• Title/Summary/Keyword: broadcast

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The Rational Regulation of Illegal & Harmful Information in Cyberspace (모바일 라이브 스트리밍 서비스의 불법·유해방송 근절에 관한 연구)

  • Song, You-Jin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.9
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    • pp.231-236
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    • 2017
  • This study analyzes the characteristics of mobile live streaming service, the illegal and harmful information characteristics of mobile live streaming service for the purpose of eradicating illegal and harmful broadcasting, and shows illegal and harmful broadcast on the mobile live streaming service and eradication plan. First, we reviewed the mobile live streaming service, illegal and harmful broadcasts through literature review, and secondly surveyed illegal and harmful broadcasts of mobile live streaming services and their awareness and countermeasures. As a result, it is confirmed that the mobile live streaming service is illegal, harmful broadcasting exposure frequency is high, illegal, and harmful broadcasting exposure is caused by characteristics of real time broadcasting rather than user's. In order to eradicate the illegal and mobile information about the mobile live streaming service, it is necessary to fix the illegal service and harmful broadcasting reporting system, but the government has confirmed the requirements for regulatory measures. From a microscopic point of view, it will be necessary to investigate the illegal use of mobile live streaming services and the eradication of harmful information.

Performance Evaluation of Common Feedback Channels for Multicast Transmission and Optimization of System Parameters (멀티캐스트 전송을 위한 공용 피드백 채널의 성능 분석 및 파라미터 최적화 설계 방법)

  • Jung, Young-Ho;Kim, Byung-Gun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5B
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    • pp.489-497
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    • 2009
  • In the 3GPP LTE and IEEE 802.16m standardizations for IMT-Advanced, the efficient transmission of multicast and broadcast data is one of the important issues to improve system performance. Especially, to guarantee each user's QoS in the multicast group, H-ARQ or adaptive modulation are considered to be adoption, however, reduction of feedback overhead is one of the most important issues. In this paper, performance of the previously proposed OOK (On-Off Keying) based common ACK/NACK feedback channel is analyzed through theoretical analysis and simulation. Based on the results, system parameter optimization methods for common feedback channel are proposed. In addition, through computer simulation, it is shown that the common feedback method according to the proposed feedback parameter optimization can feedback ACK/NACK information for multicast H-ARQ transmission, more reliably than the conventional user dedicated feedback method in 3GPP LTE systems, and can reduce the feedback overhead as well.

Triangulation Algorithm for Multi-user Spatial Multiplexing in MIMO Downlink Channels (MIMO 다운링크 채널에서 다중사용자 공간다중화를 위한 알고리즘)

  • Lee, Heun-Chul;Paulraj, Aroyaswami;Lee, In-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1C
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    • pp.45-54
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    • 2010
  • This paper studies the design of a multiuser multiple-input multiple-output (MIMO) system, where a base station (BS) transmits independent messages to multiple users. The remarkable "dirty paper coding (DPC)" result was first presented by Costa that the capacity does not change if the Gaussian interference is known at the transmitter noncausally. While several implementable DPC schemes have been proposed recently for single-user dirty-paper channels, DPC is still difficult to implement directly in practical multiuser MIMO channels. In this paper, we propose a network channel matrix triangulation (NMT) algorithm for utilizing interference known at the transmitter. The NMT algorithm decomposes a multiuser MIMO channel into a set of parallel, single-input single-output dirty-paper subchannels and then successively employs the DPC to each subchannel. This approach allows us to extend practical single-user DPC techniques to multiuser MIMO downlink cases. We present the sum rate analysis for the proposed scheme. Simulation results show that the proposed schemes approach the sum rate capacity of the multiuser MIMO downlink at moderate signal-to-noise ratio (SNR) values.

Velocity based Self-Configuring Time Division Broadcasting Protocol for Periodic Messages in Vehicle-to-Vehicle Communication (차량 간 통신에서 주기적 메시지를 위한 속도 기반의 자가 구성형 시분할 브로드캐스팅 방법)

  • Lee, Donggeun;Chang, Sang-Woo;Lee, Sang-Sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.3
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    • pp.169-179
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    • 2014
  • For vehicle safety-related services using wireless communications, reliable collection of various driving informations transmitted periodically by neighbor vehicles is the most important. Every host vehicle analyses them to estimate a potential dangerous situation in a very short time and warns drivers to prevent an accident. However tremendous amount of periodic messages can cause the wireless communication in chaos and the services not in safe. In this paper, we propose a time-division broadcasting protocol to mitigate the communication congestion. It utilizes the received information of vehicle velocity and location, i.e. vehicle traffic density on a road to adjust the number of time slots in a given broadcasting period, and transmission power. The simulation results show that message reception ratio is changed to approximately 40% and channel access time also decreased from 10ms to 0.23ms.

Metadata production system based on MPEG-21 IPMP for protection of broadcasting contents (방송 콘텐츠 보호를 위한 MPEG-21 IPMP 기반의 메타데이터 저작 시스템)

  • Ryu, Kwang-Hee;Kim, Kwang-Yong;Kim, Jae-Gon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.619-622
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    • 2005
  • When Digital Contents goes through production${\cdot}$delivery${\cdot}$consumption, MPEG(Moving Picture Expers Group)-21 IPMP(Intellectual Property Management and Protection) defines standard which have defined by FCD(Final Committee Draft) level to keep the Digital Contents in safety. And development of system which applied to latest standard to protect and manage the broadcasting contents is required. Currently, the system to protect and manage the broadcast contents consists of fourth organizations which means production server, tool server, license server, consumption server. In this paper, we made production server to parse REL(Right Expression Language) document that has right information for content from license server, and create metadata based on MPEG-21 IPMP about the content that applied to watermark. then, after it do remuxing, transmit the protected data to consumption server.

