• Title/Summary/Keyword: Web server performance

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Emerging P2P Traffic Analysis and Modeling (P2P 트래픽의 특성 분석과 트래픽 모델링)

  • 주성돈;이채우
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.279-288
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    • 2004
  • Rapidly emerging P2P(Peer to Peer) applications generate very bursty traffic, which gives a lot of burden to network, and the amount of such traffic is increasing rapidly. Thus it is becoming more important to understand the characteristics of such traffic and reflect it when we design and analyze the network. To do that we measured the traffic in a campus network and present flow statistics and traffic models of the measured traffic, and compare them with those of the web traffic. The results indicate that P2P traffic is much burstier than web traffic and as a result it negatively affects network performance. We modeled P2P traffic using self-similar traffic model to predict packet delay and loss occurred in network which are very important to evaluate network performance. We also predict queue length distribution and loss probability in SSQ(Single Sewer Queue). To assess accuracy of traffic model, we compare the SSQ statistics of traffic models with that of the traffic trace. The results show that self-similar traffic models we use can predict P2P traffic behavior in network precisely. It is expected that the traffic models we derived can be used when we design network capacity and predict network performance and QoS of the P2P applications.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
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    • v.6 no.2
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    • pp.3-9
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    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

Development of Information Technology Infrastructures through Construction of Big Data Platform for Road Driving Environment Analysis (도로 주행환경 분석을 위한 빅데이터 플랫폼 구축 정보기술 인프라 개발)

  • Jung, In-taek;Chong, Kyu-soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.669-678
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    • 2018
  • This study developed information technology infrastructures for building a driving environment analysis platform using various big data, such as vehicle sensing data, public data, etc. First, a small platform server with a parallel structure for big data distribution processing was developed with H/W technology. Next, programs for big data collection/storage, processing/analysis, and information visualization were developed with S/W technology. The collection S/W was developed as a collection interface using Kafka, Flume, and Sqoop. The storage S/W was developed to be divided into a Hadoop distributed file system and Cassandra DB according to the utilization of data. Processing S/W was developed for spatial unit matching and time interval interpolation/aggregation of the collected data by applying the grid index method. An analysis S/W was developed as an analytical tool based on the Zeppelin notebook for the application and evaluation of a development algorithm. Finally, Information Visualization S/W was developed as a Web GIS engine program for providing various driving environment information and visualization. As a result of the performance evaluation, the number of executors, the optimal memory capacity, and number of cores for the development server were derived, and the computation performance was superior to that of the other cloud computing.

The Effect of C Language Output Method to the Performance of CGI Gateway in the UNIX Systems (유닉스 시스템에서 C 언어 출력 방법이 CGI 게이트웨이 성능에 미치는 영향)

  • Lee Hyung-Bong;Jeong Yeon-Chul;Kweon Ki-Hyeon
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.147-156
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    • 2005
  • CGI is a standard interface rule between web server and gateway devised for the gateway's standard output to replace a static web document in UNIX environment. So, it is common to use standard I/O statements provided by the programming language for the CGI gateway. But the standard I/O mechanism is one of buffer strategies that are designed transparently to operating system and optimized for generic cases. This means that it nay be useful to apply another optimization to the standard I/O environment in CGI gateway. In this paper, we introduced standard output method and file output method as the two output optimization areas for CGI gateways written in C language in the UNIX/LINUX systems, and applied the proposed methods of each area to Debian LINUX, IBM AIX, SUN Solaris, Digital UNIX respectively. Then we analyzed the effect of them focused on execution time. The results were different from operating system to operating system. Compared to normal situation, the best case of standard output area showed about $10{\%}$ improvement and the worst case showed $60{\%}$ degradation in file output area where some performance improvements were expected.

