• Title/Summary/Keyword: archives exhibition

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A Study on the Characteristics of Museum Projects by Richard Meier (리챠드 마이어의 미술관 특성에 관한 연구)

  • 김용립
    • Archives of design research
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    • v.12 no.4
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    • pp.231-241
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    • 1999
  • This study propose to analyze the design method and the form elements of museums, of works by Richard Meier, and through the analysis, spacial characteristics of museums will be understood. The museum works of Richard Meier, as an exhibition space, not only display the art works efficiently, but they also offer visitors the opportunity to experience the art of architecture, as a cultural space. Richard Meier, when working on the projects, has utilized the design methods and the architectural language, learned from Mies van der Rohe and Le Corbusier, resourcefully. Having the structural grid as basis, the rational rectangular forms were intended for exhibition space, while the circular and partial circular forms of geometry were utilized in formative space. This was able to maintain the balance between functional and formative space. In the museums of his works, the ramp and the glass wall separated from the structure become very important means of expression. The ramps, not only make people to enjoy the interior and exterior of museum, but also able them to see the works of art from different distances and angles repeatedly and the large glass wall reveals the various shapes of interior to exterior. In comparing with the design method and language of two masters mentioned, the design principles and elements, developed by Meier were applied to the site plans, exhibition space planning and elevations to manifest its originality. The design concept, derived from the urban fabric and historical buildings around, gave harmony to the museum with its surroundings, and employing the deformed axis brought variation and the effect of diversion to the site plan. The exhibition space is much vitalized by the well arrangement of various exhibition fixtures in the museum. The exhibion fixtures, which the partitions, shelves, miches, and stages were put together in flexibility, play multiple roles as partitions dividing spaces, as furniture displaying art works, and as elements creating forms. The systematically arranged fixtures, also produce several visual axes and centers, which have visitors appreciate the works of art in various perspectives, hence create a unique environment.

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VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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Analysis of Research Topics among Library, Archives and Museums using Topic Modeling (토픽 모델링을 활용한 도서관, 기록관, 박물관간의 연구 주제 분석)

  • Kim, Heesop;Kang, Bora
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.339-358
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    • 2019
  • The purpose of this study is to understand the topics of the research for the establishment of cooperative platform between libraries, archives, and museums that carry out the common task of providing knowledge information in a broad sense. To achieve the purpose of this study, 637 bibliographic information on three institutions were collected from the Web version of Scopus database. Among the collected bibliographic information, 5,218 words were extracted through NetMiner V.4 and analysed topic modeling. The results are as follows: First, as a result of analyzing the frequency of word appearance according to the tf-idf weight 'Preservation' was the most hottest topic. Second, the topic modeling analysis through LDA(Latent Dirichlet Allocation) algorithm resulted in 13 topic areas. Third, as a result of expressing 13 topic areas as a network, repository construction was the central topic, and the research topics such as cooperation among institutions, conservation environment for collections, system and policy discovery, life cycle of collections, exhibition of information resources, and information retrieval were closely related to the central topic. Fourth, the trend of 13 topic areas by year 1998 is limited to the specific subjects such as system and policy discovery, information retrieval, and life cycle of collections, while the subsequent studies have been carried out after that year.

A Study on the meaning of Database follow the application of Visual Contents (전시콘텐츠 적용 환경에 따른 데이터베이스 의미 고찰)

  • Kim, Min-Su;Yoon, Se-Kyun
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.17-26
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    • 2005
  • Nowadays, display-contents are developing to an informative environment. that is under the logic of the media operating system. To perceive the media-environments and produce the cultural contents, the cultural designers seek to understand a skin structure from making up for shape. To appreciate operating system in data and database is not only systematization of form and contents of visual contents but also variety contents into multiple-platform and integrative environments. These days, the spectacle exhibition try to express for their surface design between algorithm of data and database. the information is expressing aesthetic which means presents the integrated contents through the play instinct environment to end-user. That was given web or game to participation is developing with the cellular device and ubiquitous computing system. in the linear perspective, the end-user should be immerse more and more hyper-simulation system because of the operating algorithm of database. To do this, human have need to get the information-ability from multi-platform society. In the virtual environment, database offer the experience of an unheard-of event to end-user that prepare the participants the circumstances priority of signifiers. To do that already based on a fixed sensibility endow with narrative of the freshness- experience.

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An Analysis and Implications on the Services Cases of Overseas National Literary Museum (해외 국립 문학관의 서비스 사례 분석과 시사점)

  • Lee, Jisu
    • Journal of Korean Library and Information Science Society
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    • v.52 no.3
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    • pp.101-127
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    • 2021
  • Recently, several literary centers have been established and operated to professionally collect, preserve, manage, and utilize literature-related materials at domestic and foreign, the National Museum of Korean Literature will be opened for the first time in 2024. In this paper, at the time of opening the National Literary Museum, the current status and characteristics of the overall service of the National Literary Museum were reviewed based on prior research and advanced cases. For the case analysis, a total of 11 institutions were selected among national literary museums abroad and the status of each institution was analyzed according to the service elements provided, such as operational purpose and major services, exhibition services, library and archive services, educational programs and event services, research and publication services, and other convenience facilities services. Based on the research results, we explored implications that can be applied to the National Literary Museum in Korea, and cultural institutions such as libraries, museums and archives collaborated to discuss a comprehensive service direction to operate the National Literary Museum as a single complex cultural space. In order for the National Museum of Korean Literature to become a literary institution representing the country, it will be important to efficiently service literary resources by maximizing the unique characteristics of Korean literature through cooperation with other cultural institutions.

