• Title/Summary/Keyword: addiction controversy

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Techno-Sociological Analysis on Internet Game Addiction Controversy (인터넷게임 중독논쟁의 기술사회적 함의)

  • Kim, Ji-Yeon
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.81-92
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    • 2014
  • It was introduced article 26 (Restriction on Hours Provided for Internet Games in Late Night Time) of Juvenile Protection Act, so called "Shut-down Rule", in 2011. Game Industry submitted the legal petition and claimed that the rule is against the Constitution, because that rule based on the assertion that the game is poisonous such as drugs without apparent scientific evidence. It's in controversy in terms of science/medical care up to now; for all that it became to receive in social level. We can find a kind of technology-hatred that come out state-driven radical technological reception. It is required critical-discourse frame on new technology, not pathological frame.

Health Effects of Electronic Cigarettes and Regulations on Them in Other Countries (전자담배 건강영향 및 외국의 규제)

  • Cho, Jun Ho
    • Korean Journal of Health Education and Promotion
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    • v.30 no.5
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    • pp.15-26
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    • 2013
  • Objectives: To present the bases for health education on electronic cigarettes, we analyze the present state of electronic cigarettes. Methods: We applied descriptive study, reviewing the literature from domestic and foreign electronic databases such as National Discovery for Science Leaders and PubMed. Results: Electronic cigarette has been the subject of much controversy but very little study. I reviewed and summed up the definitions, device safety, health risk, smoking cessation effects, addiction, second hand smoke, and regulations of electronic cigarettes. Conclusion: Finally,I presented the evidence-based contents and desirable direction for health education about electronic cigarettes. The results suggested that the health educators focus on the potential addiction to electronic cigarettes, instead of the cessation effects.

A Study on the Factors Affecting Satisfaction of Smartphone Users (스마트폰 사용자 만족도에 미치는 요인에 관한 연구)

  • Lim, Soon-Taik;Lee, Dong-Gun;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.129-138
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    • 2013
  • As the use of smartphones becomes widespread, the negative aspects of smartphone are under controversy. The cutting-edge technologies, such as smartphone, lead to technostress, and the digital addiction causes a social problem, where users cannot properly work without smartphone in their hands, causing anxiety or embarrassment to them. The digital detox intended to solve such digital addiction and the technostress caused by cutting-edge technologies are currently under controversy. This paper investigated the negative factors from smartphone as internal factors affecting the use of smartphone and found their relationship. In this study, a theoretical study model was presented on the satisfaction of smartphone users, in which technostress was selected as an independent variable affecting the satisfaction of smartphone users and user satisfaction as an dependent variable, and digital detox, perceived usefulness and flow were set as parameters. This paper, investigated the effects of technostress and digital detox on the satisfaction of smartphone users with questionnaires data.

Status and Problems of Online Game Regulations for Juvenile Protection- Centered on the Online Game Shutdown System of Korea

  • Kim, Il Hwan;Kim, Jaehyoun;Kim, Myeong Sik;Hong, Seok Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.4
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    • pp.1548-1568
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    • 2015
  • Korea's Compulsive Shutdown System bans online game providers from offering their services to children under 16 years of age from midnight to 6 a.m. Although it was introduced only after lengthy rounds of discussion, controversy over the system still continues. The key question is whether the system, which unilaterally emphasizes juvenile protection, infringes upon the freedom of playing games for teenagers, the freedom of business for game products related business operators and the right to foster children for parents, which are basic rights under the Constitution. It is very encouraging that the State took up the issue and prepared various systems for juvenile protection through the Compulsive Shutdown System. Yet the government has to plan as comprehensive and effective of a measure as it possibly can by predicting the trends of technology development and game use, and also set detailed standards to ensure that the system should not become an excessive or inappropriate regulation. Although the State's compulsive intervention may be positive since it is hard to expect a self purification capability to exhibit itself concerning game use among teenagers, a plan to prevent game addiction among adolescents from the long-term and fundamental perspectives should be prepared as well.