• Title/Summary/Keyword: client-server

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Structural Analysis through Web-based Technology (웹기반 기술을 사용한 구조해석)

  • Park Hun-Sung;Shin Soo-Bong
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2005.04a
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    • pp.47-54
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    • 2005
  • A web-based platform for structural analysis has been developed. The proposed web-based platform is a 2-tier system composed o( client and server sides to reduce the overburden on the server side. Smart Client is applied for the client side to improve the handling speed and UI. For the server side, MSSQL is applied to deal with database and used as a storage for the web. XML WebService is adpoted for the networking between the client and the server. To examine the efficiency of the developed web-based platform a sample study is carried out with a nonlinear earthquake analysis on a SDOF system.

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Transmission of Image Information in Wireless System (무선 환경에서의 영상 정보의 전송)

  • Jeonh, Sang-Hoon;Lim, Joon-Hong
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.268-270
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    • 2004
  • There are various researches on MPEG techniques. MPEG technique is used to digital TV(DTV) and internet image communication. Connection method between server and client is usually using wire. Applications may be expanded, if wireless technology is used between server and client system. In this paper, Bluetooth is used for connection method between server and client. Bluetooth offers fast and reliable transmissions of both voice and data over the globally available 2.4GHz ISM (Industrial, Scientific and Medical) band. One of the major application purposes of Bluetooth is the cable replacement for mobile and peripheral devices. Bluetooth has the advantage of small size, low power and low cost. It has the disadvantage of limited bandwidth and limited range. In order to transfer effectively image Information between server and client using Bluetooth, we apply MPEG-2 and MPEG-4 image compression techniques and the results are compared with each other.

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An Implementation of OPC Client for Display Inspection System (디스플레이 검사 장비를 위한 OPC Client 개발)

  • Han, Chang-Ho;Oh, Choon-Suk;Ryu, Young-Kee
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.5
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    • pp.411-414
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    • 2008
  • OPC is the preferred communication standard for sharing process control data at all levels of the enterprise and becomes the global standard, sends/receives the data with PLC programs of inspection system via network, and manages various data using OPC server. In this paper, we introduce the developed OPC client system for FPD inspection system with OPC server. To control inspection system through OPC server, we have developed libraries which consist of stage driver, switch driver, microscope driver, image processing, alignment, and task management modules. Also we have developed the test program to verify all functions precisely. We describe the mechanism of inspection system, OPC connection method, and programs.

Development of a Client/Server Socket Program using Remote Measurement of Digital Water Meters (상수도 원격 검침 데이터 송수신 위한 Client/Server 소켓 프로그램 개발)

  • Ayurzana, Odgerel;Park, Yong-Man; Kwon, Jong-Won;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.153-155
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    • 2006
  • An automatic remote water measurement system was developed. This system sends automatic remote measured and collected water meters data automatically from the transmitter with CDMA modem through SK-Telecom network The water meter data are received through LAH TCP/IP and displayed as test file on IE(Internet Explorer) window. The existing water meters of mechanical type have so many problems to measure data. The person must visit the location of each water meters and write down the data records manually. In this system the RF module has attached each water meter Client/Server programs are developed by network socket programming.

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Order Communication System for Out-patients Using Server/client Architecture(I) (Server/Client 방식을 이용한 외래 처방전달시스템(I))

  • Kim, N.H.;Huh, J.H.;Sun, I.N.;Chang, B.C.;Kim, S.H.;Kim, W.K.;Kim, J.H.;Hong, H.J.;Lee, H.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1993 no.11
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    • pp.71-73
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    • 1993
  • We are developed out-patient order communication system using server/client architecture. We used Microsoft SQL server for relational database and Visual basic language for client. The configuration of system hardware is 486 DX servers and 200 node 486/SX PC and 10 base T network.

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Mobile Client-Server System for Real-time Continuous Query of Moving Objects

  • Kim, Young-Choon;Joo, Hae-Jong;Kim, Young-Baek;Rhee, Sang-Yong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.2
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    • pp.95-102
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    • 2011
  • In this paper, a Mobile Continuous Query Processing System (MCQPS) is designed to solve problems related to database hoarding, maintenance of shared data consistency, and optimization of logging. These problems are caused by weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client-server environments. We show the superiority of the proposed MCQPS by comparing its performance to the Client-Intercept-Server (C-I-S) model. In addition, several experimental results show the effectiveness of our proposed indexing structure and methodology for real-time continuous queries.

A Method of Client-Server Assignment for Minimizing the CPU Power Consumption of Servers in a Game Server Cluster (게임 서버 클러스터에서의 서버의 CPU 전력 소모 최소화를 위한 클라이언트-서버 배정 방법)

  • Kim, Sangchul;Lee, Sunghae
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.137-148
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    • 2017
  • Since the power consumption of data centers is large and computer serves take a large portion of it, there have been much research on the power saving of servers in various ways recently. Among the units of severs CPU is one of major power consuming units. In this paper, a method of client-server assignment for minimizing the CPU power consumption of servers in a game server cluster is proposed. We model the client-server assignment problem as an optimization problem, and find a solution to the problem using a simulated annealing-based technique. One of major features of our method is to select a proper operating frequency according to the amount of load on a server. The selection of a lower frequency in case of low load will result in reducing power consumption. To our survey, little research on client-server assignment in consideration of power consumption has been carried out.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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