• Title/Summary/Keyword: apparel CAD system

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The Comparison of Pattern Method Function between Apparel CAD Systems - Focusing on Skirt Waistband and Sleeve Armhole line Generation Process - (어패럴 패턴캐드 간 패턴 제도 기능 비교 - 스커트 곡선 허리밴드와 소매 진동곡선 생성 과정을 중심으로 -)

  • Kim, Na Rae;Han, Hyun Sook
    • Fashion & Textile Research Journal
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    • v.20 no.6
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    • pp.690-703
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    • 2018
  • The purpose of this study is to help user understand the basic principles and interfaces of each program, and to provide a base material for the development of more efficient apparel CAD systems to compensate for each program's shortcomings by comparing the function of three apparel CAD systems: Yuka CAD, Opti-tex, and Style CAD. For this purpose, the skirt waistband and sleeve armhole line creation process were selected based on these two criteria. 1) There is a big difference between principle and method between CAD systems. 2) When CAD system is used rather than paper drawing process, the process is shortened and convenience is high. In this study, pros and cons and supplement point of each CAD system are suggested by comparing the functions of the CAD system performing the selected drafting process by four criteria: icon, key, method, and characteristic point. As a result of the study, it was confirmed that the three CAD systems differ in the basic principle and interface environment. As a result of analyzing the skirt waistband method function, it was confirmed that the band line is formed directly on the outline of the skirt and the band dart recognition function is the most efficient function and as a result of the analyzing the sleeve armhole line method function, it was confirmed that the curve generation function using the shape of the actual curve measure and the length adjustment function through the automation of the dimension calculation is the most efficient function.

A Methodological Study on the Developing Process of Costume Design Applied to the Method of Morphological Analysis (형태분석법을 이용한 의상디자인 전개과정의 방법론적 연구)

  • 도규희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.3
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    • pp.401-413
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    • 1996
  • This study is aimed to be helpful a developing process for Apparel design and to investigate Idea abduction for Apparel Design which applied to the Morphological Method one of the Methods of Creativity which the creative technologists studied. The result of this study were as follows : 1. The Morphological Method which is one of the Methods of Creativity could be applied to Idea abduction for Apparel Design by CAD system. 2. This study developed a program for CAD system which could use the design process for Apparel Design applied to the Morphological Method 3. In the consequence of the program which could use the design developing process of Morphological Method, and trying to test with the selection of the essential variables about Jacket, Skirt, One-piece, Blouse, it is found that many design for Apparel Design could be producted in a short time, so that the conclusion have been made as a result that the Method could be a great help to design a variable sillouette for Apparel Design.

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A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

A Case Study for the Stage Costumes Connected with the 3D CAD System -Focusing on the Apparel Pattern Design for Traditional Green Fabrics- (3D CAD System에 의한 무대의상 디자인개발 사례연구 - 친환경전통직물제품 패턴설계를 중심으로 -)

  • Kim, Hee-Sook
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.992-1000
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    • 2012
  • This study develops a traditional green fabric pattern design through an apparel CAD system. The method used simulated stage costumes and evaluated the consumer satisfaction connected with a 3D fitting system. The results are as follows. Computerization of the pattern making process can provide higher accuracy and efficiency in apparel pattern making and marking for green fabrics. A Stage costumes design was developed; subsequently, the developed dress patterns are automatically depicted to the input of the body size of the consumer and marked using marking program. This results show that it has an effect on narrow and expensive green fabrics. Stage costumes design can make a simulation by a 3D Fitting system. The results of this study can provide higher consumer satisfaction through a survey of 30 consumers. Stage costumes should attract the sympathy of the spectators. The Acceptance of Andong region's traditional beauty is required. We found that a relationship of performance and clothes, physical functionality and beauty of costumes, possibility of commercialization, and the possible use of a 3D Fitting system use are evaluated. A continuous study of regional culture resources is required since there is a significant possibility for the long-term development of stage clothes.