A Study of Methods to Foster Manhole Cover Design -Focused on manhole cover designs in 'Streets of History and Culture'-

  • Lee Cho-Rog;Yoon Jong-Young
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.167-182
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    • 2006
  • From 1998 Seoul city is being rebuilt for 'the city which people want to go around on foot'. Many streets only for cars have been transformed for pedestrians. In addition to that streets are built not only just to pass by, but also enjoy themselves, so 8 Streets in Seoul have been redecorated as 'Streets of History and Culture'. These Streets are chosen because they have their own unique history or culture, so they are remodeled with lightings, exhibition pavilions or sign postings etc except manhole covers. Even these 8 streets have manhole covers; they are not particular, just same as like other streets. For most streets manhole cover is an essential component of them, but it is mostly omitted to be designed in particular. For the most time some of the standard manhole covers are installed in a street. Taking a look at manholes in Minneapolis city, they inform visitors what the landmark, landscape, symbol, representative flower or tree of the city is. Sometimes they are designed by famous artists and become art which all pedestrian can enjoy. If manhole covers in 'the streets of history and culture' are designed to represent its history or culture, visitors will get information about there easily and enjoy their design. To foster manhole cover designs, the government office should co-work with professional designers or design societies and encourage people to spend a certain amount of the construction cost to design manhole covers. At school designing manhole cover can be handled in an art class and besides can have a class in the field, streets to observe manhole cover designs. Getting more concern of manhole cover design, competitions and exhibitions are able to be held.

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A Study on the Computer Graphics Education in Network Environments (박람회장 공간의 특수전시 연출 및 기획에 관한 연구 - 대전 엑스포 '93 정부관을 중심으로 -)

  • 한은수
    • Archives of design research
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    • v.11 no.3
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    • pp.58-67
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    • 1998
  • Exposition primarily reguires the basic understanding of the mutual effect between the conventional culture and the future-oriented change of society.A number of fundamental and general research articles exist which are related to the exhibition planning and design. Unfortunately, the concrete research works dealing with the large-scale international expositions are hardly found in the literature. In this connection, this research was particularly focused on the special exposition display and planning. The International Exposition, the World Design Exposition and the International Garden and Greenery Exposition were chosen in order to examine the conceptual characteristics as the proper examples creating the fantastic space and developing the new exposition display technigue. The Government Pavilion in the Taejon Expo , 93 was chosen as an example for the exposition planning. An overall research concerning the basic direction and structure of the exposition design, the exposition display and the special system technigue was carried out in order to represent the basic spirit and theme with the most efficient way.

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The Activities and Accomplishments of the KHDC from 1957 to 1959 (1957년부터 1959년까지 한국공예시범소(KHDC)의 활동과 성과)

  • Kim, Jong-Kyun
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.33-44
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    • 2007
  • It is a general survey and evaluation on the works of short lived 'KHDC', the first design promotion institution established in Korea in 1957 by Americans and supported by the US government. The chapter 1 summarizes the achievements of Arkon Office in the USA. Chapter 2 introduces the process of the establishment, organization and function of KHDC. In Chapter 3, the KHDC's activities are examined on the basis of the research on specific contents of Handcrafts projects, light industry projects, exhibitions, field trips, local industry support activities, education programs, and press releases, etc. in Korea. In Chapter 4, KHDC's general accomplishments as well as the results and products developed by handicraft projects and light industry projects are examined. In chapter 5, the results and influences to Korean design development are examined and evaluated.

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Plan for Building a Brand Power of Dutyfree Shop and Identity Design Development - Focused on the SKM Dutyfree Shop at Samsung-dong, Seoul - (면세점의 브랜드파워 구축 방안과 아이덴티티디자인 개발 - 서울 삼성동의 SKM 면세점을 중심으로 -)

  • Lee, Kyung-Seog
    • Archives of design research
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    • v.19 no.6 s.68
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    • pp.15-20
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    • 2006
  • Despite the SKM Duyree shop's potentials, such as residing over the Samsung-dong, gangnam-gu one of the premier locations in Seoul, and offering a large shopping store, the old 'SKM Dutyfree' symbol [image #2] has become the burden for a company due to its low-profile brand quality and lack of location advertisements. Therefore, first, we have agreed to acquire the popular brand word 'COEX' and replace "SKM Dutyfree" to "COEX Dutyfree", and second, the new visual image has been created in order to create a synergy of the urban-look and the location-information. Therefore, the visual identity design concepts have been utilized in order to achieve such goals; first, promote the existing COEX-image and metropolitan-esque image. Second, unify the international-metropolitan looks of the COEX-mall, hotel, shopping center, exhibition, and airport terminal with location information. Third, deliver the new identity-design [image #1] of the fresh look(compare to competing dutyfree shops) and dynamic images.

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Graphic Characteristics in Laser Images (레이저영상의 그래픽 적 특성에 관한 연구)

  • 황인화
    • Archives of design research
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    • v.14
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    • pp.77-84
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    • 1996
  • The aspirations toward newness and uniqueness, which are represented as the main character of modern society and the motivation of the Art, have made the media for the Art, Design and Image varied and developed. As one of those streams, laser technology has stood out for the visual media of mystery and fantasy in the field of Public Entertainment, Image Exhibition and Art, and also it could be accelerated by the advancement of Electronics and Physics. This study focuses on the image creation by the laser technology, as the great product of the state-of-the-art science, whose physical feature produces visual effect of fantasy. As the first approach, the knowledge on the physical feature and technology of laser and system composition should be preceded in the step of planning and creation of laser image. Through the further understanding on graphic feature of laser image which increases the artistic quality of the image, this study hopefully activates the laser image works by the specialists and the artists in the field, and finally the creation of master-pieces.

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