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Prohibition Clauses of Business of Money Changing on the Game Industry Promotion Act of 2007 (게임산업진흥법상 환전업금지 조항의 의의와 해석)

  • Hwang, Seung-Heum
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.61-72
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    • 2007
  • Prohibition Clauses of Business of Money Changing(${\S}32(1)7$) on the Game Industry Promotion Act of 2007 was introduced for the purpose of preventing game from becoming gambling. By making the independent requisite of constituting a crime that there was no criminal punishment former times, it is possible actively to deal with mixing of game and gambling. Prohibition Clauses of Business of Money Changing prevent the material or formless results that are obtained on the use of game from making a business of money change, intermediation of money change, or re-purchase of it. The material or formless results mean points, prizes, game moneys, or game data that is obtained on the abnormal use of a game. Most real money trade of a game item will be pull into the application of Prohibition Clauses of Business of Money Changing on the interpretation of it. Therefore this clauses have a tremendous effect upon the business of sweated workshops and intermediation web sites of game items. None the less Prohibition Clauses of Business of Money Changing will have positive influence to the future of game industry through the separation of game and gambling.

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Recommender System using Association Rule and Collaborative Filtering (연관 규칙과 협력적 여과 방식을 이용한 추천 시스템)

  • 이기현;고병진;조근식
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.91-103
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    • 2002
  • A collaborative filtering which supports personalized services of users has been common use in existing web sites for increasing the satisfaction of users. A collaborative filtering is demanded that items are estimated more than specified number. Besides, it tends to ignore information of other users as recommending them on the basis of information of partial users who have similar inclination. However, there are valuable hidden information into other users' one. In this paper, we use Association Rule, which is common wide use in Data Mining, with collaborative filtering for the purpose of discovering those information. In addition, this paper proved that Association Rule applied to Recommender System has a effects to recommend users by the relation between groups. In other words, Association Rule based on the history of all users is derived from. and the efficiency of Recommender System is improved by using Association Rule with collaborative filtering.

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A Study on Secure and Improved Single Sign-On Authentication System against Replay Attack (재전송 공격에 안전하고 개선된 Single Sign-On 인증 시스템에 관한 연구)

  • Kim, Hyun-Jin;Lee, Im-Yeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.5
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    • pp.769-780
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    • 2014
  • In general, internet users need to remember several IDs and passwords when they use diverse web sites. From an effective management perspective, SSO system was suggested to reduce user inconvenience. Kerberos authentication, which uses centralized system management, is a typical example of a broker-based SSO authentication model. However, further research is required, because the existing Kerberos authentication system has security vulnerability problems of password and replay attacks. In SSO authentication systems, a major security vulnerability is the replay attack. When user credentials are seized by attackers, an authorized session can be obtained through a replay attack. In this paper, an improved SSO authentication model based on the broker-based model and a secure lightweight SSO mechanism against credential replay attack is proposed.

Custom Cryptographic Protocol Implementation Method Based on OpenSSL (OpenSSL 기반 사용자 지정 암호 프로토콜 구현 방안)

  • Lam, JunHuy;Lee, Sang-Gon;Lee, Hoon-Jae;Andrianto, Vincentius Christian
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.3
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    • pp.459-466
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    • 2017
  • One of the most widely-used open source project; OpenSSL is a cryptography library that is used to secure most web sites, servers and clients. One can secure the communication with the Secure Socket Layer (SSL) or its successor, Transport Layer Security (TLS) protocols by using the OpenSSL library. Since cryptography protocols will be updated and enhanced in order to keep the system protected, the library was written in such a way that simplifies the integration of new cryptographic methods, especially for the symmetric cryptography protocols. However, it gets a lot more complicated in adding an asymmetric cryptography protocol and no guide can be found for the integration of the asymmetric cryptography protocol. In this paper, we explained the architecture of the OpenSSL library and provide a simple tutorial to modify the OpenSSL library in order to accommodate custom protocols of both symmetric and asymmetric cryptography.

Sustainable Slow Design in Contemporary Fashion Design (현대 패션에 표현된 지속가능한 느린 디자인)

  • Lee, Youn-Hee;Lee, Hyun-Ah;Park, Jae-Ok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.1 s.160
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    • pp.21-32
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    • 2007
  • The purpose of this study is to establish the idea of sustainable slow design by analyzing literatures and preceding cases, based on the external elements of a design including forms, the methods of expression, materials and colors. This study reviewed the previous literature of books and pictures related to the research for case studies and content analysis. fashion books, magazines, and web-sites published from 2000 to 2005 were analyzed for this research. The sustainable slow design trends in fashion can be summarized as follow. The first is a timeless style which has sustain ability in design independently of the versatile fads and relies on functionality, serving the purpose of design. One of the examples is both clothes designed by Burberry and suits by Chanel. The second is a hand-touch style which the more time for outputs can be positively tolerated, in favor on eco-friendly design through the techniques of manual arts. The third is a renewable design which the combined values of design with reuse and renewal result in recreation of past ecology as shown in the technique of designs by mix & match. The forth is a transformable design which features the multi-purpose and multi-forms, eventually extending the lift cycle of products. As a result of analysis of the four designs above, it can be inferred that the representation of past styles, the mixture of old design with new design, the appropriate combination of conventional fabrics with advanced ones, the ecological trends of sports look was emerging.

