• Title/Summary/Keyword: What-If

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A study on teaching methodology for improving problem-solving skills in high school mathematics (고등학교 문제해결 능력 신장을 위한 교수 학습 방법 연구)

  • 김용규
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.165-174
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    • 1998
  • This is the study on a teaching method for improving problem-solving ability in mathematics. If this method is performed step by step in solving problems, learners can approach problems in a variety of ways. This step-by-step teaching method will create some changes among learners. The purpose of this experiment was to determine what effects resulted from this method, especially which effects arose in the affective areas of learning math. For the experiment, learning materials were divided into 73 parts. And the subjects, who are low-leveled and have negative attitudes towards mathematics, were divided into two groups. One group was exposed to this method for four months (treatment group), and the other group(control group) was not. According to the result, though there were few changes, the treatment group came to be more interested in math than before and also negative attitudes towards math were reduced gradually, as compared with the control group. In this study, three factors were investigated: interest in math, attitudes toward math, and learning -achievement in math. Significant changes were found in two factors: interest in math and learning-achievement in math. No significant changes were found in the area of attitudes towards math. In conclusion, if this method is adopted and performed regularly, it is likely that the problem-solving skills will be improved and the negative attitudes towards math will be reduced.

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An Experimental Examination of Customer Preferences on Mobile Interfaces (모바일 서비스 고객선호도에 관한 실증연구)

  • Baek, Seung-Ik;Cho, Min;Kim, Bong-Jun
    • Korean Management Science Review
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    • v.23 no.3
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    • pp.27-39
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    • 2006
  • Designing mobile Interfaces is fundamentally different from designing online interfaces. Not only are there differences in underlying technologies, but also in the way people use mobile Interfaces. If these differences are not taken into account in designing mobile interfaces, mobile services are likely to fail. If mobile services do not deliver what people want, these services will fail no matter how excellent the underlying technology is. The user interface design commonly used in mobile services is based on multi-layered approach, which is not very user-friendly. A well designed single layered user Interface will be more user friendly than the conventional one and it will be having edge over others. However, it is quite difficult to Provide a single layered user Interface in a small screen. This study aims at examining how design attributes of mobile interfaces affect customer preferences. In order to explore customer preferences to each design attribute of mobile interfaces, we measure and analyze customer's WTP (Willingness To Pay) toward their different interface designs. Ultimately, throughout the study, we try to answer how to design mobile interfaces in small screen of mobile devices. In addition, we propose an optimal design solution that customers likely prefer.

Knowledge Based Question Answering System Using Fuzzy Logic (지식 기반형 fuzzy 질의 응답 시스템)

  • 이현주;오경환
    • Korean Journal of Cognitive Science
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    • v.2 no.2
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    • pp.309-339
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    • 1990
  • The most common way that people communicate is by speaking or writing natural languages.But if people use computers in the modern technology,they should learn artificial programming languages.If computers could understand what people mean when people speak or type natural languages,people would use the computers more easily and naturally.but there is a problem.The language which people use has vagueness.For example,the convential computer system cant's handle the subjective feeling like 'tall' or 'young'.So peole must specify the exact threshold like 'more'than 25 ages'.We have developed the knowledge-based natural language question answering system which can handle sentences having fuzzy concepts by using blackboard model.Our goal of this research is to develop a portable question answering system as interface for database systems or understanding systems.

