• Title/Summary/Keyword: World Map

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A study on the Accuracy Analysis of the World Geodetic System Transformation for GIS Base Map and Database (GIS 기본도 및 DB의 세계측지계 좌표변환 정확도 분석에 관한 연구)

  • Cho, Jae-Kwan;Choi, Yun-Soo;Kwon, Jay-Hyoun;Lee, Bo-Mi
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.3
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    • pp.79-85
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    • 2008
  • This study aims to derive a practical coordinate transformation method for the existing geographic information database. After analyzing the status and problems of existing 1/1,000 digital base map and GIS application database, the transformation parameters are estimated and the accuracy of the transformation is determined based on the transformed coordinates. We analyzed the accuracy of a transformation using the published national transformation coefficients as well as the estimated local transformation coefficients using national and urban control points in a study area. In addition, the 1/1,000 digital base map from aerial triangulation is compared with respect to the coordinates of urban control points. Based on the comparison, the biases on the national control points which were used at the time of digital map generation was analyzed. Then, the accuracy of transformed coordinates based on the world geodetic system using local transformation coefficients estimated from urban control points are determined. We also analyzed the transformation accuracy of underground infrastructure database using the same transformation method as the case of 1/1,000 digital base map. Through this study, it was found that the estimation of transformation coefficients by Molodensky-Badekas using urban control points was suitable for a local government. Furthermore, it was obvious that the accuracy of a 2-dimensional affine transformation was comparable to that of 7 parameter transformation for a local area. Applying the coordinate transformation and bias correction, we could transform GIS application database which was built by an offset surveying based on digital base map within the transformation accuracy of 10 cm. Therefore, it was judged that there will not be a big problem on the transformation of the GIS DB to the world geodetic system.

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Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.

The Generation of Directional Velocity Grid Map for Traversability Analysis of Unmanned Ground Vehicle (무인차량의 주행성분석을 위한 방향별 속도지도 생성)

  • Lee, Young-Il;Lee, Ho-Joo;Jee, Tae-Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.5
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    • pp.549-556
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    • 2009
  • One of the basic technology for implementing the autonomy of UGV(Unmanned Ground Vehicle) is a path planning algorithm using obstacle and raw terrain information which are gathered from perception sensors such as stereo camera and laser scanner. In this paper, we propose a generation method of DVGM(Directional Velocity Grid Map) which have traverse speed of UGV for the five heading directions except the rear one. The fuzzy system is designed to generate a resonable traveling speed for DVGM from current patch to the next one by using terrain slope, roughness and obstacle information extracted from raw world model data. A simulation is conducted with world model data sampled from real terrain so as to verify the performance of proposed fuzzy inference system.

A Study on the Creation of Augmented Reality Map (증강현실 지도제작에 대한연구)

  • Kim, Tae-Eun
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.335-341
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    • 2018
  • This paper is a study on map contents to be embedded in a new type of mobile device that combines 2D information and 3D information by combining 2D information with augmented reality technology. We also describe the planning and production of a 3D map application called 'NSU AR Map' using Unity3D engine to help understand this paper. 'NSU AR Map' is a map application that enables accurate identification of user's location and real-world view through 360 View. Based on the experience gained during the process of 3D map application, this paper will present how 3D technologies and augmented reality technologies are applied to new map applications and how they can be developed in the future.

Motion Planning and Control for Mobile Robot with SOFM

  • Yun, Seok-Min;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1039-1043
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    • 2005
  • Despite the many significant advances made in robot architecture, the basic approaches are deliberative and reactive methods. They are quite different in recognizing outer environment and inner operating mechanism. For this reason, they have almost opposite characteristics. Later, researchers integrate these two approaches into hybrid architecture. In such architecture, Reactive module also called low-level motion control module have advantage in real-time reacting and sensing outer environment; Deliberative module also called high-level task planning module is good at planning task using world knowledge, reasoning and intelligent computing. This paper presents a framework of the integrated planning and control for mobile robot navigation. Unlike the existing hybrid architecture, it learns topological map from the world map by using MST (Minimum Spanning Tree)-based SOFM (Self-Organizing Feature Map) algorithm. High-level planning module plans simple tasks to low-level control module and low-level control module feedbacks the environment information to high-level planning module. This method allows for a tight integration between high-level and low-level modules, which provide real-time performance and strong adaptability and reactivity to outer environment and its unforeseen changes. This proposed framework is verified by simulation.