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Virtual Ground Based Augmentation System

  • Core, Giuseppe Del;Gaglione, Salvatore;Vultaggio, Mario;Pacifico, Armando
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.33-37
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    • 2006
  • Since 1993, the civil aviation community through RTCA (Radio Technical Commission for Aeronautics) and the ICAO (International Civil Air Navigation Organization) have been working on the definition of GNSS augmentation systems that will provide improved levels of accuracy and integrity. These augmentation systems have been classified into three distinct groups: Aircraft Based Augmentation Systems (ABAS), Space Based Augmentation Systems (SBAS) and Ground Based Augmentation Systems (GBAS). The last one is an implemented system to support Air Navigation in CAT-I approaching operation. It consists of three primary subsystems: the GNSS Satellite subsystem that produces the ranging signals and navigation messages; the GBAS ground subsystem, which uses two or more GNSS receivers. It collects pseudo ranges for all GNSS satellites in view and computes and broadcasts differential corrections and integrity-related information; the Aircraft subsystem. Within the area of coverage of the ground station, aircraft subsystems may use the broadcast corrections to compute their own measurements in line with the differential principle. After selection of the desired FAS for the landing runway, the differentially corrected position is used to generate navigation guidance signals. Those are lateral and vertical deviations as well as distance to the threshold crossing point of the selected FAS and integrity flags. The Department of Applied Science in Naples has create for its study a virtual GBAS Ground station. Starting from three GPS double frequency receivers, we collect data of 24h measures session and in post processing we generate the GC (GBAS Correction). For this goal we use the software Pegasus V4.1 developed from EUROCONTROL. Generating the GC we have the possibility to study and monitor GBAS performance and integrity starting from a virtual functional architecture. The latter allows us to collect data without the necessity to found us authorization for the access to restricted area in airport where there is one GBAS installation.

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A Validated Solution for the Threat of Ionosphere Spatial Anomalies to Ground Based Augmentation System Users

  • Pullen, Sam;Lee, Ji-Yun;Datta-Barua, Seebany;Park, Young-Shin;Zhang, Godwin;Enge, Per
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.9-14
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    • 2006
  • This paper develops a complete methodology for the mitigation of ionosphere spatial anomalies by GBAS systems fielded in the Conterminous U.S. (CONUS). It defines an ionosphere anomaly threat model based on validated observations of unusual ionosphere events in CONUS impacting GBAS sites in the form of a linear ‘wave front’ of constant slope and velocity. It then develops a simulation-based methodology for selecting the worst-case ionosphere wave front impact impacting two satellites simultaneously for a given GBAS site and satellite geometry, taking into account the mitigating effects of code-carrier divergence monitoring within the GBAS ground station. The resulting maximum ionosphere error in vertical position (MIEV) is calculated and compared to a unique vertical alert limit, or $VAL_{H2,I}$, that applies to the special situation of worst-case ionosphere gradients. If MIEV exceeds $VAL_{H2,I}$ for one or more otherwise-usable subset geometries (i.e., geometries for which the 'normal' vertical protection level, or $VPL_{H0}$, is less than the 'normal' VAL), the broadcast ${\sigma}_{pr_{-}gnd}$ and/or ${\sigma}_{vig}$ must be increased such that all such potentially-threatening geometries have VPL$_{H0}$ > VAL and thus become unavailable. In addition to surveying all aspects of the methods used to generate the required ${\sigma}_{pr_{-}gnd}$ and ${\sigma}_{vig}$ inflation factors for CONUS GBAS sites, related methods for deriving similar results for GBAS sites outside CONUS are suggested.

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An Agent-based Approach for Distributed Collaborative Filtering (분산 협력 필터링에 대한 에이전트 기반 접근 방법)

  • Kim, Byeong-Man;Li, Qing;Howe Adele E.;Yeo, Dong-Gyu
    • Journal of KIISE:Software and Applications
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    • v.33 no.11
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    • pp.953-964
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    • 2006
  • Due to the usefulness of the collaborative filtering, it has been widely used in both the research and commercial field. However, there are still some challenges for it to be more efficient, especially the scalability problem, the sparsity problem and the cold start problem. In this paper. we address these problems and provide a novel distributed approach based on agents collaboration for the problems. We have tried to solve the scalability problem by making each agent save its users ratings and broadcast them to the users friends so that only friends ratings and his own ratings are kept in an agents local database. To reduce quality degradation of recommendation caused by the lack of rating data, we introduce a method using friends opinions instead of real rating data when they are not available. We also suggest a collaborative filtering algorithm based on user profile to provide new users with recommendation service. Experiments show that our suggested approach is helpful to the new user problem as well as is more scalable than traditional centralized CF filtering systems and alleviate the sparsity problem.

Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

Design and Implementation of Embedded Linux-based Personal Mobile Broadcasting Service (임베디드 리눅스 기반의 개인 모바일 방송국 서비스 설계 및 구현)

  • Kim, Do-Hyung;Kim, Sun-Ja;Lee, Cheol-Hoon
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.441-450
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    • 2009
  • This paper describes the design and implementation of Personal Mobile Broadcasting Service which bases on embedded Linux and it supports personal broadcasting in wireless network environments. Recently, with the advent of various wireless networks and the increased use of high performance mobile devices, the demand for personal mobile broadcasting is being increased. The personal mobile broadcasting service makes it possible that mobile users create contents using their own mobile devices while they are moving or they are in any place. And then, it sends the created contents to server in real-time where their blogs are. Users connected to the content creator's blog can play the contents in real-time. With the implemented personal mobile broadcasting service, mobile users can share multimedia contents in real-time through wireless networks. And, it also helps users to construct their own broadcasting stations where they can broadcast the scene of the accident or public performance in real-time.