• Title/Summary/Keyword: brightness saturation

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A Study of Art Forms Using an Optical illusion - Focusing on op Art and Animation - (착시를 이용한 예술형태에 관한 연구 - 옵아트와 애니메이션을 중심으로 -)

  • Bang Woo-Song
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.76-84
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    • 2006
  • When a human-being gets a wrong perception about any object is a misunderstanding and what they feel through sense of sight is an optical illusion. The study about those illusions have been given out to not only the fields of fine art, design, and animation but also psychology First, this paper puts in order an op art, influenced in fine art and design, and animation using persistence of vision, relating an optical illusion. Second, it analyses the theory of art form using an optical illusion about brightness, saturation, contrast and luminosity of color. Finally, it makes an experiment of standard of perception on students. The study of art form using an optical illusion is another way to represent fine art comparisons and visual image including animation.

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An Analysis of Recovery Rate and a Change of Depth Recognition After Watching 3D Videos (3D 영상 시청 시 콘텐츠에 따른 깊이 인지 변화와 회복도 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.88-96
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    • 2015
  • The recent increase in the production of 3D contents allowed viewers to experience various 3D contents. However, some of the viewers did not experience 3D depth well. Several researches were done in past to measure viewers' 3D depth perception, but these researches were done with certain limitations. In this paper, we measured viewers' 3D depth perception and recovery rate in relation with the changes in binocular disparities, saturation, and brightness values after subjects' watching 2D/3D contents. The results showed that when viewers watched the 3D content with positive binocular disparities for 42 minutes, viewers felt that the object seemed to have moved further forward than it was before; with 3D content with negative binocular disparities, viewers felt that the object seemed to be moved backwards. We found that the locational differences of the object in positive disparities were greater than those in the negative binocular disparities. The recovery rate was computed by comparing two measured values of before and after watching 3D contents for 30 minutes. On average, after 30-minute break, viewers showed roughly 50 % of recovery rate.

A Color Analysis on Working Clothing in Domestic Machine and Heavy Industry

  • Park, Hye-Won;Bae, Hyun-Sook;Park, Jin-Ah;Kim, Jie-Kwan
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.61-75
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    • 2009
  • The objective of this research is to the enhance the color function of work clothing : to research and analyze the hue and tone of work clothing colors to be used for machinery and heavy industries in national industrial complexes, Through this research, the color using problems which related with safety workers will be revealed. For this project, total 42 sets of work suits were sampled from 12 different companies in the machinery and construction industries in the national industrial complexes of Gyeongsang Namdo Province and 16 sets of work suits currently being sold in the market. The collected work suits samples were classified according to item types and design. Color measurements were taken thus: After calibration according to ASTM D1729 specifications of standardized configuration settings to match standardized luminous source D65(Daylight 6500K) in color cabinet BOTECK SuperLight-VI, the RGB values of the work suits were calculated using PANTONE Color Cue TX. The RGB values of the colors thus derived were converted into V/C values using the Munsell Conversion 9.0.6 and analyzed with Munsell's 10-color system and PCCS. The results were presented according to Munsell's color wheel and color and brightness distributions were expressed in table form, as well as presented as a tone map. Following analysis, color hue distribution was found to be concentrated around PB, and brightness distribution toward the low end and mid range of the scale. Saturation values were distributed mostly around the low end of the scale. Following color tone analysis according to PCCS, it became apparent that colors were mainly distributed around dkg, ltg, and g, at low- and mid-brightness and low-saturation. Therefore, it may be concluded that colors used in work suits in the machinery and heavy industries are mainly cool colors, at low- and mid-brightness and low saturation. It is conjectured that such colors were applied uniformly in the workplace in order to serve certain functions, such as concealment of stains and contamination. Therefore, it follows that the utilization of colors, among other functions served by working clothings, must be taken into consideration in order to enhance safety and efficiency.

