• Title/Summary/Keyword: bezier curve

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A Study of Brush Stroke Generation Using Color Transfer (칼라변환을 이용한 브러쉬 스트로크의 생성에 관한 연구)

  • Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.1
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    • pp.11-18
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    • 2003
  • 본 논문에서는 회화적 렌더링에서 칼라변환을 이용한 브러쉬 스트로크의 생성에 관한 새로운 알고리즘을 제안한다. 본 논문의 브러쉬 스트로크 생성을 위한 전체적인 구성은 다음과 같다. 첫째, 두 장의 사진(한 장의 소스 이미지와 한 장의 참조 이미지)을 입력으로 하여 칼라 변환 이론을 적용하여 색상 테이블이 바뀐 새로운 이미지를 생성한다. 이 방법은 소스 이미지의 칼라 분포 형태를 창조 이미지의 칼라 분포 형태로 변환하기 위해, 선형 히스토그램 매칭이라 불리는, 간단한 통계학적 방법을 이용한다. 둘째, 가우시안 블러링과 소벨 필터를 이용하여 에지를 검출한다. 검출된 에지는 브러쉬 스트로크 렌더링 시 에지 부분에서 스트로크를 클리핑 함으로써 이미지의 윤곽선 보존을 위해 사용된다. 셋째, 브러쉬 스트로크의 방향을 결정하기 위한 방향맵을 생성한다. 방향맵은 입력 영상에 대한 영역 분할 및 병합을 토대로 만들어진다. 영역별 각 픽셀들에 대해 이미지 그래디언트에 기초한 일정한 방향을 부여함으로써 방향맵을 구성한다. 넷째, 구성된 방향맵을 참조하여 브러쉬 스트로크 생성의 기초가 되는 베지어 곡선(Bezier Curve)의 제어점(Control point)을 설정한다. 실제 회화작품에서 사용되는 브러쉬 스트로크는 일반적으로 곡선의 형태를 이루므로 곡선 표현이 가능한 베지어 곡선을 이용하여 브러쉬 스트로크를 표현하였다. 마지막으로, 생성된 브러쉬 스트로크를 에지부문에서 클리핑하고 배경색을 참조하여 블렌딩하거나 퐁 조명 모델을 이용하여 이미지에 적용하게 된다.

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Skin Region Detection Using a Mean Shift Algorithm Based on the Histogram Approximation

  • Byun, Ki-Won;Nam, Ki-Gon;Ye, Soo-Young
    • Transactions on Electrical and Electronic Materials
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    • v.13 no.1
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    • pp.10-15
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    • 2012
  • In conventional, skin detection methods using for skin color definitions is based on prior knowledge. By experimentation, the threshold value for dividing the background from the skin region is determined subjectively. A drawback of such techniques is that their performance is dependent on a threshold value which is estimated from repeated experiments. To overcome this, the present paper introduces a skin region detection method. This method uses a histogram approximation based on the mean shift algorithm. This proposed method applies the mean shift procedure to a histogram of a skin map of the input image. It is generated by comparing with the standard skin colors in the $C_bC_r$ color space. It divides the background from the skin region by selecting the maximum value according to the brightness level. As the histogram has the form of a discontinuous function. It is accumulated according to the brightness values of the pixels. It is then, approximated by a Gaussian mixture model (GMM) using the Bezier curve technique. Thus, the proposed method detects the skin region using the mean shift procedure to determine a maximum value. Rather than using a manually selected threshold value, as in existing techniques this becomes the dividing point. Experiments confirm that the new procedure effectively detects the skin region.

Parametric geometric model and shape optimization of an underwater glider with blended-wing-body

  • Sun, Chunya;Song, Baowei;Wang, Peng
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.7 no.6
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    • pp.995-1006
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    • 2015
  • Underwater glider, as a new kind of autonomous underwater vehicles, has many merits such as long-range, extended-duration and low costs. The shape of underwater glider is an important factor in determining the hydrodynamic efficiency. In this paper, a high lift to drag ratio configuration, the Blended-Wing-Body (BWB), is used to design a small civilian under water glider. In the parametric geometric model of the BWB underwater glider, the planform is defined with Bezier curve and linear line, and the section is defined with symmetrical airfoil NACA 0012. Computational investigations are carried out to study the hydrodynamic performance of the glider using the commercial Computational Fluid Dynamics (CFD) code Fluent. The Kriging-based genetic algorithm, called Efficient Global Optimization (EGO), is applied to hydrodynamic design optimization. The result demonstrates that the BWB underwater glider has excellent hydrodynamic performance, and the lift to drag ratio of initial design is increased by 7% in the EGO process.

Hexagonal Grid Shadow Generation using Bézier Curves (베지어 곡선을 활용한 육각 그리드의 그림자 생성 방법)

  • Minseok Kim;Taekgwan Nam;Youngjin Park
    • Smart Media Journal
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    • v.12 no.4
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    • pp.47-57
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    • 2023
  • The hexagonal grid structure has been studied for processing and representing spatial information data in Geographic Information Systems. Visualization using a hexagonal grid has high visibility compared to other grid representation methods. However, it is difficult to effectively convey quantitative data and differences between grids depending on the geospatial data represented. In this paper, we propose a method to visually emphasize the hexagonal grid by generating shadow on the outside of the hexagonal grid. To do so, we offset the outer line segments of the hexagonal grid to be emphasized and generate a Bézier curve based on that information to determine the final shadow shape. We also apply variable transparency toward the edges of the shadow because the shadow gradually fades away from the hexagonal grid. We have shown that the proposed method can effectively generate shadow areas given not only a single hexagonal grid but also multiple hexagonal grids and can generate various shadow shapes based on user interface inputs. We apply the proposed method to Yongsan-gu, one of the districts of Seoul, and show the results of visually emphasizing it after generating shadow using the proposed method.

