• 제목/요약/키워드: body tracking

검색결과 301건 처리시간 0.025초

An Antenna Tracking Profile Design for Communication with a Ground station

  • Lee, Donghun;Lee, Kyung-Min;Rashed, Mohammed Irfan;Bang, Hyochoong
    • International Journal of Aeronautical and Space Sciences
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    • 제14권3호
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    • pp.282-295
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    • 2013
  • In order to communicate with a ground station, the tracking profile design problem for a directional antenna system is considered. Because the motions of the gimbal angles in the antenna system affect the image quality, the main object is to minimize the motion of the gimbal angles during the satellite's imaging phase. For this goal, parameter optimization problems in the imaging and maneuver phases are formulated separately in the body-frame, and solved sequentially. Also, several mechanical constraints, such as the limitation of the gimbal angle and rate, are considered in the problems. The tracking profiles of the gimbal angles in the maneuver phases are designed with N-th order polynomials, to continuously connect the tracking profiles between two imaging phases. The results confirm that if the vector trace of the desired antenna-pointing vector is within the antenna's beam-width angle, motions of the gimbal angles are not required in the corresponding imaging phase. Also, through numerical examples, it is shown that motion of the gimbal angles in the imaging phase can be minimized by the proposed design process.

포즈 추적 센서를 활용한 모바일 증강 가시화 기술 (Mobile Augmented Visualization Technology Using Vive Tracker)

  • 이동춘;김항기;이기석
    • 한국게임학회 논문지
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    • 제21권5호
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    • pp.41-48
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    • 2021
  • 본 논문은 2개의 포즈(위치 및 회전) 추적 센서를 사용하여 마네킹 모델위에 3차원의 가상 인체를 증강하는 모바일 증강 가시화 기술에 대해서 소개한다. 증강 가시화를 위해 사용된 종래의 카메라 트래킹 기술은 카메라 영상을 사용하기 때문에 카메라의 떨림이나 빠른 이동시 카메라의 포즈 계산에 실패하는 단점이 있으나, 바이브 트래커를 이용하게 되면 이러한 단점을 극복할 수 있다. 또한 증강하고자 하는 객체인 마네킹의 위치가 바뀌거나 회전을 하게 되더라도 마네킹에 부착된 포즈 추적 센서를 사용하여 증강 가시화가 가능한 장점이 있으며 무엇보다 카메라 트래킹을 위한 부하가 없다는 장점을 가진다.

Development of a Non-contact Input System Based on User's Gaze-Tracking and Analysis of Input Factors

  • Jiyoung LIM;Seonjae LEE;Junbeom KIM;Yunseo KIM;Hae-Duck Joshua JEONG
    • 한국인공지능학회지
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    • 제11권1호
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    • pp.9-15
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    • 2023
  • As mobile devices such as smartphones, tablets, and kiosks become increasingly prevalent, there is growing interest in developing alternative input systems in addition to traditional tools such as keyboards and mouses. Many people use their own bodies as a pointer to enter simple information on a mobile device. However, methods using the body have limitations due to psychological factors that make the contact method unstable, especially during a pandemic, and the risk of shoulder surfing attacks. To overcome these limitations, we propose a simple information input system that utilizes gaze-tracking technology to input passwords and control web surfing using only non-contact gaze. Our proposed system is designed to recognize information input when the user stares at a specific location on the screen in real-time, using intelligent gaze-tracking technology. We present an analysis of the relationship between the gaze input box, gaze time, and average input time, and report experimental results on the effects of varying the size of the gaze input box and gaze time required to achieve 100% accuracy in inputting information. Through this paper, we demonstrate the effectiveness of our system in mitigating the challenges of contact-based input methods, and providing a non-contact alternative that is both secure and convenient.

Depth Images-based Human Detection, Tracking and Activity Recognition Using Spatiotemporal Features and Modified HMM

  • Kamal, Shaharyar;Jalal, Ahmad;Kim, Daijin
    • Journal of Electrical Engineering and Technology
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    • 제11권6호
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    • pp.1857-1862
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    • 2016
  • Human activity recognition using depth information is an emerging and challenging technology in computer vision due to its considerable attention by many practical applications such as smart home/office system, personal health care and 3D video games. This paper presents a novel framework of 3D human body detection, tracking and recognition from depth video sequences using spatiotemporal features and modified HMM. To detect human silhouette, raw depth data is examined to extract human silhouette by considering spatial continuity and constraints of human motion information. While, frame differentiation is used to track human movements. Features extraction mechanism consists of spatial depth shape features and temporal joints features are used to improve classification performance. Both of these features are fused together to recognize different activities using the modified hidden Markov model (M-HMM). The proposed approach is evaluated on two challenging depth video datasets. Moreover, our system has significant abilities to handle subject's body parts rotation and body parts missing which provide major contributions in human activity recognition.

