• Title/Summary/Keyword: block learning

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Object Detection and Post-processing of LNGC CCS Scaffolding System using 3D Point Cloud Based on Deep Learning (딥러닝 기반 LNGC 화물창 스캐닝 점군 데이터의 비계 시스템 객체 탐지 및 후처리)

  • Lee, Dong-Kun;Ji, Seung-Hwan;Park, Bon-Yeong
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.5
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    • pp.303-313
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    • 2021
  • Recently, quality control of the Liquefied Natural Gas Carrier (LNGC) cargo hold and block-erection interference areas using 3D scanners have been performed, focusing on large shipyards and the international association of classification societies. In this study, as a part of the research on LNGC cargo hold quality management advancement, a study on deep-learning-based scaffolding system 3D point cloud object detection and post-processing were conducted using a LNGC cargo hold 3D point cloud. The scaffolding system point cloud object detection is based on the PointNet deep learning architecture that detects objects using point clouds, achieving 70% prediction accuracy. In addition, the possibility of improving the accuracy of object detection through parameter adjustment is confirmed, and the standard of Intersection over Union (IoU), an index for determining whether the object is the same, is achieved. To avoid the manual post-processing work, the object detection architecture allows automatic task performance and can achieve stable prediction accuracy through supplementation and improvement of learning data. In the future, an improved study will be conducted on not only the flat surface of the LNGC cargo hold but also complex systems such as curved surfaces, and the results are expected to be applicable in process progress automation rate monitoring and ship quality control.

Differences in self-efficacy between block and textual language in programming education using online judge (자동평가시스템을 활용한 프로그래밍 교육에서 블록형 언어와 텍스트형 언어 간 자기효능감의 차이)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.23-33
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    • 2020
  • Online judge provides compilation, execution, and immediate feedback on the source submitted by the learner, and ensures the accuracy and reliability of the evaluation, but it's difficult to select the language according to the level of the learner because most of them provide only textual language. In this study, a block language for online judge was developed and applied to high school classes, and the difference in self-efficacy between the block language and the textual language group was confirmed. It was found that Block language group have more ability expectation to overcome disgust experience than textual language group and Textual language group have significant decrease in ability expectation to start activity and to continue activity. It implies that Block language has an effect on self-efficacy for afterward programming activities, and methods of teaching, learning and evaluation should be devised in the case of textual language so that student's self-efficacy does not deteriorate at the initial and ongoing stage of activity. The results of this study are meaningful in that it provide various implications of methods for enhancing self-efficacy in high school class of programming.

Circuit Placement in Arbitrarily-Shaped Region Using Self-Organization (자율조직을 이용한 임의의 모양을 갖는 영역에서의 회로배치)

  • Kim, Sung-Soo;Kyung, Chong-Min
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.7
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    • pp.140-145
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    • 1989
  • In this paper, we present an effective circuit placement method called SOAP (self-organization assisted placement) for rectilinear or arbitrarily-shaped region arised form the layout of ASIC (application specific integrated circuit). Self-organization is a learning algorithm for neural networks proposed by [1] which adjusts weights of synapses connected to neurons such that topologically close neurons are sensitive to inputs that are physically similar. In SOAP, we obtain a good circuit placement result in arbitrarily-shaped region by replacing the block of circuit and the position (x, y coordinates) of the block with the neuron and the weight pair of synapses connected to the neuron, respectively. This method can also be extended to the circuit placement over the nonplanar surface.

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Side Channel Attack on Block Cipher SM4 and Analysis of Masking-Based Countermeasure (블록 암호 SM4에 대한 부채널 공격 및 마스킹 기반 대응기법 분석)

  • Bae, Daehyeon;Nam, Seunghyun;Ha, Jaecheol
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.1
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    • pp.39-49
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    • 2020
  • In this paper, we show that the Chinese standard block cipher SM4 is vulnerable to the side channel attacks and present a countermeasure to resist them. We firstly validate that the secret key of SM4 can be recovered by differential power analysis(DPA) and correlation power analysis(CPA) attacks. Therefore we analyze the vulnerable element caused by power attack and propose a first order masking-based countermeasure to defeat DPA and CPA attacks. Although the proposed countermeasure unfortunately is still vulnerable to the profiling power attacks such as deep learning-based multi layer perceptron(MLP), it can sufficiently overcome the non-profiling attacks such as DPA and CPA.

A Study on the Enhancement of Image Distortion for the Hybrid Fractal System with SOFM Vector Quantizer (SOFM 벡터 양자화기와 프랙탈 혼합 시스템의 영상 왜곡특성 향상에 관한 연구)

  • 김영정;김상희;박원우
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.1
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    • pp.41-47
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    • 2002
  • Fractal image compression can reduce the size of image data by the contractive mapping that is affine transformation to find the block(called as range block) which is the most similar to the original image. Even though fractal image compression is regarded as an efficient way to reduce the data size, it has high distortion rate and requires long encoding time. In this paper, we presented a hybrid fractal image compression system with the modified SOFM Vector Quantizer which uses improved competitive learning method. The simulation results showed that the VQ hybrid fractal using improved competitive loaming SOFM has better distortion rate than the VQ hybrid fractal using normal SOFM.