Study of Blank Thickness Optimization in Free Bulging for Maximizing Bulged Height (가스압력을 이용한 자유벌징에서 성형양 최대화를 위한 두께 분포 최적화)

  • Yoo, Joon-Tae;Yoon, Jong-Hoon;Lee, Ho-Sung;Youn, Sung-Kie
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.8
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    • pp.899-904
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    • 2014
  • Thickness profiled blank is designed using optimization techniques for maximizing the bulged heights during the free bulging of Inconel 718. The thickness of the blank was described by the Bezier curve and the locations of the control points were used as the design variables for optimization. The maximization of the bulged heights within the limited strain range served as the objective function and constraints for optimization. The equivalent static loads method for non-linear static response structural optimization (ESLSO) was used and the result of the optimization revealed 22 increased bulged heights. A free bulging test using a blank with an optimized profile was conducted to verify the optimization process. The results were compared with those of numerical analysis in terms of bulged height and deformed shape.

Aircraft 4D Trajectory Model for Air Traffic Control Simulator (항공교통관제 시뮬레이션을 위한 항공기 4D 궤적모델 개발)

  • Jung, Hyuntae;Lee, Keumjin
    • Journal of Advanced Navigation Technology
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    • v.21 no.3
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    • pp.264-271
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    • 2017
  • This paper presents air traffic control simulation model for generating 4D trajectory, and aircraft dynamic model based on 4D trajectory information. With aircraft parameters from BADA and Total Energy Model, the trajectory is defined through modified Bezier curve and the simulation supports two aircraft control methods based on controlled time of arrival (CTA) or airspeed. The simulation results shown that flight time and path were almost identical to the defined trajectory, and derived the differences of each control methods according to wind conditions. Based on the simulation model developed in this study, it is expected to be applied to various air traffic management researches. Future studies will focus on applying optimization techniques in order to minimize the difference between generated trajectories and actual flight routes. This work will increase utilization of developed simulation futhermore.

Joint Space Trajectory Planning on RTOS (실시간 운영체제에서 관절 공간 궤적 생성)

  • Yang, Gil-Jin;Choi, Byoung-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.52-57
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    • 2014
  • This paper presents an implementation of a smooth path planning method considering physical limits on a real time operating system for a two-wheel mobile robot. A Bezier curve is utilized to make a smooth path considering a robot's position and direction angle through the defined path. A convolution operator is used to generate the center velocity trajectory to travel the distance of the planned path while satisfying the physical limits. The joint space velocity is computed to drive the two-wheel mobile robot from the center velocity. Trajectory planning, velocity command according to the planned trajectory, and monitoring of encoder data are implemented with a multi-tasking system. And the synchronization of tasks is performed with a real-time mechanism of Event Flag. A real time system with multi-tasks is implemented and the result is compared with a non-real-time system in terms of path tracking to the designed path. The result shows the usefulness of a real-time multi-tasking system to the control system which requires real-time features.

Optimization of a Single-Channel Pump Impeller for Wastewater Treatment

  • Kim, Joon-Hyung;Cho, Bo-Min;Kim, Youn-Sung;Choi, Young-Seok;Kim, Kwang-Yong;Kim, Jin-Hyuk;Cho, Yong
    • International Journal of Fluid Machinery and Systems
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    • v.9 no.4
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    • pp.370-381
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    • 2016
  • As a single-channel pump is used for wastewater treatment, this particular pump type can prevent performance reduction or damage caused by foreign substances. However, the design methods for single-channel pumps are different and more difficult than those for general pumps. In this study, a design optimization method to improve the hydrodynamic performance of a single-channel pump impeller is implemented. Numerical analysis was carried out by solving three-dimensional steady-state incompressible Reynolds-averaged Navier-Stokes equations using the shear stress transport turbulence model. As a state-of-the-art impeller design method, two design variables related to controlling the internal cross-sectional flow area of a single-channel pump impeller were selected for optimization. Efficiency was used as the objective function and was numerically assessed at twelve design points selected by Latin hypercube sampling in the design space. An optimization process based on a radial basis neural network model was conducted systematically, and the performance of the optimum model was finally evaluated through an experimental test. Consequently, the optimum model showed improved performance compared with the base model, and the unstable flow components previously observed in the base model were suppressed remarkably well.

Facial Expression Animation which Applies a Motion Data in the Vector based Caricature (벡터 기반 캐리커처에 모션 데이터를 적용한 얼굴 표정 애니메이션)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.90-98
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    • 2010
  • This paper describes methodology which enables user in order to generate facial expression animation of caricature which applies a facial motion data in the vector based caricature. This method which sees was embodied with the plug-in of illustrator. And It is equipping the user interface of separate way. The data which is used in experiment attaches 28 small-sized markers in important muscular part of the actor face and captured the multiple many expression which is various with Facial Tracker. The caricature was produced in the bezier curve form which has a respectively control point from location of the important marker which attaches in the face of the actor when motion capturing to connection with motion data and the region which is identical. The facial motion data compares in the caricature and the spatial scale went through a motion calibration process too because of size. And with the user letting the control did possibly at any time. In order connecting the caricature and the markers also, we did possibly with the click the corresponding region of the caricature, after the user selects each name of the face region from the menu. Finally, this paper used a user interface of illustrator and in order for the caricature facial expression animation generation which applies a facial motion data in the vector based caricature to be possible.

Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.