Environment Color of Public Sports Equipment Surroundings in Small Urban Parks - Focused on Seoul and Tokyo - (도시소공원의 사회체육시설 환경색채 연구 - 서울과 동경을 중심으로 -)

  • Park, Hey Kyung;Oh, Ji Young
    • Korea Science and Art Forum
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    • v.26
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    • pp.179-187
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    • 2016
  • The purpose of this study is to analyze the color environment of urban small parks. We selected the urban small parks located in the subway stations around the line 2 and the Yamanote line in Seoul and Tokyo, and measured the environmental color with a spectroscopic colorimeter. Four urban parks, four urban parks, four urban parks, four urban parks, and four urban parks in Tokyo, and conducted field surveys. The study was divided into social sports facilities, park facilities and floor paved areas. The results of the study are as follows. The color of Y, YR, and GY colors were high in the environmental color of the first sports facilities in Seoul and Tokyo. In the case of Seoul, B, BG, PB, and Tokyo are R and P series, respectively. econd, in the case of social sports facilities, Tokyo has a different color distribution than Seoul, and Seoul has a somewhat higher brightness, so bright colors have been applied to the facilities. Third, the colors of park facilities showed similar brightness and saturation values in Seoul and Tokyo. In color distribution, Seoul is higher in Y-series and B-series, and Tokyo is higher in Y-series and R-series. The brightness and the saturation of the bottom pavement are similar to those of Seoul and Tokyo. However, the difference in color distribution shows that the color difference of the social facilities of urban small parks in Seoul and Tokyo varies depending on the color distribution rather than brightness and saturation.

The Cathodoluminance Properties of $Y_2SiO_5$:Ce Blue Phosphor with Surface Coatings ($Y_2SiO_5$:Ce 청색 형광체의 표면 코팅에 따른 음극선 발광특성)

  • 음현중;김성우;이임렬
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1999.11a
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    • pp.590-593
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    • 1999
  • $Y_2SiO_5$:Ce was considered as blue phosphor for field emission display because it had an excellent resistance against brightness saturation. But unfortunately It hadn't a sufficient brightness to be applied to FED. In this experiment It-$In_2O_3$, MgO and $SiO_2$ were coated onto $Y_2SiO_5$:Ce phosphor in order to improve the cathodoluminance(CL properties. The coating structures were identified to be the crystalline phases of $In_2O_3$ and MgO respectively. They had fine particle-like shape and were distributed on the surface of $Y_2SiO_5$:Ce phosphor. It was found that the CL efficiency of $Y_2SiO_5$:Ce phosphors were decreased after coatings with In20:j and MgO in voltage range from 500 V to 5 kV. But the brightness of $Y_2SiO_5$:Ce phosphor was increased after coating of 5 0 2 . And also the aging test showed that $In_2O_3$ coating improved the life time of $Y_2SiO_5$:Ce phosphor.

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A Study on Colour Perception according to the Edge Brightness in Graphic Images (그래픽 영상에서 테두리 밝기에 따른 색채 인지 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.31-36
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    • 2021
  • Colour properties can be classified based on hue, brightness, and saturation, and the characteristics of colour perception vary by colour property. In terms of colour perception, surrounding colours are viewed together rather than independently, and the characteristics of the original colour perception may vary depending on the colour characteristics of the surrounding. Thus far, research on colour perception and sensibility has focused on a monotonic environment, which is different from colour perception in real life. As such, a fundamental study on colour perception considering surrounding colours must be conducted. In this study, a psychophysical experiment was conducted, and the results were analysed to study the colour perception characteristics by edge brightness, Edge brightness was set as a variable based on the visual traits that are most sensitive to brightness, and the experiment was conducted using the Munsell colour system to specify the stimulus colour. Based on the analysis of the experimental outcomes, this study reveals the significance of fundamental research data on the visual and perceptual characteristics of colour perception with regard to edge brightness and provides directions for future research.

