• Title/Summary/Keyword: actionable architecture

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EA as an Actionable Architecture

  • Jeong, Chanki
    • Journal of Information Technology and Architecture
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    • v.9 no.2
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    • pp.133-142
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    • 2012
  • Gartner predicts that by 2012, 40% of EA programs will be stopped due to poor execution and the failure of delivering business value. An organization needs a practical solution to achieve an EA vision. The EA essential approach should be that of business service and process orientation than systems and IT orientation. We propose an Actionable Enterprise Architecture (AEA) which is based on BPM (Business Process Management) and SOA (Service Oriented Architecture), and connected to service & process orientation and engineering. The architecture proposed provides traceability between service-oriented enterprise architecture and its solution. The proposed architecture can transform enterprise architecture from conceptual to physical levels (solutions) with a service and business process paradigm.

Scalable Big Data Pipeline for Video Stream Analytics Over Commodity Hardware

  • Ayub, Umer;Ahsan, Syed M.;Qureshi, Shavez M.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1146-1165
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    • 2022
  • A huge amount of data in the form of videos and images is being produced owning to advancements in sensor technology. Use of low performance commodity hardware coupled with resource heavy image processing and analyzing approaches to infer and extract actionable insights from this data poses a bottleneck for timely decision making. Current approach of GPU assisted and cloud-based architecture video analysis techniques give significant performance gain, but its usage is constrained by financial considerations and extremely complex architecture level details. In this paper we propose a data pipeline system that uses open-source tools such as Apache Spark, Kafka and OpenCV running over commodity hardware for video stream processing and image processing in a distributed environment. Experimental results show that our proposed approach eliminates the need of GPU based hardware and cloud computing infrastructure to achieve efficient video steam processing for face detection with increased throughput, scalability and better performance.

A Study on the Slow-city Planning based on Resources in Cheongsong-gun (청송군의 자원을 활용한 슬로시티 발전계획 연구)

  • Hwang, Guk-Woong
    • Journal of Korean Society of Rural Planning
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    • v.20 no.1
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    • pp.175-188
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    • 2014
  • This study is to achieve the slow-city planning based on resources in Cheongsong-gun. To this end, the natural landscape and old houses of the village set up potential of the core, and three complementary elements were traditional food and traditional crafts, nature trails. The vision and objectives were established, characterization plan by spacial areas was considered. The actionable items of the project by divisions such as; conservation and utilization of natural resources, old house villages, traditional crafts, traditional foods, landscape composition, social awareness training, to attract visitors, slow-city environmental policy, were proposed. And step-by-step implementation plan was proposed, Division of roles between public authorities and residents of the implementation process was considered.