /
    • pp.1252-1271
    • /
    • 2013
  • Automatic image annotation has become an increasingly important research topic owing to its key role in image retrieval. Simultaneously, it is highly challenging when facing to large-scale dataset with large variance. Practical approaches generally rely on similarity measures defined over images and multi-label prediction methods. More specifically, those approaches usually 1) leverage similarity measures predefined or learned by optimizing for ranking or annotation, which might be not adaptive enough to datasets; and 2) predict labels separately without taking the correlation of labels into account. In this paper, we propose a method for image annotation through collaborative similarity metric learning from dataset and modeling the label correlation of the dataset. The similarity metric is learned by simultaneously optimizing the 1) image ranking using structural SVM (SSVM), and 2) image annotation using correlated label propagation, with respect to the similarity metric. The learned similarity metric, fully exploiting the available information of datasets, would improve the two collaborative components, ranking and annotation, and sequentially the retrieval system itself. We evaluated the proposed method on Corel5k, Corel30k and EspGame databases. The results for annotation and retrieval show the competitive performance of the proposed method.

Collaborative Project Curriculum applying Project-based Learning (프로젝트기반 학습 방법을 적용한 협동프로젝트 교과과정)

  • Cho, Jung-Won;Kim, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.1
    • /
    • pp.214-219
    • /
    • 2010
  • In diverse professional fields including information and communication field, there is huge gap between required practical ability in industrial and that of graduated students actually learn in university. In this paper, we propose collaborative project curriculum applied to project-based learning in order to train affordable specialists who have a systematic problem-solving ability in industrial site. Applying this curriculum to The Cultural Technology Education Center of Jeju National University, we confirm that our curriculum improves ability of students to perform team project systematically such as skills in paper writing, presentation speech, problem solving, and collaborative work. Students are also reported high satisfaction about the proposed curriculum. Therefore, we expect that our curriculum will successfully be applied to other fields.

The Effects of STEAM-based Storytelling Robotics Education on Learning Attitudes of Elementary School Girls (STEAM 기반 스토리텔링 로봇활용교육이 초등학교 여학생들의 학습태도에 미치는 영향)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
    • /
    • v.19 no.1
    • /
    • pp.87-98
    • /
    • 2015
  • Robotics education in elementary school, It is difficult for girls to continue the motivation and willingness to learn because of a negative attitude and low recognition against the machine. In this paper, we studied method to improve the learning attitude through STEAM-based robotics education utilizing storytelling and robot smart learning system for elementary school girls. The curriculum is composed of nine themes which are selected from famous classic fairy tales for girls and we developed robot smart learning system which allows girls to enjoy robot design&control, collaborative learning, and sharing their ideas by using smart-phone. As a t-test results of learning attitude, the two groups showed statistically significant difference, the experimental group was higher average than the control group in terms of learning attitude. The robot smart learning system is effective for collaborative learning activities and maintaining learning motivation of elementary school girls.

Multimodal Interaction Framework for Collaborative Augmented Reality in Education

  • Asiri, Dalia Mohammed Eissa;Allehaibi, Khalid Hamed;Basori, Ahmad Hoirul
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.7
    • /
    • pp.268-282
    • /
    • 2022
  • One of the most important technologies today is augmented reality technology, it allows users to experience the real world using virtual objects that are combined with the real world. This technology is interesting and has become applied in many sectors such as the shopping and medicine, also it has been included in the sector of education. In the field of education, AR technology has become widely used due to its effectiveness. It has many benefits, such as arousing students' interest in learning imaginative concepts that are difficult to understand. On the other hand, studies have proven that collaborative between students increases learning opportunities by exchanging information, and this is known as Collaborative Learning. The use of multimodal creates a distinctive and interesting experience, especially for students, as it increases the interaction of users with the technologies. The research aims at developing collaborative framework for developing achievement of 6th graders through designing a framework that integrated a collaborative framework with a multimodal input "hand-gesture and touch", considering the development of an effective, fun and easy to use framework with a multimodal interaction in AR technology that was applied to reformulate the genetics and traits lesson from the science textbook for the 6th grade, the first semester, the second lesson, in an interactive manner by creating a video based on the science teachers' consultations and a puzzle game in which the game images were inserted. As well, the framework adopted the cooperative between students to solve the questions. The finding showed a significant difference between post-test and pre-test of the experimental group on the mean scores of the science course at the level of remembering, understanding, and applying. Which indicates the success of the framework, in addition to the fact that 43 students preferred to use the framework over traditional education.

