• Title/Summary/Keyword: changing scene

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Change of Hospital Architecture in Korea since 1945 (1945년 이후 한국 병원건축의 변화)

  • Yu, Youngmin
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.20 no.4
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    • pp.91-100
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    • 2014
  • Purpose : The purpose of this paper is to analyze the characteristics of hospital architecture constructed in each periods and identify the changing process of hospital architecture in Korea since 1945. Methods : Literature review was conducted while the data of hospitals had been collected and the subject of investigation were selected. The important point of analysis is about design conception, site plan, block plan and hospital form. Results : The characteristics of hospital architecture are identified in each periods. Developed by private sector, hospitals have enlarged their beds and sizes under the competitive environments. In terms of size and external shape, vertical form has become a dominant scene of hospital forms in Korea. Among the dominance of tower-on podium, various block plans have been adopted with hospital streets. Also a few cases of horizontal disintegrated form was introduced. Implications : This paper could be the basic data to organize the history of Korean Hospital Architecture, and insufficient data should be supplemented continuously.

Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
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    • v.31 no.4
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    • pp.429-437
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    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.

A Study on the Reorganization of Fire Service Agencies (소방기관의 조직 개편에 관한 연구)

  • Kyong-Jin Park
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.2_2
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    • pp.279-284
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    • 2023
  • In this study, We analyzed that organization of fire service agencies, personnel management and firefighting activities. As a results, Many problems were found out, about ratio of administrative to firefighting personnel, retirement age, promotion, employment, Etc. T herefore, In order to carry out there mission faithful in disasters scene, We proposed that reduction of the number of administrative firefighter, abolition of the employment system candidates for fire executive positions, reducing of the retirement age and changing of the promotion system.

Object Tracking for Elimination using LOD Edge Maps Generated from Canny Edge Maps (캐니 에지 맵을 LOD로 변환한 맵을 이용하여 객체 소거를 위한 추적)

  • Jang, Young-Dae;Park, Ji-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.333-336
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    • 2007
  • We propose a simple method for tracking a nonparameterized subject contour in a single video stream with a moving camera and changing background. Then we present a method to eliminate the tracked contour object by replacing with the background scene we get from other frame. Our method consists of two parts: first we track the object using LOD (Level-of-Detail) canny edge maps, then we generate background of each image frame and replace the tracked object in a scene by a background image from other frame that is not occluded by the tracked object. Our tracking method is based on level-of-detail (LOD) modified Canny edge maps and graph-based routing operations on the LOD maps. To reduce side-effects because of irrelevant edges, we start our basic tracking by using strong Canny edges generated from large image intensity gradients of an input image. We get more edge pixels along LOD hierarchy. LOD Canny edge pixels become nodes in routing, and LOD values of adjacent edge pixels determine routing costs between the nodes. We find the best route to follow Canny edge pixels favoring stronger Canny edge pixels. Our accurate tracking is based on reducing effects from irrelevant edges by selecting the stronger edge pixels, thereby relying on the current frame edge pixel as much as possible. This approach is based on computing camera motion. Our experimental results show that our method works nice for moderate camera movement with small object shape changes.

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View Interpolation Algorithm for Continuously Changing Viewpoints in the Multi-panorama Based Navigatio (다중 파노라마 영상기반 네비게이션에서 연속적인 시점이동을 위한 장면보간 방법)

  • 김대현;최종수
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.141-148
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    • 2003
  • This paper proposes a new algorithm that generates the smooth and realistic transition views from one viewpoint to another on the multi-panorama based navigation system. The proposed algorithm is composed of two steps. One is prewarping that aligns the viewing directions of two panoramic images, and the other is the bidirectional disparity morphing(BDM) that generates the intermediate scene from the aligned panoramic images. For prewarping, we compute the phase correlation between two images in order to obtain the information, such as translation, rotation, and scaling. Then we align the viewing directions of two original images using these information. Afterprewarping, we compute the block based disparity vector(DV) and smooth them using two occluding patterns. As we apply these DVs to the BDM, we can generate the elaborate intermediate scene. We make an experiment on the proposed algorithm with some real panoramic images and obtain good quality intermediate scenes.

A Study on the Utilization of Perspective Representation in a Construction Space - centering on the tombs and mural paintings of Koguryo - (건축공간에서의 원근기법 이용에 관한 연구(1) - 고구려 무덤과 그 벽화를 중심으로 -)

  • Hong, Jae-Dong;Lim, Choong-Shin
    • Journal of architectural history
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    • v.6 no.3 s.13
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    • pp.129-143
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    • 1997
  • The perspective representation and its effect that appeared in the tombs and mural paintings of koguryo are summarized as follows: First, The inside structure of the tombs is likely to show the deepness effect, placing each function in the front and both sides centering around the mane pillars and creating the boundaries and the spaces that have various visibility between the inside and outside spaces of the structure just like a traditional Korean house shows. In addition, The deepness effect is emphasized by suggesting that the spaces are countinued with a storage attached behind the main house or by forming the level and deployment in a narrow space like the scene that a large array is looked out from the main house. Second, The deepness effect is expressed by making the form of ceiling turn to a vertical space of an ascending image, constructing it just as the lotus lamp ceiling of a wooden architecture or drawing it just like the imaginary heavenly world with the sun the moon and mythical fairies and animals spread in it. Thried, The perspective effect is disclosed by drawing the mural pictures in an equally set bird's-eye view without regard to the disfance proportion according to the conceptual visualization which is not a visual penetration, adopting the multiple view points and moving view points that are moving around as an important manner of seeing. Fourth, The deepness effect is emphasized through the scene of changing spaces when they are looked out far or looked into depending on a viewpoint of the daily life by forming the fromes of paintings that we made up with actual pillars, Du Gong, crossbeams or that are painted in most tombs. Fifth, The rich spatial senses are reflected by originating the characters of the three directions, level, deployment and ascending. An example which can support the conclusion of this study can be given here. that is, the construction ground plan of a dwelling house of a nobleman at the end of Koguryo as a remain which was excavated at Dongdae Ja in Jip An.

