• Title/Summary/Keyword: behavior modeling and simulation

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On the modeling and simulation of the walking behavior

  • Hosoi, Motoharu;Ishijima, Shintaro;Kojima, Akira
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.83-86
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    • 1996
  • We propose a mathematical model which describes the walking behavior of a person and to analyze the effect of the personality on the dynamics of the crowd. The fundamental assumption is that the human behavior is not a random process but a deterministic process with several basic mechanisms and each fundamental mechanism is common and only the parameter is different from person to person. The proposed model is based on the servomechanism which drives a person along the planned path from point to point. This model has been applied to simulate the walks of people in a crowd and the simulated results have a good coincidence with actual measurement.

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A Comparative Study of FMS Performance Evaluation Modeling Using FACTOR/AIM (FACTOR/AIM을 이용한 통합자동 생산시스템의 성능분석을 위한 비교연구)

  • Hwang, Heung-Suk
    • IE interfaces
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    • v.9 no.2
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    • pp.191-202
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    • 1996
  • A variety of approaches on performance evaluation modeling have appeared in the technical literature for flexible manufacturing systems(FMS) which can be evaluated only through computer simulation. This study represents a comparative approach for FMS performance evaluation modeling based on reliability, availability and maintainability, and life cycle cost. The methodology proposed in this research includes the following three-step generative approaches. First, a static model to find the initial system configuration is considered under the assumption that the system availability is given as one (failure and maintenance are not considered), and in second step, a stochastic simulation is proposed to serve as a performance evaluation model for FMS with stochastic failure and repair time. In the last step, we developed a simulation modeling using a simulator, FACTOR/AIM to consider a variety of performance factors and dynamic behavior of FMS. Also the applicability and validity of the proposed approaches has been tested and compared through the results of a sample problem using computer programs and procedures developed in each step.

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Modeling and Simulation for Dynamic Behaviors of SOVR for Electric Power Plant (P&S를 활용한 발전용 SOVR의 모델링과 동특성 해석)

  • 노태정
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.203-203
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    • 2000
  • The P&S(Power Plant Simulation System) is a powerful simulation software system for the dynamic behavior of power plants. The P&S module libraries provide plant models with higher flexibility of dynamic simulations for process and control designs. The P&S software was effectively available for PCS based on Linux and modem workstations based on Unix. The P&S was applied for simulating the dynamic behaviors of the SOVR(Supercritical Once-Through Variable Pressure Reheater) according to the operations such as stan-up, shutdown, load following, load change and trip in order to obtain an optimal operation procedure for Unit 5/6 of Taeahn fossil power plant consisted of SOVRs and steam turbines.

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Large-Scale Integrated Network System Simulation with DEVS-Suite

  • Zengin, Ahmet
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.4
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    • pp.452-474
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    • 2010
  • Formidable growth of Internet technologies has revealed challenging issues about its scale and performance evaluation. Modeling and simulation play a central role in the evaluation of the behavior and performance of the large-scale network systems. Large numbers of nodes affect simulation performance, simulation execution time and scalability in a weighty manner. Most of the existing simulators have numerous problems such as size, lack of system theoretic approach and complexity of modeled network. In this work, a scalable discrete-event modeling approach is described for studying networks' scalability and performance traits. Key fundamental attributes of Internet and its protocols are incorporated into a set of simulation models developed using the Discrete Event System Specification (DEVS) approach. Large-scale network models are simulated and evaluated to show the benefits of the developed network models and approaches.

A Method for Generating a Plant Model Based on Log Data for Control Level Simulation (제어시뮬레이션을 위한 생산시스템 로그데이터 기반 플랜트 모델 생성 방법)

  • Ko, Minsuk;Cheon, Sang Uk;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.1
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    • pp.21-27
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    • 2013
  • Presented in the paper is a log data based modeling method for effective construction of a virtual plant model which can be used for the virtual PLC (Programmable Logic Controller) simulation. For the PLC simulation, the corresponding virtual plant, consisting of virtual devices, is required to interact with the input and output symbols of a PLC. In other words, the behavior of a virtual device should be the same as that of the real device. Conventionally, the DEVS (Discrete Event Systems Specifications) formalism has been used to represent the behavior a virtual device. The modeling using DEVS formalism, however, requires in-depth knowledge in the simulation area, as well as the significant amount of time and efforts. One of the key ideas of the proposed method is to generate a plant model based on the log data obtained from the production system. The proposed method is very intuitive, and it can be used to generate the full behavior model of a virtual device. The proposed approach was applied to an AGV (Automated Guided Vehicle).

Stochastic Modeling and Concurrent Simulation of the Game of Golf

  • Yoon, Sung-Roh;Lee, Se-Il;Oh, Seong-Jun
    • ETRI Journal
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    • v.31 no.6
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    • pp.809-811
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    • 2009
  • We propose a novel simulation method for modeling the game of golf using SystemC, a system description language that allows modeling of a concurrent system's behavior. Utilizing the proposed simulator, we compare different outing formats of golf, namely, regular and shotgun, in terms of playing time. Our simulation results reveal that the shotgun format can take longer than the regular format if the number of groups in a golf course exceeds 33 for the scenario we tested, confirming the belief that the shotgun format can take longer than the regular format. We also justify our simulation by comparing the simulation and analytical results.