Collaboration in a Web-Based Learning Environment: Opportunities and Challenges

  • HAN, Seungyeon
    • Educational Technology International
    • /
    • v.9 no.2
    • /
    • pp.123-142
    • /
    • 2008
  • The purpose of this study was to examine how computer conferencing might facilitate collaborative learning for students to engage in meaningful discussion. The participants in this study consisted of the instructor and the students in a graduate level course. Different sources of evidence were used to triangulate the data: in-depth interviews, content analysis of transcripts of discussion, and other archival data including course syllabus, presentation materials, and lecture notes. Participants perceived web-based learning as collaborative process, providing opportunities to share the idea, respect and evaluate different perspectives, and co-construct new insights. Analysis of the data revealed several challenges related collaboration in a web-based learning environment: absence of a sense of community, technical problems, adaptability to different types of learner, and managing the discussion. The data also indicated that a variety of strategies were used to facilitate learning: building a sense of community, technical support, developing instructional methodologies, class size, and design of the content.

A P2P-Based Experience Learning Support System for U-Learning (U-러닝을 위한 P2P 기반 체험학습 시스템)

  • Choi Seung-Kwon;Hwang Thomas;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.6
    • /
    • pp.309-318
    • /
    • 2005
  • Learners show lower cooperation and responsibility at e-Learning(Electronic Learning) than face-to-face learners in class. Accordingly the LMS(Learning Management System) focus on collaborative learning design in order to promote the learner's interaction. In this paper, the Experience Learning Support System with JXTA-based P2P(Peer-to-Peer) architecture is proposed for an effective collaborative learning and a blended learning. It intends learners to develop a self-leading learning ability and a creative problem-solving ability through experience learning object's sharing. The experimental results described that the proposed system was more effective in an enhancing learner's learning ability and a cooperative learning than existing system.

  • PDF

The Effects of Scaffolding Types in Wiki-based Collaborative Learning on Creativity (위키 기반 협력학습에서 스캐폴딩 유형이 창의성에 미치는 영향)

  • Hwang, Kyung-Yang;Kim, Hoi-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.2
    • /
    • pp.66-78
    • /
    • 2019
  • This study aimed to investigate the effects of scaffolding on creativity in Wiki-based collaborative learning. Wiki-based collaborative learning was implemented over three sessions among 67 sixth graders in an elementary school, and subjects were divided into three groups: Group 1 had a teachers' scaffolding and self-questioning script; Group 2 had a teachers' scaffolding; and Group 3, the control group, had no scaffolding. Results showed a significant difference in creativity among the groups with different types of scaffolding(Wilks' Lambda=.238, F=8.678, p < .001). Group 1, had significantly higher performance compared to the Group in creativity. However, when self-questoning script and a teachers' scaffolding were offered, self-scaffolding was not found to have a significant effect on learners' Originality of creativity. Group 2 showed higher performance in Originality of creativity when only a teachers' scaffolding was offered in the collaborative learning. The results of this study suggest that teachers' scaffolding and self-scaffolding have positive effects on creativity, but the need for a differentiated self-scaffolding strategy to identify the factors that influence creativity in wiki-based collaborative learning.

Effect of Meta-cognition Teaching and Learning Program for Self-Leadership, Collaborative Preference, and Problem Solving Ability of Nursing Students (메타인지 교수학습프로그램이 간호대학생의 셀프리더십, 협력적 성향 및 문제해결능력에 미치는 효과)

  • Seo, Young-sook;Jeong, Chu-young
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.12
    • /
    • pp.383-392
    • /
    • 2018
  • This study was conducted to examine the effects of a meta-cognition teaching and learning program on nursing students' self-leadership, collaborative preference and problem solving ability. The study was designed using a nonequivalent control group pretest-posttest design. Data were collected between March 5 and June 30, 2018 from 74 2-year nursing students in D College of D City who were assigned to an experimental group (n=36) or a control group (n=38). The meta-cognition teaching and learning program consisted of 10 sessions of combined individual and small group learning. Data were analyzed using descriptive analysis, as well as a t-test, ${\chi}^2$-test, and paired t-test with the SPSS/WIN 21.0 program. After receiving the meta-cognition teaching and learning program, significant differences were observed in self-leadership (t=4.79, p<0.001), collaborative preference (t=5.07, p<0.001), and problem-solving ability (t=6.48, p<0.001) of the experimental group. The results of this study indicate that the meta-cognition teaching and learning program was effective at increasing self-leadership, collaborative preference and problem-solving ability in nursing students. It is expected that the results of this study will be used as basic data to improve self-leadership, collaborative preference and problem-solving ability of nursing students.