• Title/Summary/Keyword: art archives

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A Survey Study for Metadata of Art Archives Record Management in Public Art Museum of Korea (국내 국·공립미술관의 미술기록관리 메타데이터 레코드 분석 연구)

  • Jo, Su-Min;Yu, So-Young
    • Proceedings of the Korean Society for Information Management Conference
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    • 2015.08a
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    • pp.33-36
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    • 2015
  • 오늘날 미술관은 이용자가 원하는 정보를 정확히 파악하여 접근하고 활용할 수 있도록 소장 작품 뿐 아니라, 이와 관련한 미술기록 정보까지 제공하는 것을 고려하고 있다. 따라서 미술기록을 관리하는 업무에 최근 들어 미술계 및 관련 분야에서 아트 아카이브의 관심과 인식이 증가하고 있다. 관련하여 이 연구에서는 국내 국 공립미술관의 미술기록관리 현황 및 메타데이터 레코드 구축 현황을 살펴보았다. 분석 결과 미술작품 관련 여러 미술기록 대상의 기록관리나 관련 메타데이터 구축이 충분히 진행되지 않은 것으로 나타났다. 또한 메타데이터 요소가 여러 유형의 미술기록을 포함하여 기술하기에는 부족한 것으로 파악되었다.

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A study on the possibilites of Journalism as a cartoon (만화의 시사저널리즘으로서의 가능성 연구(Yellow Journalism으로서의 MAD를 중심으로))

  • 오유미;정성환
    • Archives of design research
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    • v.16 no.3
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    • pp.41-50
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    • 2003
  • Cartoons as one of visual art forms seek the essence of an, which is creation. They also have great ripple effects as popular art and culture. Cartoons as a communication tool by means of visual image give a better understanding thanks to its function of combining messages and animation. That is why cartoons have a unique place in journalism as the function of delivering facts through messages and pictures. MAD, a cartoon magazine for current issues, reveals and harshly criticize social contradictions, thereby eliciting readers'positive response. To effectively utilize cartoons, an approach in phases should be taken. First, different genres should be compared and embraced. And then, when the genre of cartoons enters the stage of expansion or growth, cartoons will become a new visual information medium from the perspective of communication in society and from the perspective of journalism, and literature, design and art in academia.

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A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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An Exploratory Study on the Quality Evaluation for Digital Art Archives (디지털 아트 아카이브 품질평가를 위한 탐색적 연구)

  • Park, Sang Ae;Kim, Giyeong
    • Proceedings of the Korean Society for Information Management Conference
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    • 2016.08a
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    • pp.63-66
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    • 2016
  • 본 연구는 매체의 기술적 진보에 기인한 디지털 환경에서 보존되고 활용되는 아트 아카이브의 품질 평가를 위해 품질평가변수에 적용될 수 있는 개념요소를 탐색하는 것을 그 목표로 한다. 아트 아카이브 생성자, 이용자, 관리자를 대상으로 비구조화 및 반구조화 면담을 수행하고 정리된 내용에 기초하여 개념요소를 도출한다.

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A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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A study of the effects of collage on post-modern interior spaces (탈모던 실내공간에 적용된 꼴라쥬 효과에 관한 연구)

  • 박혜경
    • Archives of design research
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    • v.11 no.2
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    • pp.155-164
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    • 1998
  • This study is a proposal for the positive application of collage techniques into the process of interior design. For that, we need to set up the appropriate definitions of collage and to analyze its properties as a creative design methode of that field, in the basis of the twentieth-century art history. The study is divided into three sections as follows: 1) The traces of collage in the art movements such as Cubism, Dada, Surealism, and Pop art will be researched in terms of art concepts, appearances and, properties. 2) The relationships between collage and the main ideas of those art movements, as mentioned above, will be discussed for proving that collage is such an effective techniques as to erdxxly Post-modem ideas. 3) The examples of collage techniques and their effects appearing in Post-modem interior spaces will be surveyed for the purpose of proving its abilities as a creative design methode in interior design. Further studies should be succeeded for suggesting practical and educational models of its application.

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The illusional expression seen in the modern poster art (현대 포스터에서의 착시적 표현)

  • 노시연
    • Archives of design research
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    • v.15 no.2
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    • pp.71-80
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    • 2002
  • The artistic idiom of expression in modern poster art make great use of visual illusion. These visual illusions serve carne in sharp relief the idea or concept the artist wishes set forth to the viewer. However we must look at area beyond the psychological impact of visual illusion to the evolutionary history of past and present poster art. The yes of such investigation reveals that the interest in the sub psychological impact of visual illusion is especially deep and reaches for back into the past in the West. Looking at the a of the 15th century in Europe, there is the tradition of drawing that gives the illusion of distance depth, arid substance know as trompe l'oeil, while actually utilizing a flat surface. On needs only look at the works of Arzhibauld, anamolphoses and the surrealism in the works Eschew to realize their influence modern poster art.

