• Title/Summary/Keyword: amount perception

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Evaluation of Floor Vibration Existing in Apartment Building (RC 아파트 바닥의 수직진동 성능 평가)

  • 이민정;한상환
    • Proceedings of the Korea Concrete Institute Conference
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    • 2003.05a
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    • pp.967-972
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    • 2003
  • In recent years building floors has become larger and more spacious due to the development of new design methods and high strength and light weight materials. However, such long span floor systems may provide smaller amount of damping and have longer period so that they would be more vulnerable to the floor vibration. This study attempts to evaluate the performance of the floors in typical apartment buildings. Four different floors with the area of 43.2$m^2$, 41.44$m^2$, 34.5$m^2$, and 28.89$m^2$ were investigated. The guideline provided by AISC(997) and human perception level of Korean people proposed by S. W. Han(2003) are used to check the acceptability of the floor vibration.

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CRT-02: Television Sets with Ultra-Slim Transposed Scan CRTs

  • Wesenbeeck, R.J. Van;Bosma, M.;Heynderickx, I.;Krijn, M.P.C.M.;Mastenbroek, E.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.347-350
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    • 2002
  • Transposed scan is an innovation that paves the road to ultra-slim CRTs with deflection angles up to 135$^{\circ}C$ We discuss the integration of video transposition with the other video processing functions in the television set. An in-place transposition algorithm which minimizes the amount of frame memory is proposed as a low-cost solution for transposed scan conversion. The difference in visual perception of transposed scan and normal scan depends on the frame rate and the line density of the video format. We found that for high frame rates and high line densities, no difference was perceived for both scan modes.

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A Study on the Alienation of Low-Income Female Earners (저소득층 여성가장의 소외감에 영향을 미치는 변수고찰)

  • 신수아;옥선화
    • Journal of Families and Better Life
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    • v.19 no.2
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    • pp.129-141
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    • 2001
  • The main purpose of this study is to examine the alienation of low-income female earners and to investigate the affected variables of their alienation. For this empirical analysis, the data was collected from 356 poor, female-earners whose first child was of school age in the Seoul metropolitan area from the 14th of Feb. to the 18th of Mar. 2000. The collected data was analyzed by statistical methods such as freqency, mean, oneway ANOVA, and multiple regression. The major findings were as follows : First, poor female-earners alienation level was not higher than the average level. However among sub areas of alienation, powerlessness was higher than the average level. Second, the significant variables that affected the level of alienation were the amount of support from the child the cost from the work role, perception of the cost of child raising, economic strain events, the level of education, and the reward from the work role.

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A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

The Economic Outcomes in Small Self-Employed Business and the Job Satisfaction of Self-Employed Workers (소규모자영업분야의 경제적 성과와 직업만족도)

  • Hong Sung-Hee
    • Journal of Families and Better Life
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    • v.23 no.3 s.75
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    • pp.115-126
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    • 2005
  • The purpose of this study were to analyze the factors that influence the economic outcomes of small self-employed business and the job satisfaction among self-employed workers. A sample of 321 was selected from self-employed workers living in Daegu. For data analysis, multiple regression was used. The major findings were as follows: 1. The self-employed workers' income was affected by their gender, age, perception of present economic status, and working years of business, and amount of capital at the beginning, as well as whether they hired other employees. 2. The factors that influence job satisfaction for self-employed workers were previous experience in self-employed business, level of positive vision with future household economy, level of income, length of working hours per day, and the level of empowerment with their self-employed work.

Mobile Video Telephony Service Adoption : A Value-based Approach

  • Park, Jong-Sung;Lee, Jung-Hoon;Woo, Hyeok-Jun
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.111-132
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    • 2010
  • Korean telecommunications industry has a large scale market and boasts on high service quality and high technologies enough to provide the mobile video telephony service(the VTS) satisfactorily. For many years, Korean telecommunications companies have been investing enormous amount of money to advertise their VTS widely and to allow their customers to change their cell phones for the 3G(the third generation) devices indispensable for the VTS. However, despite their efforts, the VTS adoption rate in Korea is very low as of January, 2010 and it seems that customers seldom feel the necessity to use. From this viewpoint, it becomes necessary to identify antecedents influencing the intention to use for the VTS empirically. For this purpose, we have proposed several hypotheses from the perspective of the Value-based Adoption Model(VAM). We conducted a survey and found the several factors which influence the value perception of VTS.

