• Title/Summary/Keyword: body tracking

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Component-based density propagation for human body tracking (인체 추적을 위한 구성요소 기반 확률 전파)

  • Shin, Young-Suk;Cha, Eun-Mi;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.91-101
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    • 2008
  • This paper proposes component-based density propagation for tracking a component-based human body model that comprises components and their flexible links. We divide a human body into six body parts as components - head, body, left arm, right arm, left foot, and right foot - that are most necessary in tracking its movement. Instead of tracking a whole body's silhouette, using component-based density propagation, the proposed method individually tracks each component of various parts of human body through a human body model connecting the components. The proposed human body tracking system has been applied to track movements usee for young children's movement education: balancing, hopping, jumping, walking, turning, bending, and stretching. This proposed system demonstrated the validity and effectiveness of movement tracking by independently detecting each component in the human body model and by acquiring an average 97% of high tracking rate.

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Motion Control of Two Welding Mobile Robot with Seam Tracking Sensor

  • Byuong-Oh;Jeon, Yang-Bae;Suh, Jin-Ho;Oh, Myung-Suk;Kim, Sang-bong
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.2
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    • pp.30-38
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    • 2003
  • This paper proposed PID controller for torch slider and PD controller for motor right wheel. to control the motion of two-wheeled welding mobile robot with seam tracking sensor touched on welding line. The motion control is realized in the view of keeping constant welding velocity and precise seam tracking even though the target welding line is on straight line or curved line. The position and direction of the body of the mottle robot are controlled by using signal errors between seam tracking sensor and body positioning sensor attached on the end of torch slider and body side of the mobile robot, respectively. In turning motion, the body and the torch slider are controlled by using the kinematic model related with two motions of body turning and torch sliding. The straight locomotion is controlled according to eleven control patterns obtained from displacements between two sensors of the seam tracking sensor and the body positioning sensor. The effectiveness is proven through the experimental results fur lattice type welding line. Through the experimental results, we can see that the position value of the electrode end point and the welding velocity are controlled almost constantly both in straight and turning locomotion.

Human Body Motion Tracking Using ICP and Particle Filter (반복 최근접점와 파티클 필터를 이용한 인간 신체 움직임 추적)

  • Kim, Dae-Hwan;Kim, Hyo-Jung;Kim, Dai-Jin
    • Journal of KIISE:Software and Applications
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    • v.36 no.12
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    • pp.977-985
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    • 2009
  • This paper proposes a real-time algorithm for tracking the fast moving human body. Although Iterative closest point (ICP) algorithm is suitable for real-time tracking due to its efficiency and low computational complexity, ICP often fails to converge when the human body moves fast because the closest point may be mistakenly selected and trapped in a local minimum. To overcome such limitation, we combine a particle filter based on a motion history information with the ICP. The proposed human body motion tracking algorithm reduces the search space for each limb by employing a hierarchical tree structure, and enables tracking of the fast moving human bodies by using the motion prediction based on the motion history. Experimental results show that the proposed human body motion tracking provides accurate tracking performance and fast convergence rate.

Upper Body Tracking Using Hierarchical Sample Propagation Method and Pose Recognition (계층적 샘플 생성 방법을 이용한 상체 추적과 포즈 인식)

  • Cho, Sang-Hyun;Kang, Hang-Bong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.5
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    • pp.63-71
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    • 2008
  • In this paper, we propose a color based hierarchically propagated particle filter that extends the color based particle filter into the articulated upper body tracking. Since color feature is robust to partial occlusion and rotation, the color based particle filter is widely used for object tracking. However, in articulated body tacking, it is not desirable to use the traditional particle filter because the dimension of the state vector usually is high and thus, many samples are required for robust hacking. To overcome this problem, we use a hierarchical tracking method for each body part based on the blown body part. By using a hierarchical tracking method, we can reduce the number of samples for robust tracking in the cluttered environment. Also for human pose recognition, we classify the human pose into eight categories using Support Vector Machine(SVM) according to the angle between upper- arm and fore-arm. Experimental results show that our proposed method is more efficient than the traditional particle filter.

