• Title/Summary/Keyword: Webcam

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Visualization System for Dance Movement Feedback using MediaPipe (MediaPipe를 활용한 춤동작 피드백 시각화 시스템)

  • Hyeon-Seo Kim;Jae-Yeung Jeong;Bong-Jun Choi;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.217-224
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    • 2024
  • With the rapid growth of K-POP, the dance content industry is spreading. With the recent increase in the spread of SNS, they also shoot and share their dance videos. However, it is not easy for dance beginners who are new to dancing to learn dance moves because it is difficult to receive objective feedback when dancing alone while watching videos. This paper describes a system that uses MediaPipe to compare choreography videos and dance videos of users and detect whether they are following the movement correctly. This study proposes a method of giving feedback based on Color Map to users by calculating the similarity of dance movements between user images taken with webcam or camera and choreography images using cosine similarity and COCO OKS. Through this system, objective feedback on users' dance movements can be visually received, and beginners are expected to be able to learn accurate dance movements.

Pedestrian Traffic Counting Using HoG Feature-Based Person Detection and Multi-Level Match Tracking (HoG 특징 기반 사람 탐지와 멀티레벨 매칭 추적을 이용한 보행자 통행량 측정 알고리즘)

  • Kang, Sung-Wook;Jung, Jin-dong;Seo, Hong-il;Lee, Hae-Yeoun
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.8
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    • pp.385-392
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    • 2016
  • Market analysis for a business plain is required for the success in the modern world. Most important part in this analysis is pedestrian traffic counting. A traditional way for this is counting it in person. However, it causes high labor costs and mistakes. This paper proposes an automatic algorithm to measure the pedestrian traffic count using images with webcam. The proposed algorithm is composed of two parts: pedestrian area detection and movement tracking. In pedestrian area detection, moving blobs are extracted and pedestrian areas are detected using HoG features and Adaboost algorithm. In movement tracking, multi-level matching and false positive removal are applied to track pedestrian areas and count the pedestrian traffic. Multi-level matching is composed of 3 steps: (1) the similarity calculation between HoG area, (2) the similarity calculation of the estimated position with Kalman filtering, and (3) the similarity calculation of moving blobs in the pedestrian area detection. False positive removal is to remove invalid pedestrian area. To analyze the performance of the proposed algorithm, a comparison is performed with the previous human area detection and tracking algorithm. The proposed algorithm achieves 83.6% accuracy in the pedestrian traffic counting, which is better than the previous algorithm over 11%.

The Sequential Effects of WebCam Wireless Moritoring Service on Customer Loyalty (웹캠 무선원격 모니터링 서비스가 고객충성도에 미치는 영향에 관한 연구)

  • Ryu, In-Soo;Chae, Myung-Sin
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.51-79
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    • 2009
  • Today the service industry is growing, and differentiated services for marketing and service quality is emerging as a serious problem. Until now, the WebCam is used for observation, and the negative aspects, such as from a human rights issue has become. Discipline and Punish is not to use a webcam to customer satisfaction research is needed. Therefore, wireless monitoring in WebCam service quality of the service reconfiguration and service quality factors for the configuration of the customer's preference regarding how research was recognized. Configuration of the service quality factors WebCam service customer satisfaction and customer loyalty was to identify factors that affect. These services to study the correlation between the quality variables WebCam provides wireless monitoring services for the preschool and children, a survey of the house. Configuring a wireless monitoring service quality in order to research the factors WebCam video quality and transmission speed, mobility and portability, convenience, visibility, reliability, and the interaction of the castle set. Severely and video quality and transmission speed, visibility, reliability, customer satisfaction, the interaction factors are said. Inclination to participate in social issues, innovation, digital devices that use a skilled, depending on the difference in the service quality has been confirmed. However, the age and quality of service awareness and job types showed a low correlation, and the marketing of these results will be discussed and how that can be used.

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A Deep Learning-based Hand Gesture Recognition Robust to External Environments (외부 환경에 강인한 딥러닝 기반 손 제스처 인식)

  • Oh, Dong-Han;Lee, Byeong-Hee;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.31-39
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    • 2018
  • Recently, there has been active studies to provide a user-friendly interface in a virtual reality environment by recognizing user hand gestures based on deep learning. However, most studies use separate sensors to obtain hand information or go through pre-process for efficient learning. It also fails to take into account changes in the external environment, such as changes in lighting or some of its hands being obscured. This paper proposes a hand gesture recognition method based on deep learning that is strong in external environments without the need for pre-process of RGB images obtained from general webcam. In this paper we improve the VGGNet and the GoogLeNet structures and compared the performance of each structure. The VGGNet and the GoogLeNet structures presented in this paper showed a recognition rate of 93.88% and 93.75%, respectively, based on data containing dim, partially obscured, or partially out-of-sight hand images. In terms of memory and speed, the GoogLeNet used about 3 times less memory than the VGGNet, and its processing speed was 10 times better. The results of this paper can be processed in real-time and used as a hand gesture interface in various areas such as games, education, and medical services in a virtual reality environment.

Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.

The Effect of Daily Minimum Temperature of the Period from Dormancy Breaking to First Bloom on Apple Phenology (휴면타파부터 개화개시까지의 일 최저온도가 사과 생물계절에 미치는 영향)

  • Kyung-Bong Namkung;Sung-Chul Yun
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.25 no.3
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    • pp.208-217
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    • 2023
  • Accurate estimation of dormancy breaking and first bloom dates is crucial for effective fire blight control by disease model such as Maryblyt in apple orchards. The duration from dormancy breaking to first bloom in apple trees was influenced by daily minimum temperatures during the dormant period. The purpose of this study is to investigate the relationship between minimum temperatures during this period and the time taken for flowering to commence. Webcam data from eight apple orchards, equipped by the National Institute of Horticultural and Herbal Science, were observed from 2019 to 2023 to determine the dates of starting bloom (B1). Additionally, the dormancy breaking dates for these eight sites were estimated using an apple chill day model, with a value of -100.5 DD, based on collected weather data. Two regressions were performed to analyze the relationships: the first regression between the number of days under 0℃ (X1) and the time from calculated dormancy breaking to observed first bloom (Y), resulting in Y = 0.87 × X1 + 40.76 with R2 = 0.84. The second regression examined the starting date of breaking dormancy (X2) and the duration from dormancy breaking to observed first bloom (Y), resulting in Y = -1.07 × X2 + 143.62 with R2 = 0.92. These findings suggest that apple anti-chill days are significantly affected by minimum temperatures during the period from dormancy breaking to flowering, indicating their importance in fire blight control measures.