A Study on the Effects of a Virtual-Users Model Computing the Semantics of Spaces for the Operation and Understanding of Human Behavior Simulation of Architecture-Major Students (공간의 의미를 연산하는 가상 사용자 모델이 건축설계 전공학생들의 인간행동 시뮬레이션 운용과 이해도에 미치는 효과에 관한 연구)

  • Hong, Seung-Wan
    • Journal of KIBIM
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    • v.6 no.3
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    • pp.34-41
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    • 2016
  • The previous studies argue that using the semantic properties of BIM objects is efficient for simulating the behaviors of autonomous, computer agents, called virtual-users, but such assumption is not proven via evidence-based research approaches. Hence, this present study aims to investigate the empirical effects of a human behavior simulation model equipped the semantics of spaces on the architecture-major students' operation and understanding of the simulation system, compared to a typical path-finding model. To achieve the aim, this study analyzed the survey and interview data, collected in the authentic design projects. The analysis indicates that (1) using a simulation model equipped the semantics of spaces helps the students' operation of the simulation, and (2) it also aids understanding the relationship between the variables of spaces and virtual-users (${\alpha}=0.74$). In addition, the qualitative data inform that the advantages of the simulation model that computes the semantics of spaces stem in the automatic behavioral changes of massive numbers of virtual-users, and efficient detection and activation on the what-if situations. The analysis also reveals that the simulation model has shortcomings in orchestrating the complex data structure between the semantics properties of spaces and virtual-users under multi-sequential scenarios. The results of this study contribute to develop a future design system combining BIM with human behavior simulation.

Case Studies on Planning and Learning for Large-Scale CGFs with POMDPs through Counterfire and Mechanized Infantry Scenarios (대화력전 및 기계화 보병 시나리오를 통한 대규모 가상군의 POMDP 행동계획 및 학습 사례연구)

  • Lee, Jongmin;Hong, Jungpyo;Park, Jaeyoung;Lee, Kanghoon;Kim, Kee-Eung;Moon, Il-Chul;Park, Jae-Hyun
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.343-349
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    • 2017
  • Combat modeling and simulation (M&S) of large-scale computer generated forces (CGFs) enables the development of even the most sophisticated strategy of combat warfare and the efficient facilitation of a comprehensive simulation of the upcoming battle. The DEVS-POMDP framework is proposed where the DEVS framework describing the explicit behavior rules in military doctrines, and POMDP model describing the autonomous behavior of the CGFs are hierarchically combined to capture the complexity of realistic world combat modeling and simulation. However, it has previously been well documented that computing the optimal policy of a POMDP model is computationally demanding. In this paper, we show that not only can the performance of CGFs be improved by an efficient POMDP tree search algorithm but CGFs are also able to conveniently learn the behavior model of the enemy through case studies in the scenario of counterfire warfare and the scenario of a mechanized infantry brigade's offensive operations.

Physics-based OLED Analog Behavior Modeling

  • Lee, Sang-Gun;Hattori, Reiji
    • Journal of Information Display
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    • v.10 no.3
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    • pp.101-106
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    • 2009
  • In this study, a physical OLED analog behavior model for SPICE simulation was described using the Verilog-A language. The model was presented through theoretical equations for the J-V characteristics of OLED derived according to the internalcarrier emission equation based on a diffusion model at the Schottky barrier contact, and the mobility equation based on the Pool-Frenkel model. The accuracy of this model was examined by comparing it with the results of the device simulation that was conducted.

Devlopment HLA DEVS-Obj-C Environment for Distributed Simulation (분산 시뮬레이션을 위한 HLA DEVS-Obj-C 환경 구축)

  • 최두진;조대호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.85-89
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    • 2002
  • Development of distributed simulation environment must be required in order to simulate the distributed models regionally and inter-operate with running simulations individually, Simulation based on DEVS formalism is difficult to simulate the distributed models. DEVS formalism is modeling methodology. To specify model, this formalism separates behavior and structure, therefore it is able to design complex model easily. HLA is standard framework of distribute simulation environment, It is defined to facilitate the interoperability and the reusability. RTI (Run Time Infrastructure) is software that provides common service to simulation systems and implementation of the HLA Interface Specification. Method of implementation is that modules cooperating with RTI are added to simulator on DEVS simulation environment. On the DEVS simulation environment (DEVS-Obj -C) that already developed, Highest class of abstract simulator uses service that RTI provide, then This environment is able to change DEVS model into Federate and run distribute simulation that inter-operates with the RTI. Because this distributed simulation environment includes convenience of modeling that obtains through the DEVS formalism and accompanies HLA standard, this environment make it possible to simulate with_ complex systems and heterogeneous simulations

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