• Title/Summary/Keyword: characters of archives

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A Study on Construction Plan for Character Archives (캐릭터 아카이브 구축 방안 연구)

  • Pyeon, Hyunchang;Rieh, Hae-young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.2
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    • pp.149-168
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    • 2018
  • In modern society, the economic and cultural influence of characters is increasing day by day. However, there is no comprehensive records management system for characters in Korea. The purpose of this study is to identify the necessity of comprehensive character records management system and requirements for records producers and users, and suggest a construction plan for archives that reflects this idea. Related cases in domestic and overseas were identified and analyzed, survey was conducted of character designers and users participating in the '2017 Character Licensing Fair' in order to understand their needs on character archives, and it was followed by interviews of two character designers. From the implications of the related cases and the analysis results of the questionnaire survey and the interviews, plans for records collection, management, and services were suggested for constructing character archives. Specifically, preparation of collection policy, insertion of watermark to prevent pirating, online sales of characters, and one-stop service that can provide licensing for copyright protection and record utilization were suggested.

A Fluence of Animation Character on the Youth (애니메이션 캐릭터가 청소년에게 미치는 영향에 관한 연구)

  • 김홍산;신정숙
    • Archives of design research
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    • v.13 no.1
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    • pp.179-186
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    • 2000
  • Animation Characters are very important in mass society because they are not a part of mass culture but the major part of mass culture. Animation Characters varies shapes and dassifications, and its influences are surprising. The youth shares their joys and sorrows with Animation characters, and they are controlled by characters and behaviors of Animation character. Therefore, not only they gain various experiences, but also they pursue unreliable dreams. And native culture extincted by westernlization and contemptation of traditional culture. Also, the youth are toxicated by features of Animation Characters. Features of Animation Characters are immmorality, violence, enjoyment, etc.

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A Study on the User Preference Type of Avatar Character in the Web Environment (Web환경에 따른 아바타 캐릭터의 사용자 선호 Type에 관한 연구)

  • 강민수;조동민
    • Archives of design research
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    • v.15 no.4
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    • pp.121-128
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    • 2002
  • It makes an appearance that multi-media of Avatar, Cyber-Character, Cyber-Pet, Emoticon caused by Web-Environment advancement. Internet-User was fascinated by anonymous name of Web in the past but a desire goes on increasing to express oneself using the multi-media characters. Therefore, this study investigates that the feature of avatar character different from the general characters as making a survey of preference of avatar characters type in the various multi-media characters and presenting an efficient method at the making avatar characters. Consequently, the most efficient avatar characters type have to be concerned about functional factors rather than feature, feeling. exactly, it must be make conspicuous to personality of user and must make suitableness type of personality.

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Analysis on the Walking Motion of the Animation Characters Based on the Cosmic Dual Forces and the Five Elements Theory (음양오행에 기반한 캐릭터 걷기 동작 분석)

  • Lee, Mi-Young;Kim, Jae-Ho;Moon, Yong-Ho
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.355-364
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    • 2006
  • The characters in animations have diverse distinctive features and personalities. These personalities and characteristics are composed of various elements such and feature, motion, conversation, and walking motion, and so on. Especially, walking motion is the basic element to express character action. And it plays a key role for expressing personalities of characters. In this paper, we classify characters in animations by distinctive feature and personality based on the cosmic dual forces and five elements theory. The relationships between personalities of characters and movements are suggested by analyzing motions of the classified characters.

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Animal Symbolism of the Trademarks and Trade Characters - Cultural influences of the animal symbols

  • Kim Hyun-Jee
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.71-92
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    • 2006
  • People have their own cultural backgrounds and experiences in terms of visual perceptional thinking so that they could misunderstand the cultural symbols, trademarks, Brand Identities, and trade characters, especially, animal trademarks. Sometimes Easterners and Westerners seem to not comprehend the different meanings of the cultural symbols. The signs of twelve Chinese zodiac animals are the typical symbol of the Asian mythology. What I wanted to focus on emphasizing the different views and perspective of an animal trademark is according to the Chinese Zodiac between Eastern and Western cultures. Generally, multiple symbolisms are difficult to comprehend, because they are created by individual ideas and incorporate several mythologies and histories. How do Westerners interpret the implied meaning of Eastern animals in general? How are they going to understand the Eastern animal logos or marks accurately? How can we solve the problem to make people understand their different meanings? There were some confusing pictorial images in the area of the design field when a designer creates an animal mark for globalization and localization. Creating of hybrid symbol is the best way to break the communication barriers with people all around the world.

