• Title/Summary/Keyword: alternative concept

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Transition from Linear Economy to Circular Economy (선형경제에서 순환경제로의 전환)

  • Kim, Joon Soo;Jun, Yun-Su;Jun, Jung Hyuk;Cho, Jai Young
    • Resources Recycling
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    • v.30 no.3
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    • pp.3-17
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    • 2021
  • Currently, there is a drain of natural resources, environmental contamination, generation of waste, and problems of the earth's climate by CO2 emissions according to mass production and overconsumption of mankind. It is effectuated by a linear economy that involves manufacturing products, use, and waste repeatedly; there is no guarantee in the lives of humans and the future of the globe if we do not find alternative proposals. For a sustainable developing society and to overcome the present global problems, we must successively change to a circular economy from a linear economy. The circular economy has the concept of an extended value chain in recovery, reuse, remanufacturing, and recycling, instead of discarding after the use of manufactured goods. New business models of circular economy have been realized to save the earth ecology and sustainable developing society in serious recognition of the linear economy system. New business models are established by creating a vision and developing a program, and by renovating technology, law, and financial support through a worldwide government policy.

Alternative Ideas of Publicness in Contemporary Public Art: Focusing on the Artworks of Freee Art Collective (동시대 공공미술의 대안적 공공성: 프리이 예술 콜렉티브를 중심으로)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.197-202
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    • 2021
  • This paper focuses on the situation in which, as pluralistic democracy spreads globally from the mid-20th century, the concept of publicness, the reason for the existence of traditional public art, is not limited to the physicality of occupying public space or the conditions for creation by public funds, but is seeking a new direction and examine the social significance of these changes. For this purpose, the main body of this paper analyzes the major public art projects of Freee Art Collective who were active in the UK in the early 2000s. Freee performed various public art projects in which individuals constituting a community critically reflect on political, social, and economic issues related to public goods and provide a discourse space for democratic discussion. Their practice suggested a methodology for socially-engaged public art that resists the "Third Way" cultural policy of the New Labour administration. Therefore, this paper argues that Freee's public art seeks alternatives to publicness in that it allows one to resistively think about problematic aspects of hegemonic cultural production of neoliberal cultural policy that pursues political consensus and social harmony. This research about Freee's public art would be significant in that it can serve as an opportunity for critical reflection on the contemplative form and public role of contemporary public art.

Pre-service Elementary School Teachers' Understanding of the 'Fog' Generation Experiment Presented in the 2009 and 2015 Revision Elementary Science Textbooks (2009 개정 및 2015 개정 초등 과학교과서에 제시된 안개 발생 실험에 대한 초등 예비교사의 이해)

  • Chung, Jung-In
    • Journal of the Korean Society of Earth Science Education
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    • v.14 no.3
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    • pp.257-266
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    • 2021
  • This study investigated the understanding of pre-service teachers in relation to the 'fog experiment' in the 5th grade 'Weather and Our Daily Life' unit of the 2009 and 2015 revised elementary school science textbooks. Pre-service teachers who participated in this study were 100 students, who are attending the university of education and taking courses in teaching research. After pre-learning about the 2009 and 2015 revised elementary school science textbooks and guide book, pre-service teachers conducted the experiment in groups. After that, the pre-service teachers individually presented answers to three questions, and the results of analyzing the answers are as follows. First, there were 24 (24%) preservice teachers who explained the difference in fog generation in the 2009 and 2015 revised curriculum with related scientific concepts such as condensation and water vapor, and only 1 (1%) of them explained the difference using the concept of saturation. Second, there were 48 (48%) pre-service teachers who found out the reason for the change in the fog experiment method according to the change in the curriculum. Third, pre-service teachers valued the reproduction and success of experiments rather than the importance of scientific knowledge, and such pre-service teachers suggested the use of alternative experiments or website.

Study on the Principle of a Performer's 'Spontaneity' and its Adaptability in a Process of Text Analysis and Creating a Character Focused on the Concept of Augusto Boal (분석과 인물 창조 과정에 있어 '자발성'의 발현 원리와 적용 가능성에 관한 연구 - 보알의 방법론을 중심으로 -)

  • Son, Bong-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.277-284
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    • 2020
  • This thesis interrogates the term a performer's 'spontaneity' as the key principle to approach and enhance contemporary performer's training and acting. Drawing on a number of problematic issues, this thesis particularly examines the paradigm of the subtle bodily movement inform the experience of a performer's spontaneity as embodied and understood in approaching and adapting through text analysis and action. The in-depth process of the relationship between a performer's action and the transformative effects, is central to understanding and adapting the key principle of acting/training that a specific text would pursue through a specific performance by means of what a performer must do on stage. Following the discussion of acting in training and rehearsal, this thesis argues the necessity of an alternative way(s) and model of the performer's work via how the performer's action is sincerely emerged from the moment-by-moment rather than the performer anticipates what comes in the next and therefore pretend to do/be something/someone. Expanding upon the assumptions mentioned above, this thesis provides some pragmatic and descriptive work(s) from the practitioners' concepts and approaches that invites us to reconsider the nature of acting and its adaptability for contemporary performers.