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Super-Resolution Reconstruction of Humidity Fields based on Wasserstein Generative Adversarial Network with Gradient Penalty

  • Tao Li;Liang Wang;Lina Wang;Rui Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1141-1162
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    • 2024
  • Humidity is an important parameter in meteorology and is closely related to weather, human health, and the environment. Due to the limitations of the number of observation stations and other factors, humidity data are often not as good as expected, so high-resolution humidity fields are of great interest and have been the object of desire in the research field and industry. This study presents a novel super-resolution algorithm for humidity fields based on the Wasserstein generative adversarial network(WGAN) framework, with the objective of enhancing the resolution of low-resolution humidity field information. WGAN is a more stable generative adversarial networks(GANs) with Wasserstein metric, and to make the training more stable and simple, the gradient cropping is replaced with gradient penalty, and the network feature representation is improved by sub-pixel convolution, residual block combined with convolutional block attention module(CBAM) and other techniques. We evaluate the proposed algorithm using ERA5 relative humidity data with an hourly resolution of 0.25°×0.25°. Experimental results demonstrate that our approach outperforms not only conventional interpolation techniques, but also the super-resolution generative adversarial network(SRGAN) algorithm.

High-Capacity Robust Image Steganography via Adversarial Network

  • Chen, Beijing;Wang, Jiaxin;Chen, Yingyue;Jin, Zilong;Shim, Hiuk Jae;Shi, Yun-Qing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.1
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    • pp.366-381
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    • 2020
  • Steganography has been successfully employed in various applications, e.g., copyright control of materials, smart identity cards, video error correction during transmission, etc. Deep learning-based steganography models can hide information adaptively through network learning, and they draw much more attention. However, the capacity, security, and robustness of the existing deep learning-based steganography models are still not fully satisfactory. In this paper, three models for different cases, i.e., a basic model, a secure model, a secure and robust model, have been proposed for different cases. In the basic model, the functions of high-capacity secret information hiding and extraction have been realized through an encoding network and a decoding network respectively. The high-capacity steganography is implemented by hiding a secret image into a carrier image having the same resolution with the help of concat operations, InceptionBlock and convolutional layers. Moreover, the secret image is hidden into the channel B of carrier image only to resolve the problem of color distortion. In the secure model, to enhance the security of the basic model, a steganalysis network has been added into the basic model to form an adversarial network. In the secure and robust model, an attack network has been inserted into the secure model to improve its robustness further. The experimental results have demonstrated that the proposed secure model and the secure and robust model have an overall better performance than some existing high-capacity deep learning-based steganography models. The secure model performs best in invisibility and security. The secure and robust model is the most robust against some attacks.

Analysis of error data generated by prospective teachers in programming learning (예비교사들이 프로그래밍 학습 시 발생시키는 오류 데이터 분석)

  • Moon, Wae-shik
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.205-212
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    • 2018
  • As a way to improve the software education ability of the pre - service teachers, we conducted programming learning using two types of programming tools (Python and Scratch) at the regular course time. In programming learning, various types of errors, which are factors that continuously hinder interest, achievement and creativity, were collected and analyzed by type. By using the analyzed data, it is possible to improve the ability of pre-service teachers to cope with the errors that can occur in the software education to be taught in the elementary school, and to improve the learning effect. In this study, logic error (37.63%) was the most frequent type that caused the most errors in programming in both conventional language that input text and language that assembles block. In addition, the detailed errors that show a lot of differences in the two languages are the errors of Python (14.3%) and scratch (3.5%) due to insufficient use of grammar and other errors.

The effects of Programming Learning Using Entry Python on Elementary School Students' Logical Thinking Ability (엔트리 파이썬을 활용한 프로그래밍 학습이 초등학생의 논리적 사고력에 미치는 영향)

  • Jeong, Injae;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.603-610
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    • 2021
  • As part of recent SW education methods, entry sites have been used in all practical textbooks in elementary schools. However, they are all learning block-type programming languages, making it difficult to produce programs that can be used in everyday life. This study is a study on the effects of learning programming using entry python on logical thinking ability and programming interest in elementary school students. Logical thinking ability and programming interest tests were conducted before and after the 8th class. Before and after classes, logical thinking ability score rose from an average of 6.6 to 9.4 and programming interests score also rose from an average of 46.7 to 59.1. This results in programming learning using Entry Python is significant for enhancing the logical thinking ability and programming interest of elementary school students.

The Analysis of Resilience of Programming Class' Students for Basic Liberal Arts (기초교양필수 과목인 스크래치와 파이썬 프로그래밍 과목 수강생의 회복탄력성 분석)

  • Kim, Semin;You, Kangsoo;Hong, Kicheon;Cho, Youngbok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.801-806
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    • 2019
  • Recently, each university has been lecturing a lot on the liberal arts subject by emphasizing software education. However, students are often motivated by the difficulty of learning programming, the inability to recognize why they should learn programming, or even the fact that they do not try. The reason for the resilience is to guide programming learning to have the power to recover from the point of abandonment to proceed with the learning again. In this study, recovery elasticity pre-post-examination was conducted on the parts that learned scratches and those that learned Python. Studies have shown that while Scratch appears to be trying to accept and work harder, Python has been relatively more difficult than Scratch. It is expected that this study will help identify the factors that can sustain programming learning.