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Unified Version Management of KISTI-ACOMS (온라인논문투고관리시스템(KISTI-ACOMS)의 통합 버전 관리)

  • Jeong, hee-seok;Choi, myung-seok;Park, jae-won;Kang, moo-yeong
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.381-385
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    • 2007
  • KISTI-ACOMS(Online peer review system), which is installated for more than 270 learned societies, is getting harder to manage large amount of source codes, because the number of installation has been growing much faster than we expected at the development time. Moreover the fundamental problem of this system, that frequent requests of modification from societies comes with modification of source codes, makes it more difficult to manage this program systematically. Thereupon we formulated a system to provide services for many societies using one version of source code, and this system is expected to reduce the managed amount of source codes and to make us cope with requests of societies of more positive than until now.

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A Method on the Learning Speed Improvement of the Online Error Backpropagation Algorithm in Speech Processing (음성처리에서 온라인 오류역전파 알고리즘의 학습속도 향상방법)

  • 이태승;이백영;황병원
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.5
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    • pp.430-437
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    • 2002
  • Having a variety of good characteristics against other pattern recognition techniques, the multilayer perceptron (MLP) has been widely used in speech recognition and speaker recognition. But, it is known that the error backpropagation (EBP) algorithm that MLP uses in learning has the defect that requires restricts long learning time, and it restricts severely the applications like speaker recognition and speaker adaptation requiring real time processing. Because the learning data for pattern recognition contain high redundancy, in order to increase the learning speed it is very effective to use the online-based learning methods, which update the weight vector of the MLP by the pattern. A typical online EBP algorithm applies the fixed learning rate for each update of the weight vector. Though a large amount of speedup with the online EBP can be obtained by choosing the appropriate fixed rate, firing the rate leads to the problem that the algorithm cannot respond effectively to different learning phases as the phases change and the number of patterns contributing to learning decreases. To solve this problem, this paper proposes a Changing rate and Omitting patterns in Instant Learning (COIL) method to apply the variable rate and the only patterns necessary to the learning phase when the phases come to change. In this paper, experimentations are conducted for speaker verification and speech recognition, and results are presented to verify the performance of the COIL.

How to Identify Customer Needs Based on Big Data and Netnography Analysis (빅데이터와 네트노그라피 분석을 통합한 온라인 커뮤니티 고객 욕구 도출 방안: 천기저귀 온라인 커뮤니티 사례를 중심으로)

  • Soonhwa Park;Sanghyeok Park;Seunghee Oh
    • Information Systems Review
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    • v.21 no.4
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    • pp.175-195
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    • 2019
  • This study conducted both big data and netnography analysis to analyze consumer needs and behaviors of online consumer community. Big data analysis is easy to identify correlations, but causality is difficult to identify. To overcome this limitation, we used netnography analysis together. The netnography methodology is excellent for context grasping. However, there is a limit in that it is time and costly to analyze a large amount of data accumulated for a long time. Therefore, in this study, we searched for patterns of overall data through big data analysis and discovered outliers that require netnography analysis, and then performed netnography analysis only before and after outliers. As a result of analysis, the cause of the phenomenon shown through big data analysis could be explained through netnography analysis. In addition, it was able to identify the internal structural changes of the community, which are not easily revealed by big data analysis. Therefore, this study was able to effectively explain much of online consumer behavior that was difficult to understand as well as contextual semantics from the unstructured data missed by big data. The big data-netnography integrated model proposed in this study can be used as a good tool to discover new consumer needs in the online environment.

Literature Investigation Regarding Cupping Therapy and Analysis of Current Professional's Cupping Treatment (부항요법에 대한 문헌고찰 및 부항시술 현황 조사)

  • Lee, Byeong-Yee;Song, Yun-Kyung;Lim, Hyung-Ho
    • Journal of Korean Medicine Rehabilitation
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    • v.18 no.2
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    • pp.169-191
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    • 2008
  • Objectives : This study was performed to report the present situation of the cupping treatment to make standardization of cupping treatment in Korea. Methods : We searched relevant case reports, surveys, and review articles using a databases of online bibliography. And we had research to oriental medical doctor with questionnaire about the cupping treatment. Results : 1. Cupping treatment is used for diagnoisis, protection and treatment for many kinds of diseases such as musculoskeletal diseases, internal diseases, sequela of cerebral attacks and so on in Korea. 2. Adequate cupping area is the area of lesion. 3. Cupping time and pressure are various. 4. Adequate amount of venesection is 10cc. 5. Adequate dry cupping term is 1 time/day and adequate wet cupping term is 1 time/2~3days. 6. Cognition of adverse reaction of cupping treatment is different among the doctors. 7. Method of disinfection of cup is different among the doctors. Conclusions : The result of this study will help to make the a guideline of cupping treatment. And we have to go ahead studying to make standardization of cupping treatment.