60kgf/$mm^2$급 일체화 성형용 레이저 용접 튜브 제조에 관한 연구 (A study on manufacturing of laser welded tube from 60kgf/$mm^2$Grade Steel Sheet for one-body forming)

  • 서정;이제훈;김정오;강희신;이문용;정병훈
    • 대한용접접합학회:학술대회논문집
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    • 대한용접접합학회 2003년도 추계학술발표대회 개요집
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    • pp.18-20
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    • 2003
  • Optimal processing and system to produce the laser welded tube for one body formed bumper beam are studied. The calculated size of tube is a thickness of 1.4mm, diameter of 105.4mm and length of 2000mm. The tube is shaped from cool rolled high strength steel sheet(tensile strength: 60kgf/$\textrm{mm}^2$ grade). Two roll bending method is the optimal tube shaping process compared to UO-bending, bending on press brake, multi-step continuous roll forming and 3 roll bending methods. Weld quality monitoring and seam tracking along the butt-joint lengthwise to the tube axis are also studied. The longitudinal butt-joint is welded by the $CO_2$ laser welding system equipped with a seam tracker and plasma sensor. The constructed $CO_2$ laser tube welding system can be used for the precision seam tracking and the real-time monitoring of weld quality. Finally, the obtained laser welded tube can be used for one-body formed automobile bumper beam.

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Water Level Tracking System based on Morphology and Template Matching

  • Ansari, Israfil;Jeong, Yunju;Lee, Yeunghak;Shim, Jaechang
    • 한국멀티미디어학회논문지
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    • 제21권12호
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    • pp.1431-1438
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    • 2018
  • In this paper, we proposed a river water level detection and tracking of the river or dams based on image processing system. In past, most of the water level detection system used various water sensors. Those water sensors works perfectly but have many drawbacks such as high cost and harsh weather. Water level monitoring system helps in forecasting early river disasters and maintenance of the water body area. However, the early river disaster warning system introduces many conflicting requirements. Surveillance camera based water level detection system depends on either the area of interest from the water body or on optical flow algorithm. This proposed system is focused on water scaling area of a river or dam to detect water level. After the detection of scale area from water body, the proposed algorithm will immediately focus on the digits available on that area. Using the numbers on the scale, water level of the river is predicted. This proposed system is successfully tested on different water bodies to detect the water level area and predicted the water level.

국부 영역의 명도와 색상 히스토그램 유사도를 이용한 인체 추적 (Efficient Human body tracking Using Similarity Of Histogram Of Intensity and Hue Local Area)

  • 곽내정;송특섭
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.149-152
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    • 2016
  • 본 논문에서는 한 대의 고정카메라로 입력되는 영상에서 인체를 추적하는 알고리즘을 제안한다. 제안방법은 입력영상과 배경영상의 회색조 영상과 색상 영상의 차영상을 구한 후 그 결과를 결합하여 배경과 전경을 분리하고 객체를 추출한다. 각 객체영역은 객체별로 식별 번호가 부여되고 추적된다. 객체에 겹침 또는 가림이 발생할 경우 객체의 국부영역의 명도와 색상의 히스토그램을 구하여 객체를 추적한다. 제안방법을 카메라로 입력되는 비디오영상에 적용한 결과 객체의 가림 및 겹침이 발생했을 때도 객체를 잘 추적하였다.

