• Title/Summary/Keyword: broadcasting production

Search Result 451, Processing Time 0.021 seconds

A Study on CNN based Production Yield Prediction Algorithm for Increasing Process Efficiency of Biogas Plant

  • Shin, Jaekwon;Kim, Jintae;Lee, Beomhee;Lee, Junghoon;Lee, Jisung;Jeong, Seongyeob;Chang, Soonwoong
    • International journal of advanced smart convergence
    • /
    • v.7 no.1
    • /
    • pp.42-47
    • /
    • 2018
  • Recently, as the demand for limited resources continues to rise and problems of resource depletion rise worldwide, the importance of renewable energy is gradually increasing. In order to solve these problems, various methods such as energy conservation and alternative energy development have been suggested, and biogas, which can utilize the gas produced from biomass as fuel, is also receiving attention as the next generation of innovative renewable energy. New and renewable energy using biogas is an energy production method that is expected to be possible in large scale because it can supply energy with high efficiency in compliance with energy supply method of recycling conventional resources. In order to more efficiently produce and manage these biogas, a biogas plant has emerged. In recent years, a large number of biogas plants have been installed and operated in various locations. Organic wastes corresponding to biogas production resources in a biogas plant exist in a wide variety of types, and each of the incoming raw materials is processed in different processes. Because such a process is required, the case where the biogas plant process is inefficiently operated is continuously occurring, and the economic cost consumed for the operation of the biogas production relative to the generated biogas production is further increased. In order to solve such problems, various attempts such as process analysis and feedback based on the feedstock have been continued but it is a passive method and very limited to operate a medium/large scale biogas plant. In this paper, we propose "CNN-based production yield prediction algorithm for increasing process efficiency of biogas plant" for efficient operation of biogas plant process. Based on CNN-based production yield forecasting, which is one of the deep-leaning technologies, it enables mechanical analysis of the process operation process and provides a solution for optimal process operation due to process-related accumulated data analyzed by the automated process.

Performance of Direct Seeded Rice in Ridged Dry Soil at Different Seeding Methods and Seeding Rates (벼 건답휴립직파재배에서 파종양식과 파종량에 따른 생육과 수량)

  • 이석순;백준호;김태주
    • KOREAN JOURNAL OF CROP SCIENCE
    • /
    • v.37 no.6
    • /
    • pp.514-520
    • /
    • 1992
  • Performance of direct seeded paddy rice in ridged dry soil was evaluated at different seeding methods (broadcasting, drilling, and seeding in group) and seeding rates (4, 6, and 8kg /10a). The number of maximum tillers at broadcasting and drilling of seeds was higher than that at seeding in group. At broadcasing and drilling the number of maximum tillers at seeding rate of 6kg /10a was greater than that at 4 or 8kg /10a, but at seeding in group the number of maximum tillers increased with seeding rates. Among the seeding methods there were no differences in the number of seedlings per unit area, culm and panicle lengths, and productive tiller ratio, but heading date at seeding in group was delayed by a day compared with broadcasting or drilling. At heading stage leaf area index(LAI) and dry matter production at broadcasting of seeds were higher compared with drilling and seeding in group, but light transmission ratio at drilling and seeding in group was higher than that at broadcasting of seeds. Although the number of seedlings increased with seeding rates, LAI and dry matter production at heading stage, culm and panicle lengths, and productive tiller ratio were not different among the seeding rates. There were no differences in the number of panicles and spikelets per unit area, 1,000 grain weight, yield, and harvest index among the seeding methods. The number of spikelets per panicle at seeding in group was higher, but percent ripened grains was lower compared with broadcasting and drilling. There were no significant differences in the number of panicles and spikelets per panicle and unit area, percent ripened grains, and harvest index among the seeding rates, but yield at seeding rate of 6kg /10a was higher than at 4 or 8kg /10a. There were no significant differences in tiller length, bending moment, and fresh weight of tiller among the seeding methods. Breaking strength was lower in the order of seeding in group, drilling, and broadcasting of seeds. However, lodging index was similar among the seeding rates and lodging was not occurred in the field. There was a significant interaction in the cellulose, hemicellulose, and lignin contents of culm base between seeding methods and seeding rates.

  • PDF

Reconstitution of Digital Multiplanar Images based on Cinerama System (시네라마 시스템 기반의 디지털 다면영상의 재구성)

  • Moon, Dae-Hyuk
    • Journal of Digital Contents Society
    • /
    • v.14 no.4
    • /
    • pp.439-445
    • /
    • 2013
  • The development of digital image technology has realized high definition throughout the image industry including film and broadcasting. Such high definition images are used in various media and forms through convergence with innovative displays. The analog image production mode is combined with image content production using digital technology. The purpose of this research is to present a method to reconstitute high definition multiplanar images on the wider and bigger screen by applying the Cinerama system, one of the analog image systems in the past, to digital technology.

Study on Distortion and Field of View of Contents in VR HMD

  • Son, Hojun;Jeon, Hyoung joon;Kwon, Soonchul
    • International journal of advanced smart convergence
    • /
    • v.6 no.1
    • /
    • pp.18-25
    • /
    • 2017
  • Recently, VR HMD (virtual reality head mounted display) has been utilized for virtual training, entertainment, vision therapy, and optometry. In particular, virtual reality contents are increasingly used for vision therapy and optometry. Accordingly, high-quality virtual reality contents such as a natural vision of life is required. Therefore, it is necessary to study the content production according to the optical characteristics of the VR HMD. The purpose of this paper is to suggest a proper FOV (field of view) of contents according to the distortion rate. We produced virtual reality contents and obtained distorted images by virtual camera. The distortion rate is calculated by using the distorted image. It is proved that the optimal FOV of the VR content with the minimum distortion is $90{\sim}100^{\circ}$. The results of this study are expected to be applied to the production of high quality contents.