Image Quality for TV Genre Depending on Viewers Experience (시청자 경험에 의한 TV장르별 화질)

  • Park, YungKyung
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.308-320
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    • 2021
  • Conventional image quality studies have been focused on 'naturalness' and has relied on memory color. Memory colors are mainly formed for familiar objects with prior experience, and the more faithfully these memories are reflected, the more naturalness of the reproduced image quality increases. In particular, the brightness and saturation of memory colors play an important role in increasing the preference of image quality as well as naturalness. Therefore, in the case of existing image quality studies, image quality characteristics were studied focusing on natural objects and people with memory. We extracted representative images of each genre (sports, documentaries, news, entertainment and music, and movies), adjusted the brightness, contrast, and saturation of each image, and conducted an experiment to evaluate perceived quality. Based on situational context, the results of this classification indicated that genres of television content can be divided into two categories: proximate and indirect experiences. Proximate experience best characterizes outdoor sports, dramas, and nature documentaries, where their image qualities have shown to have a strong correlation with brightness and contrast. On the other hand, indirect experience best characterizes news, music shows and SF/action movies. The image quality perception for indirect experiences was shown to be closely related to and optimized by contrast and saturation.

LED-based illuminated V-core optical engine

  • Chen, Chin-Chung;Mo, Chi-Neng;Wu, Shih-Min
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.560-563
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    • 2006
  • LED is promising for the application of specialty illumination. Thiscolor management system, V-core, with LED light sources and the structure of V-core for LCoS projector has been proposed to improve the primary saturation, uniformity and contrast. We designed the high efficient LED modules for high brightness requirement. The LED module can operate in narrow-direction indicator, $12^{\circ}$.

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Applying the ANFIS to the Analysis of Rain and Dark Effects on the Saturation Headways at Signalized Intersections (강우 및 밝기에 따른 신호교차로 포화차두시간 분석에의 적응 뉴로-퍼지 적용)

  • Kim, Kyung Whan;Chung, Jae Whan;Kim, Daehyon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4D
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    • pp.573-580
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    • 2006
  • The Saturation headway is a major parameter in estimating the intersection capacity and setting the signal timing. But Existing algorithms are still far from being robust in dealing with factors related to the variation of saturation headways at signalized intersections. So this study apply the fuzzy inference system using ANFIS. The ANFIS provides a method for the fuzzy modeling procedure to learn information about a data set, in order to compute the membership function parameters that best allow the associated fuzzy inference system to track the given input/output data. The climate conditions and the degree of brightness were chosen as the input variables when the rate of heavy vehicles is 10-25 %. These factors have the uncertain nature in quantification, which is the reason why these are chosen as the fuzzy variables. A neuro-fuzzy inference model to estimate saturation headways at signalized intersections was constructed in this study. Evaluating the model using the statistics of $R^2$, MAE and MSE, it was shown that the explainability of the model was very high, the values of the statistics being 0.993, 0.0289, 0.0173 respectively.

A Study on the Characteristics of Se/Zns Thin Film Light Amplifiers (Se/Zns 박막 광증폭기의 특성에 관한 연구)

  • Park, Gye-Choon;Im, Young-Sham;Lee, JIn;Chung, Hae-Duck;Gu, Hal-Bon;Kim, Jong-Uk;Jeong, In-Seong;Jeong, Woon-Jo;Lee, Ki-Sik
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1999.11a
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    • pp.307-310
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    • 1999
  • Using Se as a photoconductive element and ZnS as a luminescent element, a Se/ZnS thin film device for light amplifier applications was fabricated and its characteristics were investigated. The Se/ZnS thin film light amplifier was fabricated by evaporating the ZnS thin film on an ITO(Indium Tin Oxide) glass and the Se thin film on the ZnS thin film in sequence. The results of the characteristics investigation are summarized as follows: (1) When the frequency of an excitation voltage was increased, both the brightness response and the brightness saturation of the Se/ZnS thin film light amplifier began to start at a higher light input. (2) The gain of the Se/ZnS thin film light amplifier was dependent upon the amplitude and the frequency of the excitation voltage as well as an external light input. (3) When the Se/ZnS thin film light amplifier was excited by a direct current of a constant voltage, the frequency of the output brightness was\\`equal to the frequency of the input light applied. When the light amplifier was excited by a sinusoidal voltage of 60 Hz, the frequency of the output brightness was 120 Hz.

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