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Corelation of Television Drama's Rating and Image Production Techniques - Mainly on the Home Dramas - (TV 드라마의 시청률과 영상제작기법의 상관성 - 홈드라마를 중심으로 -)

  • Park, Dug-Chun
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.66-73
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    • 2008
  • Under the changing circumstances of broadcasting, this study aims at the corelation of television drama's rating and television image production techniques, analyzing TV image production techniques and TV rating of drama, the highest rating genre. For this research, 6 dramas were selected as samples except the dramas about history and violence on the basis of the TNS media korea's top 100 of the year 2007. This study analyzed camerawork, shot size, shot duration and scene duration with the contents of replay and manuscript viewing of broadcasting companys' homepages. As the result of the analysis of corelation, TV rating is inverse proportionate to multiple camerawork and shot average duration with a very close relationship, showing no relationship with other variables. The result of this study shows that multiple cameraworks and long durated shots should be avoided for higher TV rating.

Object Tracking System Using Kalman Filter (칼만 필터를 이용한 물체 추적 시스템)

  • Xu, Yanan;Ban, Tae-Hak;Yuk, Jung-Soo;Park, Dong-Won;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1015-1017
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    • 2013
  • Object tracking, in general, is a challenging problem. Difficulties in tracking objects can arise due to abrupt object motion, changing appearance patterns of both the object and the scene, non-rigid object structures, object-to-object and object-to-scene occlusions, and camera motion. Tracking is usually performed in the context of higher-level applications that require the location or the shape of the object in every frame. This paper describes an object tracking system based on active vision with two cameras, into algorithm of single camera tracking system an object active visual tracking and object locked system based on Extend Kalman Filter (EKF) is introduced, by analyzing data from which the next running state of the object can be figured out and after the tracking is performed at each of the cameras, the individual tracks are to be fused (combined) to obtain the final system object track.

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Global Utopia and Local Anxiety on the Stage of the Korean Musical

  • Choi, Sung Hee
    • Cross-Cultural Studies
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    • v.36
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    • pp.123-147
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    • 2014
  • The purpose of this essay is three-fold: to trace the genealogy of the Korean musical, which ever since its inception in the 1960s has been seeking to modernize Korean theater with Broadway as a constant role model; to investigate how the national and the global conflict and are conflated in the form of the Korean musical in the process of its (dis)identification with Broadway; and to examine how its intercultural translations reveal and reflect the dilemma and ambivalence posed by globalization in our era. Drawing on Richard Dyer's signature article Entertainment and Utopia, I analyze how the Korean musical manifests and conduits competing utopian impulses of Korean/Global audiences. I also attempt to problematize the formulaic notion of Broadway musicalsthe Superior Other!which implies a global hegemony that does not, in fact, exist because the boundary between the global and the local as well as the power dynamics of global culture are not fixed but constantly moving and changing. Today's musical scene in Korea shows interesting reversals from the 1990s, when Korean producers were eager to debut on Broadway and impress American audiences. Korean producers no longer look up to Broadway as a final destination; instead they want to make Seoul a new Broadway. They import Broadway musicals and turn them into Korean shows. The glamor of Broadway is no longer the main attraction of musicals in Korea. What young audiences look for most is the glamor of K-pop idols and utopian feelings of abundance, energy, intensity, transparency and community, which they can experience live in the musical with their favorite stars right in front of their eyes. In conclusion, I delve into the complex dynamics of recent Korean musicals with Thomas Friedman's theory of Globalization 3.0 as reference. The binary formula of Global/America versus Local/Korea cannot be applied to the dynamic and intercultural musical scene of today. Globalization is not a uniform phenomenon but rather a twofold (multifold) process of global domination and dissemination, in which the global and the local conflict and are conflated constantly. As this study tries to illuminate, the Korean musical has evolved in a huge net of interdependences between the global and the local with a range of sources, powers and influences.

The Influence of Robot Education Using Magnetic Force on the Computational Thinking (자력을 활용한 로봇 교육이 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Kim, Hakmin
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.275-283
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    • 2019
  • The fourth industrial revolution is emerging as the talk of the times. The industrial structure is changing greatly from the past, as well as the social scene, changing our daily lives. Especially, the importance of the software sector is growing. For students who have to live in this future society, computational thinking is a key capability. In order to achieve this goal, this study was carried out in the following steps. First, we organized a SW education convergence program based on life-oriented aspects. Second, the configured program was applied to the site to verify the effectiveness of computational thinking. The results of this study show that the experimental group has 32 points better than the pre-test, and the comparative group has about 2 points better. The statistical significance probability was a significant difference of .028. The results of this study may be used as a reference for the training of SW convergence education and future talent in the future.