Implementation of Algorithm to Write Articles by Stock Robot

  • Sim, Da Hun;Shin, Seung Jung
    • International journal of advanced smart convergence
    • /
    • v.5 no.4
    • /
    • pp.40-47
    • /
    • 2016
  • Journalism robot by using a computer algorithm, while maintaining the precision and reliability of the existing media refers to an article which is automatically created. In this paper, we introduce 'stock robot' of robot journalism which writes securities articles and describe artificial intelligence algorithms in stages. Key steps of stock robot implemented artificial intelligence algorithm through four steps of data collection and storage, key event extraction, article content production, and article production. This research has developed a stock robot that collects and analyzes data on social issues and stock indexes for the last 2 years. In the future, as the algorithm is further developed, it becomes possible to write securities articles quickly and accurately through social issues. It will also provide customized information tailored to the user's preferences.

The Development of Intelligent Direct Load Control System

  • Choi, Sang Yule
    • International journal of advanced smart convergence
    • /
    • v.4 no.2
    • /
    • pp.103-108
    • /
    • 2015
  • The electric utility has the responsibility of reducing the impact of peaks on electricity demand and related costs. Therefore, they have introduced Direct Load Control System (DLCS) to automate the external control of shedding customer load that it controls. Since the number of customer load participating in the DLC program are keep increasing, DLCS operators a re facing difficulty in monitoring and controlling customer load. The existing DLCS needs constant operator intervention, e.g., whenever the load is about to exceed a predefined amount, it needs operator's intervention to control the on/off status of the load. Therefore, DLCS operators need the state-of-the-art DLCS, which can control automatically the on/off status of the customer load without intervention as much as possible. This paper presents an intelligent DLCS using the active database. The proposed DLCS is applying the active database to DLCS which can avoid operator's intervention as much as possible. To demonstrate the validity of the proposed system, variable production rules and intelligent demand controller are presented.

A Study on Improving Watching Digital-Broadcasting Devices Environment by Analyzing Visual Perception of Character Graphic (문자그래픽 시각인지도 분석 기반 디지털매체 시청환경 개선 연구)

  • Lee, Kook-Se;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.8 no.2
    • /
    • pp.72-77
    • /
    • 2009
  • A number of new DTV technologies have been introduced to provide crystal clear picture and enhanced sound. HDTV, in particular has four times resolution of conventional TV along with 16:9 aspect ratio. Also the introduction of the new technologies offered a valuable basis for character graphics which was only an assistant method to deliver visual images effectively. Various sizes of displays for different applications such as high definition TV and mobile multimedia services have created demands for additional features of character graphics including proper letter fonts, colors, moving effects as much. This article analyzes in what way the visual elements above can affect uses' visual perception. New CG formats designed for OSMU, one source multi use, are also suggested available to each media. For the research three groups of CG designers, art directors and productions/distribution groups are established according to production process by two Delphi surveys of TV production staff.

  • PDF

Post Production in a Multi-format Environment

  • Pank, R. A.
    • Broadcasting and Media Magazine
    • /
    • v.4 no.4
    • /
    • pp.46-51
    • /
    • 1999
  • The introduction of broadcast digital television (DTV) was, at one time, seen as an opportunity to rationalise video formats. The reality is quite different with a rapid divergence as the united States' ATSC offers 18 formats to cover both standard definition (SD) and high definition (HD), and yet more are supported by Europe's DVB. At the same time multi-media is expanding both as an area for source material and for finished work. Post production needs to move away from single-format facilities as requirements for multi-format operation is already increasing. A 'format-independent' solution is described which allows efficient operation with any mix of input formats and able to output any format with high quality. Attention is given to retaining the speed, accuracy and immediacy which is a feature of today's professional facilities -even while handling the greater demands of HD. Another route, using 24 frames-per-second is also examined.

  • PDF

A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

  • JinXuan Zhao;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.12 no.2
    • /
    • pp.96-101
    • /
    • 2023
  • Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.

A Consideration of Illusion of Depth on Film Making (영상제작에서 화면 영상 깊이에 대한 고찰)

  • Hyung Lee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.183-184
    • /
    • 2023
  • 스토리를 제대로 전달하려는 관점에서 제작자는 관객들이 무엇을 보게 할 것인가에 대한 고민이 필요하다. 즉, 관객의 시선을 시종일관 끌고 다녀야 한다. 그러한 관점과 더불어 관객이 일상에서 익숙한 공간감을 스크린 내에서도 확보해 줄 필요가 있다. 그러기 위해서는 영상의 깊이를 충분히 고려해야 하는데 이는 관객의 시선을 유도하는 반면에 현실 공간감을 확보하는 것이다. 스크린 내의 물체들을 자연 그대로의 원근감을 갖도록 촬영 환경을 구성하는 것도 필요하지만 스토리를 전개하는 피사체를 배경과 분리시킴으로써 자연스럽게 초점과 영점을 맞출 수 있도록 장면을 구현하는 것이다. 이를 위해서 제작(production) 단계에서는 촬영기법으로, 후반작업(post-production) 단계에서는 아웃 포커싱 등의 효과를 적용하는 방법 등이 고려될 수 있다. 본 논문에서는 영상의 깊이를 확보해야만 하는 이유와 이의 방법 등을 고찰해 본다.

  • PDF