A Study on the Educational Situation of Apparel CAD of Clothing Related Department (의류관련학과의 어패럴 CAD교육실태에 관한 연구)

  • 이정순;한경희
    • The Research Journal of the Costume Culture
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    • v.10 no.5
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    • pp.542-554
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    • 2002
  • The purposes of this study were to investigate, analyze, and consider the feature and practical situation of Apparel CAD education and distribution situation of CAD system so that CAD education can be effectively operated and managed in various kinds of relevant schools and universities. 32 colleges and universities that are performing CAD educational system are selected for the study. The author of the study has investigated and obtained the information through questionnaires to 32 professors who are in charge of CAD lectures and 301 students who are receiving CAD education. The result is as follows. 1. It showed that 62.5% of CAD educational systems have been practically introduced after 1995. Regarding the using system, YUKA occupies 46.9%, PAD 21.8%, and GERBER 18.8% and these three kinds of system have been chiefly supplied. 40.6% of them own only one system, 37.5% of them own 2~5 systems and 78% of them own less than 5 systems. 2. The most seriously pointed problems during the operation of CAD system were the lack of experimental materials and the frustration of manpower supply. Thus, the CAD education programs in schools and universities are practiced in inferior environments internally and externally. 3. Regarding the practical situation of CAD education, 28 among 32 schools and universities are performing CAD as one of the regular subjects for the curriculum. 4. Regarding satisfaction degree of the using system, professors showed higher satisfaction degree than students did. In conclusion, it showed that although the practical situations of CAD education in schools and universities have been changed and improved so much since 1995 owing to the increase of the positive recognition of the necessity of CAD, many students in the educational sites cannot study their favorite subjects related with CAD program with interest due to the lack of experimental facilities, the poor computer management systems, and the problems of manpower supply, etc.

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A Comparative Analysis of the Different between CLO 3D Avatar Sizing and Actual Body Measurement Shapes (CLO 3D 아바타 사이징과 실제인체간의 치수 및 형태 차이 비교 분석)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.16 no.4
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    • pp.137-151
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    • 2012
  • This study aims to use the avatar sizing system of the 3D apparel CAD program instead of the existing 3D body scanners, and to commercialize 3D personal avatars. Towards these ends, the study examined a difference between a 3D avatar and actual body was determined to verify the 3D avatar sizing system. For the experiment, three subjects were selected, were measured as they were, and were made to undergo 3D body scanning and photographing. Then, using avatar sizing system on the 3D apparel CAD program, three types of virtual bodies, namely 3D avatars. The 3D avatar and actual body measurements were compared, and 3D avatars and 3D body-scanned shapes were likewise compared. As a result, the three types of actual bodies and their 3D avatars that were created based on the sizing system of the 3D apparel CAD program were overall similar. but, the thin body-YY type and the normal body-A type were different from their avatars. In the case of type B, who had a bulging abdomen, the 3D avatar was bigger than the actual body as measured. Also, in all body shapes, the girths around the chest, waist and abdomen were produced with exaggerated muscular amounts compared to their actual muscular amounts.

The NURBS Human Body Modeling Using Local Knot Removal

  • Jo, Joon-Woo;Han, Sung-Soo
    • Fibers and Polymers
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    • v.6 no.4
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    • pp.348-354
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    • 2005
  • These days consumers' various demands are accelerating research on apparel manufacturing system including automatic measurement, pattern generation, and clothing simulation. Accordingly, methods of reconstructing human body from point-clouds measured using a three dimensional scanning device are required for apparel CAD system to support these functions. In particular, we present in this study a human body reconstruction method focused on two issues, which are the decision of the number of control point for each sectional curve with error bound and the local knot removal for reducing the unusual concentration of control points. The approximation of sectional curves with error bounds as an approximation criterion leads all sectional curves to their own particular shapes apart from the number of control points. In addition, the application of the local knot removal to construction of human body sectional curves reduces the unusual concentration of control points effectively. The results may be used to produce an apparel CAD system as an automatic pattern generation system and a clothing simulation system through the low level control of NUBS or NURBS.