Traffic Information Service Model Considering Personal Driving Trajectories

  • Han, Homin;Park, Soyoung
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.951-969
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    • 2017
  • In this paper, we newly propose a traffic information service model that collects traffic information sensed by an individual vehicle in real time by using a smart device, and which enables drivers to share traffic information on all roads in real time using an application installed on a smart device. In particular, when the driver requests traffic information for a specific area, the proposed driver-personalized service model provides him/her with traffic information on the driving directions in advance by predicting the driving directions of the vehicle based on the learning of the driving records of each driver. To do this, we propose a traffic information management model to process and manage in real time a large amount of online-generated traffic information and traffic information requests generated by each vehicle. We also propose a road node-based indexing technique to efficiently store and manage location-based traffic information provided by each vehicle. Finally, we propose a driving learning and prediction model based on the hidden Markov model to predict the driving directions of each driver based on the driver's driving records. We analyze the traffic information processing performance of the proposed model and the accuracy of the driving prediction model using traffic information collected from actual driving vehicles for the entire area of Seoul, as well as driving records and experimental data.

Analysis on Dynamic Trend of Online Gamers -based on the White Paper (게임 이용자의 추세 경향 분석 - 게임백서 자료를 중심으로 -)

  • Choi, Seong-Rak;Kwon, O-Young
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.67-80
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    • 2010
  • Investigating the trend of online gamers plays an important role in forecasting, marketing and making policy decision in gaming industry. In this regards, various studies on gamers' trend and characteristics have been conducted. However, these precedent studies show limitation that they're static analysis since they are usually based on the surveys at a certain point. Therefore, this paper aims to identify some implications on forthcoming directions of gaming industry by analyzing dynamic trend of gamers based on the 8 years(from 2002 to 2009) of data from White Paper on Korean Games. Major implications found in this paper are as follows. Negative perception of games increases as the number of gamers increases. Among juveniles, games became a substitute for TV and the amount of time they play games depends on the existence and type of popular games of that time. Also, most item trading is intensively done by a small number of gamers.

Chinese Students' Satisfaction Level with the Korean Internet Shopping Mall Purchase Process and Their Repurchase Intention (한국 인터넷쇼핑몰 구매과정에서의 소비자만족도와 재구매의도: 한국 거주 중국 유학생 소비자 중심으로)

  • Cui, Ming;Ryu, Mi-Hyun;Lee, Seung-Sin
    • Journal of Families and Better Life
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    • v.30 no.4
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    • pp.105-117
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    • 2012
  • This study examined Chinese students' satisfaction level regarding their Korean Internet shopping mall experiences and the measured factors were pre-purchase, purchase, delivery, A/S and security, additionally, evaluate the level of repurchase intention on Chinese students living in South Korea. To accomplish these goals, an online questionnaire survey was conducted between October 1 and 10, 2011. A total of 365 questionnaires were used for the final analysis. The analysis process involved many statistical methods such as frequency, correlation and regression. The results indicate the following finding: First, Chinese students normally visited and purchased from popular Internet shopping malls and the items that they purchased the most frequently were clothing and shoes, makeup, computer and electronics. Second, the Chinese students' satisfaction level regarding their Internet shopping mall experiences was not high. They were especially worried about security matters regarding their personal or financial information. Third, their satisfaction level with the delivery process has the largest influence on their repurchase intention. Also, their gender, the length of time they had lived in Korea, the length of time they spent on Korean Internet shopping mall websites, the amount of frequency of online shopping in Korea, and their satisfaction with their purchase, the delivery process, the A/S process and security affected their repurchase intention in different degrees. The conclusion provides valuable information for devising a strategic direction for improving the foreigners' satisfaction level regarding and repurchase intention on Korean Internet shopping malls.

Word-of-Mouth Effect for Online Sales of K-Beauty Products: Centered on China SINA Weibo and Meipai (K-Beauty 구전효과가 온라인 매출액에 미치는 영향: 중국 SINA Weibo와 Meipai 중심으로)

