• Title/Summary/Keyword: character designing

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A Study on The Step of Anthropomorphizing Animal Characters in Animations (애니메이션 동물캐릭터의 의인화단계 연구)

  • Lee, Young-Sook;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1661-1670
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    • 2009
  • In this paper, by analyzing the nonverbal communication of personified animals and human animation characters, the differences of gesture and the amount of similarity between personified animal characters and human characters were studied. Accordingly, personified characters were classified into three categories: humanoid characters, animal-like characters and mixed-type characters which possess characteristics of both human and animals. Furthermore, we proposed a 7-step process for the personification of animal characters. Diverse information of personification was provided for animation designers in this paper. A DB system for animal character designing and automation for animation utilizing personified characters are expected to be constructed.

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A Study on Stage Costume Design for Opera "Cavalleria Rusticana" (오페라 "카발레리아 루스티카나"의 무대의상 디자인연구)

  • 이경희;김윤경;오해순;이관이;김지연;김수희;최현주
    • Journal of the Korean Society of Costume
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    • v.52 no.8
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    • pp.1-13
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    • 2002
  • The object of this research is to know the characteristics of design for stage costume design through experiencing production of costume design of Mascani's opera "Cavalleria Rusticana" and to know the effect of stage costume at real performance. Background of times and characteristics were reviewed by analyzing opera. And reference regarding Mascani's opera "Cavalleria Rusticana" and script, and image data analysis and interview with director were also done. Ethnic costume in Sicily in southern Italy was reviewed at conception step. and design was embodied by analyzing character of each person based on this analysis. Form of character. motion and vocalization were considered at actual production step, and stage effect was analysed by considering lighting, stage background, and combination of color on costume between characters through real performance. The above conclusion could present professional and systematic methodology in designing opera and other stage costumes. And this research can also be a contribution in these days when interest for theatrical art. along with importance of stage costume, plays a key role in modern art. role in modern art.

The Expressive Effects of Queen Elizabeth I's Rebes in Cinema (영화의상에 나타날 엘리자베스 여왕 1세 로브의 표현효과)

  • 조윤영;양숙희
    • Journal of the Korean Society of Costume
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    • v.53 no.3
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    • pp.89-106
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    • 2003
  • The purpose of this study is to analyze the expressive effects of Queen Elizabeth I's robes in cinema and also to present two examples of Queen Elizabeth I's robes designed and made based on these expressive effects. To this end, this study wilt first examine Queen Elizabeth I's robes in her portraits according to the visual definers and emblematic meanings. Then on the basis of these knowledges, analyze visual definers and viewing priorities of Queen Elizabeth I's robes in five movies. Thereinafter, these robes will be classified based upon Belong(1998)'s four expressive effects. excitement. calmness, strength and delicacy. Finally, this study will demonstrate calmness and delicacy among four expressive effects through two robes made for the purpose. After analyzing the expressive effects of robes in five Queen Elizabeth I's movies, one can conclude excitement. calmness, strength, and delicacy can be found according to the flow of the story. Since this analysis focuses mainly on one particular person during one Particular period of time, there was a fundamental silhouette prevalent among the Queen's robes which then can be classified into different forms. Moreover, Queen's character in itself embodies authority and grace which. in turn, facilitates the presentation of the four expressive effects along the story line. In conclusion, thorough historical research on the character and the period. in addition to analysis of the visual definer and viewing priorities, is imperative when designing a historical costume.

Architectural and Interior Design of Doorae Engineering & Construction Head Office (두레종합건설 본사사옥 설계)

  • Park, Young-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.271-272
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    • 2005
  • As regards of designing, I chose a simple wall design of repeating pattern of vertical windows, rather than making the building as a glamourous obzet. This kind of approach was intended to pursue strong image of construction company, interchanging and communicating with its confused surrounding. Therefore, I boldly removed parts that I considered needless from the facade, and used simple and easy words clearly implying the organization. Lobby is the face of the building, but since the space is deep and narrow and the reality of lease should be considered, there was limit to give original image to the lobby. Instead, high ceiling is the biggest feature of this space. Doorae Engineering-Construction Corp. is young and energetic company. I wanted to highlight the young and energetic image of the company by crossing tore oblique piece of boards. This doesn't just has a simple function as ceiling, but also work as a major subject in the space. In addition of this powerful space of oblique lines, indirect lighting is used to emphasize the character of territory, continuity and deepness of the space. Character of territory that divides main and supplementary function and main and supplementary moving line is expressed by flow of dimension, and continuity and deepness of space is emphasized by indirect lighting flowing linearly through the crack between the ceiling and the wall.

