• Title/Summary/Keyword: blueprint

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Characteristic of the Human Cloning Motif in Feature 〈Blueprint〉 (영화 〈블루프린트〉 속에 투영된 인간복제 모티프의 특성)

  • Jung, Won-Sik
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.123-133
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    • 2011
  • Rapid development of life sciences about human cloning in real world is reflected alternately ahead and behind in the movies and it brings up the conversation topics about the scenario of diverse human life in the near future. This study is the consideration of the characteristic of the human cloning motif in movies, focused on the feature film which consider human cloning a philosophical point of view. The emergence and evolution of somatic cell cloning conclude the problem of philosophical anthropology. And identity and un-naturality of human clone boils down to desire and dilemma of character in . The dramatize to the exclusion of genre's attribution and the setting of twofold relationship between original and clone as well as real mother and daughter prove the critical mind of as stated above. This study also reported it reinforces the characteristic of the human cloning motif in movies that plotting with parallel narrative and the consistent attitudes with various cinematic expression and techniques.

Introducing Network Situation Awareness into Software Defined Wireless Networks

  • Zhao, Xing;Lei, Tao;Lu, Zhaoming;Wen, Xiangming;Jiang, Shan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1063-1082
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    • 2018
  • The concept of SDN (Software Defined Networking) endows the network with programmability and significantly improves the flexibility and extensibility of networks. Currently a plenty of research works on introducing SDN into wireless networks. Most of them focus on the innovation of the SDN based architectures but few consider how to realize the global perception of the network through the controller. In order to address this problem, a software defined carrier grade Wi-Fi framework called SWAN, is proposed firstly. Then based on the proposed SWAN architecture, a blueprint of introducing the traditional NSA (Network Situation Awareness) into SWAN is proposed and described in detail. Through perceiving various network data by a decentralized architecture and making comprehension and prediction on the perceived data, the proposed blueprint endows the controllers with the capability to aware of the current network situation and predict the near future situation. Meanwhile, the extensibility of the proposed blueprint makes it a universal solution for software defined wireless networks SDWNs rather than just for one case. Then we further research one typical use case of proposed NSA blueprint: network performance awareness (NPA). The subsequent comparison with other methods and result analysis not only well prove the effectiveness of proposed NPA but further provide a strong proof of the feasibility of proposed NSA blueprint.

Development of Information Management System for Improving Productivity (설비생산성 향상을 위한 정보시스템 개발)

  • Kim, Tae-Hwan;Nam, Sung-Don;Choi, Sung-Hee;Kang, Kyong-Sik
    • Proceedings of the Safety Management and Science Conference
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    • 2005.11a
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    • pp.199-202
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    • 2005
  • All machines and systems in a firm should be managed for optimizing its productivity. Actually, however, it is hard to manage the machines of a firm in collective methods because the company making each machine varies and the way maintaining each machine is various. As a machine Is out of order, the machine is fixed by the repair person from the company making the machine. Every time comes repair person to fix a machine firm having the machine would experience time loss and cost loss. Therefore, a firm needs to manage blueprint of their machine to reduce loss in time and cost and to maintain their facilities in TPM(Total Productive Management) to make operators manage directly. In this study, we suggest the method to manage a blueprint of a machine with TPM.

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Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Automated Silhouette Extraction Method for Generating a Blueprint from 3D Scan Data of Cultural Asset (문화재의 3D 스캔 데이터로부터 도면을 생성하기 위한 자동화된 실루엣 추출 방법)

  • Jung, Jung-Il;Cho, Jin-Soo;WhangBo, Tae-Keun
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.10-19
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    • 2008
  • In this paper, we propose an automated silhouette extraction method that can effectively extract inner-patterns and silhouettes from 3D scan data of cultural asset. First of all, after creating the edge list of 3D vector data, we decide contour edge and crease edge according to viewpoint. In the next step, after extracting surface silhouette by investigating the vector variation of adjacent faces in crease edge, we finally extract the contour silhouette and surface silhouette for generating the blueprint of cultural asset. To evaluate the performance of the proposed silhouette extraction method, we performed experiments of silhouette extraction using a traditional tile model, a car model and a stone monument model. Comparing with the conventional threshold-based silhouette extraction method, the proposed method extracted more distinct and clear surface silhouettes and inner-patterns by effectively removing meaningless edges, such as noise.