SYMBOLIC DYNAMICS AND UNIFORM DISTRIBUTION MODULO 2

  • Choe, Geon H.
    • Communications of the Korean Mathematical Society
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    • v.9 no.4
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    • pp.881-889
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    • 1994
  • Let ($X, \Beta, \mu$) be a measure space with the $\sigma$-algebra $\Beta$ and the probability measure $\mu$. Throughouth this article set equalities and inclusions are understood as being so modulo measure zero sets. A transformation T defined on a probability space X is said to be measure preserving if $\mu(T^{-1}E) = \mu(E)$ for $E \in B$. It is said to be ergodic if $\mu(E) = 0$ or i whenever $T^{-1}E = E$ for $E \in B$. Consider the sequence ${x, Tx, T^2x,...}$ for $x \in X$. One may ask the following questions: What is the relative frequency of the points $T^nx$ which visit the set E\ulcorner Birkhoff Ergodic Theorem states that for an ergodic transformation T the time average $lim_{n \to \infty}(1/N)\sum^{N-1}_{n=0}{f(T^nx)}$ equals for almost every x the space average $(1/\mu(X)) \int_X f(x)d\mu(x)$. In the special case when f is the characteristic function $\chi E$ of a set E and T is ergodic we have the following formula for the frequency of visits of T-iterates to E : $$ lim_{N \to \infty} \frac{$\mid${n : T^n x \in E, 0 \leq n $\mid$}{N} = \mu(E) $$ for almost all $x \in X$ where $$\mid$\cdot$\mid$$ denotes cardinality of a set. For the details, see [8], [10].

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Godel's Theorem and Mind as Turing Machine (튜링 기계로서의 마음과 괴델의 정리)

  • HwanSunwoo
    • Korean Journal of Cognitive Science
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    • v.6 no.3
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    • pp.5-23
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    • 1995
  • According to a well-known argument (so-called the Godelian argument) proposed by Lucas. Godel's theorem refutes the thesis of mechanism. that is, the thesis that human cognitive system is no more than a Turing machine. The main aim of this paper is to show that this argument is not successful. However. I also argue that many pre-existing objections (by Benacerraf, Slezak. Boyer. Hofstadter etc.) to Gooelian argument are not satisfactory. either. Using Tarski's theorem. I then strengthen what I caII the consistency objection to Godelian argument. In my dilemma objection obtained. Godelian argument doesn't work because the argument has a false premise if we have the concept of global truth and the argument cannot be stated if not.

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Dependence of Weibull parameters on the diameter and the internal defects of Tyranno ZMI fiber in the strength analysis

  • Morimoto, Tetsuya;Yamamoto, Koji;Ogihara, Shinji
    • Advanced Composite Materials
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    • v.16 no.3
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    • pp.245-258
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    • 2007
  • The single-modal Weibull model has been assessed on Tyranno ZMI Si-Zr-C-O fiber if a set of shape and scale parameters accurately reproduced the effect of the size of the diameter on strength. The tensile data of a single fiber have been divided into two expedient groups as 'small diameter' group and 'large diameter' group in deriving the parameters, which should be consistent if the Weibull model accurately reproduced the size effect. However, the derived Weibull parameters were inconsistent between the two groups. Thereby the authors have concluded that the parameters of the single-modal Weibull model are dependent on the fiber diameter, so that the model is inadequate to reproduce the strength size effect. On the other hand, Weibull parameters were found consistent between the two groups by excluding the data of 'large mirror zone' sample, which was defined as the sample around 10% mirror zone area of the fracture surface. What is more, the exclusion reduced the strength variance more drastically in the 'large diameter' group than in the 'small diameter' group, even though the 'large mirror zone' samples were found identical in the percentage between the two groups. The authors therefore conclude that diameter limitation to the 'small diameter' group level can lead to drastically less distributed strength values than the estimated strength through the Weibull scaling on the present Tyranno ZMI Si-Zr-C-O fiber.

A Case Study on the Team Conflict Phenomenon in IT Service Project (IT서비스 프로젝트에서의 팀 내 갈등현상에 관한 비교사례연구)

  • Park, Sang-Hee;Cho, Nam-Jae
    • Journal of Information Technology Applications and Management
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    • v.16 no.4
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    • pp.109-134
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    • 2009
  • Compared to research on the success of IT projects in general, research on the management of conflict in IT teams and its impact on project success is insufficient. This research performed a comparative study to analyze the nature and evolving phenomenon of conflicts in IT project teams. This study aimed at; First, Why a conflict is created within and around an IT project team. Second, What is the phenomenon of conflict evolution, diffusion, and/or resolution? Third, How the differences in conflict management style affects the IT project performance? Three propositions were drawn from the analysis of two intensive analysis of conflict cases and their comparison. Proposition 1 : Both 'the method of pointing out a problem' and 'the pointed-out contents' can be the trigger of conflicts around an IT project. Proposition 2 : While the focus of attention of one party is 'the method of pointing out a problem', if the other's and focus of attention of one party is 'the pointed-out contents', that is, if the focus of attention mismatch, the conflict can be amplified. Proposition 3 : According to the temporal nature of the relationship, e.g., short-term versus long-term, the way people approach and deal with the conflict differs.

