• Title/Summary/Keyword: apparel CAD system

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A Study on the Application of the Apparel CAD System(I) (어패럴 CAD System의 활용화 방안 연구(I) - Hip Block의 개발 -)

  • Nam, Yun-Ja;Lee, Hyoung-Sook;Cho, Young-A
    • Journal of the Korean Society of Clothing and Textiles
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    • v.17 no.4
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    • pp.565-576
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    • 1993
  • The Purpose of this study was to develop pattern drafting methods of the hip block and sleeve for female college students of 18 to 26 year-old. The study procedures and results were as follows ; 1. 313 female college students were measured, 17items were analyzed statisitcally. 2. New hip block and sleeve sloper were developed based on the result of the data analysis and fitting tests. 3. The sensory test was applied to evaluate the new hip block and sleeve sloper for female college student by comparing it with Japanese Bunka method sloper. According to statistical analysis of the result of 40items on the questionnaire, all the items showed significant difference($$a{\leq_-}0.01$$) between the two, with the new pattern having higher scores. The new drafting method proved to be better fitted at all 40items, and to be comfortable.

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A Study on the Automatic Drafting of Basic Slacks Pattern for Young Men (남성복 바지원형의 자동제도에 관한 연구)

  • 석은영;김혜경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.1
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    • pp.54-65
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    • 1996
  • The purposes of this study were 1) to present the optimum slacks pattern for young men, 2) to develope a methodology to draft basic slacks pattern using AutoCAD The total crotch legth and the shape of the crutch line were determined by anthropometric data analysis. The total crotch length was calculated with the waist girth, the hip girth and the crotch length measurements. The anthropometric data utilized for this procedure was National Anthropometric Survey of Korea, 1992. And multidimensional anthropometric measurements were carried out for 6 male college students between the age of 18 to 24. The subjects were measured with the Martin's anthropometer and the sliding gauge. Mean, standard deviation and t-test were performed for statistical analysis of the data. The automatic drafting method was programmed by AutoLISP in AutoCAD. The automatic drafting was based on the Muller's slacks pattern drafting method, the measurements of slacks construction components and the curve of crotch line. The crotch line was drafted using of the arc function in AutoCAD. The total crotch length was calcuated using the multiple regression equation. The experimental pattern developed to accomodate individual body wleasurements expected to produce customized apparel production in QRS(Quick Response System) production system.

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A Study on the Standardization of Pattern Design for Ready-made Clothings of Boy -Mainly Bodice Pattern - (남자 아동 기성복 패턴 제작의 표준화를 위한 연구 -상의 원형을 중심으로-)

  • 윤정혜;이정순
    • The Research Journal of the Costume Culture
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    • v.5 no.3
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    • pp.176-183
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    • 1997
  • To develop the bodice pattern of the master size of the established size chart which was suggested in the former studies, the wearing experiment was practiced. According to the result, developed pattern design in this study boys\` bodily characteristics were reflected fully. And especially, New pattern design method was suggested at chest circumference, neck circumference, arm circumference, chest breadth, and center front line. The study results were put into the database in order to apply apparel CAD system, and they could be easily used in standardization work of design pattern.

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A Study on Marking Process in Apparel Production (의복 생산시 마킹(Marking) 공정에 관한 연구)

  • Kil-soon Park;Sin-A Ryu
    • The Research Journal of the Costume Culture
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    • v.8 no.1
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    • pp.53-64
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    • 2000
  • The purpose of this study is to help efficient use of marking system and more competitive products manufacture through the actual investigation into manufacturing process of apparel products. For lack of the previous study on marking, fundamental survey was performed on systematic research for pattern marking in ready-made production line Data were collected from 36 companies using Apparel CAD/CAM through questionnaire and interview. The data were analyzed by using Frequency and Crosstabs utilizing SPSS. The results were as follows : 1. Marking situation in clothing companies were examined ; 24 companies(66.7%) use computer marking, and 12 companies(33.3%) have both computer marking and hand marking. Besides only 9 companies out of 36(25.0%) have CAM in cutting process. 2. The efficiency in marking methods was also studied and the expense-saved ways were presented. we have found there is no difference in a way of the textural efficiency but the working methods of hand marking and computer marking. 3. Merits and demerits in marking methods were investigated. In case of marking two men's wear (Jacket and Pants), it takes 38 minutes by hand whereas it takes 15 minutes by computer ; for two women's wear (Jacket and Skirt) 49 minutes by hand, and 16 minutes by computer. 4. Most of the markers have less than 5 years experiences and among them most women are less experienced. They are in the mid-twenties after college graduations.