Positioning Blueprints with Moving Least Squares Optimization (이동최소자승법 최적화를 이용한 도면 배치)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.1-9
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    • 2017
  • We propose an efficient method to determine the position of blueprint by using a vector field with optimized MLS(Moving Least Squares). Typically, a professional architectural design office takes a long time to work as well as a high processing cost because the designer manually determines the location to place the buildings in a specific area. In order to solve this inefficient problem, we propose a method to automatically determine the location of the blueprint based on the optimized MLS method. In the proposed framework, the designer selects the desired region in the actual city data and calculates the flow of the vector based on the region. Use the optimized MLS method to extract the vector field and determine the amount of rotation of the drawing based on this field. The location of the blueprint determined by the proposed method is very similar to the flow seen when the actual building is located. As a result, the efficiency of the overall architectural design process is further improved by reducing the designer's inefficient workforce.

Application of the Combined Techniques for Reliability Improvement on Machine Design Process: Case Study (기계설계 과정의 신뢰성 향상을 위한 혼합 기법 응용: 사례연구)

  • Choi, Jang-Jin;Lim, Ik-Sung;Koo, Il-Sub;Park, Sung-Jun;Kim, Tae-Sung
    • Journal of Applied Reliability
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    • v.14 no.1
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    • pp.71-80
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    • 2014
  • In the mechanical design process various types of errors are bound to occur. In order to prevent such mechanical malfunctions and decrease number of instances of errors, various technique are utilized. The purpose of this research is to demonstrate the effectiveness of the combined service Blueprint and FMEA (Failure Mode and Effect Analysis) by applying such method to machine process. The results are as follows: First, modification can be obtained by discovering the failure mode hidden within the inner side of the blueprint. Second, issues within the company are found when conducting the machine design process that is not visible from the outside. Therefore, potential errors can be effectively resolved by preventing failure mode in advance and eventually high quality of the product could be obtained as well as its reliability.

The Construct of Service Error Matrix for the Effective Service Fail-Safe : Focusing Y Hotel in Daejeon (효과적인 서비스실패방지를 위한 서비스오류 매트릭스의 구성 : 대전지역 Y 호텔의 사례를 중심으로)

  • Oh, Se-Gu;Kim, Sun-Hyo
    • Journal of the Korean Operations Research and Management Science Society
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    • v.36 no.4
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    • pp.29-41
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    • 2011
  • As industires are evolving into a more advanced type industrial system, service economy has been more emphasized. But with the expansion of the service economy, the failure of the service has also increased. Customers flee caused by the service failure leads to from simple problems like financial loss to serious problems like damaging corporate image. Therefore, if possible, the system providing defect-free service should be established. If this is not possible, preventive measures should be taken in order to minimize the failure. The study as a tool to prevent service failure presents the concepts "service error matrix." And to confirm whether this idea is practical or not, this study investigated the hotel, one of the leading service industries, about actually occurring service failure and applied to service error matrix suggested in this study. Finally service blueprint and Poka-yoke are completed in order to reduce service failure of Y hotel which was the object of the interview for this study.

On the Service Design Using Service Satisfaction Index (서비스 만족지수를 고려한 서비스 설계)

  • Kim, Jun-Hong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.3
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    • pp.52-60
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    • 2008
  • This paper proposed a service satisfaction index in the service design. We utilize the service blueprint as the basic tool for the service process analysis, construct a service flow fishbone diagram which consists of the encounters representing the interaction between customer and service deliverer. To evaluate the service satisfactions of the service element a service satisfaction function is used. The service satisfaction function has the generic properties of the prospect theory with the probabilistic utility value in order to evaluate the service bundle which Is constructed by tangible and intangible service elements. A numerical example using the A/S service of Electronic Co. is presented for the verification.

Designing an Assessment to Measure Students' Inferential Reasoning in Statistics: The First Study, Development of a Test Blueprint

  • Park, Jiyoon
    • Research in Mathematical Education
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    • v.17 no.4
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    • pp.243-266
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    • 2013
  • Accompanied with ongoing calls for reform in statistics curriculum, mathematics and statistics teachers purposefully have been reconsidering the curriculum and the content taught in statistics classes. Changes made are centered around statistical inference since teachers recognize that students struggle with understanding the ideas and concepts used in statistical reasoning. Despite the efforts to change the curriculum, studies are sparse on the topic of characterizing student learning and understanding of statistical inference. Moreover, there are no tools to evaluate students' statistical reasoning in a coherent way. In response to the need for a research instrument, in a series of research study, the researcher developed a reliable and valid measure to assess students' inferential reasoning in statistics (IRS). This paper describes processes of test blueprint development that has been conducted from review of the literature and expert reviews.