Human Body Orientation Tracking System Using Inertial and Magnetic Sensors (관성 센서와 지자계 센서를 사용한 인체 방향 추적 시스템)

  • Choi, H.R.;Ryu, M.H.;Yang, Y.S.
    • Journal of Biomedical Engineering Research
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    • v.32 no.2
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    • pp.118-126
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    • 2011
  • This study proposes a human body orientation tracking system by inertial and earth magnetic sensors. These sensors were fused by indirect Kalman filter. The proposed tracking system was configured and the filter was implemented. The tracking performance was evaluated with static and dynamic tests. In static test, the sensor was fixed on the floor while its static characteristics was analyzed. In dynamic test, the sensor was held and moved manually for 30 seconds. The dynamic test included x, y, z axis rotations, and elbow flection/extension motions that mimic drinking. For these dynamic motions, the tracking angle error was under $4.1^{\circ}$ on average. The proposed tracking method is expected to be useful for various human body motion analysis.

A real-time robust body-part tracking system for intelligent environment (지능형 환경을 위한 실시간 신체 부위 추적 시스템 -조명 및 복장 변화에 강인한 신체 부위 추적 시스템-)

  • Jung, Jin-Ki;Cho, Kyu-Sung;Choi, Jin;Yang, Hyun S.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.411-417
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    • 2009
  • We proposed a robust body part tracking system for intelligent environment that will not limit freedom of users. Unlike any previous gesture recognizer, we upgraded the generality of the system by creating the ability the ability to recognize details, such as, the ability to detect the difference between long sleeves and short sleeves. For the precise each body part tracking, we obtained the image of hands, head, and feet separately from a single camera, and when detecting each body part, we separately chose the appropriate feature for certain parts. Using a calibrated camera, we transferred 2D detected body parts into the 3D posture. In the experimentation, this system showed advanced hand tracking performance in real time(50fps).

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Application of Immersive Virtual Environment Through Virtual Avatar Based On Rigid-body Tracking (강체 추적 기반의 가상 아바타를 통한 몰입형 가상환경 응용)

  • MyeongSeok Park;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.69-77
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    • 2023
  • This study proposes a rigid-body tracking based virtual avatar application method to increase the social presence and provide various experiences of virtual reality(VR) users in an immersive virtual environment. The proposed method estimates the motion of a virtual avatar through inverse kinematics based on real-time rigid-body tracking based on motion capture using markers. Through this, it aims to design a highly immersive virtual environment with simple object manipulation in the real world. Science experiment educational contents are produced to experiment and analyze applications related to immersive virtual environments through virtual avatars. In addition, audiovisual education, full-body tracking, and the proposed rigid-body tracking method were compared and analyzed through survey. In the proposed virtual environment, participants wore VR HMDs and conducted a survey to confirm immersion and educational effects from virtual avatars performing experimental educational actions from estimated motions. As a result, through the method of utilizing virtual avatars based on rigid-body tracking, it was possible to induce higher immersion and educational effects than traditional audiovisual education. In addition, it was confirmed that a sufficiently positive experience can be provided without much work for full-body tracking.

Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Real-time Avatar Animation using Component-based Human Body Tracking (구성요소 기반 인체 추적을 이용한 실시간 아바타 애니메이션)

  • Lee Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.7 no.1
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    • pp.65-74
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    • 2006
  • Human tracking is a requirement for the advanced human-computer interface (HCI), This paper proposes a method which uses a component-based human model, detects body parts, estimates human postures, and animates an avatar, Each body part consists of color, connection, and location information and it matches to a corresponding component of the human model. For human tracking, the 2D information of human posture is used for body tracking by computing similarities between frames, The depth information is decided by a relative location between components and is transferred to a moving direction to build a 2-1/2D human model. While each body part is modelled by posture and directions, the corresponding component of a 3D avatar is rotated in 3D using the information transferred from the human model. We achieved 90% tracking rate of a test video containing a variety of postures and the rate increased as the proposed system processed more frames.

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A Study on Human Body Tracking Method for Application of Smartphones (스마트폰 적용을 위한 휴먼 바디 추적 방법에 대한 연구)

  • Kim, Beom-yeong;Choi, Yu-jin;Jang, Seong-wook;Kim, Yoon-sang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.465-469
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    • 2017
  • In this paper we propose a human body tracking method for application of smartphones. The conventional human body tracking method is divided into a sensor-based method and a vision-based method. The sensor-based methods have a weakness in that tracking accuracy is low due to cumulative error of position information. The vision-based method has no cumulative error, but it requires reduction of the computational complexity for application of smartphone. In this paper we use the improved HOG algorithm as a human body tracking method for application of smartphone. The improved HOG algorithm is implemented through downsampling and frame sampling. Gaussian pyramid is applied for downsampling, and uniform sampling is applied for frame sampling. We measured the proposed algorithm on two devices, four resolutions, and four frame sampling intervals. We derive the best detection rate among downsampling and frame sampling parameters that can be applied in realtime.

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