A Scheduling Algorithm using The Priority of Broker for Improving The Performance of Semantic Web-based Visual Media Retrieval Framework (분산시각 미디어 검색 프레임워크의 성능향상을 위한 브로커 서버 우선순위를 이용한 라운드 로빈 스케줄링 기법)

  • Shim, Jun-Yong;Won, Jae-Hoon;Kim, Se-Chang;Kim, Jung-Sun
    • Journal of KIISE:Software and Applications
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    • v.35 no.1
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    • pp.22-32
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    • 2008
  • To overcome the weakness of the image retrieval system using the existing Ontology and the distributed image based on the database having a simple structure, HERMES was suggested to ensure the self-control of various image suppliers and support the image retrieval based on semantic, the mentioned framework could not solve the problems which are not considered the deterioration in the capacity and scalability when many users connect to broker server simultaneously. In this paper the tables are written which in the case numerous users connect at the same time to the supply analogous level of services without the deterioration in the capacity installs Broker servers and then measures the performance time of each inner Broker Component through Monitoring System and saved and decides the ranking in saved data. As many Query performances are dispersed into several Servers User inputted from the users Interface with reference to Broker Ranking Table, Load Balancing system improving reliability in capacity is proposed. Through the experiment, the scheduling technique has proved that this schedule is faster than existing techniques.

Implementation of a Scenario Editing and Practicing System Based on XML (XML 기반 대본 작성 및 연습 시스템 구현)

  • Kim, Shin-Woo;Shin, Ki-Ho;Park, Sung-Eun;Lee, Yong-Kyu
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.513-520
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    • 2003
  • In order to represent a play script using XML, a DTD has been defined and used on the web. However, it is not easy to make XML scripts using text editors for a writer who is not familiar with XML. Moreover, editors do not help actor/actresses use XML scripts for practicing plays. In this research, we develop a syntax-directed XML editor designed for writing XML scripts easily. Also, we implement a system that help actor/actresses practice plays together with multi-clients. Play events are synchronized by a time server synchronizing clocks of participants. We have evaluated the performance of various event implementation techniques through experiments and have used an appropriate technique for synchronizing play events. By using the system, a play writer can easily make an XML script and actor/actresses practice the play using the script.

A Collaborative Recommendation Method based on Fuzzy Associative Memory (퍼지연상기억장치에 기반한 협력 추천 방법)

  • 이동섭;고일주;김계영
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1054-1061
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    • 2004
  • At recent, people can easily access to information by Internet to be rapidly evolving. And also, the amount is rapidly increasing. So the techniques, to automatically extract the required information are very important to reduce the time and the effort for retrieving information. In this paper, we describe a collaborative filtering system for automatically recommending high-quality information to users with similar interests on arbitrarily narrow information domains. It asks a user to rate a gauge set of items. It then evaluates the user's rates and suggests a recommendation set of items. We interpret the process of evaluation as an inference mechanism that maps a gauge set to a recommendation set. We accomplish the mapping with FAM (Fuzzy Associative Memory). We implemented the suggested system in a Web server and tested its performance in the domain of retrieval of technical papers, especially in the field of information technologies. The experimental results show that it may provide reliable recommendations.

A Prefetch Policy for Large Spatial Data in Distributed Environment (분산환경에서 대용량 공간데이타의 선인출 전략)

