• Title/Summary/Keyword: agent-based control

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Agent-Based Decision Support System for Intelligent Machine Tools (공작기계지능화를 위한 에이전트 기반 의사결정지원시스템)

  • Lee, Seung-Woo;Song, Jun-Yeob;Lee, Hwa-Ki;Kim, Sun-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.1
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    • pp.87-93
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    • 2006
  • In order to implement Artificial Intelligence, various technologies have been widely used. Artificial Intelligence are applied for many industrial products and machine tools are the center of manufacturing devices in intelligent manufacturing devices. The purpose of this paper is to present the design of Decision Support Agent that is applicable to machine tools. This system is that decision whether to act in accordance with machine status is support system. It communicates with other active agents such as sensory and dialogue agent. The proposed design of decision support agent facilitates the effective operation and control of machine tools and provides a systematic way to integrate the expert's knowledge that will implement Intelligent Machine Tools.

Agent-based approach for the construction of a design support system for conceptual chemical process synthesis

  • Han, Chonghun;Stephanopoulos, George
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.328-331
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    • 1995
  • A successful, computer-aided design support system can help a process designer focus on making effective design decisions, not merely tedious routine calculations. Such a system is essential to enhance quality of design in terms of economics, environmental benignity, reliability, robustness, and operability. Such a statement is even more accepted when applied to conceptual design problems, where gross design specifications are given while a combinatorial number of design alternatives exists. This paper presents an agent-based approach as a systematic and efficient way to design a design support system for the synthesis of conceptual chemical processes. An agent-based approach allows us to handle design knowledge as an object and thus greatly improve the modularity and reusability of that knowledge. Such modularity and reusability lead to the increased productivity in the development of a design support system and the increased ease in the relaxation of design decisions and the generation of design alternatives, both of which functions are critically important in dealing with the complexity and uncertainty of conceptual design problems.

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Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

Effect of liners and primers on tensile bond strength between zirconia and resin-based luting agent

  • Jo, Eun-Hye;Huh, Yoon-Hyuk;Ko, Kyung-Ho;Park, Chan-Jin;Cho, Lee-Ra
    • The Journal of Advanced Prosthodontics
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    • v.10 no.5
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    • pp.374-380
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    • 2018
  • PURPOSE. The effect of silica-based glass-ceramic liners on the tensile bond strength between zirconia and resin-based luting agent was evaluated and compared with the effect of 10-methacryloyloxydecyl dihydrogen phosphate (MDP)-containing primers. MATERIALS AND METHODS. Titanium abutments and zirconia crowns (n = 60) were fabricated, and the adhesive surfaces of the specimens were treated by airborne-particle abrasion. The specimens were divided into 5 groups based on surface treatment: a control group, 2 primer groups (MP: Monobond Plus; ZP: Z Prime Plus), and 2 liner groups (PL: P-containing Liner; PFL: P-free Liner). All specimens were cemented with self-adhesive resin-based luting agent. After 24-hour water storage and thermocycling (5,000 cycles, $5^{\circ}C/55^{\circ}C$), the tensile bond strength was measured using a universal testing machine. Failure mode analysis and elemental analysis on the bonding interface were performed. The data were analyzed using Kruskal-Wallis test, Dunn's post hoc test, and Fisher's exact test. RESULTS. The liner groups and primer groups showed significantly higher tensile bond strengths than that of the control group (P<.05). PFL showed a significantly higher tensile bond strength than the primer groups (P<.05). The percentage of mixed failure was higher in the primer groups than in the control group (P<.001), and all the specimens showed mixed failure in the liner groups (P<.001). A chemical reaction area was observed at the bonding interface between zirconia and liner. CONCLUSION. The application of liner significantly increased the tensile bond strength between zirconia and resin-based luting agent. PFL was more effective than MDP-containing primers in improving the tensile bond strength with the resin-based luting agent.

Multi-agent System based on Blackboard System for Soccer Robot Implementation

  • Sanornoi, Nitiwat;Phurahong, Boonchana;Sooraksa, Pitikhate
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.2023-2028
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    • 2004
  • This paper reveals the utilization of the multi-gent system that based on the Blackboard system basis as the controller of Soccer Robot. This system is a portion of developing the Soccer Robot team for Robocup 2004 Competition. In this development, the intelligent control system was initiated by the combination of parallel and distributed blackboard structures with the principle design that generated from human body structures, which consists of the combination of two main systems, the organs system and the brain system. The system is designed using the control system theory based on Blackboard basis. Modification of the initial structures to corroborate the Soccer Robot and the structure's constituents are clarified accordingly. To demonstrate the idea, ITE-old team is given as a case study.

