• Title/Summary/Keyword: Wide-angle lens

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Using Contour Matching for Omnidirectional Camera Calibration (투영곡선의 자동정합을 이용한 전방향 카메라 보정)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.125-132
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    • 2008
  • Omnidirectional camera system with a wide view angle is widely used in surveillance and robotics areas. In general, most of previous studies on estimating a projection model and the extrinsic parameters from the omnidirectional images assume corresponding points previously established among views. This paper presents a novel omnidirectional camera calibration based on automatic contour matching. In the first place, we estimate the initial parameters including translation and rotations by using the epipolar constraint from the matched feature points. After choosing the interested points adjacent to more than two contours, we establish a precise correspondence among the connected contours by using the initial parameters and the active matching windows. The extrinsic parameters of the omnidirectional camera are estimated minimizing the angular errors of the epipolar plane of endpoints and the inverse projected 3D vectors. Experimental results on synthetic and real images demonstrate that the proposed algorithm obtains more precise camera parameters than the previous method.

Development of 100[W] LED Flood Lighting with Tunable Colors and Color Temperatures (광색가변 및 색온도 제어용 100[W]급 투광기 개발)

  • Youn, Jin-Sik;Kim, Gi-Hoon;Song, Sang-Bin;Lim, Young-Cheol
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.12
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    • pp.1-9
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    • 2008
  • This paper is about l00[W] discrete LED floodlight lighting system, light color and color temperature to be controlled using the 3[W] RGBA LED, is developed the product with optical, heat dissipation, circuit, luminaire and system design. The result, color temperature is changed corresponding to black body locus from 2,000[K] to 10,000[K] and The Color Rendering Index(C.R.I) is achieved from 71 to 91 by high C.RI. Driving voltage is $90{\sim}250[Vac]$, circuit efficiency is 87[%], P.F is more than 93. moreover the LED lens is designed to achieve narrow, middle, wide beam angle, heat dissipation design is executed to minimize variation of luminous output by the surroundings temperature and to ensure reliability.

Improved recognition of 3D objects using nonlinear correlator based on direct pixel mapping in curving-effective integral imaging (커브형 집적 영상에서 DPM 기반의 비선형 상관기를 이용한 3D 물체 인식 향상)

  • Lee, Joon-Jae;Shin, Donghak;Lee, Byung-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.190-196
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    • 2013
  • Curved integral imaging is a simple method to display 3D images in space using lens array and provides wide viewing angle. In this paper, we propose a nonlinear 3D correlator based on the direct pixel-mapping (DPM) method in order to improve the recognition performance of 3D target object in curving-effective integral imaging. With this scheme, the elemental image array (EIA) originally picked up from a partially occluded 3-D target object can be converted into a resolution enhanced new EIA by using DPM method. Then, through nonlinear cross-correlations between the reconstructed reference and the target plane images, the improved pattern recognition can be performed from the correlation outputs. To show the feasibility of the proposed method, some preliminary experiments are carried out and results are presented by comparing the conventional method.

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.75-81
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    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

Development of compound eye image quality improvement based on ESRGAN (ESRGAN 기반의 복안영상 품질 향상 알고리즘 개발)

  • Taeyoon Lim;Yongjin Jo;Seokhaeng Heo;Jaekwan Ryu
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.2
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    • pp.11-19
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    • 2024
  • Demand for small biomimetic robots that can carry out reconnaissance missions without being exposed to the enemy in underground spaces and narrow passages is increasing in order to increase the fighting power and survivability of soldiers in wartime situations. A small compound eye image sensor for environmental recognition has advantages such as small size, low aberration, wide angle of view, depth estimation, and HDR that can be used in various ways in the field of vision. However, due to the small lens size, the resolution is low, and the problem of resolution in the fused image obtained from the actual compound eye image occurs. This paper proposes a compound eye image quality enhancement algorithm based on Image Enhancement and ESRGAN to overcome the problem of low resolution. If the proposed algorithm is applied to compound eye image fusion images, image resolution and image quality can be improved, so it is expected that performance improvement results can be obtained in various studies using compound eye cameras.

Wide-angle Optical Module Design for Mobile Phone Camera Using Recursive Numerical Computation Method (재귀적 수치 계산법을 적용한 모바일 폰용 광각 광학계 설계)

  • Kyu Haeng Lee;Sung Min Park;Kye Jin Jeon
    • Korean Journal of Optics and Photonics
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    • v.35 no.4
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    • pp.164-169
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    • 2024
  • We applied recursive numerical computation to create a basic design of a camera optical module for mobile phones. To enhance the resolution performance for a 38-degree field of view, we constructed the optical system with six non-spherical lenses. However, to increase its applicability to a compact mobile phone, we limited the overall length to 5 mm in the design. Using the data obtained from the basic design, we proceeded with optimization design using the Zemax design tool. The optimized optical system achieved a resolution performance with a modulation transfer function value of more than 19% for a 280 lines/mm pattern and image distortion within 1.0% for all wavelength rays. In this paper, we verify the feasibility of using recursive numerical computation for the basic design of a compact mobile phone camera.

Effect of All Sky Image Correction on Observations in Automatic Cloud Observation (자동 운량 관측에서 전천 영상 보정이 관측치에 미치는 효과)

  • Yun, Han-Kyung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.2
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    • pp.103-108
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    • 2022
  • Various studies have been conducted on cloud observation using all-sky images acquired with a wide-angle camera system since the early 21st century, but it is judged that an automatic observation system that can completely replace the eye observation has not been obtained. In this study, to verify the quantification of cloud observation, which is the final step of the algorithm proposed to automate the observation, the cloud distribution of the all-sky image and the corrected image were compared and analyzed. The reason is that clouds are formed at a certain height depending on the type, but like the retina image, the center of the lens is enlarged and the edges are reduced, but the effect of human learning ability and spatial awareness on cloud observation is unknown. As a result of this study, the average cloud observation error of the all-sky image and the corrected image was 1.23%. Therefore, when compared with the eye observation in the decile, the error due to correction is 1.23% of the observed amount, which is very less than the allowable error of the eye observation, and it does not include human error, so it is possible to collect accurately quantified data. Since the change in cloudiness due to the correction is insignificant, it was confirmed that accurate observations can be obtained even by omitting the unnecessary correction step and observing the cloudiness in the pre-correction image.