  • Liu, Meina;Lim, Gyoo Gun
    • Journal of Intelligence and Information Systems
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    • v.25 no.1
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    • pp.197-218
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    • 2019
  • In addition to economic growth and national income increase, China is also experiencing rapid growth in consumption of cosmetics. About 67% of the total trade volume of Chinese cosmetics is made by e-commerce and especially K-Beauty products, which are Korean cosmetics are very popular. According to previous studies, 80% of consumer goods such as cosmetics are affected by the word of mouth information, searching the product information before purchase. Mostly, consumers acquire information related to cosmetics through comments made by other consumers on SNS such as SINA Weibo and Wechat, and recently they also use information about beauty related video channels. Most of the previous online word-of-mouth researches were mainly focused on media itself such as Facebook, Twitter, and blogs. However, the informational characteristics and the expression forms are also diverse. Typical types are text, picture, and video. This study focused on these types. We analyze the unstructured data of SINA Weibo, the SNS representative platform of China, and Meipai, the video platform, and analyze the impact of K-Beauty brand sales by dividing online word-of-mouth information with quantity and direction information. We analyzed about 330,000 data from Meipai, and 110,000 data from SINA Weibo and analyzed the basic properties of cosmetics. As a result of analysis, the amount of online word-of-mouth information has a positive effect on the sales of cosmetics irrespective of the type of media. However, the online videos showed higher impacts than the pictures and texts. Therefore, it is more effective for companies to carry out advertising and promotional activities in parallel with the existing SNS as well as video related information. It is understood that it is important to generate the frequency of exposure irrespective of media type. The positiveness of the video media was significant but the positiveness of the picture and text media was not significant. Due to the nature of information types, the amount of information in video media is more than that in text-oriented media, and video-related channels are emerging all over the world. In particular, China has made a number of video platforms in recent years and has enjoyed popularity among teenagers and thirties. As a result, existing SNS users are being dispersed to video media. We also analyzed the effect of online type of information on the online cosmetics sales by dividing the product type of cosmetics into basic cosmetics and color cosmetics. As a result, basic cosmetics had a positive effect on the sales according to the number of online videos and it was affected by the negative information of the videos. In the case of basic cosmetics, effects or characteristics do not appear immediately like color cosmetics, so information such as changes after use is often transmitted over a period of time. Therefore, it is important for companies to move more quickly to issues generated from video media. Color cosmetics are largely influenced by negative oral statements and sensitive to picture and text-oriented media. Information such as picture and text has the advantage and disadvantage that the process of making it can be made easier than video. Therefore, complaints and opinions are generally expressed in SNS quickly and immediately. Finally, we analyzed how product diversity affects sales according to online word of mouth information type. As a result of the analysis, it can be confirmed that when a variety of products are introduced in a video channel, they have a positive effect on online cosmetics sales. The significance of this study in the theoretical aspect is that, as in the previous studies, online sales have basically proved that K-Beauty cosmetics are also influenced by word-of-mouth. However this study focused on media types and both media have a positive impact on sales, as in previous studies, but it has been proven that video is more informative and influencing than text, depending on media abundance. In addition, according to the existing research on information direction, it is said that the negative influence has more influence, but in the basic study, the correlation is not significant, but the effect of negation in the case of color cosmetics is large. In the case of temporal fashion products such as color cosmetics, fast oral effect is influenced. In practical terms, it is expected that it will be helpful to use advertising strategies on the sales and advertising strategy of K-Beauty cosmetics in China by distinguishing basic and color cosmetics. In addition, it can be said that it recognized the importance of a video advertising strategy such as YouTube and one-person media. The results of this study can be used as basic data for analyzing the big data in understanding the Chinese cosmetics market and establishing appropriate strategies and marketing utilization of related companies.

Face Detection Using Edge Orientation Map and Local Color Information (에지 방향 지도와 영역 컬러 정보를 이용한 얼굴 추출 기법)

  • Kim, Jae-Hyup;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.987-990
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    • 2005
  • An important issue in the field of face recognitions and man-machine interfaces is an automatic detection of faces in visual scenes. it should be computationally fast enough to allow an online detection. In this paper we describe our ongoing work on face detection that models the face appearance by edge orientation and color distribution. We show that edge orientation is a powerful feature to describe objects like faces. We present a method for face region detection using edge orientation and a method for face feature detection using local color information. We demonstrate the capability of our detection method on an image database of 1877 images taken from more than 700 people. The variations in head size, lighting and background are considerable, and all images are taken using low-end cameras. Experimental results show that the proposed scheme achieves 94% detection rate with a resonable amount of computation time.

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A Secure Credit Card Transaction Method Based on Kerberos

  • Kim, Jung-Eun;Kim, Yoo-Hwan
    • Journal of Computing Science and Engineering
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    • v.5 no.1
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    • pp.51-70
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    • 2011
  • This paper introduces a new credit card payment scheme called No Number Credit Card that can significantly reduce the possibility of credit card fraud. The proposed payment system is loosely based on Kerberos, a cryptographic framework that has stood the test of time. In No Number Credit Card, instead of card numbers, only payment tokens are exchanged between the customers and merchants. The tokens are generated based on the payment amount, payment type, client information, and merchant information. However, it does not contain the credit card number, so the merchant or a database hacker cannot acquire and illegally use any credit card numbers. The No Number Credit Card system is ideal for online e-commerce transactions and can be used with any credit card that users possess. It can be used with minor modifications to the current card payment system. We provide the principles of its operation through scenario analysis, a sample implementation, and a security analysis