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Factors Affecting Stress Corrosion Cracking Susceptibility of Alloy 600 MA Steam Generator Tubes

  • Kang, Yong Seok;Lee, Kuk Hee;Shin, Dong Man
    • Corrosion Science and Technology
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    • v.20 no.1
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    • pp.22-25
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    • 2021
  • In the past, Alloy 600 nickel-based alloys have been widely used in steam generators. However, most of them have been replaced by thermally treated alloy 690 tubes in recent years because mill annealed alloy 600 materials are known to be susceptible to stress corrosion cracking. Unlike this general perception, some steam generators using mill annealed alloy 600 tubes show excellent performance even though they are designed, manufactured, and operated in the same way. Therefore, various analyses were carried out to determine causes for the degradation of steam generators. Based on the general stress corrosion cracking mechanism, tube material susceptibility, residual stress, and sludge deposits of steam generators were compared to identify factors affecting stress corrosion cracking. It was found that mill annealed alloy 600 steam generator tubes showed higher resistance to stress corrosion cracking when the amount of sludge deposits on tube surface was smaller and residual stress generated during the fabrication was lower.

A study on the cognition of Environmental Uncertainty between Pioneer brand and Follower brand (선발브랜드와 후발브랜드간의 환경 불확실성 지각에 관한 연구)

  • kim, Se-Hwan;kim, Dae-Sik
    • Journal of Industrial Convergence
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    • v.4 no.2
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    • pp.39-55
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    • 2006
  • Pioneer brand and follower brand show differences in their perception of the environmental uncertainty. Market pioneer brand companies think that the environment is relatively simple and doesn't change much, whereas follower bland companies think that the environment is complicated and changes a lot. For market pioneer brand companies, among dynamism on the environment lever, there was less potential for the environment and parts, and government restrictions compared to follower brand companies. Also the complexity of the environment level complicated compared to the follower brand companies in areas such as competition for consumers with rival companies, materials, resources of equipment and parts, government restrictions, and the amount of change of the market's preference of the product.

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TAD driven whole dentition distalization with special considerations for incisal/gingival display and occlusal canting (전치부 및 치은의 노출량과 교합평면의 캔팅을 고려한 미니스크류를 이용한 전치열의 원심이동)

  • Paik, Cheol-Ho
    • The Journal of the Korean dental association
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    • v.57 no.6
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    • pp.333-343
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    • 2019
  • Many orthodontists face difficulties in aligning incisors in an esthetically critical position, because the individual perception of beauty fluctuates with time and trend. Temporary anchorage device (TAD) can aid in attaining this critical incisor position, which determines an attractive smile, the amount of incisor display, and lip contour. Borderline cases can be treated without extraction and the capricious minds of patients can be satisfied with regard to the incisor position through whole dentition distalization using TAD. Mild to moderate bimaxillary protrusion cases can be treated with TAD-driven en masse retraction without premolar extraction. Patients with Angle's Class III malocclusion can be the biggest beneficiaries because both sufficient maxillary incisal display, through intrusion of mandibular incisors, and distalization of the mandibular dentition are successfully achieved. In addition, TAD can be used to correct various other malocclusions, such as canting of the occlusal plane and dental/alveolus asymmetry.

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SURF based Hair Matching and VR Hair Cutting

  • Sung, Changjo;Park, Kyoungsoo;Chin, Seongah
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.49-55
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    • 2022
  • Hair styling has a significant influence on human social perception. An increasing number of people are learning hair styling and obtaining hair designer licenses. However, it takes a considerable amount of money and time to learn professional hairstyle and beauty techniques for hair styling. Since COVID-19, there has been a growing need for offline and video lectures due to the decline in onsite training opportunities. This study provides a field practice environment in which real hair beauty is performed in a virtual space. Further, the hairstyle that is most similar to the user's hair taken with a webcam or mobile phone is determined through an image matching system using the speeded up robust features (SURF) method. The matching hairstyle was created into a three-dimensional (3D) hair model. The created 3D hair model uses a head-mounted display (HMD) and a controller that enables finger tracking through mapping to reproduce the haircutting scissors' motion while providing a feeling of real hair beauty.