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SI 프로젝트팀 내 발생 갈등현상에 관한 비교사례연구

  • Park, Sang-Hui;Jo, Nam-Jae
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.109-123
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    • 2010
  • Compared to research on the success of IT projects In general, research on the management of conflict in IT teams and its impact on project success is insufficient. This research performed a comparative study to analyze the nature and evolving phenomenon of conflicts in IT project teams. This study aimed at; First, Why a conflict is created within and around an IT project team. Second, What is the phenomenon of conflict evolution, diffusion, and/or resolution? Third, How the differences in conflict management style affects the IT project performance? Three propositions were drawn from the analysis of two intensive analysis of conflict cases and their comparison. Proposition 1 : Both 'the method of pointing out a problem' and 'the pointed-out contents' can be the trigger of conflicts around an IT project. Proposition 2 : While the focus of attention of one party is 'the method of pointing out a problem', if the other's and focus of attention of one party is 'the pointed-out contents', that is, if the focus of attention mismatch, the conflict can be amplified. Proposition 3 : According to the temporal nature of the relationship, e.g., short-term versus long-term, the way people approach and deal with the conflict differs.

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The Validity of Consumer Arbitration Agreement - Focusing on U.S. Cases - (소비자 중재합의의 유효성 - 미국판례를 중심으로 -)

  • PARK, Eunok
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.77
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    • pp.43-67
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    • 2018
  • Arbitration is one of alternative dispute resolution systems which settle a dispute by arbitrators(private persons) based on a contract between contracting parties without a judicial litigation system involved. As a valid arbitration agreement is an essential requirement for commencement of arbitration, the first thing to be determined is whether there is a valid arbitration agreement or not when a dispute is submitted. A consumer arbitration agreement usually exists as an arbitration clause in an adhesive contract between consumers and a seller. When consumers buy a product from a seller, they are requested to agree on a general terms and conditions which are unilaterally drafted by a seller in advance. These terms and conditions are not negotiable because it is an adhesive contract and consumers are placed in "take-it-or-leave-it" position. Therefore, even though there is an arbitration agreement between consumers and a seller, it has to be carefully considered whether it has a legal effect or not. In this respect, a court will examine if an arbitration agreement has procedural unconscionability and substantive unconscionability. Therefore, as U.S is a well-advanced and arbitration-friendly country, this paper analyzes four U.S cases to find out (i) what a court considers, (ii) how a court examines and interprets procedural and substantive unconscionability and (iii) if there has been a change in regard to a court's decision. By doing so, it will provide some suggestions and guidelines for a consumer arbitration in Korea.

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Particle vs. Field : The Concept of Unit Model in the Architectures of the East and the West (입자(粒子)와 장(場) : 동서양 건축에서의 단위개념)

  • Kim, Sung-Woo
    • Journal of architectural history
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    • v.14 no.1 s.41
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    • pp.151-183
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    • 2005
  • All architecture in the history were based on a certain concept of architectural unit that functioned as a base model of architectural design. As we know, such model was not the same in the East and the West, and therefore, their architectures are not the same. This paper aims to identify how and why such base model of the two cultural area are different. As one way of discussing this issue, the concept of particle and field, as two representative idea of the West and East respectively, the employed. This kind of discussion can not follow the way of scientific verification as method of argument. However, the understanding of such concept of unit model is crucial for the understanding of the architecture of the culture in general. In basic sense, the tradition of Western architecture is rooted in the model of particle, where, architecture is conceived to be as a independent unit standing on earth as if it is a box like object. While, the tradition of Eastern architecture is rooted in the model field, where, architecture is conceived to be a part of field organization. In present days, we are used to the model of particle as if it is the only possible model of architecture. But, in fact, what man need to achieve in their architecture and city, is the balance between the two models.

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