Apparel Pattern CAD Education Based on Blended Learning for I-Generation (I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안)

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.18 no.6
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    • pp.766-775
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    • 2016
  • In the era of globalization and unlimited competition, Korean universities need a breakthrough in their education system according to the changing education landscape, such as lower graduation requirements to cultivate more multi-talented convergence leaders. While each student has different learning capabilities, which results in different performance and achievements in the same class, the uniform education that most universities are currently offering fails to accommodate such differences. Blended learning, synergically combining offline and online classes, enlarges learning space and enriches learning experiences through diversified tools and materials, including multimedia. Recently, universities are increasingly adopting video contents and on-offline convergence learning strategy. Thus, this study suggests a teaching method based on blended learning to more effectively teach existing pattern CAD and virtual CAD in the Apparel Pattern CAD class. To this end, this researcher developed a teaching-learning method and curriculum according to the blended learning phase and video-based contents. The curriculum consisted of 2D CAD (SuperAlpha: Plus) and 3D CAD (CLO) software learning for 15 weeks. Then, it was loaded to the Learning Management System (LMS) and operated for 15 weeks both online and offline. The performance analysis of LMS usage found that class materials, among online postings, were viewed the most. The discussion menu most accurately depicted students' participation, and students who did not participate in discussions were estimated to check postings less than participating students. A survey on the blended learning found that students prefer digital or more digitized classes, while preferring face to face for Q&As.

Dynamic Drape Simulation of Clothes in 3D Apparel CAD Using Motion Capture Data (모션 캡쳐 데이터를 이용한 의복의 동적 드레이프 시뮬레이션)

  • 설인환;김성민;강태진
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10b
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    • pp.142-144
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    • 2003
  • 3차원 apparel CAD system개발에 있어서 직물의 드레이프 모사가 걸림돌이 되어왔다. 최근 컴퓨터의 속도 개선으로 인해 정적 드레이프의 경우 데이블 보 문제와 같이 적절한 시간내에 드레이프 모사가 이루어지고 있다. 그러나 드레이프는 cloth와 body간의 충돌 검사에 많은 시간이 소요되므로 virtual fashion show와 같이 인체가 운동하는 동적 드레이프의 경우는 아직도 어려운 문제이다. (중략)

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The Analysis of Apparel CAD System regarding Tuck and Pleats Manipulation Function in Basic Patterns (기본원형을 이용한 Tuck, Pleats Manipulation 기능에 관한 어패럴 CAD 시스템 분석)

  • Kwon, Sook-Hee;Hong, Seon-Cheol;Jeon, Eun-Kyung
    • Korean Journal of Human Ecology
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    • v.15 no.3
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    • pp.457-467
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    • 2006
  • The following research compares two mostly-used apparel systems that are used in colleges of Korea, Gerber and PAD, by analyzing advantages and disadvantages of their Dart, Tuck and Pleats-related functions in pattern construction process. The results are the following: First, regarding transformation methods, Gerber system was able to use pivot method, while PAD system was able to use both pivot and slash method. As for movement, distribution, synthesis, folding, producing additional Dart function, the PAD system was not able to synthesize more than two Darts, and only showed differences for other functions. On the other hand, the diamond-shape Dart and diagonal Dart can be produced only in PAD system, while none of curvy shaped Dart can be produced in both systems. Second, as for pattern outer line connection capability, which is a Dart automatic transformation function, both systems showed unnatural shapes and need for correction. Third, when constructing according to the type of Tuck, we could distribute multiple Darts at a time with PAD system, while with Gerber system, distribution into multiple Darts at a time was impossible at all. Fourth, when constructing according to the contour of Pleats, Gerber system made it possible to make construction of multiple lines and box/inverted Pleats with just one order, but PAD system required repetitive tasks, which remains room for enhancement in regard to such inefficiency.

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