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QR Adoption and Merchandiser's Activity in the Korean Apparel Industry (국내 의류업체의 QR도입과 머천다이저의 활동에 관한 연구)

  • 신상무
    • Journal of the Korean Home Economics Association
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    • v.36 no.11
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    • pp.141-156
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    • 1998
  • The purpose of this study was to investigate current QR technology usages and merchandisers' roles and information activities in the Korean apparel industry. Data were collected by interview and questionnaire with merchandisers in apparel companies, manufacturing apparels for both men and women. Statistical analyses were t-test, ANOVA, frequency with SAS program. The results of the study were as follows: 1. The usage of QR technology was generally low. But POS, bar-coding, logistics and small lot order were highly used compared to other technologies. CAD, automated sewing operation, unit product system, logistics, and small lot order were more used in domestic national brand than in import license brand. POS applications were more used in product planning division than in others. 2. Merchandisers played important roles in making major decisions on cost price, sales price, manufacturing request, delivery data, production quantity, produce mix, budget planning, market timing and delivery channels. Products planning was conducted mostly on a monthly basis. Price was determined mainly according to cost price, while the production quantity depended on the last year's sales. Usually sales were analyzed on a daily basis. 3. Merchandisers got more information on fashion them and color trend from foreign information sources than from domestic, while more information on fabrication from domestic sources. For fashion design information they used the equal amount from domestic and foreign sources. Over all degree of utilization in each field of fashion information was fugured rather high.

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A Study on Expressivity of Virtual Clothing made of 3D Apparel CAD System according to the Physical Properties of Fabric (3D 어패럴 캐드 시스템으로 제작된 가상의복의 소재물성별 실물 재현도에 관한 연구)

  • Oh, Song-Yun;Ryu, Eun-Joo
    • Fashion & Textile Research Journal
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    • v.17 no.4
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    • pp.613-625
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    • 2015
  • This research was conducted to provide basic data to improve expressivity required for virtual clothing to replace actual clothing. For the experiment, 6 materials were selected and 12(2 kinds of length) actual flared skirts were made. At the same time, simulations were carried out on OptiTex Runway 12.0 for 36(12 kinds of skirts $\times$ KES, FTU, KES weight/10) kinds of virtual flared skirts, which were applied with the measured property values (thickness, weight, bending, shear, friction, and stretch). Also, the study compared and analyzed the wearing images, silhouette overlapping images, and skirt length measurements of the actual and virtual skirts put on a dummy. As a result, the actual skirts showed clear distinction for each material. In contrast, virtual 1 and 2 expressed fabric 3 in the most similar way, but could not recreate the uniform, soft, and natural flare shape of the actual skirts in general. Virtual 3 formed natural flares as those of the actual skirts, and expressed fabric 1, 5, and 6 in a similar way. However, virtual 3 had too much volume and barely showed any distinction for each material. All of virtual 1, 2, and 3 expressed different flare shapes on the front and back sides of the skirt similarly to the actual skirts, and had a good visual expression for the color and texture of the materials. However, they could not effectively express the elasticity and fabric sagging in the bias direction.

A Study on the Korean Costume Pattern Design Using CAD System(I) -With Concentration on the Girl's Color-Strip Blouse & Skirt- (CAD SYSTEM을 이용한 한복의 기성복 설계에 관한 연구(I) -여아 색\ulcorner 저고리 및 치마를 중심으로-)

  • 조영아
    • Journal of the Korean Society of Costume
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    • v.19
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    • pp.105-125
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    • 1992
  • The research, aiming an automatic pattern design of Korean Costume by utilizing CAD system, tried Grading, Seaming and Marking with a theme of girl's color-strip blouse & skirt. The content & conclusion of the research can be outlined as follows; 1) As we reviewed the current situation of Korean costume which becomes more likely celebrational or festival costume, while the demand of it is getting increase, it's being dealt mostly as ready-made dresses with different qualities & designs. Especially childrens ready-made ones were highly demanded to be picked up as the theme. 2) For the original drawing of children's color-strip blouse & skirt, Kyung-Ja Park's drawing method was used here, and for the substitute of particular body parts absolute size, Joo-Won Lee's standard size chart from a size-study by ages. 3) To work with CAD system we had input master pattern, drawn for age 5 as basic size, then graded six step-sizes for 1-11 years old. For add-subtract of particular body parts size, we graded through computing the standard variation among items to get the pattern developed into ready-made standard size, we can make precise plotting by grading wanted size very rapidly if we correct the rule of changed items different from standard size to make utilization possible enough with easy order method of ready-made Korean Dress. 4) We produced Marker after attaching a margin to seam accordingly by parts for each pattern using P/D/S to mark, In mass gament-cutting, the loss of time and material can minimized. In this research the apparel CAD system which has been utilized and only be western fashion industry was introduced for the design of ready-made Korean costume and utilized it in Grading, Marking which are critical steps to improve productivity and have reported the result in the research. Thus we expect that less cost, improved productivity and better quality with minimized loss of material from marking as well as from prompt and precise size-drawing. Furthermore the utilization of CAD system is considered as an effective one in terms of the research & the development to remove effective one in terms of the research & the development to remove irrational elements in the design and production process of Korean costume as well as in terms of the study of Korean Costume development through creative works of Korean Costume.

