• Title/Summary/Keyword: client buffer control

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Design and Analysis of a Transmission Rate Control Algorithm for Client's Buffer on VOD Systems (VOD 시스템에서 클라이언트 버퍼를 위한 전송율 제어 알고리즘의 설계 및 분석)

  • 김완규;박규석
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.67-79
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    • 1998
  • In this paper, we present the design and analyze the transmission rate of a control algorithm for the client buffer on the VOD systems. The design is based on the server's data transmission rate and clients' data consumption rate. The proposed algorithm stabilizes the client's buffer by reducing the oscillation phenomena of the buffer. And it uses the BCT (Buffer Check Time) to reduce the scheduling load of the client system. The client's data consumption rate and the buffer size are calculated on the basis of BCT. In case that the predicted buffer size operates in the overrun or starvation the buffer. As the load fluctuation of the network, the transmission rate control policy cannot stabilize the client's buffer alone. The media scaling policy, therefore, also performs its complementary part in stabilizing the client's buffer, and performance evaluation of the proposed algorithm is provided through simulation.

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A Frame Skipping Transfer Policy for Server based on Clients Dynamic Buffer Control Signal (클라이언트의 동적 버퍼 제어 신호에 의한 서버의 프레임 생략 전송 정책)

  • Jeong, Hong-Seup;Park, Kyoo-Seok
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.677-684
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    • 2003
  • Most policies of VOD services are mainly studied about server system, and make no touch on clients buffer stabilization which is the basis of guaranteeing playback quality and playing without cut off. In this paper, we proposed a skipping frame transfer policy that can sending dynamic buffer control signal to server in accordance with clients buffer state of starvation or overrun, and server transfers a skipped frame to client after receive the control signal. And through a simulation, we show the suggested policy is more efficiency on playback quality by buffer stabilization which is by preventing loss and miss for receiving frame due to grow worse client buffer state.

(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Developing Dynamic Scheduling Algorithm of VoD Server Server System Performance (시스템 성능 향상을 위한 VoD서버의 능동 스케줄링 알고리즘 개발)

  • 김정택;고인선
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.65-65
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    • 2000
  • For Video on Demand(VoD) servers, a design of an efficient scheduler is important to the support a large number of clients having various playback speeds and receiving rates. In this paper, we propose the scheduling algorithm to handle establishing deadlines and selection using the earliest deadline first. To establish deadlines and selections, the period of the receiving rates for each client is located between the over-max receiving rate and the over-playback rate. To avoid video starvation and the buffer overflow of each client, the proposed algorithm guarantees providing the admission control. Because of establishing deadlines and selection, period of each client receiving is between one over max receiving rate and one over play back rate. Using Virtual Buffer in server, scheduling load is reduced. The efficiency of the proposed algorithm is verified using a Petri Net_Based simulation tool, Exspect.

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Synchronized One-to-many Media Streaming employing Server-Client Coordinated Adaptive Playout Control (적응형 재생제어를 이용한 동기화된 일대다 미디어 스트리밍)

  • Jo, Jin-Yong;Kim, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5C
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    • pp.493-505
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    • 2003
  • A new inter-client synchronization framework for multicast media streaming is proposed employing a server-client coordinated adaptive playout control. The proposed adaptive player controls the playback speed of audio and video by adopting the time-scale modification of audio. Based on the overall synchronization status as well as the buffer occupancy level, the playout speed of each client is manipulated within a perceptually tolerable range. Additionally, the server implicitly helps increasing the time available for retransmission while the clients perform an interactive error recovery mechanism with the assistance of playout control. The network-simulator based simulations show that the proposed framework can reduce the playout discontinuity without degrading the media quality, and thus mitigate the client heterogeneity.

Implementation of MPEG-4 System for Video on Demand Services (Video on Demand 서비스를 위한 MPEG-4 시스템 구현)

  • 최승철;김남규;최석림
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.225-228
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    • 2001
  • We describe the implementation of MPEG-4 Systems for Video on Demand services. We discuss the issues in implementint MPEG-4 Systems, specially Object Description and Elementary stream management(Buffer control, Synchronization). The file-server pump the multiplexed streams to the client through the DMIF. Interaction between server and client is done with User Command(play, pause, stop, fast foward, ...). Stream data are multiplexed off-line. In advance, the file-server read multiplexed streams and pumps it to MPEG-4 terminal(client). Our system can be used in various application not only Video on Demand services, but also Internet broadcasting, remote surveillance, mobile communication, remote education, etc.

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Extending VNC for Effective Collaboration (효과적인 협업을 위한 VNC 확장)

  • Lee, Tae-Ho;Lee, Hong-Chang;Park, Yang-Su;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.181-193
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    • 2008
  • VNC is one of popular thin client computing systems, which supports cross-platform remote control using the RFB protocol. Unfortunately, since VNC does not provide functions specially designed for collaboration, it is difficult to collaborate effectively through the remote control function of VNC. In this paper, we present the extension of the UltraVNC server and the JavaViewer client which are one of open-source VNC systems. For effective real-time collaboration, the extended VNC provides three kinds of access authorities to control the collaboration server: administrator, worker, and spectator. The administrator can control the access authorities of the users through the access control tool, newly provided in the extended JavaViewer. The workers can access the resources of the remote server, whereas the spectator cannot handle those remote resources, only monitoring the remote server. In addition, the extended VNC provides the one-click connection facility for easy connection to the collaboration server from many collaboration participants.

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An Adaptive Multimedia Synchronization Scheme for Media Stream Delivery in Multimedia Communication (멀티미디어 통신에서 미디어스트림 전송을 위한 적응형 멀티미디어 동기화 기법)

  • Lee, Gi-Sung
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.953-960
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    • 2002
  • Rel-time application programs have constraints which need to be met between media-data. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control and palyout control. It is the important factor for playback rate and QoS if the buffer level is normal or not. This paper, The method of maintenance buffer normal state transmits in multimedia server by appling feedback of filtering function. And synchronization method is processing adaptive playout time for smooth presentation without cut-off while media frame is skip. When audio frame which is master media is in upper threshold buffer level we decrease play out time gradually, low threshold buffer level increase it slowly.

Adaptive Error Control Scheme for Supporting Multimedia Services on Mobile Computing Environment (이동 컴퓨팅 환경에서 멀티미디어 서비스 지원을 위한 적응적 에러 제어 기법)

  • Jeon Yong-Hun;Kim Sung-Jo
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.241-248
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    • 2006
  • Mobile computing has such characteristics as portability, wireless network, mobility, etc. These characteristics cause various problems to mobile terminals like frequent disconnection, high error rate, and varying network status. These problems motivate us to develop an adaptive error control mechanism for supporting multimedia service in mobile computing environment. In this paper, we propose the Adaptive Error Control(AEC) scheme using client's buffer size and current error rate. After categorizing the status into four groups according to client's buffer size and current error rate, this scheme applies an appropriate error control scheme to each status. In this scheme, thresholds of buffer size and error rate are determined by the data transmission time, play rate and average VOP size, and by the probability of error for a sequence of packets. The performance of proposed scheme is evaluated by flaying MPEG-4 files on an experimental client/server environment, respectively. The results show that error correcting rate is similar to other schemes while the time for correcting error reduce a little. In addition, the size of data for correcting error is decreased by 23% compared with FEC and Hybrid FEC, respectively. Theses results demonstrate that the proposed scheme is more suitable in mobile computing environment with small bandwidth and varying environment than existing schemes.

A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.