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Development of Interactive Hologram Education System based on Speech Recognition - Live Map (음성인식 기반 대화형 홀로그램 교육 시스템의 개발 및 평가에 관한 연구 - 라이브맵(Live Map))

  • Kwon, Chongsan;Lee, Dong-Heon;Moon, Mikyeong
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.69-75
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    • 2019
  • In this study, we developed a world map learning system for elementary education that uses Google Cloud platform STT, Dialog Flow, and fan holograms to recognize the voices of learners and to show and explain three-dimensional images of suitable results as holograms. As a result of the experiments and interviews, it is expected to be helpful for improving the learning effect by inducing students' interest and immersion and is expected to be effectively used for collaborative learning and education for students with disabilities.

Development of Road-Map on Evaluation of Fire Resistance Performance (건축물 내화성능평가 표준화 로드맵 개발)

  • Kwon, In-Kyu
    • Fire Science and Engineering
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    • v.23 no.4
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    • pp.50-58
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    • 2009
  • Fire can cause severe damages to human lives, properties, and environment resources regardless to where the fire will be happened and the evaluation methods for fire impact against fire objects such as human, properties are different among nations around the world. ISO TC 92 (Fire safety) has 4 sub committees to develop international standard to harmonize each nation standards and evaluate fire impact and the experts from all around the world participate in preparing international standards on fire. The main purpose of this study is to suggest a new road-map for domestic fire resistant standard of building structures. To make a new road-map two activities of the ISO's major committees and the countermeasures of fire safety from our standards were investigated.

Refinements of Multi-sensor based 3D Reconstruction using a Multi-sensor Fusion Disparity Map (다중센서 융합 상이 지도를 통한 다중센서 기반 3차원 복원 결과 개선)

  • Kim, Si-Jong;An, Kwang-Ho;Sung, Chang-Hun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.4 no.4
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    • pp.298-304
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    • 2009
  • This paper describes an algorithm that improves 3D reconstruction result using a multi-sensor fusion disparity map. We can project LRF (Laser Range Finder) 3D points onto image pixel coordinatesusing extrinsic calibration matrixes of a camera-LRF (${\Phi}$, ${\Delta}$) and a camera calibration matrix (K). The LRF disparity map can be generated by interpolating projected LRF points. In the stereo reconstruction, we can compensate invalid points caused by repeated pattern and textureless region using the LRF disparity map. The result disparity map of compensation process is the multi-sensor fusion disparity map. We can refine the multi-sensor 3D reconstruction based on stereo vision and LRF using the multi-sensor fusion disparity map. The refinement algorithm of multi-sensor based 3D reconstruction is specified in four subsections dealing with virtual LRF stereo image generation, LRF disparity map generation, multi-sensor fusion disparity map generation, and 3D reconstruction process. It has been tested by synchronized stereo image pair and LRF 3D scan data.

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Create 3-Dimension Game World used Procedural Generation Algorithm (절차적 생성 알고리즘을 이용한 3차원 게임월드 제작)

  • Ko, Jung-Woon;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok;Lee, Dong-Yeop
    • Journal of Industrial Convergence
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    • v.16 no.1
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    • pp.35-40
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    • 2018
  • The procedural generation algorithm is an algorithm that automatically generates a content to be used in a game by repeatedly executing a series of rules. As the size of the game increases, the amount of content used in the game increases. Accordingly, artificial intelligence research is actively conducted to automatically generate game contents using game artificial intelligence such as procedural generation. In this paper, we propose an algorithm to create 3D game world using procedural generation. The proposed algorithm generates a two-dimensional contour in which the path is naturally connected using Perlin-Noise whose noise is gradually changed. A three-dimensional Height-Map is created based on the generated two-dimensional contour lines. The generated Height-Map show that the shape of the map is normal and that the player is able to move around all the sections as in the game world created by hand. In the future, we will improve the performance of algorithms and apply them to game.