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A Study on the Expression Tendency in Contemporary Interior Architecture based on the Concept of the Placeness (장소성 개념이 적용된 실내건축의 표현 양상에 관한 연구)

  • Lee, Yu-Hwa;Kim, Jong-Jin
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.134-138
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    • 2008
  • In modern society, the place we live and reside decides quality of our lives and pattern of behaviors, and it appears with indeterminative and circulating forms. The place provides different experiences and restrictions to us as intentions of human being and order of nature merges into each other. Formation of such place decides the character depending on its relationship of orders. There would be various methods to prescribe for the ability, that is, characteristics, of space. It is the purpose of this research to classify different components defining the character of the space based on a general notion of place and to find out how it is reflected in the space itself. It is to analyze difference case studies by finding out the relationship between the factors affecting the formation of places and aspects of different expressions within the space. The research would assist in forming different harmonious places reflecting the phases of this modern time as designing interior spaces, and it is also to provide footstone for the formation of space which is not only growing but also future oriented.

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Verification and Analysis of the Influence of Hangul Stroke Elements by Character Size for Font Similarity (글꼴 유사도 판단을 위한 한글 형태소의 글자 크기별 영향력 검증 및 분석)

  • Yoon, Ji-Ae;Song, Yoo-Jeong;Jeon, Ja-Yeon;Ahn, Byung-Hak;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1059-1068
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    • 2022
  • Recently, research using image-based deep learning is being conducted to determine similar fonts or recommend fonts. In order to increase the accuracy in judging the similarity of Hangul fonts, a previous study was conducted to calculate the similarity according to the combination of stroke elements. In this study, we tried to solve this problem by designing an integrated model that reflects the weights for each stroke element. By comparing the results of the user's font similarity calculation conducted in the previous study and the weighted model, it was confirmed that there was no difference in the ranking of the influence of the stroke elements. However, as a result of comparison by letter sizes, it was confirmed that there was a difference in the ranking of the influence of stroke elements. Accordingly, we proposed a weighted model set separately for each font size.

A Study on The Effects of Spokes-Character Characteristics on Perceived Quality and Brand Attitude (캐릭터의 특성이 지각된 품질과 브랜드 태도에 미치는 영향)

  • Sun, Min-Jae;Kim, Joon-Seok
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.2
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    • pp.15-26
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    • 2020
  • Many companies are increasing the use of characters to enhance brand image and brand value. The use of characters in the certain industry is active, however, the research on characters in academia is insufficient. The purpose of this study is to investigate how characteristics of characters affect on consumer's brand attitude and to suggest the guideline companies to concern on brand characters, in especial on designing or licensing them. The results showed that all characteristics of character positively influenced on brand attitude. Among nine characteristics of the character, trust was the most impact and nostalgia was the least impact on brand attitude, respectively. Perceived quality was mediated on in relations between the brand character and brand attitude. In indirect effect, familiarity was the most impact on brand attitude. In sum, we suggested that trust and familiarity of the character are the most weighted characteristics on brand character design strategy.

Hydrophobicity in nanocatalysis

  • Alimoradlu, Khadijeh;Zamani, Asghar
    • Advances in nano research
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    • v.12 no.1
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    • pp.49-63
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    • 2022
  • Nanocatalysts are usually used in the synthesis of petrochemical products, fine chemicals, biofuel production, and automotive exhaust catalysis. Due to high activity and stability, recyclability, and cost-effectiveness, nanocatalysts are a key area in green chemistry. On the other hand, water as a common by-product or undesired element in a range of nanocatalyzed processes may be promoting the deactivation of catalytic systems. The advancement in the field of hydrophobicity in nanocatalysis could relatively solves these problems and improves the efficiency and recyclability of nanocatalysts. Some recent developments in the synthesis of novel nanocatalysts with tunable hydrophilic-hydrophobic character have been reviewed in this article and followed by highlighting their use in catalyzing several processes such as glycerolysis, Fenton, oxidation, reduction, ketalization, and hydrodesulfurization. Zeolites, carbon materials, modified silicas, surfactant-ligands, and polymers are the basic components in the controlling hydrophobicity of new nanocatalysts. Various characterization methods such as N2 adsorption-desorption, scanning and transmission electron microscopy, and contact angle measurement are critical in the understanding of hydrophobicity of materials. Also, in this review, it has been shown that how the hydrophobicity of nanocatalyst is affected by its structure, textural properties, and surface acidity, and discuss the important factors in designing catalysts with high efficiency and recyclability. It is useful for chemists and chemical engineers who are concerned with designing novel types of nanocatalysts with high activity and recyclability for environmentally friendly applications.

A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character (애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로)

  • He, Shan;Park, Sung-Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.

Development of New Concept Headset using Axiomatic Approach (공리적 접근을 이용한 신개념 헤드셋의 개발)

  • Hwang, Yun-Dong;Cha, Sung-Woon
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.426-431
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    • 2001
  • When we use various multimedia programs such as 3D-game, visual conference, dial-pad phone by internet service, we make use of headset generally. As internet system is magnified more and more, a demand of headset will be increasing continuously. Because microphone was fixed by headset, it has many inconveniences for using headset. For these reasons, new concept headset is needed nowadays. Main idea of development of headset is very the automatic operation system of microphone. There are many process variables in appling new technology to the conventional headset. They can be solved by using axiomatic approach method which is very useful design method for designing new products. Its main character is scientific and analytical. The goal of this research is to design and manufacture a new headset model with axiomatic design method. In this paper, a new concept headset was presented by mapping the relation between functional requirements and design parameters.

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