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A study on improvement of the municipal character design by the analysis of current characters (지방자치단체 캐릭터의 실태분석을 통한 개선방안 연구)

  • Kim, Mi-Young;Chung, Han-Kyung
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.25-34
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    • 2005
  • Local governments have been actively introducing the characters, which identity their regional features and publicize the governments, to increase municipal identity and encourage the participation of residents since the self-governing system was enforced in 1996. Some characters of local governments, however, were not often developed systematically and did not perform the intended purposes. This study reviewed general theories related to the general and municipal characters. Currently employed municipal characters were analyzed in various perspectives : problems of the characters were presented mixed use of terms for the symbol, selection of not creative materials. In addition, unsystematic planing and indifference of residents were revealed. This study could be utilized to shape design policy and applied to develop the municipal characters illustrating the proper regional characteristics and performing practical function.

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Research for facial model of Korean female using physiognomy (성격에 따른 한국인 여성(20대) 캐릭터의 얼굴 모델 연구(관상학을 이용하여))

  • 송은화;최유미
    • Archives of design research
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    • v.17 no.3
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    • pp.39-50
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    • 2004
  • According to the survey done among the 20s of university students in Oct. 2002, the female animation characters from Korea and Japan have almost no distinction. Speaking of the features of the characters, they have big eyes, a long nose, an oval face. However, their eyes and mouths are expressed exaggeratedly, which makes them hard to get a good impression from the people. It seems that the identity of Korean female animation characters is disappearing in terms of the copycat from western animation characters. Through the research, the features of 20s of Korean and Japanese girls are compared and they were reviewed from the ideal and biological point of view. Then, the animation characters, which physiognomy has been applied, are created based on result, which I am trying to find the standard model of Korea female animation character. As an ideal point of view, it turns out that Korean has a positive reaction on the female animation characters with the cute & introspective characteristics. On the contrary, Korean has a negative reactions on the ones that were created in a biological viewpoint and has a highly sensitive and discontented characteristics. This shows that Korean do not prefer the female animation characters with highly sensitive and discontented characters. According to the survey, 73.5% of people could find the same 7 kinds of female characters which are shown frequently in the animation. This means that the oriental physiognomy is an effective way to approach to the features of the character's face depending on the characteristics of each female characters. The characters in this study are based on real face of female, but we can create the various animation characters if we apply the partial feature of distinctive each personal face.

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A Study on the fashion culture of Teenager influenced Dance Music - focused on Rap Music and Hiphop Fashion - (댄스음악이 10대 패션문화에 끼친 영향에 관한 연구 - 랩음악과 힙합패션을 중심으로 -)

  • 도규희
    • Archives of design research
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    • v.12 no.3
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    • pp.93-103
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    • 1999
  • This study is investigated the formative characteristics of Rap Music and Hiphop fashion, and I try to comprehend about the fashion mind and fashion culture of teenager 1. Teenager's Hiphop Fashion is subcultures, the fashion culture of teenager reflects their unique identity. 2. The formative characters of Rap Music and Hiphop Fashion are the incompatibility ignored their body size and the popularity caused street fashion imitation, the unbalance ignored a principle of fashion design. 3. Hiphop Fashion is consist of jump-style jacket, hood -shirt, stripe T-shirt and drum pants, baggy pants, snowboard pants and so on. 4. The characters of Hiphop Fashion is the breaking of rule and the destruction. 5. They select something which they like, even though the price is high, so they is tendency to editing coordinate 6. Fashion business for teenager, it needs an ideal conversion not for 'company' but for 'individual' As this results, fashion culture of teenager came out to the surface of water, because of Hiphop Fashion.

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A Study on Discomposition Expressed in the Contemporary Fashion (현대패션에 나타난 탈구성현상 고찰)

  • 조말희
    • Archives of design research
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    • v.13 no.2
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    • pp.111-121
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    • 2000
  • Jacques Derrida took off the self-contradiction of structuralism and built up a theory so called "Deconstruct". By issuing a series of papers which strongly criticized the existing western philosophy, he drew into 'strangers' alienated and deconstructed the methodology of structuralism by getting out of the antagonistic thought attaching great importance to Logos. Discomposition is realized by exposing the ex-structural elements existed inside of structuralism, and is an open philosophy recognizing the dignity and freedom of an individual than the general structure in the methodology of structuralism. Discomposition is a theory for criticizing the conservative thought frame traditional western philosophy, and deconstruct as a method of criticism persists a new epistemology by questioning to all texts including a text of tradition and deconstructing these texts. The contemporary fashion in 1990's shows the discompositive appearances with the different form. textile print and color. By the analysis according to the deconstruct process, the characters of discompositive fashion are undecidability decentring, disorder, and dislocation. Many designers like Martin Margiella, Alexander Mcqueen, and Ann Demeulemeester express these characters on their fashion. The result of this process, the characters of discompositive design can be classified matamorphosis, harmony of the disharmony and coexistence of the ambivalence.bivalence.

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