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역진자형 자주로보트의 2차원 평면에서 궤도주행제어에 관한 연구 (Trajectory Tracking Control of the Wheeled Inverse Pendulum Type Self - Contained Mobile Robot in Two Dimensional Plane)

  • 하윤수;유영호;하주식
    • Journal of Advanced Marine Engineering and Technology
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    • 제17권5호
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    • pp.44-53
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    • 1993
  • In this paper, we discuss on the control algorithm to make the wheeled inverse pendulum type mobile robot move in two dimensional plane. The robot considered in this paper has two independently driven wheels in same axel which suport and move it-self, and is assumed to have the fyro type sensor to know the inclination algle of the body and rotary encoders to know wheel's rotation angular velocity. The control algorithm is divided into three parts. The first part is for the posture and velocity control for forward-backward direction, the second is the steering control, and the last part is for the control of total system to track the given trajectory. We handle the running velocity control of the robot as part of the posture control to keep the balance because the posture relates deeply with the velocity and can be controlled by the velocities of the wheels. The control problem is analyzed as the tracking control, and the controller is realized with the state feedback and feed-forward of the reference velocity. Constructing the control system which contained one intergrator in forward path, we also realized the control system without observer for the estimation of the accumulated errors in the inclination angle of the body. To prevent the robot from being unstable state by sudden variation of the reference velocity when it starts and stops, or changes velocity, the reference velocity of which acceleration is slowly changing, is ordered to the robot. To control its steering, we give the different reference velocities for both wheels which are calculated from the desired angular velocity of the body. Finally, we presents the experimental results of the experimental robot Yamabico Kurara in which the proposed control algorithm had been implemented.

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실외환경에서의 e-레저 모바일 AR에 대한 연구 (A study on e-leisure mobile AR in outdoor environments)

  • 고준호;최유진;이헌주;김윤상
    • 디지털콘텐츠학회 논문지
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    • 제19권6호
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    • pp.1027-1032
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    • 2018
  • 최근, e-스포츠, e-게임을 포함하는 e-레저를 위한 새로운 콘텐츠가 요구되고 있다. 이러한 요구로 사람을 추적 대상으로 하는 e-레저용 모바일 AR 연구가 진행되고 있다. e-레저 모바일 AR은 실외환경에서 사용되기 때문에, 원거리에서의 추적 성능이 중요하다. 그러나, snow, snapchat 등과 같은 기존 모바일 AR은 원거리에서 추적 성능이 낮은 단점이 있다. 따라서, 본 논문에서는 실외환경에서의 e-레저 모바일 AR을 제안한다. 제안된 e-레저 모바일 AR은 색상 마커 및 인체비를 이용하여 실외환경(원거리)에서 머리의 위치를 추적하고, 추적된 위치에 가상의 객체를 증강한다. 제안된 e-레저 모바일 AR의 성능은 추적 성능 및 연산 시간의 측정 실험을 통해 검토되었다.

Displacement tracking of pre-deformed smart structures

  • Irschik, Hans;Krommer, Michael;Zehetner, Christian
    • Smart Structures and Systems
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    • 제18권1호
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    • pp.139-154
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    • 2016
  • This paper is concerned with the dynamics of hyperelastic solids and structures. We seek for a smart control actuation that produces a desired (prescribed) displacement field in the presence of transient imposed forces. In the literature, this problem is denoted as displacement tracking, or also as shape morphing problem. One talks about shape control, when the displacements to be tracked do vanish. In the present paper, it is assumed that the control actuation is provided by imposed eigenstrains, e.g., by the electric field in piezoelectric actuators, or by thermal actuators, or via analogous physical effects, such as magneto-striction or pre-stress. Structures with a controlled eigenstrain-type actuation belong to the class of smart structures. The action of the eigenstrains can be conveniently characterized by actuation stresses. Our theoretical derivations are performed in the framework of the theory of small incremental dynamic deformations superimposed upon a statically pre-deformed configuration of a hyperelastic solid or structure. We particularly ask for a distribution of incremental actuation stresses, such that the incremental displacements follow exactly a prescribed trajectory field, despite the imposed incremental forces are present. An exact solution of this problem is presented under the assumption that the actuation stresses can be tailored freely and applied everywhere within the body. Extending a Neumann-type solution strategy, it is shown that the actuation stresses due to the distributed control eigenstrains must satisfy certain quasi-static equilibrium conditions, where auxiliary body-forces and auxiliary surface tractions are to be taken into account. The latter auxiliary loading can be directly computed from the imposed forces and from the desired displacement field to be tracked. Hence, despite the problem is a dynamic one, a straightforward computation of proper actuator distributions can be obtained in the framework of quasi-static equilibrium conditions. Necessary conditions for the functioning of this concept are presented. Particularly, it must be required that the intermediate configuration is infinitesimally superstable. Previous results of our group for the case of shape control and displacement tracking in linear elastic structures are included as special cases. The high potential of the solution is demonstrated via Finite Element computations for an irregularly shaped four-corner plate in a state of plain strain.