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Preparation of a Crosslinked Poly(acrylic acid) Based New Dehydrating Agent by Using the Taguchi Method

  • Kim, Jun-Kyu;Han, Yang-Kyoo
    • Macromolecular Research
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    • v.16 no.8
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    • pp.734-740
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    • 2008
  • A new crosslinked, poly(acrylic acid)-based, dehydrating agent was synthesized through solution polymerization. The Taguchi method, a robust experimental design, was adopted to optimize the synthetic conditions based on the moisture and water absorbing capacities of the dehydrating agent. The method applied for the experiment was a standard L27 ($3^8$) orthogonal array with eight parameters and three levels. By analyzing the variance of the test results, the most effective parameters to control the moisture absorbing capacity (MAC) and its rate were the kind of alkaline base (LiOH, NaOH, or KOH) used as a neutralizing agent of the acrylic acid monomer and the degree of neutralization: The maximum MAC of 40% was achieved at only 2 hat $32^{\circ}C$ and 50% RH when KOH was used as a base and the degree of neutralization was 90%, respectively. However, the water absorbing capacity (WAC) of the resulting dehydrating agent was very low at 158 g/g, indicating that WAC is unaffected by MAC and its rate in this system. The surface morphologies of the agents were examined using scanning electron microscopy (SEM).

Order Reduction Paradigm for Consensus of Neutrally Stable Multi-Agent Systems (중립적으로 안정한 다개체 시스템의 일치에 대한 제어기 차수 감소 패러다임)

  • Kim, Hong-Keun;Kim, Seong-Jun;Shim, Hyung-Bo;Back, Ju-Hoon
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.3
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    • pp.222-226
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    • 2010
  • In this paper we study the consensus problem of SISO (Single-Input Single-Output) linear multi-agent systems under a fixed weighted undirected network communication. The dynamics of each agent can be of any order, while it is constrained to be neutrally stable. Based on a simple root locus argument, we show that the problem at hand is always solvable if the gain and zeros of the dynamic compensator, of which dimension is the same as the number of plant poles on the imaginary axis, are chosen suitably, finally the result is successfully verified by an example.

Cooperation with Ground and Arieal Vehicles for Multiple Tasks: Decentralized Task Assignment and Graph Connectivity Control (지상 로봇의 분산형 임무할당과 무인기의 네트워크 연결성 추정 및 제어를 통한 협업)

  • Moon, Sung-Won;Kim, Hyoun-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.218-223
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    • 2012
  • Maintenance and improvement of the graph connectivity is very important for decentralized multi-agent systems. Although the CBBA (Consensus-Based Bundle Algorithm) guarantees suboptimal performance and bounded convergence time, it is only valid for connected graphs. In this study, we apply a decentralized estimation procedure that allows each agent to track the algebraic connectivity of a time-varying graph. Based on this estimation, we design a decentralized gradient controller to maintain the graph connectivity while agents are traveling to perform assigned tasks. Simulation result for fully-actuated first-order agents that move in a 2-D plane are presented.

A Computational Interactive Approach to Multi-agent Motion Planning

  • Ji, Sang-Hoon;Choi, Jeong-Sik;Lee, Beom-Hee
    • International Journal of Control, Automation, and Systems
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    • v.5 no.3
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    • pp.295-306
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    • 2007
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agents. Most of the past research results are thus based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents, for the case of general shaped paths in agent movement. First, to reduce the computation time, an extended collision map is developed and utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, a priority for multi-agents is considered for successive and interactive modifications of the agent movements with lower priority. Various solutions using speed reduction and time delay of the relevant agents are investigated and compared in terms of the computation time. A practical implementation is finally provided for three different types of agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

SecureJMoblet : Secure Mobile Agent System based on Jini2.0 (SecureJMoblet : Jini2.0 기반의 안전한 이동에이전트 시스템)

  • Yu Yang-Woo;Moon Nam-Doo;Lee Myung-Joon
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.439-450
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    • 2004
  • Mobile agents are autonomous and dynamic entities that can migrate among various nodes in the network. Java's Jini framework facilitates mobile agent system development, providing hey features for distributed network programming. However, due to the security weakness, Jinil.0 service has a fundamental limitation on developing mobile agent systems which support secure remote communications. In this paper, we describe a Jini2.0-based secure mobile agent system named SecureJMoblet. On the top of Jini2.0, the system provides basic functionalities of a mobile agent system such as creation, transfer and control. In addition, with the SeureJS developed for secure JavaSpace service, SecureJMoblet supports a secure object repository and a reliable communication among mobile agents.