History and Concept of Manual Therapy (도수치료의 역사 및 개념)

  • Moon, Sang Ho;Lee, Song;Bae, Dae Kyung
    • Journal of the Korean Orthopaedic Association
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    • v.55 no.1
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    • pp.29-37
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    • 2020
  • Manual therapy has undergone parallel development throughout many parts of the world dating back to ancient times for at least 2,500 years. The earliest historical reference to the practice of manual therapy in Greece, dates back to 400 B.C. Over the centuries, manual medicines have fallen in and out of favor with the medical profession. To truly understand the principle, it is important to know that manual therapy was initially the mainstay of the three leading alternative health care systems, osteopathy, chiropractic, and most notably physical therapy. These were all founded in the latter part of the 19th century in response to the shortcomings in allopathic medicine. Although it has been around for a long time and has been used all over the world, there are a few reports on manual therapy treatment, and most papers provided a low level of evidence. Despite the controversies over manual therapy, its use appears to be increasing gradually. This article reviews the history of manual therapy from ancient times to the present including Korean history, discusses the current state of knowledge on manual therapy, and informs physicians who manage musculoskeletal pain.

Overview of Appropriate Technology Research Organizations in France (프랑스의 적정기술 관련 연구기관 개요 및 주요 활동 소개)

  • Kim, Byoung-Yoon;Choi, Kyeong-Il;Kim, Eunjung;Kim, Dowon;Shim, Changhyun
    • Journal of Appropriate Technology
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    • v.7 no.2
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    • pp.144-150
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    • 2021
  • The purpose of this paper is to introduce representative appropriate technology research organizations operating in France. Among them, we would like to investigate and introduce five institutions that have acquired a lot of experience due to their long history. Institut de Recherche pour le Développement (IRD) is a government-funded institution that strengthens science and technology infrastructure in Africa and overseas territories with the aim of supporting and educating science communities in developing countries, and conducts collaborative research with more diverse developing countries. Antenna France is an NGO organization whose main activity is to improve malnutrition in Africa. Ingénieurs sans frontiers is an NGO organization that sets sustainable development as the main goal of the association's activities and leads various activities such as education. Terre & Humanism is an NGO organization that practices ecological agriculture and carries out a social change movement urging to respect life and land, and to constitute an alternative society. Humanitarian Design Bureau is a corporation concept company that mainly carries out R&D for environmentally friendly products necessary for NGO activities.

Analysis of learner's attitude and satisfaction through development and application of metaverse environment STEAM educational program (메타버스 환경의 융합(STEAM) 교육 프로그램 개발과 적용을 통한 학습자 태도 및 만족도 분석)

  • Jeon, Jae Cheon;Jang, Jun Hyeok;Jung, Soon Ki
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.187-195
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    • 2022
  • Recently, with interest in metaverse, attempts are being made to utilize the metaverse platform in various forms. In this paper, we focused on the educational application potential of metaverse, and developed and applied a metaverse STEAM program to provide an effective learning experience to learners in non-face-to-face educational situations. The developed program utilizes Minecraft and ZEPETO, familiar to students, as metaverse learning platforms, and consists of a total of 16 lessons of 5 modules in the form of modules so that alternative classes can take place in the educational field. Through this, the learner's change in STEAM attitude and learning satisfaction were measured, and through the developed STEAM program, the learner's interest, consideration, communication, usefulness, self-concept, self-efficacy, and career choice areas significantly increased. In addition, positive results were confirmed in all areas of the learner satisfaction test related to satisfaction, interest, and overall class. In the future, considering the characteristics of the metaverse, it is necessary to break free from the constraints of time and space to communicate anew, and various learner-centered educational approaches based on a high degree of freedom and immersion should be implemented.

A Study on the Development Possibility of Theme Park through Realistic Media Development - Explore out of the way spacest (테마파크를 실감미디어 개발을 통해 구현하였을 때 발전 가능성 - 소외 공간을 중점으로 탐구)

  • Lee, Seung-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.813-818
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    • 2022
  • As the theme of a theme park space with limited space emerged as a keyword, many experiments and research were conducted in the field. In the domestic market, not only the creation of new spaces, but also the need to develop marginalized spaces and seek complementary points through new interpretations of actual spaces, but they show physical limitations. This study newly redefined and analyzed the concept of space by approaching and interpreting virtual space as a new space. By exploring real-world examples and analyzing the results, we also derive the results that the possibility of realistic media in the virtual world is an exemplary alternative to complementing the expansion and limitations of the space. Realistic media has a wide range of content provision in selective development such as AR and VR, and the theme park's characteristic of providing various contents for quarterly concepts even if the development budget and time are small, which has a significant impact on the development of realistic media. Currently, theme parks are attracting countless majors and officials related to realistic media through metaverse. As it is attracting attention in such a new market, we look forward to seeing a lot of research and experiments in the project.

Measures to improve the legal system for commercialization of sand dams (샌드댐 상용화를 위한 법제도 개선 방안)

  • Shim, Young-Gyoo;Chung, Il-Moon;Kim, Min-Gyu
    • Journal of Korea Water Resources Association
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    • v.55 no.8
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    • pp.635-643
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    • 2022
  • Attempts are being made to use the sand dam as an alternative water resource securement facility by installing and operating sand dams in valleys, where water intake capacity is extremely limited, in areas with limited water supply in the upstream watershed of Korea. In the case of some countries in Africa, where sand dams are known to be most actively installed and used, it is difficult to find examples of establishing and applying a separate legal system for sand dams. A sand dam is a kind of groundwater dam, and in view of its concept, structural and technical form and characteristics, purpose, use, and function, it will be said that it has the legal character and status as a facility for securing groundwater resources specified in the current 「Ground Water Act」. Interpretation and application of regulations on facilities for securing groundwater resources also supports this. Therefore, it is legal and realistic to promote and implement the sand dam project as one of the installation and management projects for securing underground water resources based on the 「Ground Water Act」.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.