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Color Path : A Location Based Drawing and Storytelling Project (위치기반의 드로잉과 스토리텔링 연구)

  • Woo, Suk-Young;Park, Seung-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.65-78
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    • 2007
  • The mobile phone and wireless network, location based technology and other newly introduced technologies and communication media gave birth to the new terminology "ubiquitous" and are changing our daily life. Influence of such technologies and communication media is not an exception in the arts. New media art pieces using these technologies are increasing, and taking on the characteristics of public art within a wider scope of a city as a backdrop, beyond the traditional boundaries of art galleries. Of such art, locative media art using locative media has a closer relationship with city space than any other form of an, and makes various attempts to allow the spectator to reinterpret and experience city space and induce communication. These characteristics of locative media art can be considered as a method that can solve quality problems of the city space, especially the loss of the sense of place and the absence of communication. is one such locative media project with a purpose of solving quality problems of city space, especially the recovery of commercial sites and inducing communication. This project uses the paths of the city as its canvas, movement of people as its brush, the color of the roads as its pallet, and by allowing the partakers to draw paths of their own and to share their paths with others. People are encouraged to share stories about their paths. The project proceeds using barcodes that are frequently used commercially. When users wish to create their own place, they can enter their place and colors of their choice using input devices installed in the city space. Paths that are created through such a process will be displayed in public areas throughout the city, shared with others, and can create and share a stories about the city using on/off-line media.

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Study on the meaning and delivery of caption recording in mass media - On the function of caption recording TV mass media and video art - (미디어에 있어서의 자막기록의 의미와 전달성 - 공중파방송과 비디오 아트에서의 자막기록을 중심으로 -)

  • Rhee, Ji-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.3 no.2
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    • pp.78-96
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    • 2003
  • Nowadays, mass media innovates and has the great power of revolution of our lives. Marshall MacLuhan says new media is the new method of language and also, it is connecting to the real world possibly. The letters make media world a big different. At the end of voiceless age, the caption not only delivers means of the contents but also provides for the composition of the screen itself. In these kinds of composition elements contain explanations such as aesthetic, entertainment, and revival aspects. The caption as translation that used to use was as changing as new way of exploring method. To deliver means of contents, the letters of inside screen has extremely big changes and meaning as well. The design of lettering is the new aesthetic method of media world. Also, the elements of lettering is approaching as the new way of lives. Therefore, this study is to provide the aspects of the lettering to the mass media respectively.

The Interrelationship between Pop Art and Textile Design (팝 아트와 텍스타일 디자인의 상호관계)

  • 차임선
    • Archives of design research
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    • v.13
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    • pp.177-200
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    • 1996
  • The purpose of this study is to show the textile designers how to be creative and how to accept other ideas which are not necessarily of their own, and to show what exactly creating anything means. During the 1950's and'60s. America and Europe reached their peak in developing their consumption culture. After World War II, America achieved an astonished feat in developing its thechnology and industry to cause the economy to a rapid ascendence. The U.S. government adopted the Keynsian theory in its economic policy. The Keynsian theory advocates the consumer spending. And during this time period the American public developed consumption habit. Mass production and mass media went in hand to induce the public to buy. The public became an important target for the advertising stratages of the industry. In order for the industry to advertise the mass produced products, it had to utilize the mass media such as television, newspaper, and magazine. And mass media came into play an important role not to advertise the products, but to imform and educate the public about the products. This corporate stratege is further enhanced by the desire of the American public to climb up the ladder by way of material possession. Pop Art was born not only in reflecting the ideology of the consumption culture, but acted as a catalyst for more spending. The subjects of Pop Art are cars, foods, comics, Hollywood actors and movie scenes, the famous singers or persons. Andy Warhol specifically used the chosen image repeatedly to emphasize the redundacy of the image. The common factors which exist between Andy Warhol's Pop Art and textile design is the repetition in form, and the way of transferring an image to a canvas - Warhol used the frotttage technique to transfer an image to a canvas and textile design is transferred to a paper by way of transferring technique. Also the way Warhol thought of his paintings as a decorative elements and made a couple of his paintings into wallpapers or exhibits his painstings wall to wall demonstrates his close alliance with the textile design, let alone his comercial design background. In this study, I examined the inter-relationship between textile design and Pop Art. To carry out this study, I examined the comsumption culture: and the biomorphic relationship of culture and art: and Pop art and its transience stage. The major finding of this study is there exists a common denomenator between textile design and Pop Art, especially of Andy Warhol's.

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