Adaptive Clothing Designs for the Individuals with Special Needs (지체 장애인을 위한 개호복 디자인)

  • Na, Hyun-Shin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.6 s.165
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    • pp.933-941
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    • 2007
  • Nowadays the numbers of the disabled and elderly have been increasing, and the development of adaptive clothing for these people is in demand. The purpose of this study was to give ideas and solutions for the special needs clothing design. The knowledge of medical situation of the individuals with special needs has been examined and factors affecting adaptive clothing were suggested. Twenty-one web sites were investigated and the most practical, functional, fashionable adaptive clothes were suggested by items. Construction and location of openings, number and type of fastenings, and design of garments for comfort and ease of movement were carefully considered in these clothes. Better appearance through improvement of clothing will help these people to believe that they have worth in the sight of others and in their own view of themselves. Disabled and elderly can obtain the quality of life, maintain the dignity, and make the access to the world a little bit easier by solving the particular clothing problems with all these convenient as well fashionable adaptive clothing.

Enhancement of Universities' Accountability Mechanisms for Freedom of Information and Disclosure (정보공개 및 공시 대응을 위한 대학의 설명책임 메커니즘 고도화)

  • Yim, Jin-Hee;Woo, Su-Young
    • Journal of the Korean Society for information Management
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    • v.26 no.1
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    • pp.107-124
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    • 2009
  • On Dec 1, 2008, according to the special law for the information disclosure of education relevant institutes, the educational information of each university is opened at their homepages and at portal web sites. Every university, thus, is in the moment to set up strategies to consistently respond to following information disclosure as well as the one already disclosed. The strategy should contain the assurance of the basic accountability mechanism of the university. On the occasion of the public announcement of the university information, the present study has a purpose to examine the structure of the university accountability and to suggest a mechanism, which is necessary for effectively and efficiently executing the increasing accountability practices in disclosing and announcing the information. To meet the purpose, this study introduces how to redesign university jobs as practices focused on evidence information for the accountability and also suggests solutions how to improve the mechanism for the accountability responsibility, which include clarifying the roles and responsibilities for accountability jobs, revising the process of information disclosure and building the information systems for an accountability.

Personalized Recommendation System using Level of Cosine Similarity of Emotion Word from Social Network (소셜 네트워크에서 감정단어의 단계별 코사인 유사도 기법을 이용한 추천시스템)

  • Kwon, Eungju;Kim, Jongwoo;Heo, Nojeong;Kang, Sanggil
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.333-344
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    • 2012
  • This paper proposes a system which recommends movies using information from social network services containing personal interest and taste. Method for establishing data is as follows. The system gathers movies' information from web sites and user's information from social network services such as Facebook and twitter. The data from social network services is categorized into six steps of emotion level for more accurate processing following users' emotional states. Gathered data will be established into vector space model which is ideal for analyzing and deducing the information with the system which is suggested in this paper. The existing similarity measurement method for movie recommendation is presentation of vector information about emotion level and similarity measuring method on the coordinates using Cosine measure. The deducing method suggested in this paper is two-phase arithmetic operation as follows. First, using general cosine measurement, the system establishes movies list. Second, using similarity measurement, system decides recommendable movie list by vector operation from the coordinates. After Comparative Experimental Study on the previous recommendation systems and new one, it turned out the new system from this study is more helpful than existing systems.

Design of DRM System in P2P Network Environment (P2P네트워크 환경을 위한 DRM 시스템 설계)

  • Lee Jeong-Gi;Kim Kuk-Se;Lee Gwang;Ahn Seong-Soo;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.829-832
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    • 2006
  • The word P2P implies significant changes in current business dynamics. The P2P service enables individuals to be connected to the Internet for the direct provision of information and even downloads from one another without the conventional method of passing through search engines. This can be utilized to extend the path of retrieving information from limited web sites to personal and enterprise databases. That is, it is now possible for individuals to manage their own information on a national or global scope, share various information with other members, form communities of users interested in sharing homogeneous information, and utilize remote conference and remote education using groupware.

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System Design for Analysis and Evaluation of E-commerce Products Using Review Sentiment Word Analysis (리뷰 감정 분석을 통한 전자상거래 상품 분석 및 평가 시스템 설계)

  • Choi, Jieun;Ryu, Hyejin;Yu, Dabeen;Kim, Nara;Kim, Yoonhee
    • KIISE Transactions on Computing Practices
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    • v.22 no.5
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    • pp.209-217
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    • 2016
  • As smartphone usage increases, the number of consumers who refer to review data of e-commercial products using web sites and SNS is also explosively multiplying. However, reading review data using traditional websites and SNS is time consuming. Also, it is impossible for consumers to read all the reviews. Therefore, a system that collects review data of products and conducts sentiment word analysis of the review is required to provide useful information. The majority of systems that provide such information inadequately reflect the properties of the product. In this study, we described a system that provides analysis and evaluation of e-commerce products through review sentiment words as reflected properties of the product. Furthermore, the system enables consumers to access processed information about reviews quickly and in visual format.