  • Park, Dong-Ju;Lee, Seok-Ho;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1404-1417
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    • 1999
  • 웹과 같은 분산 환경에서는, 웹 브라우저 상에서 SQL 형식의 공간 질의를 수행시키는 것과 또한 서버로부터 그 질의 결과를 보는 것이 가능하다. 그러나, 격자 이미지(raster image)와 같은 대용량 공간 데이타를 포함하는 질의 결과를 웹 브라우징할 때 발생하는 많은 문제점들 중에서, 사용자 응답 시간의 지연은 매우 중요한 문제이다. 본 논문에서는 사용자의 재요청(callback) 접근 패턴이 공간적 근접성(spatial locality)을 따른다는 가정하에서의, 사용자 응답 시간을 최소화하기 위한 새로운 프리페치(prefetch) 전략에 대해서 서술한다. 본 논문의 프리페치 전략은 다음과 같이 요약될 수 있다. 첫째, 프리페치 알고리즘은 사용자의 접근 패턴을 잘 반영하는 힐버트 곡선(Hilbert-curve) 모델을 바탕으로 한다. 둘째, 프리페치 전송 비용을 줄이기 위해서 사용자의 재요청 시간 간격(think time)을 이용한다. 본 논문에서는, 힐버트 곡선을 이용한 프리페치 전략의 성능 평가를 위해서 다양한 실험을 하였으며, 그 결과로 프리페치를 하지 않는 방식보다 높은 성능 향상이 있음을 보인다.Abstract In distributed environment(e.g., WWW), it would be possible for the users to submit SQL-like spatial queries and to see their query results from the server on the Web browser. However, of many obstacles which result from browsing query results including large spatial data such as raster image, the delay of user response time is very critical. In this paper we present a new prefetch policy which can alleviate user response time on the assumption that user's callback access pattern has spatial locality. Our prefetch policy can be summerized as follows: 1) our prefetch algorithm is based on the Hibert-curve model which well replects user's access pattern, and 2) it utilizes user's callback interval to reduce prefetch network transmission cost. In this paper we conducted diverse experiments to show that our prefetch policy achieves higher performance improvement compared to other non-prefetch methods.

A Study on the Security Threats of IoT Devices Exposed in Search Engine (검색엔진에 노출된 IoT 장치의 보안 위협에 대한 연구)

  • Han, Kyong-Ho;Lee, Seong-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.1
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    • pp.128-134
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    • 2016
  • IoT devices including smart devices are connected with internet, thus they have security threats everytime. Particularly, IoT devices are composed of low performance MCU and small-capacity memory because they are miniaturized, so they are likely to be exposed to various security threats like DoS attacks. In addition, in case of IoT devices installed for a remote place, it's not easy for users to control continuously them and to install immediately security patch for them. For most of IoT devices connected directly with internet under user's intention, devices exposed to outside by setting IoT gateway, and devices exposed to outside by the DMZ function or Port Forwarding function of router, specific protocol for IoT services was used and the devices show a response when services about related protocol are required from outside. From internet search engine for IoT devices, IP addresses are inspected on the basis of protocol mainly used for IoT devices and then IP addresses showing a response are maintained as database, so that users can utilize related information. Specially, IoT devices using HTTP and HTTPS protocol, which are used at usual web server, are easily searched at usual search engines like Google as well as search engine for the sole IoT devices. Ill-intentioned attackers get the IP addresses of vulnerable devices from search engine and try to attack the devices. The purpose of this study is to find the problems arisen when HTTP, HTTPS, CoAP, SOAP, and RestFUL protocols used for IoT devices are detected by search engine and are maintained as database, and to seek the solution for the problems. In particular, when the user ID and password of IoT devices set by manufacturing factory are still same or the already known vulnerabilities of IoT devices are not patched, the dangerousness of the IoT devices and its related solution were found in this study.

Developing an Urban Ground Facilities Management System based on u-GIS using an OpenSource GIS Software (오픈소스 GIS 소프트웨어를 활용한 u-GIS 기반 도시 지상시설물 관리시스템 개발)

  • Nam, Sang-Kwan;Oh, Yoon-Seuk;Kim, Tae-Hoon;Kang, Jin-A;Kim, Jang-Wook
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.67-74
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    • 2009
  • The 'Open Source' of programing is a method that is not only sharing the source, but also making the S/W by the low cost and easy way. In this study, we made the urban facilities management system(FMS) based on the GeoFOSS of Open Source. This system has the GIS function of the urban facilities management, the u-GIS function using the USN for processing the spatial information. Also, as we use the GeoFOSS of 'Open Source', we can have received many benefits. First, this system has the economic impact, because it is not necessary to buy the commercial GIS software. Second, this system can make most functions of the GIS, the performance does not bad compared to other products. Also, this system strictly conforms to the international standards, it is easy to get a repair, maintenance and interoperability.

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