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Building up the foundation for the elderly apparel industry through the development on shirt sloper of elderly obese males - Applying CLO 3D program - (노년 비만남성의 셔츠원형 개발을 통한 실버 의류산업 활성화 기반 구축 - CLO 3D 가상착의 시스템 활용 -)

  • Seong, Ok jin;Kim, Sook jin
    • The Research Journal of the Costume Culture
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    • v.28 no.3
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    • pp.299-312
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    • 2020
  • The purpose of this study is to create a shirt sloper suitable for an elderly male body shape by producing virtual models using a 3D-virtualization program, making a torso prototype using the Yuka CAD system, and employing 3D simulation to virtualize and calibrate the model. First, the following three types of obese dummies are implemented through the CLO 3D program: Type 1 exhibits body fat in the lower body; Type 2 exhibits an obese abdomen; and Type 3 displays a balanced form of obesity. Second, for the design of the shirt pattern, the waist back length (measured value+1), back armhole depth (C/10+12+3+0.5~1.5), front armhole depth (back armhole depth 0~1), front interscye (2C/10-1+0.5-0.5), armscye depth (C/10+2+3.5+ 0.5), back interscye (2C/10-1+1), front chest C (C/4+2.5+1), back chest C (C/4+2.5-1), front hem C (C/4+2.5+1(+2)), back hem C (C/4+2.5-1(+2)), cap height (AH/3-5), and biceps width (Front AH-1, Back AH-1) are calculated. Third, the virtual attachment of the shirt pattern is resolved by increasing the front and back armhole depths, and the front and rear wrinkles are improved by adding a back armhole dart. The front hem lift and lateral pull caused by the protrusion of the abdomen are amended by increasing the margin of the chest, waist C, and hip C, with the appearance improved by balanced margin distribution in the front, back, and side panels. The improved retail pattern with an increase in the front armholes C was balanced on the torso plate.

The Study on Cap Design for Developing Tourist Souvenir: Applying Traditional Bat Motifs (관광상품개발을 위한 cap 디자인 연구 -전통박쥐문양의 응용을 중심으로-)

  • 김혜경;정성일
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.8
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    • pp.1209-1219
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    • 2000
  • The importance of souvenirs are increasing immensely these days owing to the increase of foreign visitors to our country, which forces us to turn our eyes to this field. Upon these reflections, this study aims at aims at developing cap designs that satisfy the foreign tourists needs and let them recognize the outstanding beauty of Korean traditional patterns by applying traditional motifs. The Korean traditional patterns and their symbolic meanings were researched as well as the previous studies on the designing of goods for foreign visitors which had traditional patterns applied. Furthermore, the overall tendencies of the purchase of souvenirs and goods by foreign tourists in Korea as well as in foreign countries were investigated. Next, the present state of apparel goods and caps for sightseers in Korea was analyzed according to their shapes, colors, and patterns. Finally, by using CAD system, new cap designs were developed applying traditional bat motifs in order to capture the traditional images for a modern sense of beauty.

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A Development of the Lower Clothes Grading Rule for High School Boys (남자 고등학생의 하의류 그레이딩에 룰 개발에 대한 연구)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.6 no.5
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    • pp.634-640
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    • 2004
  • Nowadays, the use of apparel CAD system is important to the mass production of ready to wear. Especially, computer-based grading is the most important process to improve the fitness of clothes and to reduce the time needed to make various size pattern. The purpose of this study was to suggest a standard sizing system for high school boys' pants and to suggest a grading method according to the sizing systems. The subjects were 217 high school boys of 16 to 18 year-old. The size intervals of waist girth and hip girth were 3 cm and 4 cm respectively. The sizing system, which had frequencies more than 4%, was classified 8 cases. Among them, 71-92 and 71-88 size were the most frequent size and were adopted the basic size for the two types of grading. According to the sizing system, hand-made patterns were manufactured. By measure of the each part of the slacks, 4 size's new grading-rule patterns were developed by each size. This result will contribute to clothing fitness of consumer and the amount of production.